Va'al wrote:I keep track of everyone. Backwards.
There are atandarfs to maintain.
LOST Cybertronian wrote:Hey, If Mindmaster survived then you should do just fine.
D-340 wrote:Hope it hits consoles.
Va'al wrote:I keep track of everyone. Backwards.
There are atandarfs to maintain.
LOST Cybertronian wrote:Hey, If Mindmaster survived then you should do just fine.
Mindmaster wrote:D-340 wrote:Hope it hits consoles.
Yeah.... That's not gonna happen. It's an MMO, not Halo.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
MINDVVIPE wrote:You can't compare one MMO to another; in regards to how it grows and expands within its own IP.
MINDVVIPE wrote:WFC was, in my opinion and game critics', a fantastic game, yet the multiplayer barely has anyone online.
MINDVVIPE wrote:Bashing a game that hasn't come out yet is anti-marketing, your basically getting it into peoples heads that it isn't worth remembering... not that this game is at risk of it, but it would be great to see as many people get onboard so that it might actually be good after some mileage, due to game updates, that fix bugs, introduce new characters and even game features (i.e. tanks and maybe even jets if the game is built to support it), all of which might not get introduced if the users in multiplayer never amount to huge numbers.
MINDVVIPE wrote:A game is never going to be free and exist without making money somehow... thats just retarded.
MINDVVIPE wrote:There's in-game advertising, as well as what you mentioned, with micro-transaction.
MINDVVIPE wrote:with the fact that we are Transformers fans, and will give anything that is Transformers and looks promising a shot
MINDVVIPE wrote:Downfalls can be minor, and they can be major, minor downfalls can suck at first, but can be fixed with fan support, and communication with the developers on forums on what sucks and needs to be patched.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
kirbenvost wrote:BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?
Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.
BeastProwl wrote:kirbenvost wrote:BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?
Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.
No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:BeastProwl wrote:kirbenvost wrote:BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?
Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.
No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?
No, because none of the characters you're talking about look the same. There's some slight similarities, but nothing that aren't fairly common TF aesthetics anyway. (Door-wings, for instance)
BeastProwl wrote:Shadowman wrote:BeastProwl wrote:kirbenvost wrote:BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?
Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.
No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?
No, because none of the characters you're talking about look the same. There's some slight similarities, but nothing that aren't fairly common TF aesthetics anyway. (Door-wings, for instance)
barricade= megatron very strongly.
prowl= bumblebee in more then just the wing doors aspect, but the whole body really.
fighter? he screams bulkhead! Spare tire and all that jazz. plus, he's just all bulk and he's got all the same stuff in all the same places.
that's more than just a few similarities.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
_Anshin_ wrote:Not trying to nit pick as the concept is cool and I love the art better than most bayformer artwork, but just out of curiosity, What kind of vehicles are these suppose to be? Prowl has only two visible wheels and two doors, Barricade seems to have all four wheels on his arms so the wheel base would be ridiculously short or his arms will be extremely long and fighter has 7 wheels and uses the wheels for shoulder joints. I am just trying to picture the transformation process in my head for that one. Again this isn't a bash, just a hard time visualizing the transformation.
superchook6909 wrote::shock:
OH MY FREAKING GOD!!!
MY FRIEND AND I WAS TALKING ABOUT, WHAT IF TRANSFORMERS WAS DONE AS A MMO...
NOW IT HAS...
*go change my shirt, as I drooled on it*
2012... THE YEAR THE WORLD GOES BOOM, AND THAT'S FROM MEGATRON SHOTS AT OPTIMUS...
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Malevolus wrote:I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron!
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Malevolus wrote:I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron!
Anticipated by us, and even then, only for the past week. The outside world only has slightly raised eyebrows, and that's only if they've heard about it.
Malevolus wrote:Shadowman wrote:Malevolus wrote:I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron!
Anticipated by us, and even then, only for the past week. The outside world only has slightly raised eyebrows, and that's only if they've heard about it.
ANTICIpated I get. ANTIpated is another story...
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:Malevolus wrote:Shadowman wrote:Malevolus wrote:I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron!
Anticipated by us, and even then, only for the past week. The outside world only has slightly raised eyebrows, and that's only if they've heard about it.
ANTICIpated I get. ANTIpated is another story...
Oh, wow, I did not notice that before. Yeah, that's actually worse.
Va'al wrote:I keep track of everyone. Backwards.
There are atandarfs to maintain.
LOST Cybertronian wrote:Hey, If Mindmaster survived then you should do just fine.
Shadowman wrote:Yes I can, actually. I can do that very easily. In fact, pretty much every game reviewer will do it. Most gamers do it as well.
Shadowman wrote:That's because WfC's multiplayer was programmed by people who couldn't program their way out of a wet paper bag.
Shadowman wrote:Fat lot of good that did Exteel.
Shadowman wrote:That sentence doesn't make sense. We are Transformers fans, even if it looks promising, we'll still find an excuse to tear it apart. Our fandom is notorious for not being happy with anything we're given.
Shadowman wrote:WfC has been out for nearly a year now, and they still haven't fixed any of the problems in multiplayer. All they do is release experience-bonus weekends and $10 DLC packs.
MINDVVIPE wrote:Shadowman wrote:That's because WfC's multiplayer was programmed by people who couldn't program their way out of a wet paper bag.
Actually, the multipalyer, despite the PCs lack of properly managed servers and in-game chat, still managed to score highly with critics, they attributed the major downfall being to people not playing it enough, and not being able to find matches often enough, not that the online experiance wasn't fun.
Have you played COD World at War? their online services are almost exactly the same on PC, except you have chat and servers, things that are not critical to a good online game unless its a tactical simulation fps like oldschool rainbow six. So again, the problem here is people playing the game.
MINDVVIPE wrote:Shadowman wrote:Fat lot of good that did Exteel.
Exteel seemed to have suffered from the same problem I am addressing, which is not enough people playing it, and probably couldn't keep selling upgrades from the lack of players.
MINDVVIPE wrote:Shadowman wrote:WfC has been out for nearly a year now, and they still haven't fixed any of the problems in multiplayer. All they do is release experience-bonus weekends and $10 DLC packs.
Again, probably from a lack of gamers, who have so many other online games to choose from with a much more estabalished background, like gears of war. I'm not claiming the online structure of WFC is good, but it IS enough to have awesome couple matches, if you can find the players to play against.
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
NatsumeRyu wrote:I'd like to weigh in on MINDVVIPE & Shadowman's conversation, if I may. Otherwise just ignore this.
Pertaining to why WfC hasn't been patched since release I believe has to do with their project scheduling. Put very simply - they didn't expect beforehand to have A or B class issues past the date the game shipped - so it was not planned, either for people to work on it, or for the money to be put aside in the budget for it. At the point when the game was released, then, it would've cost them likely far more money than they would have got in return for fixing the problems after release, I'm sad to say. So this was an irreversible problem looooong before the game was even made. Somebody go whack their Game Director upside the head and ask him to budget that in next time (even bunch it up "DLC + extra testing" if Activision initially doesn't want to give them money simply for post-release fixes - which in theory gain you little to no money anyway - only people playing longer, which is nicer for the players in general), if at all possible. So, yes, that means if they haven't done it for DoTM or WfC 2 yet then it's too late for any problems they may have after release as well, unless they sell insanely well.
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