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Transformers: Rise of the Dark Spark game from Activision (2014)

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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Sabrblade » Mon May 05, 2014 6:38 am

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Henry921 wrote:
Sabrblade wrote:
welcometothedarksyde wrote:
mirageandjazz1197 wrote:Skywarp looks.............different.


They both appear to have new shoulder designs...for some reason
Skywarp's forearms and hands are now purple instead of black.


Gotta get that toy accuracy.
But...

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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby shockblast2 » Mon May 05, 2014 6:47 am

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Oh cool! We get the privilege of paying for incomplete games yet again!! WOOHOO!
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Sabrblade » Fri May 09, 2014 1:05 pm

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Weapon: Saber Blade
A friend of mine who has a subscription to Game Informer let me borrow his May 2014 issue to let me transcribe its article on Rise of the Dark Spark for all to see:

Transformers: Rise of the Dark Spark

Two universes collide

Even as Transformers fans cross their fingers that Michael Bay’s next movie iteration turns out well, Activision is moving forward with a new video game for the robots in disguise. For a few years now, we’ve become accustom to new Transformers game iterations that were either part of the War for Cybertron arc, or other (usually less compelling) installments connected to the movie universe. New developer Edge of Reality is breaking that trend, with an entry that attempts to link the two fictions together.

“The player controls Transformers characters on both Earth and Cybertron,” says producer Andy Owen. “Each character looks different and true to lore in each environment. The worlds are connected by the mysterious, ancient relic known as the Dark Spark, which acts as a portal of sorts to flash the story back and forth between them.” In this new twist on the established fiction, the Dark Spark in an antithesis to the Matrix of Leadership commonly carried by Optimus Prime. “It allows anyone who wields it to bend the fabric of the universe to their will,” says Owen – helping to explain how these two seemingly disparate timelines connect up in the story.

In the movie universe, the story is clearly meant to be set around or after the events of the upcoming Age of Extinction movie. Meanwhile, back on the robots’ home planet, Owen explains that this new game occurs before the resolution of Fall of Cybertron – which concludes with the majority of the cast departing the planet. “Fans really love Cybertron, and we really love the environments,” says Owen. “We thought there were still interesting stories that could be told within the context of the war and with the great cast of characters, so we’ve kept it anchored before the Ark launches.”

Gameplay hews closely to the style established in Fall of Cybertron, presenting a discrete single-player story focused on third-person action and shooting, with regular shifts between a multitude of characters. Rise of the Dark Spark also brings the return of the cooperative Escalation mode, in which a team of robots defends against increasingly challenging waves of attackers. Between the two modes, Rise of the Dark Spark includes over 40 playable characters, although it’s fair to assume that at least some of those characters are re-skins of established heroes and villains in the two different universes.

While it sounds like Edge of Reality is maintaining many of the central gameplay elements that made High Moon Studios’ games so much fun, the new studio is also exploring a few innovations. “One of the best [new features] is the unified leveling system, where you can play the game in either Campaign or Escalation mode, and all of your levels and unlocks carry over,” says Owen. XP is earned through defeating foes, but also by completing distinctions and challenges. “Distinctions are small combat-related feats you can complete, and challenges are more level-based,” says Owen. In addition to providing increased XP awards, these tasks also unlock gear boxes that include new items, characters, weapons, and weapon upgrades.

Escalation mode also includes some new twists, such as offensive and defensive installations, as well as a new addition called power foes, in which your cooperative team must occasionally contend with named boss encounters. “You might be fighting a wave of enemies, and all of a sudden you’re facing off versus Megatron himself,” says Owen. Rise of the Dark Spark also includes a new gameplay-altering feature called hacks, which in practice sound like the skulls of the Halo games, letting you set universal behaviors like higher enemy health or exploding robot upon death.

Given the positive reaction I’ve had to the Cybertron games, and the questionable storytelling that characterizes the movie fiction, I’m wary of this move to mix the two together. Even so, I’m hopeful that the best story ideas and gameplay dynamics can rise to the top, even as we all continue to wait and hope for a true sequel to High Moon’s Fall of Cybertron.
» Matt Miller


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Handheld strategy

Details are scarce, but Activision has also brought on developer WayForward to create a separate 3DS game that bears the same title – a tactical RPG starring the Autobots and Decepticons. “This version features a compelling twist allowing fans to play through a tactical strategy game,” says produce Andy Owen. “Players will plot their next move on detailed strategic maps and then engage in epic one-on-one 3D battle sequences featuring over 50 Transformers characters.”
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Rodimus Prime » Fri May 09, 2014 7:12 pm

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So basically they're putting 2 games together, and cutting the gameplay of each in half. I was interested in this, but considering the movie games aren't nearly to the level of the Cybertron games, I think this won't be as fun. Also, I'm not sure how the Cybertron story will fit in, and if it will mess with the Fall of Cybertron story at all.
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Sabrblade » Fri May 09, 2014 9:52 pm

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Rodimus Prime wrote:So basically they're putting 2 games together, and cutting the gameplay of each in half. I was interested in this, but considering the movie games aren't nearly to the level of the Cybertron games, I think this won't be as fun. Also, I'm not sure how the Cybertron story will fit in, and if it will mess with the Fall of Cybertron story at all.
Seems like the previous belief of this game's WFC/FOC parts being set in between WFC and FOC was a misinterpretation of this article's info, as it'll really take place during FOC. I'd wager it'd best fit after Chapter IX (Megatron's revival) but before the end of Chapter XII (when Grimlock blows the Space Bridge open).
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby El Duque » Fri May 16, 2014 7:55 am

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The official TransformersGame YouTube channel has uploaded a new trailer for the upcoming Transformers: Rise of the Dark Spark. The game will release next month on the 24th for all major gaming consoles. Check out the trailer embedded below:

Will you be ready when two worlds collide? Check out the exclusive new trailer for TRANSFORMERS: RISE OF THE DARK SPARK available June 24 for Xbox One, Xbox 360, PS4, PS3, Wii U, 3DS, and PC.


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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Sabrblade » Fri May 16, 2014 8:09 am

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I see a few generic dudes and a big guy. I'm guessing these are game-only opponents.

Drift's face looks more fitting when rendered in these game graphics than it does in the movie's look.
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Crystiallic » Fri May 16, 2014 9:47 am

Bruticus... O'Bruticus, where are your buddies at?
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby It Is Him » Fri May 16, 2014 10:24 am

Yawnsville.

Still waiting on more info for the 3DS WayForward version.
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby OptimalOptimus2 » Fri May 16, 2014 2:56 pm

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Sorry guys. Video is private.
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NO PVP ONLINE MULTIPLAYER in "Transformers: Rise of the Dark Spark"

Postby NECRONOMICON » Fri May 16, 2014 3:30 pm

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There has been a lot of debate as to whether Transformers: Rise of the Dark Spark will have online PVP multiplayer matches similar to Fall of Cybertron's: Deathmatch, Capture the Flag, and Headhunter.

Well....it looks like we can put the rumors to rest, because it seems certain that ROTDS has axed all online multiplayer other than Escalation.

This is based on the recently released In Game trophies for ROTDS shown here: Transformers: Rise of the Dark Spark (PS3) Trophies - PS3Trophies.org

Notably, there are no trophies related to any multiplayer achievements other than Escalation.

Compare this to the in game trophies for "Fall of Cybertron", which contains nine PVP multiplayer trophies: Transformers: Fall of Cybertron Trophies - PS3Trophies.org

• Reconfiguration Matrix - Create a custom character in Multiplayer
• Headmaster! - Reach max level in a single class
• King of the Scrap Heap - Reach max level in all four classes
• What Prime Directives? - Unlock Prime Mode
• Full Throttle Scramble Power! - Earn MVP in any game mode during a public Multiplayer match
• Ultimate Menasor - Capture three flags in a single CTF game during a public Multiplayer match
• Moonbase One - Personally capture all 3 nodes in a conquest game during a public Multiplayer match
• Ballistic Energon Goodie - Return five heads at once in a headhunter game during a public Multiplayer match
• Heavy Metal War - Kill 6 different opposing players in a TDM game during a public Multiplayer match

So, for all the fans who are planning to pre-order the game because they were looking forward to more online PVP matches, it looks like this game should be downgraded from BUY to RENT.
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Re: NO PVP ONLINE MULTIPLAYER in "Transformers: Rise of the Dark Spark"

Postby SlyTF1 » Fri May 16, 2014 6:24 pm

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Just because there are no trophies for it doesn't mean it's not there. People always complain about having to play multiplayer to platinum a game. Maybe the developers are finally listening.
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Re: NO PVP ONLINE MULTIPLAYER in "Transformers: Rise of the Dark Spark"

Postby VirusCarnage » Fri May 16, 2014 10:08 pm

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SlyTF1 wrote:Just because there are no trophies for it doesn't mean it's not there. People always complain about having to play multiplayer to platinum a game. Maybe the developers are finally listening.

There's also been no note of PVP MP in the press releases.
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Ultra Markus » Fri May 16, 2014 10:10 pm

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so why post a video no one can see... pretty lame!
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Sabrblade » Fri May 16, 2014 10:24 pm

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Ultra Markus wrote:so why post a video no one can see... pretty lame!
It wasn't private at first. I watched it this morning when it was first posted. It was made private later in the day.
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby BeastProwl » Fri May 16, 2014 11:23 pm

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It Is Him wrote:WayForward

You see, when people post WayForward I get my hopes up. Ive never played a bad WayForward game. Then again ive only played 2 of them, so my hopes could mean squat here.
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby It Is Him » Sat May 17, 2014 8:11 am

BeastProwl wrote:
It Is Him wrote:WayForward

You see, when people post WayForward I get my hopes up. Ive never played a bad WayForward game. Then again ive only played 2 of them, so my hopes could mean squat here.


I've played more than a few, and they've all been super excellent.
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby It Is Him » Sat May 17, 2014 8:13 am

Sabrblade wrote:A friend of mine who has a subscription to Game Informer let me borrow his May 2014 issue to let me transcribe its article on Rise of the Dark Spark for all to see:

Transformers: Rise of the Dark Spark


Image

Handheld strategy

Details are scarce, but Activision has also brought on developer WayForward to create a separate 3DS game that bears the same title – a tactical RPG starring the Autobots and Decepticons. “This version features a compelling twist allowing fans to play through a tactical strategy game," says produce Andy Owen. “Players will plot their next move on detailed strategic maps and then engage in epic one-on-one 3D battle sequences featuring over 50 Transformers characters."


Holy cow! Thanks, Sabrblade!
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Transformers: Rise of the Dark Spark Achievements/Trophies Revealed - No Competitive Multiplayer?

Postby Mindmaster » Sat May 17, 2014 3:16 pm

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Thanks from a tip by Seibertron.com user NECRONOMICON, we are pointed in the direction of the Xbox Achievements and PlayStation Trophies of the upcoming video game, Transformers: Rise of the Dark Spark! They are as follows:

Aligned - Choose your allegiance.

Peace through Tyranny - Defeat 250 Autobots.

It Was An Honor - Defeat 250 Decepticons or mercenaries.

Short Circuit - Reach Level 5.

Perfect - Reach Level 10.

You Got The Touch - Reach Level 25.

Covenant of Primus - Activate Prime Mode.

It’s The Thought That Counts - Open 3 Gear Boxes.

Tough - Make it through Wave 5 in Escalation.

Double Tough - Make it through Wave 10 in Escalation.

Double Tough Hard - Make it through Wave 15 in Escalation.

Hmm, Upgrades - Upgrade any installation to max level in Escalation.

You Get Nothing, Good Day Sir - Slow down the reverse engineering project.

Make Peace, Not War - Destroy Lockdown's Weapon Caches.

Somebody's Watching Me - Find all the Stalker's Observations.

Make It Rain - Discover the fate of the Entrepreneur.

Spoils of War - Listen to all the Veteran's laments.

Snitches Get Stitches - As Drift, destroy all the Anti-Alien Propaganda Billboards.

My Blade Has Tasted Better - As Drift, defeat 25 enemies with the Blade Dash ability.

Spectacularly Amazing! - As Sideswipe, get through the whole chasm using less than 6 grapples.

Softly Softly Catchee Monkey - As Swindle, defeat Cliffjumper without causing any collateral damage.

No One Gets Outta Here Alive! - Destroy everything outside the Gates of Kaon.

What Could Go Wrong? - As Optimus, complete the rescue of Cliffjumper without using the turret.

I'd Like To Leave Here Please - As Jetfire, escape the ruins of Trypticon without taking any damage from the laser gates.

Sting Like A... - As Bumblebee, defeat a sniper with a melee attack.

Tread Lightly - As Grimlock, prevent Optimus from falling below 50% health while defending him.

Give Me The News Doc - Heal 50000 health points amongst you and your allies.

Need... Oil... Can - Defeat 75 enemies that are slowed.

Bleeding Edge - Complete the game with a HACK active.

Of Merit and Distinction - Earn 250 Combat Distinctions.

Challenge Accepted - Complete 50 Challenges.

Blasters! Blasters! Blasters! - Unlock every weapon.

This Weapon of Iron & Wood - Fully upgrade a primary weapon.

VROOM-pire! - Defeat 50 enemies by siphoning their health away with the Energon Harvester.

Y U Heff 2 B Mad? - Use the V32.Cybr Corrupt@r on a Power Foe and have them defeat an enemy.

Shadow Company - Defeat 25 enemies after using the Cloak ability.

Thumbs Up Soldier! - Defeat 35 enemies using throwback damage from the Kinetic Capacitor Shield ability.

Marked for Destruction - Defeat 50 enemies marked with E.D.U.

Turret Buddy - Defeat 25 enemies with your Battle Sentry.

healing.exe - Repair 5000 points of damage with your Repair Sentry.

Quartermaster - Resupply 250 times with the Ammo Supply Core.

Totally OP - Defeat 100 enemies with the Riot Cannon.

I Hope You Have Insurance - Heal 15000 health points with your Heal Beam.

Scrapped - Use Explosive Path to defeat 35 enemies.

Tormenta - Use Thunder Blast to earn 35 multi kills.

Loadsa Money - Earn 25000 Energon Shards.

What Does This Do? - Use 50 T.E.C.H.

It's Not A Sprint - Drive or Fly 26 miles (42km).

[b]Full Metal Jacket[/b] - Reload 1000 times.

Welcome to Earth! - Defeat Lockdown.


Fans of the previous games will notice that there seems to be no achievements/trophies for competitive multiplayer. Does this mean that there will only be Campaign and Escalation modes? Will this affect your decision in purchasing this game? Share your thoughts in the Energon Pup forums!
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby dreadwing95 » Sat May 17, 2014 3:33 pm

i am a little annoyed by it. i still get depending on characters are in it and when i see more gameplay
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby It Is Him » Sat May 17, 2014 4:00 pm

It sounds like getting to level 25 is for competitive multiplayer.
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Mindmaster » Sat May 17, 2014 4:06 pm

Motto: "For I have dipped my hands in muddied waters, and, withdrawing them, find 'tis better to be a commander than a common man!"
Weapon: Dark Saber Sword
It Is Him wrote:It sounds like getting to level 25 is for competitive multiplayer.


Leveling is said to be shared between Campaign and "multiplayer", according to IGN.

Similarly, the game's levelling system will be shared across the single and multiplayer portions of the game, so experience earned in one can be used in the other to unlock new characters, abilities and weapons.


I know we covered this before, I just couldn't find the specific article. :oops:
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby VirusCarnage » Sat May 17, 2014 4:22 pm

Motto: "I'll kill you!"
Weapon: Star Saber Sword
Looks like no competitive MP, not entirely surprised by it though. On the plus side it looks like it'll be a really easy plat.
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Gearslide » Sat May 17, 2014 4:35 pm

Motto: "Go with the flow"
Weapon: No Weapon
Having played both War for Cybertron and Fall of Cybertron, I can honestly say that I won't miss the removal of PVP multiplayer. It was tolerable in the first one, and I couldn't bring myself to play it in the second. And both rapidly degenerated into lobbies of people boosting achievements/trophies.

Besides, I always like Co-op over PVP in games, and Escalation in WFC was one of my favorite things in any game. Looking forward to how it plays in this, even if High Moon isn't making the game.
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Re: Transformers: Rise of the Dark Spark game from Activision (2014)

Postby Knives » Sat May 17, 2014 5:59 pm

Motto: "Saving the day often means losing the battle. Still worth it though."
Weapon: Sky-Boom Shield
Gearslide wrote:Having played both War for Cybertron and Fall of Cybertron, I can honestly say that I won't miss the removal of PVP multiplayer. It was tolerable in the first one, and I couldn't bring myself to play it in the second. And both rapidly degenerated into lobbies of people boosting achievements/trophies.

Besides, I always like Co-op over PVP in games, and Escalation in WFC was one of my favorite things in any game. Looking forward to how it plays in this, even if High Moon isn't making the game.


Escalation was the main online draw for me as well. I was in fact disappointed that we couldn't take our customized bots into escalation. Or that we were stuck with pre-made teams with the same four abilities. Here's hoping that no more PvP leads into far more options for Co-op.
Legends are forged in war. Heroes are born when one fights to end it.

The Irregulars. Holding the line since 2004.
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