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TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Shadowman » Tue Jun 14, 2011 6:57 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:You can't compare one MMO to another; in regards to how it grows and expands within its own IP.


Yes I can, actually. I can do that very easily. In fact, pretty much every game reviewer will do it. Most gamers do it as well.

MINDVVIPE wrote:WFC was, in my opinion and game critics', a fantastic game, yet the multiplayer barely has anyone online.


That's because WfC's multiplayer was programmed by people who couldn't program their way out of a wet paper bag.

MINDVVIPE wrote:Bashing a game that hasn't come out yet is anti-marketing, your basically getting it into peoples heads that it isn't worth remembering... not that this game is at risk of it, but it would be great to see as many people get onboard so that it might actually be good after some mileage, due to game updates, that fix bugs, introduce new characters and even game features (i.e. tanks and maybe even jets if the game is built to support it), all of which might not get introduced if the users in multiplayer never amount to huge numbers.


Have I bashed the game yet? No, but I'm being very, very doubtful about it. When it comes out, I'll give it a few hours of attention, then, if need be, I'll bash it. or I'll praise it. But I doubt that.

MINDVVIPE wrote:A game is never going to be free and exist without making money somehow... thats just retarded.


I'm well aware, that's why I've been saying it.

MINDVVIPE wrote:There's in-game advertising, as well as what you mentioned, with micro-transaction.


Fat lot of good that did Exteel.

MINDVVIPE wrote:with the fact that we are Transformers fans, and will give anything that is Transformers and looks promising a shot


That sentence doesn't make sense. We are Transformers fans, even if it looks promising, we'll still find an excuse to tear it apart. Our fandom is notorious for not being happy with anything we're given.

MINDVVIPE wrote:Downfalls can be minor, and they can be major, minor downfalls can suck at first, but can be fixed with fan support, and communication with the developers on forums on what sucks and needs to be patched.


WfC has been out for nearly a year now, and they still haven't fixed any of the problems in multiplayer. All they do is release experience-bonus weekends and $10 DLC packs.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby BeastProwl » Tue Jun 14, 2011 7:32 pm

Motto: "Mine's a Sparked forged from chaos"
Weapon: Razor Tipped Wing Swords
kirbenvost wrote:
BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?


Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.

No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Shadowman » Tue Jun 14, 2011 7:58 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
BeastProwl wrote:
kirbenvost wrote:
BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?


Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.

No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?


No, because none of the characters you're talking about look the same. There's some slight similarities, but nothing that aren't fairly common TF aesthetics anyway. (Door-wings, for instance)
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Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Supreme Convoy » Tue Jun 14, 2011 9:36 pm

Man, this looks great!
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby BeastProwl » Tue Jun 14, 2011 10:48 pm

Motto: "Mine's a Sparked forged from chaos"
Weapon: Razor Tipped Wing Swords
Shadowman wrote:
BeastProwl wrote:
kirbenvost wrote:
BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?


Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.

No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?


No, because none of the characters you're talking about look the same. There's some slight similarities, but nothing that aren't fairly common TF aesthetics anyway. (Door-wings, for instance)


barricade= megatron very strongly.
prowl= bumblebee in more then just the wing doors aspect, but the whole body really.

fighter? he screams bulkhead! Spare tire and all that jazz. plus, he's just all bulk and he's got all the same stuff in all the same places.

that's more than just a few similarities.
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And only then can you love mp 01 the way I have.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Shadowman » Tue Jun 14, 2011 11:29 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
BeastProwl wrote:
Shadowman wrote:
BeastProwl wrote:
kirbenvost wrote:
BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?


Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.

No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?


No, because none of the characters you're talking about look the same. There's some slight similarities, but nothing that aren't fairly common TF aesthetics anyway. (Door-wings, for instance)


barricade= megatron very strongly.
prowl= bumblebee in more then just the wing doors aspect, but the whole body really.

fighter? he screams bulkhead! Spare tire and all that jazz. plus, he's just all bulk and he's got all the same stuff in all the same places.

that's more than just a few similarities.


let's do some comparisons:

Megatron and Barricade. Aside from pointy shoulders, I'm not seeing the similarity.

Prowl and Bumblebee. Maybe the feet, shoulders and window-wings, but the torso, arms, head and everything else are very different.

Fighter and Bulkhead. Swing and a miss. No idea why you'd think they look even the slightest bit similar. Maybe you're thinking of Breakdown, but there's still no real similarity, aside from the tires on/in his shoulders and back.
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"Falling is really just flying downward and out of control."
Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby NatsumeRyu » Tue Jun 14, 2011 11:29 pm

Motto: ""'Camshaft' See, they said my name!""
Weapon: Null-Ray Rifle
_Anshin_ wrote:Not trying to nit pick as the concept is cool and I love the art better than most bayformer artwork, but just out of curiosity, What kind of vehicles are these suppose to be? Prowl has only two visible wheels and two doors, Barricade seems to have all four wheels on his arms so the wheel base would be ridiculously short or his arms will be extremely long and fighter has 7 wheels and uses the wheels for shoulder joints. I am just trying to picture the transformation process in my head for that one. Again this isn't a bash, just a hard time visualizing the transformation.

Given the ability to customize shoulders, legs, etcetera, independently, it's HIGHLY likely most transformations won't make any sense at all in game if you study it beyond what flashes by as you play regularly. Even in WfC, where you couldn't customize the chassis bits, transformations were still faked to some degree. The Armada game's probably the closest transformations may ever be to physically possible/realistic [in game].

I for sure wouldn't want to be on the game developing team that had the task of customizable bots PLUS proper transformations. That'd be a workload nightmare for more team members than would be fiscally feasible. :(
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby FortMacs » Wed Jun 15, 2011 1:43 am

Weapon: Gatling Cannon
not completely sure how i feel about it yet, but ill definatly give it a try when it is released. deffinatly not thrilled with it being in the prime universe.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Name_Violation » Wed Jun 15, 2011 11:30 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
superchook6909 wrote::shock: :shock: :shock:

OH MY FREAKING GOD!!!

MY FRIEND AND I WAS TALKING ABOUT, WHAT IF TRANSFORMERS WAS DONE AS A MMO...

NOW IT HAS...


*go change my shirt, as I drooled on it*

2012... THE YEAR THE WORLD GOES BOOM, AND THAT'S FROM MEGATRON SHOTS AT OPTIMUS...

pretty much this ^
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Malevolus » Wed Jun 15, 2011 4:02 pm

I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron! #-o

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