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Autobot Strider wrote:However, those are fairly minor issues... scale is NEVER perfect and I've read about the shoulder fix. Even still, given the rumoured / announced Powerizer figure, which would be a bit larger, probably have some sweet guns, and isn't priced much higher than a Voyager, I'm considering waiting it out to see what the Beast Hunters Powerizer Magnus will look like.
He would probably be in better scale with the other Prime figures, and I'm sure if he has a hammer it would be a more reasonably sized weapon.
My concern with the Powerizer though - so far, I'm not much of a fan of the Beast Hunters figures' aesthetic...

So should I scoop up the Voyager figure if I find it, as a 'pretty darn good' figure, or wait to see if the Powerizer is 'More Epic!' or 'More Fail!' before dispensing my cash? I really just don't want to miss getting Voyager Magnus at retail prices if his upsized counterpart is going to be too spiky...
Thanks.

Henry921 wrote:You can always be counted on to listen to reason, Pryme.
PrymeStriker wrote:Voyagers are Powerizers. Your're thinking about Weaponizers. And...it's no rumor.
PrymeStriker wrote:We don't know how big Ultra Magnus is supposed to be because he's not in the show. How do you conclude he'll be Weaponizer scale?
PrymeStriker wrote:What, the fact that all their cars are spikey? Because they're not all like that
PrymeStriker wrote:Wait for pics of the Weaponizer if you're really that concerned about his "scale." It's not like any of the issues on the Voyager can't be easily fixed.
SJ21 wrote:Ah, the "wait and see" dilemma. I have been burned by this before. I don't "wait and see" anymore.
If I were you, I would buy the voyager if you see it. If you are concerned about the other on one being bigger and better, you can keep it boxed, keep your receipt, and return it. Use the store credit to buy the new one.
njb902 wrote:The longer I have mine the more I say skip it. His shoulders just suck, they can not hold up his weapon. Which is to bad because I like his hammer/gun, it has such authority behind it.

Henry921 wrote:You can always be counted on to listen to reason, Pryme.
jindrak wrote:The shoulders can be fixed with the tried and true clear nail polish trick. Made especially easy in this case because of how far the ball joints are projected out from the upper torso. Easiest time getting limbs off then back on I've ever had.
PrymeStriker wrote:Use nail polish. Loose shoulders are the complaint I keep hearing about and they call him a suckish figure because of it. Loose joints are the easiest QC issue to fix, just take action.
Rhinox23 wrote:jindrak wrote:The shoulders can be fixed with the tried and true clear nail polish trick. Made especially easy in this case because of how far the ball joints are projected out from the upper torso. Easiest time getting limbs off then back on I've ever had.PrymeStriker wrote:Use nail polish. Loose shoulders are the complaint I keep hearing about and they call him a suckish figure because of it. Loose joints are the easiest QC issue to fix, just take action.
Ok, I've never modified one of my transformers minus changing out batteries so this scares me a little. I actually love my UM and don't want to ruin him. However, I would really like to get his shoulder issue taken care of.'
So my question regards how exactly to accomplish the clear nail polish mod. Do I pop off the arms and coat the inside of the ball joint? Or do I coat the end of the ball instead? I'm assuming I then just wait until it dries and then pop the arms back on? How many coats/how thick?

Henry921 wrote:You can always be counted on to listen to reason, Pryme.
PrymeStriker wrote:njb902 wrote:The longer I have mine the more I say skip it. His shoulders just suck, they can not hold up his weapon. Which is to bad because I like his hammer/gun, it has such authority behind it.
Use nail polish. Loose shoulders are the complaint I keep hearing about and they call him a suckish figure because of it. Loose joints are the easiest QC issue to fix, just take action.
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