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TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Shadowman » Tue Jun 14, 2011 5:57 pm

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MINDVVIPE wrote:You can't compare one MMO to another; in regards to how it grows and expands within its own IP.


Yes I can, actually. I can do that very easily. In fact, pretty much every game reviewer will do it. Most gamers do it as well.

MINDVVIPE wrote:WFC was, in my opinion and game critics', a fantastic game, yet the multiplayer barely has anyone online.


That's because WfC's multiplayer was programmed by people who couldn't program their way out of a wet paper bag.

MINDVVIPE wrote:Bashing a game that hasn't come out yet is anti-marketing, your basically getting it into peoples heads that it isn't worth remembering... not that this game is at risk of it, but it would be great to see as many people get onboard so that it might actually be good after some mileage, due to game updates, that fix bugs, introduce new characters and even game features (i.e. tanks and maybe even jets if the game is built to support it), all of which might not get introduced if the users in multiplayer never amount to huge numbers.


Have I bashed the game yet? No, but I'm being very, very doubtful about it. When it comes out, I'll give it a few hours of attention, then, if need be, I'll bash it. or I'll praise it. But I doubt that.

MINDVVIPE wrote:A game is never going to be free and exist without making money somehow... thats just ******.


I'm well aware, that's why I've been saying it.

MINDVVIPE wrote:There's in-game advertising, as well as what you mentioned, with micro-transaction.


Fat lot of good that did Exteel.

MINDVVIPE wrote:with the fact that we are Transformers fans, and will give anything that is Transformers and looks promising a shot


That sentence doesn't make sense. We are Transformers fans, even if it looks promising, we'll still find an excuse to tear it apart. Our fandom is notorious for not being happy with anything we're given.

MINDVVIPE wrote:Downfalls can be minor, and they can be major, minor downfalls can suck at first, but can be fixed with fan support, and communication with the developers on forums on what sucks and needs to be patched.


WfC has been out for nearly a year now, and they still haven't fixed any of the problems in multiplayer. All they do is release experience-bonus weekends and $10 DLC packs.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby BeastProwl » Tue Jun 14, 2011 6:32 pm

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kirbenvost wrote:
BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?


Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.

No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Shadowman » Tue Jun 14, 2011 6:58 pm

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BeastProwl wrote:
kirbenvost wrote:
BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?


Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.

No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?


No, because none of the characters you're talking about look the same. There's some slight similarities, but nothing that aren't fairly common TF aesthetics anyway. (Door-wings, for instance)
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Supreme Convoy » Tue Jun 14, 2011 8:36 pm

Man, this looks great!
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby BeastProwl » Tue Jun 14, 2011 9:48 pm

Motto: "Planet Exploder"
Weapon: Razor Tipped Wing Swords
Shadowman wrote:
BeastProwl wrote:
kirbenvost wrote:
BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?


Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.

No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?


No, because none of the characters you're talking about look the same. There's some slight similarities, but nothing that aren't fairly common TF aesthetics anyway. (Door-wings, for instance)


barricade= megatron very strongly.
prowl= bumblebee in more then just the wing doors aspect, but the whole body really.

fighter? he screams bulkhead! Spare tire and all that jazz. plus, he's just all bulk and he's got all the same stuff in all the same places.

that's more than just a few similarities.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Shadowman » Tue Jun 14, 2011 10:29 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
BeastProwl wrote:
Shadowman wrote:
BeastProwl wrote:
kirbenvost wrote:
BeastProwl wrote:Prowl looks like bumblebee.
Barricade looks like megatron.
Decepticon fighter looks like bulkhead.
Am I the only one who sees this?


Prowl looks like Prowl. It wasn't until Bayverse that Bumblebee started looking like Prowl too.

No No.. not at all what I meant. What I meant was, It looks like they used the TF Prime Robot Mode Renders for BB, Megatron, And bulkhead to make these guy's bot modes.
Clarified?


No, because none of the characters you're talking about look the same. There's some slight similarities, but nothing that aren't fairly common TF aesthetics anyway. (Door-wings, for instance)


barricade= megatron very strongly.
prowl= bumblebee in more then just the wing doors aspect, but the whole body really.

fighter? he screams bulkhead! Spare tire and all that jazz. plus, he's just all bulk and he's got all the same stuff in all the same places.

that's more than just a few similarities.


let's do some comparisons:

Megatron and Barricade. Aside from pointy shoulders, I'm not seeing the similarity.

Prowl and Bumblebee. Maybe the feet, shoulders and window-wings, but the torso, arms, head and everything else are very different.

Fighter and Bulkhead. Swing and a miss. No idea why you'd think they look even the slightest bit similar. Maybe you're thinking of Breakdown, but there's still no real similarity, aside from the tires on/in his shoulders and back.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby NatsumeRyu » Tue Jun 14, 2011 10:29 pm

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_Anshin_ wrote:Not trying to nit pick as the concept is cool and I love the art better than most bayformer artwork, but just out of curiosity, What kind of vehicles are these suppose to be? Prowl has only two visible wheels and two doors, Barricade seems to have all four wheels on his arms so the wheel base would be ridiculously short or his arms will be extremely long and fighter has 7 wheels and uses the wheels for shoulder joints. I am just trying to picture the transformation process in my head for that one. Again this isn't a bash, just a hard time visualizing the transformation.

Given the ability to customize shoulders, legs, etcetera, independently, it's HIGHLY likely most transformations won't make any sense at all in game if you study it beyond what flashes by as you play regularly. Even in WfC, where you couldn't customize the chassis bits, transformations were still faked to some degree. The Armada game's probably the closest transformations may ever be to physically possible/realistic [in game].

I for sure wouldn't want to be on the game developing team that had the task of customizable bots PLUS proper transformations. That'd be a workload nightmare for more team members than would be fiscally feasible. :(
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby FortMacs » Wed Jun 15, 2011 12:43 am

Weapon: Gatling Cannon
not completely sure how i feel about it yet, but ill definatly give it a try when it is released. deffinatly not thrilled with it being in the prime universe.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Name_Violation » Wed Jun 15, 2011 10:30 am

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superchook6909 wrote::shock: :shock: :shock:

OH MY FREAKING GOD!!!

MY FRIEND AND I WAS TALKING ABOUT, WHAT IF TRANSFORMERS WAS DONE AS A MMO...

NOW IT HAS...


*go change my shirt, as I drooled on it*

2012... THE YEAR THE WORLD GOES BOOM, AND THAT'S FROM MEGATRON SHOTS AT OPTIMUS...

pretty much this ^
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Malevolus » Wed Jun 15, 2011 3:02 pm

I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron! #-o

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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Shadowman » Wed Jun 15, 2011 3:18 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Malevolus wrote:I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron! #-o

Image


Anticipated by us, and even then, only for the past week. The outside world only has slightly raised eyebrows, and that's only if they've heard about it.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Malevolus » Wed Jun 15, 2011 3:45 pm

Shadowman wrote:
Malevolus wrote:I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron! #-o

Image


Anticipated by us, and even then, only for the past week. The outside world only has slightly raised eyebrows, and that's only if they've heard about it.


ANTICIpated I get. ANTIpated is another story... :BANG_HEAD:
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Shadowman » Wed Jun 15, 2011 4:21 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Malevolus wrote:
Shadowman wrote:
Malevolus wrote:I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron! #-o

Image


Anticipated by us, and even then, only for the past week. The outside world only has slightly raised eyebrows, and that's only if they've heard about it.


ANTICIpated I get. ANTIpated is another story... :BANG_HEAD:


Oh, wow, I did not notice that before. Yeah, that's actually worse.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Mindmaster » Wed Jun 15, 2011 5:07 pm

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Shadowman wrote:
Malevolus wrote:
Shadowman wrote:
Malevolus wrote:I'm sorry, but the image on the homepage with "Antipated" kills me every time I come to Seibertron! #-o

Image


Anticipated by us, and even then, only for the past week. The outside world only has slightly raised eyebrows, and that's only if they've heard about it.


ANTICIpated I get. ANTIpated is another story... :BANG_HEAD:


Oh, wow, I did not notice that before. Yeah, that's actually worse.


Man, I just love it when Jagex screws around like that! I mean that in a friendly way. ;) :lol:
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby MINDVVIPE » Wed Jun 15, 2011 5:34 pm

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Shadowman wrote:Yes I can, actually. I can do that very easily. In fact, pretty much every game reviewer will do it. Most gamers do it as well.

Yea, its all from an audience pov, not from the company's internal pov; you don't know the main reasons for why they do certain things, you can only guess from reviews and sales records, theres a lot of money changing hands inside a company as they do business, all these factors and more count for why a game company might prolong past a conceivable end, or die out too soon.
Shadowman wrote:That's because WfC's multiplayer was programmed by people who couldn't program their way out of a wet paper bag.

Actually, the multipalyer, despite the PCs lack of properly managed servers and in-game chat, still managed to score highly with critics, they attributed the major downfall being to people not playing it enough, and not being able to find matches often enough, not that the online experiance wasn't fun.
Have you played COD World at War? their online services are almost exactly the same on PC, except you have chat and servers, things that are not critical to a good online game unless its a tactical simulation fps like oldschool rainbow six. So again, the problem here is people playing the game.

Shadowman wrote:Fat lot of good that did Exteel.

Exteel seemed to have suffered from the same problem I am addressing, which is not enough people playing it, and probably couldn't keep selling upgrades from the lack of players.

Shadowman wrote:That sentence doesn't make sense. We are Transformers fans, even if it looks promising, we'll still find an excuse to tear it apart. Our fandom is notorious for not being happy with anything we're given.


When it comes to Transformers video games, we're lucky to even get them considering how much of the rest of the world cares, I'm not saying your bashing it, I'm just saying people need to stop caring about things like "no jets" and try to actually have fun with whats there. Pretty sure lots of people stopped playing WFC after ranking up fully, coz all they cared about was ranking up.

Shadowman wrote:WfC has been out for nearly a year now, and they still haven't fixed any of the problems in multiplayer. All they do is release experience-bonus weekends and $10 DLC packs.


Again, probably from a lack of gamers, who have so many other online games to choose from with a much more estabalished background, like gears of war. I'm not claiming the online structure of WFC is good, but it IS enough to have awesome couple matches, if you can find the players to play against.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Shadowman » Wed Jun 15, 2011 6:01 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:
Shadowman wrote:That's because WfC's multiplayer was programmed by people who couldn't program their way out of a wet paper bag.

Actually, the multipalyer, despite the PCs lack of properly managed servers and in-game chat, still managed to score highly with critics, they attributed the major downfall being to people not playing it enough, and not being able to find matches often enough, not that the online experiance wasn't fun.
Have you played COD World at War? their online services are almost exactly the same on PC, except you have chat and servers, things that are not critical to a good online game unless its a tactical simulation fps like oldschool rainbow six. So again, the problem here is people playing the game.


No, the problem is the game being programmed by ****** chimps. I once tried to join a game, only to be kicked out because I didn't have the map the match was playing. So I tried to join another match, only for the same thing to happen. This occurred four times in a row. How hard can it possibly be to write a line of code saying "if they don't have the map, don't force them to play it." And that's not even getting into the host migration problem.

I have the console version, mind you.

MINDVVIPE wrote:
Shadowman wrote:Fat lot of good that did Exteel.

Exteel seemed to have suffered from the same problem I am addressing, which is not enough people playing it, and probably couldn't keep selling upgrades from the lack of players.


No, plenty of people played it. They just weren't selling enough stuff to justify keeping it alive. Which is why the micro transaction system is inherently flawed; very few people will pay money if they don't have to.

MINDVVIPE wrote:
Shadowman wrote:WfC has been out for nearly a year now, and they still haven't fixed any of the problems in multiplayer. All they do is release experience-bonus weekends and $10 DLC packs.


Again, probably from a lack of gamers, who have so many other online games to choose from with a much more estabalished background, like gears of war. I'm not claiming the online structure of WFC is good, but it IS enough to have awesome couple matches, if you can find the players to play against.


Are you being serious? Lack of players is the reason they haven't patched their game? That's a really lousy excuse. They might as well just say "We really don't care about the game or getting back all of the players we lost, so we're not going to try to fix any of the painful mistakes we made programming it."
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby MINDVVIPE » Wed Jun 15, 2011 6:11 pm

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As much as a bad excuse it is, I feel its quite likely, since they need to assign good programmers to deal with problems, especially if the last guy was bad at setting it all up. The cost of assigning a good programmer to a game thats already made the money it can is, unfortunately for us, bad decision making.
Yea, a lack of host migration sucks, as well as being forced to joing games you don't have the map for. I have run into that problem on games like Call of duty world at war (xbox this time) and it was a huge annoyance such that that was probably when my interest in it dropped. Its difficult to keep playing fun games when online structure sucks, granted. As for exteel, you surely know more than I as I have never even played it, but only read about it. Not saying micro transaction and other sources of revenue are adequate for games to keep rolling, or to even be good, but this is probably why I never play MMOs anyway, I rather not play a game with crappy graphics, or a game I have to pay constantly to enjoy.
I am, however, willing to make a huge exception for this Transformers one, but thats just me I guess.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby DJLazer » Wed Jun 15, 2011 9:38 pm

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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby NatsumeRyu » Fri Jun 17, 2011 7:39 am

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I'd like to weigh in on MINDVVIPE & Shadowman's conversation, if I may. Otherwise just ignore this.

Pertaining to why WfC hasn't been patched since release I believe has to do with their project scheduling. Put very simply - they didn't expect beforehand to have A or B class issues past the date the game shipped - so it was not planned, either for people to work on it, or for the money to be put aside in the budget for it. At the point when the game was released, then, it would've cost them likely far more money than they would have got in return for fixing the problems after release, I'm sad to say. So this was an irreversible problem looooong before the game was even made. Somebody go whack their Game Director upside the head and ask him to budget that in next time (even bunch it up "DLC + extra testing" if Activision initially doesn't want to give them money simply for post-release fixes - which in theory gain you little to no money anyway - only people playing longer, which is nicer for the players in general), if at all possible. So, yes, that means if they haven't done it for DoTM or WfC 2 yet then it's too late for any problems they may have after release as well, unless they sell insanely well.
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby MINDVVIPE » Fri Jun 17, 2011 2:17 pm

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NatsumeRyu wrote:I'd like to weigh in on MINDVVIPE & Shadowman's conversation, if I may. Otherwise just ignore this.

Pertaining to why WfC hasn't been patched since release I believe has to do with their project scheduling. Put very simply - they didn't expect beforehand to have A or B class issues past the date the game shipped - so it was not planned, either for people to work on it, or for the money to be put aside in the budget for it. At the point when the game was released, then, it would've cost them likely far more money than they would have got in return for fixing the problems after release, I'm sad to say. So this was an irreversible problem looooong before the game was even made. Somebody go whack their Game Director upside the head and ask him to budget that in next time (even bunch it up "DLC + extra testing" if Activision initially doesn't want to give them money simply for post-release fixes - which in theory gain you little to no money anyway - only people playing longer, which is nicer for the players in general), if at all possible. So, yes, that means if they haven't done it for DoTM or WfC 2 yet then it's too late for any problems they may have after release as well, unless they sell insanely well.


You got it. I used to be a QA tester, and these A and B class bugs are ones that should have definitely been addressed. But I have also seen lots of brutal bugs go unfixed due to how developers prioritize things towards the game milestone goals.
It is kind of a shame since, as the game gets cheaper from a lack of sales at the current price, people do pick it up to try it out, being cheaper, but these people won't stick around, and won't even try it out if they read reviews and realize it still has game hinderances. But I guess that only makes the distributors money and no longer the game company. bah...
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Fires_Of_Inferno » Sat Jun 18, 2011 9:07 am

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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Desmobot » Sun Jun 19, 2011 9:15 am

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If you don't at least give this game a shot then you're crazy. The renders that have been shown look great. I'll play this piss out of it until I get bored just like any other video game. If it turns out to be worth some coin then I'll splurge a bit, but it really needs to impress and Jagex isn't really known for impressive titles. I'm stoked for this game and I REALLY hope my optimism isn't met with a frustrating experience. =P~ :-? :KREMZEEK: #-o :BOOM:
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Nick_Rapitis » Mon Jun 20, 2011 9:14 pm

sorry if i missed it but has it been said what game systems this will be for? or pc/mac?
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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby NatsumeRyu » Mon Jun 20, 2011 9:16 pm

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Re: TRANSFORMERS UNIVERSE MMO BotCon Assets from Jagex Games Studio

Postby Nick_Rapitis » Mon Jun 20, 2011 9:28 pm

no way man
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