Thanks tons Cobo!
Rigging robots is generally much easier than rigging human models and stuff because you can apply bones to individual parts, since there's no bending involved to any mesh parts, and all the limb parts are separate pieces. I rigged the antagonist for my current game project pretty easily because of him being a dummy doll thing, whereas characters with like clothing and stuff, while simple for me to model, are HELL to rig.
Sadly Nemmy doesn't transform, but I've been considering making a separate vehicle mode model for him with some of the same parts, and maybe even an in-between transformation model with parts rigged to fake a transformation. Basically switch the model between each, and then animate the in-between model to move as if it's transforming to alt mode or back. I suspect that might be similar to what they did with Transformers Prime models since a lot of parts sort of disappeared in either form, though I'm not certain. It's definitely a good cheat to do if you wanna make them transform but don't wanna put yourself through hell and back designing them, haha. It would be crude and it would have to happen very fast to look like it's not separate models, but it can be done, especially for a comic.
I'm so busy is the issue, so while I would LOVE to do a full on Transformers fan comic with 3D models, right now I don't have the time or energy to. If I were to it would be after a good while of building up models through practice like I'm doing with Nemmy. I do have a super cool story concept that I think would be legit really interesting to see, so if I ever got the chance I probably would. I imagine Nemesis Prime would be one of the most complex models design-wise since he's meant to be big and scary, and I would want the Autobots to be a little less partsy I suppose.