JetOptimus23 wrote:That Aerialbot level's beginning was incredibly frustrating.
I have to disagree, I actually really like that part. Any extended driving or flying sections, really.

Moderators: robofreak, Supreme Convoy, Cyber Bishop
JetOptimus23 wrote:That Aerialbot level's beginning was incredibly frustrating.

Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:If you think the only difference between System Shock and WfC is camera angle, then you have clearly haven't played either game. It's not even apples and oranges, it's more like comparing apples to a car.
Shadowman wrote:Yeah, because save scumming requires so much more skill.
Shadowman wrote:Boo hoo, you have to redo a fight or two. Man up and do it.
Shadowman wrote:Diablo II didn't use save points so I don't know why you're bringing that up. I mean, you know, save points. Like in Symphony of the Night, Metroid II onwards, Final Fantasy IV onwards, Resident Evil, Silent Hill, Grand Theft Auto, etc.
Shadowman wrote:Encyclopedia Dramatica. The site you've been taking all of your arguments from.
Shadowman wrote:Now what the bloody hell are you talking about? Between the Autobot Tank and the actual fight with Zeta, there isn't even any combat. The Tank is the last real challenge of the chapter, and if you think to bring along a nucleon shock cannon, even that isn't a challenge. So I don't know what you had a problem with.
Shadowman wrote:All I have to go on is your word, and if I've learned anything, it's that your word isn't a particularly good source to go on.
Tweezy wrote:This is typically the case, third person shooters make use of the different camera angle to employ different control styles
Tweezy wrote:It must be so hard to switch between weapons and spend an extra second or two to find the weapon you want
Tweezy wrote:then up the difficulty level and grenade yourself whenever you feel like you should have died.
Tweezy wrote:Well boo hoo, so you can't savescum, big deal
Tweezy wrote:Woah, calm down there, son.
JetOptimus23 wrote:That Aerialbot level's beginning was incredibly frustrating.
Shadowman wrote:I have to disagree, I actually really like that part. Any extended driving or flying sections, really.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Shadowman wrote:If you think the only difference between System Shock and WfC is camera angle, then you have clearly haven't played either game. It's not even apples and oranges, it's more like comparing apples to a car.
I admit that I never played System Shock, but I've played as much Bioshock as I could handle before falling asleep, and I found - remarkably - that the gameplay in both BS and WFC consisted primarily of walking around through rooms and corridors while shooting or hitting things, occasionally punctuated by the need to pick something up or push a button.
cotss2012 wrote:Shadowman wrote:Diablo II didn't use save points so I don't know why you're bringing that up. I mean, you know, save points. Like in Symphony of the Night, Metroid II onwards, Final Fantasy IV onwards, Resident Evil, Silent Hill, Grand Theft Auto, etc.
Never played them.

Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:To be fair, I couldn't force myself to go beyond the Medical Pavilion, so I probably missed something.

Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:So you never played it, or...
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:Shadowman wrote:So you never played it, or...
Well, I DID play through the whole Medical Pavilion, which, while technically short, felt like the longest FPS experience of my life. Does the game really get better after that?

Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
the gameplay in both BS and WFC consisted primarily of walking around through rooms and corridors while shooting or hitting things, occasionally punctuated by the need to pick something up or push a button.
mistake one for the other
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
cotss2012 wrote:I'm not quite sure how you got from the former to the latter. Please, if you're going to insult me, it should be for the stupid shit that I do say. There's plenty of that to work with; no need to make things up.

Wigglez wrote:Just remember. The sword is an extension of your arm. Use it as if you're going to karate chop someone with your really long sharp ass hand.
Shadowman wrote:You're right.
Shadowman wrote:your description of "gameplay" is the most bare-bones definition I've ever heard, it actually defines every game ever made in the history of the industry,
Shadowman wrote:and fails to take into account literally everything else that makes up gameplay. (Enemy AI, handling, weapons, sub-weapons, ability to take and receive damage, etc.)
RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
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