Shadowman wrote:If you think the only difference between System Shock and WfC is camera angle, then you have clearly haven't played either game. It's not even apples and oranges, it's more like comparing apples to a car.
I admit that I never played System Shock, but I've played as much Bioshock as I could handle before falling asleep, and I found - remarkably - that the gameplay in both BS and WFC consisted primarily of walking around through rooms and corridors while shooting or hitting things, occasionally punctuated by the need to pick something up or push a button.
Shadowman wrote:Yeah, because save scumming requires so much more skill.
The parts between
saves do require skill - much more so than the Halo Healing approach.
Shadowman wrote:Boo hoo, you have to redo a fight or two. Man up and do it.
It's not the fight
that I hate redoing. I already made that clear twice
Shadowman wrote:Diablo II didn't use save points so I don't know why you're bringing that up. I mean, you know, save points. Like in Symphony of the Night, Metroid II onwards, Final Fantasy IV onwards, Resident Evil, Silent Hill, Grand Theft Auto, etc.
Never played them.
Shadowman wrote:Encyclopedia Dramatica. The site you've been taking all of your arguments from.
No, sorry, I've never spent any significant amount of time there. If people there are pointing out the same things that I am, then it's because people who know what they're talking about tend to come to similar conclusions.
Shadowman wrote:Now what the bloody hell are you talking about? Between the Autobot Tank and the actual fight with Zeta, there isn't even any combat. The Tank is the last real challenge of the chapter, and if you think to bring along a nucleon shock cannon, even that isn't a challenge. So I don't know what you had a problem with.
I had a problem fighting a walking teapot, a black slime monster, and three mosquito-spawner things at the same time after navigating a bunch of smashy stompy things in the Mad Hatter's realm in Madness Returns
. Why you keep talking about Zeta Prime?
Shadowman wrote:All I have to go on is your word, and if I've learned anything, it's that your word isn't a particularly good source to go on.
Tweezy wrote:This is typically the case, third person shooters make use of the different camera angle to employ different control styles
Well, WFC and both Alice games employed the WASD system, so I'm not sure what you're getting at there.
Tweezy wrote:It must be so hard to switch between weapons and spend an extra second or two to find the weapon you want
When you can't heal back up to full health every time you manage to avoid getting shot at for a few seconds, then that time spent cycling between weapons can really cost you.
(has fond memories of Warthog Jump)
Tweezy wrote:then up the difficulty level and grenade yourself whenever you feel like you should have died.
Tweezy wrote:Well boo hoo, so you can't savescum, big deal
Being forced to run and jump through the smashy stompy things for ten goddamn minutes every time the teapot kills me IS a big deal.
Tweezy wrote:Woah, calm down there, son.
JetOptimus23 wrote:That Aerialbot level's beginning was incredibly frustrating.
The only part of episode IX that I found frustrating was when Trypticon was falling down to Cybertron and I had to dodge the missiles, but had absolutely no way of knowing how far I could go in each direction, or even whether I was really moving at all.
Shadowman wrote:I have to disagree, I actually really like that part. Any extended driving or flying sections, really.
I did love
jumping off ramps, transforming in midair, and swinging my mace/axe around as soon as I hit the ground...