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Re: HMW: Campaign for Cybertron - Round 3 Ended.

PostPosted: Sun Feb 03, 2019 9:22 am
by Psychout
I hope your trigger fingers are good an itchy...
Image
You put the lime in the coconut, then grab your empty and smelt him up...

Weapons Manufacturing Has Begun!!


15 brave Cybertronians entered the battle of Kaon and collected the resources required to create the ‘Reaver-X’ weapon class. These are now being smelted down and cast into arms that will finally turn their threat to our advantage.

Before we can go into detail, the Senate has given me these 3 warnings to pass on:
  • Regardless of how many you individually won, the Reaver-X weapons will go on general release for everybody in the usual shop. This is due to how the shop works and not because we want to maximise our profit, no matter how much more likely that sounds.
  • ...can't remember number 2, probably wasn't important anyway, eh?
  • These weapons are TEMPORARY and will only be useful against the Reaver threat. Once they are defeated, their specialised payload will be useless. [See * note below]

These tailored weapons, produced from empties by our specialists at WarPorn Industries (under licence from the Senate, thankfully with very little supervison) are almost ready for release and so you known what to expect, here is a run down of what we are able to create with what you all handed in...

    (Number- Reaver-X Weapon Type - FRP/SKL - Damage)
    51 Orbital Weapons Platforms: 10/10 - Incredible
    38 Reaver-Wrecking Railguns: 10/6 - Incredible
    61 Reaver-Annihilation Assault Rifles: 7/5 - Devastating to Incredible
    53 Reaver-Slaughter Shotguns: 5/2 - Very Heavy to Devastating
    18 Reaver-Rending Rifles: 3/0 - Very Heavy
    2 Reaver-Killer Pistols: 0/0 - Moderate to Heavy

That is over 200 new weapons created, and the brave warriors of both factions who secured the materials are:
    (Player - Average Level - Score)
    Sprockits – 11 – 30
    S.o.L. - 5 – 24
    Bun-Bun – 7 – 23
    HC - 7 - 22
    AZ - 10 – 21
    Potentate – 9 – 21
    Killjoy - 4 – 19
    Phasewing - 7 – 14
    Sumo - 3 - 11
    Sounders - 8 – 11
    Spidey - 5 – 10
    Bumblevivisector - 9 – 7
    ZeroWolf - 3 – 7
    Xenos Prime - 7 – 2
    LG – 1 – 2

Weapons will be repeased a few at a time due to manufacturing and timezone schedules, so keep watching the weapons shop get them quick before the Brood army can turn them upon you!!

Those of you who earned the cure from the special challenges; Steve2275, High Command and Absolute Zero sit tight. The Doctor will explain what it does for you soon...

* Reaver-X weapon damages will be set to 0 after CfC Season 2 is complete. Any weapon depowering outside of game tweaking will be announced in the FCBs and on the Forum at least 24 hours beforehand. The value of the weapon will not change so they can be sold back at any time. (Reason:This is because we have bigger plans for overhailing ALL weapons to come!)
Remember: all Reaver-X weapons will give an advantage in the last 2 rounds.


Edit: Approximately a 3rd of the Weapons have been completed and released.

Re: HMW: Campaign for Cybertron - Round 3 Weapons Update!

PostPosted: Sun Feb 03, 2019 4:37 pm
by Psychout
Also, enjoy the XP bonus from the CfC Prowl/Screamer mission while you can because it's getting binned tomorrow and being replaced with a 'normal' 1-11.

Re: HMW: Campaign for Cybertron - Round 3 Weapons Update!

PostPosted: Mon Feb 04, 2019 10:56 am
by steve2275
51 Orbital Weapons Platforms: 10/10 - Incredible 1 is al I want

Re: HMW: Campaign for Cybertron - Round 3 Weapons Update!

PostPosted: Mon Feb 04, 2019 2:33 pm
by Psychout
You'd best get to the shop then, a new shipment just dropped!