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Very disappointed in WFC so far

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Re: Very disappointed in WFC so far

Postby Shadowman » Tue Dec 20, 2011 10:58 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
cotss2012 wrote:With the exceptions of RTS, TBS, adventure/puzzle games, sim games...


Really? Because the last time I played Starcraft, I remembered there being a lot of walking through corridors, hitting or shooting things while occasionally pushing a button or picking something up. Same with the last time I played Fire Emblem, Final Fantasy Tactics, Monkey Island, and Portal. (Covering RTS, TBS, TBS again, adventure, and puzzle in that order) You got me on sim, though, but only because I don't play sim games.

cotss2012 wrote:Let's agree to disagree on what constitutes gameplay.


There's nothing to disagree with. I described gameplay, you just described a game. Massive difference there.
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Re: Very disappointed in WFC so far

Postby cotss2012 » Tue Dec 20, 2011 7:12 pm

Shadowman wrote:Really? Because the last time I played Starcraft, I remembered there being a lot of walking through corridors, hitting or shooting things while occasionally pushing a button or picking something up.


Nonsense. There were like 2 or 3 missions of that nature out of thirty, and even then, it wasn't the player character doing the running and shooting.

Shadowman wrote:Same with the last time I played Fire Emblem, Final Fantasy Tactics, Monkey Island, and Portal.


Monkey Island was not even remotely like what I described (though there is a brief section where you go around starting swordfights with random people), and I haven't played the others but I'm pretty sure that there weren't a lot of bad guys to shoot in Portal, or weapons with which to shoot them.
I do not blame Michael Bay for crapping all over a huge part of my childhood. He just directed the scripts that were given to him. I blame Orci, Kurtzman, and Krueger, who seem completely incapable of concocting a story that even halfway makes sense.

RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
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Re: Very disappointed in WFC so far

Postby Shadowman » Tue Dec 20, 2011 10:59 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
cotss2012 wrote:
Shadowman wrote:Really? Because the last time I played Starcraft, I remembered there being a lot of walking through corridors, hitting or shooting things while occasionally pushing a button or picking something up.


Nonsense. There were like 2 or 3 missions of that nature out of thirty, and even then, it wasn't the player character doing the running and shooting.


Ah, yes it is. Instead of controlling one character, you control many at once.

And yes, almost all missions involved walking through corridors, by definition of a corridor being a thin pathway.

cotss2012 wrote:
Shadowman wrote:Same with the last time I played Fire Emblem, Final Fantasy Tactics, Monkey Island, and Portal.


Monkey Island was not even remotely like what I described (though there is a brief section where you go around starting swordfights with random people), and I haven't played the others but I'm pretty sure that there weren't a lot of bad guys to shoot in Portal, or weapons with which to shoot them.


No no no, you never said anything about shooting "bad guys." You said

shooting or hitting things


The wall is a thing, you shoot Portals at it. Ergo, Portal involves shooting things.

And I am so done with you until you've played Portal, you aren't worthy of reading my words until then.
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Re: Very disappointed in WFC so far

Postby cotss2012 » Wed Dec 21, 2011 4:59 am

Shadowman wrote:Instead of controlling one character, you control many at once.


This doesn't change the fact that you are a Colonial Magistrate or Cerebrate or whatever controlling things from afar, and not shooting or hitting or picking up anything yourself.

Shadowman wrote:definition of a corridor being a thin pathway.


:roll:

http://dictionary.reference.com/browse/corridor

Shadowman wrote:No no no, you never said anything about shooting "bad guys." You said

shooting or hitting things


The wall is a thing, you shoot Portals at it. Ergo, Portal involves shooting things.


:roll:

Would this be a bad time to mention that I've always considered Portal to be a first-person shooter, and thus technically in the same genre as Quake?

Shadowman wrote:And I am so done with you until you've played Portal, you aren't worthy of reading my words until then.


Okay. (fires up Bittorrent)
I do not blame Michael Bay for crapping all over a huge part of my childhood. He just directed the scripts that were given to him. I blame Orci, Kurtzman, and Krueger, who seem completely incapable of concocting a story that even halfway makes sense.

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Re: Very disappointed in WFC so far

Postby Shadowman » Wed Dec 21, 2011 12:10 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
cotss2012 wrote:
Shadowman wrote:Instead of controlling one character, you control many at once.


This doesn't change the fact that you are a Colonial Magistrate or Cerebrate or whatever controlling things from afar, and not shooting or hitting or picking up anything yourself.


I'm not shooting or picking up anything myself when I play Half-Life, either. I'm sending a command through the interface to order Gordon Freeman to do it.

cotss2012 wrote:
Shadowman wrote:definition of a corridor being a thin pathway.


:roll:

http://dictionary.reference.com/browse/corridor


From that link:

4. a narrow tract of land forming a passageway, as one connecting two major cities or one belonging to an inland country and affording an outlet to the sea: the Polish Corridor


If you're going to prove me wrong, at least use evidence that doesn't prove me right.

cotss2012 wrote:
Shadowman wrote:And I am so done with you until you've played Portal, you aren't worthy of reading my words until then.


Okay. (fires up Bittorrent)


You're really going to pirate a $5 game? See, now not only do I think you don't know anything about gaming, I also think you pirated most of your "collection" and don't really own any games.
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Re: Very disappointed in WFC so far

Postby cotss2012 » Fri Dec 23, 2011 7:06 pm

Shadowman wrote:I'm not shooting or picking up anything myself when I play Half-Life, either. I'm sending a command through the interface to order Gordon Freeman to do it.


In Half-Life, you ARE Gordon Freeman.

In Starcraft, you are NOT the little people on the screen.

Important difference.

Shadowman wrote:From that link:

4. a narrow tract of land forming a passageway, as one connecting two major cities or one belonging to an inland country and affording an outlet to the sea: the Polish Corridor


If you're going to prove me wrong, at least use evidence that doesn't prove me right.


Duly noted. Considering that the vast majority of Starcraft does not involve such narrow tracts, and this definition therefore does not prove you right, I'm not quite sure what point you're trying to make here.

Shadowman wrote:You're really going to pirate a $5 game? See, now not only do I think you don't know anything about gaming, I also think you pirated most of your "collection" and don't really own any games.


I don't count pirated games as part of my collection. I consider them "rentals"; if I like them, I'll buy legit copies (like I did with Diablo II), and if I don't, I delete them (like with Bioshock). There's also a HUGE amount of overlap; for example, I have the Win95 versions of the first two C&C games, but they don't run too well on WinXP, so I use a pirated copy of The First Decade (which includes versions that have been rewritten to work better with XP) to play them.

With that having been said, my copy of Madness Returns is my latest bought-and-paid-for hard copy from Fry's, and will also be the last time I ever make the mistake of buying before I try.
I do not blame Michael Bay for crapping all over a huge part of my childhood. He just directed the scripts that were given to him. I blame Orci, Kurtzman, and Krueger, who seem completely incapable of concocting a story that even halfway makes sense.

RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
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Re: Very disappointed in WFC so far

Postby Shadowman » Fri Dec 23, 2011 7:37 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
cotss2012 wrote:
Shadowman wrote:I'm not shooting or picking up anything myself when I play Half-Life, either. I'm sending a command through the interface to order Gordon Freeman to do it.


In Half-Life, you ARE Gordon Freeman.

In Starcraft, you are NOT the little people on the screen.

Important difference.


No, I'm not Gordon Freeman. Gordon Freeman is a fictional character that I am controlling. I am also controlling two-dozen Terran Marines.

cotss2012 wrote:
Shadowman wrote:From that link:

4. a narrow tract of land forming a passageway, as one connecting two major cities or one belonging to an inland country and affording an outlet to the sea: the Polish Corridor


If you're going to prove me wrong, at least use evidence that doesn't prove me right.


Duly noted. Considering that the vast majority of Starcraft does not involve such narrow tracts


I know it does, since I actually played it. Almost every map in campaign involved bottlenecks going in and out of the starting area.

cotss2012 wrote:and this definition therefore does not prove you right, I'm not quite sure what point you're trying to make here.


The point is that your "definition" of gameplay is applicable to every game ever made. You've yet to prove me wrong, though.

cotss2012 wrote:if I like them, I'll buy legit copies


That's what they all say. They're never telling the truth when they say it, though.
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Re: Very disappointed in WFC so far

Postby cotss2012 » Tue Jan 03, 2012 2:52 am

Shadowman wrote:No, I'm not Gordon Freeman. Gordon Freeman is a fictional character that I am controlling. I am also controlling two-dozen Terran Marines.


:BANG_HEAD:

Allow me to clarify. In Half-Life, you assume the role of Gordon Freeman. There is no in-game difference between you and the character that you are controlling. In Starcraft, you assume the role of a cerebrate or whatever, who happens to be in control of the little five-pixel-tall people on your screen. There is an in-game difference between you and the marines.

Let me put it another way. If Gordon dies, you're dead. Game over, please insert another quarter. If your marines die, you make more marines and the fight keeps going.

Shadowman wrote:I know it does, since I actually played it. Almost every map in campaign involved bottlenecks going in and out of the starting area.


Bottlenecks aren't corridors.

Shadowman wrote:The point is that your "definition" of gameplay is applicable to every game ever made.


Except, you know, the ones that aren't first/third-person shooters.

Shadowman wrote:You've yet to prove me wrong, though.


I have several times already. You're just playing semantics.

Shadowman wrote:That's what they all say. They're never telling the truth when they say it, though.


That's because PC shooters suck these days :lol:
I do not blame Michael Bay for crapping all over a huge part of my childhood. He just directed the scripts that were given to him. I blame Orci, Kurtzman, and Krueger, who seem completely incapable of concocting a story that even halfway makes sense.

RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
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Re: Very disappointed in WFC so far

Postby Dead Metal » Tue Jan 03, 2012 3:28 am

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cotss2012 wrote:
Let me put it another way. If Gordon dies, you're dead. Game over, please insert another quarter. If your marines die, you make more marines and the fight keeps going.


Seriously? your PC charges you money whenever you die in game? Is that part of the "superior" PC gaming experience?

Wow, another reason to own a console over a PC.
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Re: Very disappointed in WFC so far

Postby Burn » Tue Jan 03, 2012 4:16 am

Dead Metal wrote:
cotss2012 wrote:
Let me put it another way. If Gordon dies, you're dead. Game over, please insert another quarter. If your marines die, you make more marines and the fight keeps going.


Seriously? your PC charges you money whenever you die in game? Is that part of the "superior" PC gaming experience?

Wow, another reason to own a console over a PC.


Yeah, way to go DM. Could you feed him any more?

Sarcastic cotss2012 (and subsequent complaints) reply in 5 ... 4 ... 3 ... 2 ...
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Re: Very disappointed in WFC so far

Postby cotss2012 » Tue Jan 03, 2012 7:40 am

Dead Metal wrote:Seriously? your PC charges you money whenever you die in game? Is that part of the "superior" PC gaming experience?


It was a metaphorical quarter, to represent the "you're dead, start over from your last save" kind of gameplay as opposed to the "OMG MY MARINES ARE ALL... oh wait, I haven't actually lost yet, let me crank out some firebats and siege tanks and pwn this n00b" kind of gameplay. However, even if my PC did have that restriction, it wouldn't amount to much considering that I can shut down and open up my PC at any time to extract any goodies that might be inside it.

Burn wrote:Yeah, way to go DM. Could you feed him any more?

Sarcastic cotss2012 (and subsequent complaints) reply in 5 ... 4 ... 3 ... 2 ...


Sorry to disappoint, but no sarcasm this time. However, the opposition's increasingly desperate grasping at straws is amusing me more and more (and provoking more logical, less trollish responses from me), so please, keep feeding me :)
I do not blame Michael Bay for crapping all over a huge part of my childhood. He just directed the scripts that were given to him. I blame Orci, Kurtzman, and Krueger, who seem completely incapable of concocting a story that even halfway makes sense.

RiddlerJ wrote:Each one will come with an autographed picture of Michael Bay sitting on top of a huge pile of money.
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Re: Very disappointed in WFC so far

Postby SlyTF1 » Tue Jan 03, 2012 11:56 am

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Random opinion: The DOTM game is way better than WFC.
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