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Re: Silent Night banter, chatter questions etc...

PostPosted: Thu Dec 22, 2011 4:10 pm
by Psychout
Vic wrote:
Psychout wrote:I'm tracking everyone I can - logistical nightmare but fun nonetheless.

Psychout wrote:Any cons got any 2-4's spare?

http://www.seibertron.com/heavymetalwar ... _id=122700

We're a minion short of a victory... 12 min left

Woah, That's quite a response. Good show lads!


:BOOM:

That was an UGLY sweep. I got Ram stunned early and the rest of the Bots in that one were pretty useless. :oops:


Would have been better for me if the bastards hadn't stolen all the tourney kills and left me with some nobody to crush though. Image

Re: Silent Night banter, chatter questions etc...

PostPosted: Thu Dec 22, 2011 5:00 pm
by New Omen
I'm done for day 1. Looks like I took one hell of a beating for just three kills. I'll be busy for the next couple of days but I'll throw my troops into the grinder when I can. Cya tomorrow, night all. I-)

Re: Silent Night banter, chatter questions etc...

PostPosted: Thu Dec 22, 2011 5:14 pm
by Psychout
This is
WARPORNNEWSNETWORK

Image
making a profit out of a crisis.

Image


- Good evening. I'm a Cheerleading Zombie femcon, go figure.

- And I'm the most irritating robot on the planet. Except maybe for Carganous. And most of Phaze's team really, but I'm at least in the top 10.

- Tonight we'll be talking about rummaging around in the heads of your enemies; do you really want to know what goes on in there? WarPorn is not a organisation that would recklessly attempt to use a brand new technology without any kind of proper testing... oh, wait, Yes it is, but we decided that we'd forcibly attach one of these neural scanners that we stole from Starscream to one of our team and see just what happened. Here is Mal Practice with a full report:
Well, it was quite a simple procedure really. We took one of the teams loyal minions - in this case our resident savage Hard Wired, bludgeoned him into unconsciousness and hooked his limited brain up to the 550" Plasma screen TV on the far wall. *here we go, ah...* So, as you can see the results are quite-

What the??!


<<<'HARD WIRED' MEMORY RELAY UPLINK COMPLETE>>>
<<<MEMORY STORAGE FOR 3 DECACYCLES RETRIEVED>>>
Image
<<<END OF MEMORY FILES>>>
Ah... ahem.

Um, back to the studio..?
- Well, who didn't see that coming? So the moral here wait, we have morals now? is to always be careful when you are rummaging around inside another mechs head, you may not like what you see.

- Quite, Wheelie, remind me never to use those things on you. In today's other big news, reinforcements finally began to arrive in the beleaguered region of Decahex where fighting has already intensified. Initial (and by initial we mean invented) reports currently state that its still at a stalemate, and the mine remains closed to all visitors, including press. The Autobots reinforced accident investigation team is slowly making its way towards the explosion site, but the Deceptions -who really couldn't care less who blew up the mine as long as they get to steal all the energon and kill the Autobots whilst they are at it - are doing all they can to stop the fun.

- It may be some time before we can actually be sure who has the upper hand, but the one thing we can be sure of is that these neural scanner upgrades are adding an extra dimension to this battle that definitely brings a bit of excitement back to this war.

- Excitement until they try look at the inside of Soundwaves head, that'll be like listening to Aphex Twin played backwards...*shudder* NO ONE wants to see that.

Re: Silent Night banter, chatter questions etc...

PostPosted: Thu Dec 22, 2011 5:36 pm
by Psychout
edit: ugh, scratch that - i need to read my logs better. :(

I've not seen a draw like this in a loooong time outside Level 0.

No kill = no capture.

Re: Silent Night banter, chatter questions etc...

PostPosted: Thu Dec 22, 2011 5:38 pm
by Phaze
Psychout wrote:edit: ugh, scratch that - i need to read my logs better. :(

of all my crew you picked to say was irritating you picked the one who wouldn't irritate anyone :lol:

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 12:17 am
by Name_Violation
got AZ

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 12:32 am
by Absolute Zero
Name_Violation wrote:got AZ


Image

Good job. *lol* Image *shakes hand*

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 12:54 am
by Name_Violation
you weren't the one i was trying to hunt :lol: ...

THe "role model" seems to be M.I.A. ;)

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 1:02 am
by Absolute Zero
Wasn't he MIA before for like, round 2 of Anshin's game too? Ah well. At least you can count on me for XP. lol Downside is, it's gonna take me longer to reach level 9, couple of other bots are making strong pushes for 8, so it's slowing down Gauntlet. Should still get there by new years.

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 2:28 am
by Psychout
Nice work N_V! :twisted:

Whilst AZ's brain is being downloaded, the Cons score 2 points per war mission victory instead of one. This will last until someone else has been captured to take AZ's place...

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 7:57 am
by alldarker
Name_Violation wrote:you weren't the one i was trying to hunt :lol: ...

THe "role model" seems to be M.I.A. ;)

Oh, I'm here! Finishing up junk at work before I get a week off; means I can chuck my guys in the missions alright, but I haven't had much time to check out results. Although I have saved up a couple of mission numbers which include some kills on 'someone' :twisted:

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 11:34 am
by #Sideways#
DARN IT!

I keep missing these battles! :HEADHURTS:

When they are put up, are they Eastern Standard Time, Central Standard Time, or Western Standard Time?

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 12:08 pm
by Absolute Zero
Constantly. Every mission. Those ending in 0 and 5 count for win scoring, I do believe any and all count for collecting kills.

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 12:15 pm
by Psychout
They run constantly Sideways. It is a pain as you are limited by level, but look at the number above the name of the mission you are entering. If it ends in a 5 or a 0 then that's a tounrey mission so get in there.

As for this hunting game, any mission counts for you but as the only Decepticon involved at L0 is on Australian time were trying to come up with extra different for you guys who have signed up. Although I must admit, we're a bit stumped at the moment.

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 12:20 pm
by Psychout
Alldarker has taken down Name_Violation to take back control of the game for the Autobots!

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 8:23 pm
by Name_Violation
Psychout wrote:Alldarker has taken down Name_Violation to take back control of the game for the Autobots!

broke that hex

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 9:09 pm
by alldarker
Name_Violation wrote:
Psychout wrote:Alldarker has taken down Name_Violation to take back control of the game for the Autobots!

broke that hex

Fixed it again.

Re: Silent Night banter, chatter questions etc...

PostPosted: Fri Dec 23, 2011 10:02 pm
by Burn
Image


:CON: The war had really just begun and while most of Cybertron was engulfed in it, there were a few pockets which the war hadn't touched. The bar was one of them. And the barkeep ... tough as nails, both sides wanted him and tried to recruit him many times. But he stayed neutral. He understood both sides but also knew what was going to happen to Cybertron. So he stayed neutral, and made sure that everyone knew that as soon as you stepped into his bar, differences were put aside.

:BOT: The bar had it's regulars, and I know for those of us Autobots who were there on a regular basis, we were always hearing about "dereliction of duty" from our superiors. I can only imagine how hard it was for the 'Cons.

:CON: There was one time, this new kid walked in, bit of a hot head, very cocky. Had heard all about "the bar where the war doesn't exist" and thought he could throw his weight around.

:BOT: We had our share of idiots though, thought they could find themselves some easy targets.

:CON: As soon as he pulled his gun out, the barkeep was on him. Never seen a bot so old move so fast. One minute the kid was reaching for his gun, the next he was strung up against the wall and being made an example of.

:BOT: There were no easy targets, the barkeep made sure of that. Those that tried to cause trouble, well the barkeep made short work of them.

:CON: For the most part though, the place was neutral, we drank, we set aside our differences.

:BOT: That barkeep, we should have put him in charge of the damn planet. Would have sorted everyone out.

:CON: Of course, good things don’t last forever.

:BOT: Should have put him in charge … but of course, the war had a habit of consuming everything.

Re: Silent Night banter, chatter questions etc...

PostPosted: Sat Dec 24, 2011 12:22 am
by Name_Violation
i wish i had a chance to take this competitively.... :twisted:

i dont have time to track kills like i used to

(and playing from a phone 90% of the time sucks.......more dots......

Re: Silent Night banter, chatter questions etc...

PostPosted: Sat Dec 24, 2011 1:29 am
by slip
Name_Violation wrote:i wish i had a chance to take this competitively.... :twisted:

i dont have time to track kills like i used to

(and playing from a phone 90% of the time sucks.......more dots......

I feel ya N_V i only play off my phone. Regardless of out come what i can or can't do this is still fun. It's how this game was back when i started. I see old faces back, even if it's for a short time. Do what you can maybe the bots will win there first tournie since before i was here. If so good we played the best we could and had fun doing so. Not saying your salty just saying it is what it is and you choose to play and fight. When we could just say yeah what ever. I'm here for fun and to make sure that the efforts of others are not wasted. Some how i think your in that same boat.

Re: Silent Night banter, chatter questions etc...

PostPosted: Sat Dec 24, 2011 4:03 am
by Psychout
Sorry guys, a quick clarification for you all:


The 6th kill and last of a capturing post is where the 'advantage' is counted from.
Rules Post wrote:Battle 2) Faction Special Forces missions. (Forum posters, sign-ups required)
    A team-capture game, in the style of a 'scalphunt'.
  • Only players who have signed-up in the forum can be included.
  • All missions are legal in this game.
  • Collect 6* members of an opponents team and they are captured, becoming 'The Prisoner'.
  • Only 1 player can be 'The Prisoner' at any one time.
  • The capturing faction gains an extra point for each WarMission victory whilst they still hold 'The Prisoner'.
  • 'The Prisoner' can still enter any and all WarMissions and hunt whilst captured.
  • The scalphunt continues until the land war ends with any newly captured players replacing the existing 'Prisoner', counted from the mission number in which the 6th head of their team was posted.
  • 'The Prisoner' can be replaced by a prisoner of the same faction.
  • 'The Prisoner' can escape in one of 2 ways (whichever happens first.)
      [1]Another player is captured (including one the Prisoner catches themselves) which then replaces them as 'The Prisoner'
      [2]'The Prisoner' makes 50 kills in non-WarMissions (1-4,6-9) and escapes.
  • The Staff will track who is the current prisoner in the first post of the Scores thread. We will try to update each time it changes as soon as is possible.


If you look at the Capturing thread, AZ's 6th kill on NV (#123503) comes before Burns 6th kill on AZ (#123618), therefore the advantage is still with the Decepticons.

As there was obviously confusion over this, Zero, you may retract your claim and wait for another '6th kill' to repost it this time, but only the last mission number counts and (currently) its in Burns kill on Desert Wind.

Apologies again for the confusion and I promise that although I am involved in the game I am approaching this from a 100% neutral POV.

Re: Silent Night banter, chatter questions etc...

PostPosted: Sat Dec 24, 2011 4:50 am
by alldarker
Psychout, thanks for the clarifiction! This was a part of the rules which confused me slightly, but it's also a part of the rules which I used tactically. Five old kills + a recent one is all it takes...

Re: Silent Night banter, chatter questions etc...

PostPosted: Sat Dec 24, 2011 5:04 am
by Absolute Zero
It's fine, I wasn't paying attention to mission numbers. I got six of Sounders that I think will work.

If they don't work, let me know. I'm posting then going back to bed. lol

Re: Silent Night banter, chatter questions etc...

PostPosted: Sat Dec 24, 2011 6:41 am
by Burn
I've just spent the night helping my family look after the Christmas lights ... talking to all the visitors.

Came home, logged on, checked the results of the last deployment ... few kills there I could claim but you know what? I can't be bothered.

Think of it as my Christmas present to some of you (well actually mostly AZ). The next time I log on, it'll be Christmas day.

Back in World War One, something happened on Christmas Day. For a few hours the guns stopped and the opposing sides came together. I don't know why but i've always been fascinated by that story, and that is the inspiration behind the little back story I wrote.

Let's continue with it ....

:CON: There were two Commanders from either side. Use to be good friends before the war, but when the war began they found themselves on opposing sides. The war quickly twisted their friendship into hatred.

:BOT: Us Autobots may have believed we were fighting to preserve what was so great about our society, but there was always going to be some who fought for their own reasons. One bot in particular, well he just signed up because he just hated some other bot.

:CON: No one knows who really fired first. All we know is that their hatred reached a point both were blinded. So they ordered their forces to attack. They knew where they were, that one small pocket of Cybertron that had been kept from the war, they knew … but they ordered their forces anyway.

:BOT: I know a number of us opposed the order, and from what I heard, there were a few ‘Cons as well. Those of us who resisted were left with no choice but to join in just to save our own comrades, that’s how vicious the battle was. Both sides were able to withdraw … but it didn’t matter, the damage had been done.

:CON: We pulled back, but it didn’t matter. The bar was destroyed.

:BOT: Once we’d fallen back to a safe distance, we were without a Commander. So a few us headed back in. And that’s when we found him.

:CON: We’d pulled back, but our idiot Commander and his former friend had found each other on the battlefield, blinded by their hatred they had kept fighting even after their troops had withdrawn.

:BOT: He was laying there, no light in his optics. The barkeep. We were all so shocked we didn’t even realise we’d been surrounded by Decepticons.

:CON: We found them … they had fought each other to the death. But we didn’t care, we saw him. The barkeep. Or rather the Autobots had found him first. Initially we saw this as an opportunity to finish them off.

:BOT: Figured we were done for. But then something strange happened.

:CON: This happened because of two Commanders, blinded by their hatred for each other. This place had been neutral, he had been neutral, but their hatred had destroyed the place and him.

:BOT: They joined us. They helped us carry him from the ruins. And even though the bar was destroyed, what it represented still stood. And for a while, the war stopped. Autobots and Decepticons, we gathered together, we put aside the fighting, we put aside our differences.

Re: Silent Night banter, chatter questions etc...

PostPosted: Sat Dec 24, 2011 7:56 am
by alldarker
Great story writing guys! Fun to see how this is going, and thanks for the time and energy you guys are putting in this.