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Postby Devastron » Fri Nov 02, 2007 8:57 pm

.op. wrote:Figured I would post one more for the time being.

Repugnus

Allegiance: Autobot
Subgroup: Monsterbots
Function: Counter-Intelligence
Alternate mode: Large Insect Monster
Weapons: Fists, Claws, Venom Laser
Height: 30ft / 9.14m
Quote: "No job is too disgusting to disgust me."

Strength: 05
Intelligence: 09
Dexterity: 08
Speed: 02
Endurance: 09
Courage: 10
Firepower: 02
Accuracy: 07
Melee: 08
Tech Skill: 08
Charisma: 01
Rank: 06


Profile: Repugnus is so ruthless that even anarchic outcasts like the dinobots are wary of him. This suits Repugnus perfectly well. He's a sneering vicious outsider who acts like he doesn't want or need anyone's acceptance or approval, least of all his military superiors. Flagrantly and proudly insubordinate, Repugnus has been kicked out of the Autobot's time and again for gross misconduct, and the perpetration of violent acts more befitting a Decepticon war criminal than an Autobot. Repugnus laugh's whenever this happens, though, becuase he knows it's always a matter of time until Autobot command comes crawling to ask him back, begging him to take a mission. This is because the fearless and amoral Repugnus wil do absolutely anything, no matter how heinous or evil, to accomplish his job- and his skills are legendary. In times of war, even the most upstanding military commander knows he needs troops willing to take the dirtiest darkest missions, and that's where Repugnus comes in; missions that would make a more moral and conservative Autobot ill only make Repugnus smile. Assasination, deep cover infiltration and torture are just a few of his specialties. The more disgusting it is, the more Repugnus loves it. Some say he's just too nasty to wear the badge, more Decepticon than Autobot. But as any military commander knows, sometimes in a war you need someone who doesn't quite play by the rules to get the job done, so warriors like Repugnus become a necessary evil. Although what he does isn't nice, Repugnus is very good at it! He has skill and intelligence that put other more estimable characters firmly in the shade. Not only does Repugnus go under cover, ferreting out information from the enemy camp, he also spreads damaging disinformation and gossip, undermining morale, turning enemy on enemy! An embittered loner, Repugnus just loves his work! No one is certain what event in his past made him the monster that he is today, or why he continues to remain loyal, ultimately, to the Autobot cause.

Abilities: In robot mode, carries venom laser that slows cerebro impulses and paralyzes on impact. In creature mode, Repugnus has infrared and X-ray vision, invaluable aids to his spying activities. His highly advanced optical centers can emit as well as receive, generating a variety of color and stroboscopic effects that can dazzle or disorient an enemy. His highly advanced optical centers can emit as well as receive, generating a variety of color and stroboscopic effects that can dazzle or disorient an enemy. In both robot and creature mode he's very tough and resistant to injury, but he's also very slow. His supertoughened claws contain chemical, electromagnetic and audio sensors, and can rip through almost any substance. Repugnus holds no faith in guns or other weapons, feeling he can accomplish all he needs with fists and claws, up close- where it counts!

Weaknesses: No one likes or trusts Repugnus, even his fellow Autobots. He's so disliked in fact that it's rumored he must watch his back even when amongst his own comrades.


Sample Post

The battle was well over and the decpticons in the area were on the retreat. That however did not stop one bot from finishing the job that needed to be finished. With only eyes appearing in the shadows of a dark area a low growl came forth as his prey approached.

Entering the area an unknown decepticon ran in horror. As he looked around at his surroundings at a frantic speed. He did not know if autobots were coming after him. As he looked behind him he heard a growl,and before he could react he found the claws behind him snatch him and hold him in place. Repugnus is his monster form whispered "You chose the wrong carrer choice child. Now you will tell me all i want to know." The decepticon shook his head in defiance,and spat in Repugnus's face. Repugnus roared and with his claws ripped the Decepticon in half. Repugnus then transformed into his robot mode and lifted the half of the decepticon that's head was still sputtering. The con said ready to cry "You are a autobot. You weaklings aren't programmed for brutality." Repugnus put his face tight into the con's and said "Never spit in my face." With that being said Repugnus went forth on getting the answers he wanted while the decepticon still functioned. The decepticon's screams could be heard all across Altihex.


Approved with the stats I changed, start him in Iacon.
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Postby Devastron » Fri Nov 02, 2007 9:02 pm

BlackDiamond wrote:Devcon
Allegiance: Autobot
Function: Bounty Hunter
Alt. mode: Space Cruiser
Weapons: Plasma Blaster
Height: 30ft / 9.7m
Quote: "I cannot let them escape, the Decepticons must be stopped at all costs."

Strength: 8
Intelligence: 8
Dexterity: 7
Speed: 10
Endurance: 8
Courage: 9
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 6
Charisma: 5
Rank: 7

Profile: Devcon is the single Autobot who most haunts the offline processes of Decepticons throughout the Galaxy. He is one of the very few successful - and operational - bounty hunters from what remains of Autobot society on Cybertron. Devcon left Cybertron during the Third Great War, to pursue Decepticons who fled to sow seeds of conquest elsewhere. An introverted loner, Devcon has spent literally millions of years in the pursuit of Decepticon fugitives. He is doggedly determined to hunt them all down, one by one, and bring them to justice. Though Devcon is an Autobot of few words, it is quite clear that his actions speak for him.

Abilities: Devcon's strength is considerable, but it his endurance that has become legendary among the ranks of Decepticon fugitives. In the pursuit of his prey, it seems as if he is capable of functioning forever, with little or no need to rest and refuel. In actuality, Devcon's internal power circuitry is among the most efficient of all the Transformers. It enables him to conserve considerable amounts of energy over long periods- Devcon will often defeat his quarry simply by outlasting them. Devcon carries a powerful plasma blaster mounted on his right arm, capable of pulverizing a 6' x 6' x 6' concrete cube. The independently targetable laser cannon mounted on his head can hit a moving Decepticon from over two miles away. In his space cruiser mode, Devcon is capable of long-range interstellar flight. His top sublight speed is 45,000 mph.

Weaknesses: Due to his solitary lifestyle, Devcon has become increasingly disassociated from his fellow Autobots. Though an extremely formidable opponent, Devcon is uncomfortable working in groups, and is almost incapable of asking for help from others.

Sample Post:

Devcon stared off into the red-gold horizon on his right. He supposed it was aesthetically pleasing, although it was hard for him to determine that when the Autobot in front of him kept jumping up and down impairing his view.

Turning his optics away from the skyline, Devcon looked steadily at the mech in front of him. The Autobot looked like he was in terrible condition, but the way he was jumping around indicated that he couldn’t be too badly damaged. Devcon had intercepted a weak transmission earlier coming from this vicinity, so he had altered course to come and check it out in the hopes of uncovering some Decepticons who needed terminated.

“…and then they fired the rockets into the city’s main warehouse, which is where I and a few of the others had taken refuge when the fighting broke out. The explosions where horrible! My audio receptors are still buzzing and my body panels are singed and charred-,” the bouncy robot was reciting in a distraught wail.

Cutting the other mech off before he could recite the whole battle to him in an astrosecond by astrosecond replay, Devcon asked, “So it was Decepticons who did this?”

The other transformer was taken aback by the brusque interruption, but nevertheless responded, “Yes! Who else would do something like this? This is a minor civilian city, we don’t have any real fighters or anything of value here. There was no reason for them to attack us.”

Devcon’s only response was to nod slightly. The Decepticons had to have had their reasons for coming here and wasting energon and ammo on slagging the entire city, but he wasn’t overly concerned with what their reasons were. The important thing to him was that they had done so at all. Now it would be up to him to track down the Decepticons who had done this and insure that they were permanently deactivated. Other Autobots would be along soon and they could take care of the clean-up and repairs.

“I will go and terminate the Decepticons who participated in this slaughter,” Devcon stated as he turned his head away from the injured Autobot to look at the smoldering remains of the city off to his left.

“Thank you!,” the ‘bot cried gratefully as he clasped his hands together in front of him, “I will pay you and the other survivors will pay you! Just name your price! We will pay anything if you will just avenge our fallen city!”

Devcon returned his steady gaze to the other Autobot, “Price? There is no price. I do Decepticons for free.”

----
(OOC- If he gets approved should I play him as a cybertronian jet basically rather then a space cruiser since although that is his alt. mode, he doesn’t actually have the speed stats to break orbit? I was thinking he could have acquired a small shuttle to follow his prey off world if need be to explain his background if he needs to be played as a jet.)


Approved with the stats modified above. He can stay with his space cruiser mode. Start him in Nova Cronum.
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Postby Devastron » Fri Nov 02, 2007 9:04 pm

Depthscream wrote:Name: Swiftscreech
Allegiance: Decepticons
Function: Scout
Alt. mode: Cybertronian sports car
Weapons: Plasma Arm Cannon, Sword (Formed from the spoiler of his alt. mode)
Special Abilities: N/A
Height: 20 Feet, 2 Inches
Quote: "I'll kick the slag out of you!"

STRENGTH: 6
INTELLIGENCE: 5
DEXTERITY: 6
SPEED: 7
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 5
ACCURACY: 5
MELEE: 8
TECH SKILL: 3
CHARISMA: 4
RANK: N/A

Profile: Swiftscreech is a fairly average transformer. He isn't as cruel as most Decepticons, but he can be when he needs to. He believes that melee combat is the best way to end a battle. His robot mode has his legs formed from parts of the front of his alt. mode, his chest is the back of the vehicle and his arms are the sides of the car (With the doors as arm-mounted guards). Also, his arm cannon can transform into a hand.

Abilities: Top Speed: 240 mph. Maximum Range: 700 km. Can spin his body around (From the waist up) 360 degrees. He is very skilled with his sword and knows a few moves that will help him in battle. He has nearly no experience on a large battlefield. His speed makes him a good scout. He fights rough, known for quick punches when he feels the time is right and is very quick with his sword. He'll use his arm cannon whenever he needs to. He is a skilled driver and can race fairly well.

Weaknesses: Explosive weaponry: He is very vulnerable to explosive weaponry due to the fact that he was built for melee combat, his armor doesn't withstand explosives very well. He doesn't fare well against large transformers because of his low firepower. He isn't very intimidating, mostly because of his size and lack of high charisma. He also doesn't have much technological skill.

Sample Post: ???, Decepticon Base

Swiftscreech raced across to the entry of the base and transformed. He walked inside. "Autobots are coming!" he shouted. "Everyone, get ready! Those Autobots must not come anywhere near the base!" some Decepticon Commander ordered. Swiftscreech ran outside. The Autobots looked like they were ready to fight to the death. "Attack!" ordered the Decepticon Commander. Swiftscreech saw an Autobot charging at him, about to fire. The Autobot hit him in the arm, Swiftscreech shot back and missed. "Now it's time to do my thing" Swiftscreech said, pulling out his sword. He cut the Autobot and then kicked him. The Autobot shot at Swiftscreech, this time he hit him in the torso. Swiftscreech fell. "I've got you now!" the Autobot said. A Decepticon shot at the Autobot, who then went after the Decepticon. Swift screech tried to crawl back to the base, but it was no use. He fainted. (Swiftscreech was found and healed later on)

Hopefully this update will finally get my character accepted.


Approved, rank 5. Start him in Polyhex.
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Postby Devastron » Fri Nov 02, 2007 9:07 pm

Light Blade wrote:Thanks for all your help J - Here he is

Name: Broadside
Allegiance: Autobots
Function: Air/Sea Assault
Alt. mode: Cybertronic Naval carrier, Cybertronic Jet
Weapons: Plasma Pulse gun, Vibro axe
Jet mode: Missiles, Twin laser canons, nose mounted Gatling Cannon
Carrier mode: Twin laser pulse turrets (Front and Rear)
Special Abilities: Electric field (Aircraft mode only), Carrying Autobot Passengers, Low fuel consuption (Carrier mode only)
Height: 36ft / 10.98m
Quote: ‘Land, sea or air, I’m ready!'

STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 9
ENDURANCE: 8
COURAGE: 9
FIREPOWER: 7
ACCURACY: 8
MELEE: 7
TECH SKILL: 6
CHARISMA: 6
RANK: 6

Profile: No matter the challenge, Broadside’s ready to go. Highly effective in his role of deploying Autobots into combat situations, Broadside often takes it upon himself to become a part of the frontline, his prowess greatly aiding his allies in combat. He is an effective and valiant warrior and his fellow Autobots value him for these qualities. They rely heavily on Broadside, and Broadside will always come through for them. To many Broadside is an older brother of sorts; looking out for them, leading them, protecting them and a friend to them. Broadside will fight with his last scrap on Energon if he must, and is always annoyed that his role of transport means he cannot cover his friends if they retreat.

Abilities: In aircraft carrier mode Broadside expands his form to a 1200 foot length giving him the capacity of landing jet aircraft and carrying other Autobots and vehicles. Having little offensive capability of his own in this mode, Broadside relies on these "passengers" for protection. His titanium steel hull and deck protects him from most artillery fire. An internal fusion reactor powers him in this mode allowing him a speed of 40 knots and a range of 15,000 miles. In jet mode he can reach speeds of 1800 mph and has a range of 2500 miles. He can project a powerful electric field around his jet form that will jolt anything within 1.5 miles of him with 80,000 volts. Of course, for this weapon to be effective his target has to be electrically grounded somehow. In robot mode, he carries a high-energy plasma-pulse gun and a vibro-ax that shatters whatever it cleaves into by emitting powerful high frequency vibrations

Weaknesses: Broadside suffers severe corrosion when exposed to salt water for extended periods. His armored skin flakes and peels if has at sea for longer than two days.

Sample Post:
As the last of the strike force disembarked, Broadside transformed, scrambling towards the shore as soon as his feet were able to move. He hated being the last one to enter a fight, and wanted to make up for lost time. The Autobot forces had begun to find defendable positions, but the Decepticon turret system prevented them form getting to far from shore, leaving the Autobot forces caught between a rock and a hard place. Broadside brought his plasma pulse gun to bear, set it to rapid fire mode, and opened fire, spraying plasma bolts in a wide arc at the forward Decepticon positions, under this protective cover, the Autobots began to move forward. Broadside took many return blasts but his armor held. Besides he wasn’t going to back down. If the Autobots retreated, they’d need transportation, and Broadside hated having to sit there in carrier mode whilst his friends got shelled to pieces.


Approved with a minor stat change, start him in Nova Cronum.
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Postby Devastron » Fri Nov 02, 2007 9:09 pm

Infernal-Rampage wrote:OK
here i go again.
I've changed my application and well...
Name: Durge (not Dirge)
Allegiance: Autobots
Function: Scout
Alt. mode: Cybertronian Tank
Weapons: A rather large cannon mounted on his right arm. Rather a lot like Megatron's. (but not so powerful)
Special Abilities: None
Height: about 29 ft (I'm not so sure how much in other terms)
Quote: "To learn is to Improve, to improve is to become stronger!"

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 6
SPEED: 8
ENDURANCE: 4
COURAGE: 4
FIREPOWER: 7
ACCURACY: 7
MELEE: 4
TECH SKILL: 8
CHARISMA: 6
RANK: I don't know yet

Profile: A young, rather timid Autobot. He likes to try out new and exciting technology. He may be unsure at times, but when his fellow team-mates need him, he really pulls through for them.

Abilities: His arm-mounted cannon creates a large ball of energy which zips through the air to collide with it's opposition. (anything that gets in it's way really) He relies on his speed to get him out of sticky situations because he does not have the courage to stand up to his enemies. He prefers others to lead but sometimes wishes that he could make the BIG decisions.

Weaknesses: His low courage usually means he is too timid to charge into battle. His low endurance makes him lesser than his enemies, and can be quite cowardly.

Sample Post:

He just sat there. He listened carefully. Eventually, his audio-receivers picked up a gentle dripping. He did not move. The dripping continued.
Don’t be silly, it’s probably just a leaky pipe.
And he lay back, relaxing. But then he had just realized,
We don’t have pipes in the base!
He stood up and sprinted to the door. He pressed the open button. It didn’t open.
“Confounded piece of scrap!” he yelled as he kicked the door. He stood back , then ran forward and rammed himself into the door. It shook slightly, but still stood there. Durge was starting to get quite angry by now. He banged his head on the wall. Then took a couple of steps backward. He charged towards the door and it fell forwards and hit the ground.

Durge looked around. No sign of dripping liquids. He sighed to himself.
It was probably just my imagi…
The dripping noise started again. It seemed to be coming from an Easterly direction. He went as slowely as possible. He saw another door up ahead. As he got closer, the dripping got louder, and by the time he got to the door, the dripping was as loud and clear as clanking metal.
This suspense is killing me!
His hands were shaking. He was getting very anxious.
This wasn’t in the job description!
He pushed the door. It creaked and fell. It was a very old door and was covered in rust.
He looked around the room. It was the Communications Centre, but no-one was there. As if this wasn’t strange enough, an energon cube lay on a nearby table. Energon was dripping of one of it’s corners. He walked towards it and reached out his hand to touch it, then…


Profile section needs more and he is pretty cowardly for a scout, seeing as how they usually move out in front of everyone else by themselves to check out enemy positions.
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Postby FuzzymusPrime » Sat Nov 03, 2007 2:40 pm

As part of J Writers open application offer for Scrapper(http://www.seibertron.com/forums/viewtopic.php?p=438782&sid=#438782):

Sample Post:

As Scrapper stepped onto Astrotrain, he began subconciously critising the Triplechangers internal hanger spacing. Not someone as powerful and versatile as Astrotrain was bad in any way, but the Decepticon designer couldn't help but find things that were absent, at least as he saw it. Just a few more shaped Subspace manipulators and you could fit Roadblock in here. And where are the recharge, repair and weapons facilities? A little work, just a few cycles even, and this guy could be a fully-equipped mobile base and attack platform, rather than a simple transport.

Scrapper turned to check on his Constructicons, Mixmaster churning away on various alloys and polymers, Bonecrusher crushing a piece of scrap into rivets, Scavenger sniffing around some lubricant conduits for leaks, Hook fiddling with some microchips, and Longhaul straining under almost a hundred tons of Ferrocrete in his massive subspace bays, taken along to construct fortifications. I'm telling you, a dozen seats with recharge hookups. They should teach elementary design in primary programming, really.

Seeking to distract himself, Scrapper headed over to the window and looked out over the Rust Sea, the brown, dirty liquid seeming almost golden from this great hieght. All that metal and lubricant...it could be reclaimed with the right engineering. Mixmaster could design a decanting system that would provide us with prodigious amounts of material to work with. Within kliks, Scrappers mind had envisioned the whole project: A vast reclamation facility, straddling the Rust Sea from out of the Tagan Hieghts, sucking up millions of tons of brown water every orn. And from it, a fleet of shining new AstroDrones made from the reclaimed material, flying over the Autobot territories and each releasing 48 heavily armed ScrapDrones, to crush the feeble autobot defenses, grind them into dust, and resconstitute them into a new city, a new capital for the Decepticon Empire.

Scrapper filed the preliminary blueprints he'd drawn up away for future talks with Megatron. Right now, he had to concentrate on securing Tagan and restoring it to something of worth. Yes, it would be a fine project to tide him and his team over, until they had time to concentrate on something more....constructive.

(Sorry about the continual edits, Notepad screwed up the line breaks)
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Postby Infernal-Rampage » Sun Nov 04, 2007 3:56 am

Devastron wrote:
Infernal-Rampage wrote:OK
here i go again.
I've changed my application and well...
Name: Durge (not Dirge)
Allegiance: Autobots
Function: Scout
Alt. mode: Cybertronian Tank
Weapons: A rather large cannon mounted on his right arm. Rather a lot like Megatron's. (but not so powerful)
Special Abilities: None
Height: about 29 ft (I'm not so sure how much in other terms)
Quote: "To learn is to Improve, to improve is to become stronger!"

STRENGTH: 4
INTELLIGENCE: 8
DEXTERITY: 6
SPEED: 8
ENDURANCE: 4
COURAGE: 4
FIREPOWER: 7
ACCURACY: 7
MELEE: 4
TECH SKILL: 8
CHARISMA: 6
RANK: I don't know yet

Profile: A young, rather timid Autobot. He likes to try out new and exciting technology. He may be unsure at times, but when his fellow team-mates need him, he really pulls through for them.

Abilities: His arm-mounted cannon creates a large ball of energy which zips through the air to collide with it's opposition. (anything that gets in it's way really) He relies on his speed to get him out of sticky situations because he does not have the courage to stand up to his enemies. He prefers others to lead but sometimes wishes that he could make the BIG decisions.

Weaknesses: His low courage usually means he is too timid to charge into battle. His low endurance makes him lesser than his enemies, and can be quite cowardly.

Sample Post:

He just sat there. He listened carefully. Eventually, his audio-receivers picked up a gentle dripping. He did not move. The dripping continued.
Don’t be silly, it’s probably just a leaky pipe.
And he lay back, relaxing. But then he had just realized,
We don’t have pipes in the base!
He stood up and sprinted to the door. He pressed the open button. It didn’t open.
“Confounded piece of scrap!” he yelled as he kicked the door. He stood back , then ran forward and rammed himself into the door. It shook slightly, but still stood there. Durge was starting to get quite angry by now. He banged his head on the wall. Then took a couple of steps backward. He charged towards the door and it fell forwards and hit the ground.

Durge looked around. No sign of dripping liquids. He sighed to himself.
It was probably just my imagi…
The dripping noise started again. It seemed to be coming from an Easterly direction. He went as slowely as possible. He saw another door up ahead. As he got closer, the dripping got louder, and by the time he got to the door, the dripping was as loud and clear as clanking metal.
This suspense is killing me!
His hands were shaking. He was getting very anxious.
This wasn’t in the job description!
He pushed the door. It creaked and fell. It was a very old door and was covered in rust.
He looked around the room. It was the Communications Centre, but no-one was there. As if this wasn’t strange enough, an energon cube lay on a nearby table. Energon was dripping of one of it’s corners. He walked towards it and reached out his hand to touch it, then…


Profile section needs more and he is pretty cowardly for a scout, seeing as how they usually move out in front of everyone else by themselves to check out enemy positions.

ok, i change that. wierd, i made a paradox

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Postby arch9angel » Sun Nov 04, 2007 6:00 pm

Name: Starblazer
ALLEGENCE:Autobot
Function: Warrior
Alt. mode: :A wedge-shaped starfighter with a forked front, bracketing a bulbous cockpit pod. Lining the inner edges of the ship's tines were powerful long-barreled laser cannons. He also has secondary laser cannons recessed on the outer edge of each time. The craft's wingtips could fold open, revealing hexagonal panels when the ship entered combat mode. He has purple lines that cover the front of his forks and come down the inner tines and on his hexagonal panels. The rest of him is silver colored. He is a long range combat fighter

Weapons:Arm mounted laser cannons that are his weapons in his transformed state that are his primary laser cannons in ship form. ALso having secondary laser rifles that swing out from his back to face forward. When an enemy gets close he has a sword that he can use for close combat.
Special Abilities: magnetic landing struts(on his feet in transformed.)
Height: 32'
Quote: "Aren't the stars beautiful tonight"



STRENGTH:6
INTELLIGENCE: 5
DEXTERITY:7
SPEED: 9
ENDURANCE:6
COURAGE: 7
FIREPOWER: 7
MELEE: 5
TECH SKILL: 4
ACCURACY: 7
CHARISMA:4
RANK:



Profile: :Starblazer is a quiet and some what shy, but can be rash at times. He has a love for the stars. To him they always seem to call to him. He would like nothing else than to simply fly from star to star than squabble. When contemplating the stars he takes his time and ponders the meaning of the universe. Though at other things he tends to be short on patience and attention. The only other thing he has along attention span for is combat, I wonder why.

Though he does like to hot dog and show off whenever possible. In combat he is a stalwart companion who likes to give support from the air or at least a higher position. Not liking it when he is a closed space where he can't maneuver and has to rely on his depleted strength.

Starblazer spent allot of time during the Golden Age in the observatories plotting star constellations in the city pf Altihex. He was made late in the Golden age to transport supplies form one city to another. When off duty he spent his free time helping the scientists plot stars and other spacial bodies.

When the war broke out he got shot down by a small squadron of decepticons on one of his deliveries. Barely surviving the crash he was taken and remade into a space fighter in the repair process. He lost allot of his mass and Strength due to how injured he was. Soon he was revamped him for speed seeing as they needed something to counter the Decepticons fighters.

When most were going into Stasis lock a few decided to leave Cybertron and try to find another source of energy to aide the autobots and restore the planet. On its search it came under attack by some decepticons who were sent to stop them.. He and the others managed to drive them off, but not before the first ship was destroyed and the second badly damaged. It managed to limp the rest of the way. Unable to find a subtable source that would not destroy an ecosystem over, they decided to recharge the ship the best the could and then return home figuring they would not have the energon needed to continue their search. By the time they were able to attempt to fly back to Cybertron they found the ship had insufficient power to completely make it back. So for the last leg of the journey Starblazser set in a course that would put them in a semi stable orbit around Cybertron and the remaining autobots on board put themselves in stasis lock.. They were awakened as the others did when Cybertron had restored itself.

Abilities: Starblazer can easily reach speeds up to escape velocity with a flight range of out to the asteroid belt and back. The arm mounted laser cannons fire bursts of charged plasma. This plasma is produced by a laser beam inside the weapon, which is used to ionize simple compounds such as helium or argon into a plasma state and then fire the bolt of plasma at his opponents. His laser rifles produce fire out a a slightly weaker bolt of energy. The damage done is notably less, but still powerful. If all else fails and he is either trapped in a enclosed space or an enemy manages to get sloe enough he pulls his sword out. It is a standard cybotronian design.


Weaknesses: Except for combat and star gazing he has a short attention span.

Sample Post: Star Blazer was flying through the space between Cybertron and the asteroid belt. He is coming back from examining an asteroid up and close with his sensors. Maybe he would stay out here a bit longer. It was rare to have such a clear view when he was stuck planet side. Suddenly his sensors pick up some kinda of artificial energy signature, it was faint.. Firing his after burners he speeds towards the source. He found what appeared to be an old satellite.transforming he grabs the ancient device he examines it. It didn't come from earth, but definitely not cybertronian. Well this was a definitely a find. He would bring it back for further scans. This was why he liked to look at the stars, all the possible life out there to find. Transforming back and putting the ancient satellite in his cockpit he flies back to base to examine the object closer.
Last edited by arch9angel on Mon Nov 12, 2007 3:27 pm, edited 1 time in total.
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Postby Quick-Fix » Mon Nov 05, 2007 10:23 pm

(Here ya go, sorry I am a tad rusty at this)

Name: Mack
Allegiance: Autobot
Function: Soldier
Alt. mode: Long-nosed semi truck cab W/Car transporter
Weapons: Heavy laser rifle
Height: 35 Feet (10.9 Metres)
Quote: “There is a little good in everybody..”

http://i21.photobucket.com/albums/b290/ ... nished.jpg

STRENGTH: 8
INTELLIGENCE: 6
DEXTERITY: 3
SPEED: 3
ENDURANCE: 9
COURAGE: 8
FIREPOWER: 4
ACCURACY: 3
MELEE: 4
TECH SKILL: 2
CHARISMA: 5
RANK:

Profile: Mach is a bot’s bot. Utterly dependable and completely trustworthy always willing to go that extra mile. He almost gives off a tangible aura of likeability and solidarity always being there when you need a shoulder to cry on or give a word of encouragement bots can always look to the soft spoken and humble Mack for support.

Before the war Mack worked as a dock loader simply loading the many cargo carriers that came into and out of Polyhex. When the war broke out Mack’s warehouse was one of the first to be destroyed in the initial steps of the conflict and he quickly sided with the autobot cause to do his part as a Cybertonian, more to help his fellow bot than destroy Decepticons.

Abilities: Mack possesses incredible strength and is immensely heavily armoured. He carries a heavy laser rifle which has high stopping power but an equally high energy consumption. In vehicle mode Mack can carry six car sized or smaller vehicles.

Weaknesses: He is incredibly slow and cumbersome and so can be easily knocked of balance in both vehicle and robot mode. Also Mack’s belief in the “good in everybody” can be easily manipulated.



Sample Post.

The giant orange and brown transformer sat with his back resting against the wall of the command center a can of energon held lazily in one hand the three remaining cans resting down by his side.

Mack surveyed the cityscape as the radio chatter from the communications room filtering into the background as he was lost in thought. He picked up his head and cast his optics around and looked at the damaged landscape the scarred and pitted buildings, he felt a tug at his spark and he asked himself a question he had countless times before “Is it worth it?”.

He stopped himself there and took another drink from his can of energon wiping the back of his mouth plate with his wrist he chuckled at his earlier thought as he shook his head thought nest to leave questions like that to the great thinkers.

“Cause its worth it” he crushed the can and tossed it aside as he rose to his feet gathering up the other cans en route “Cause what is there without hope, now I best get back..” He stretched his legs as his servos had seized slightly from the length of time he has been sat on the floor, then head towards the command center after all time waits for no mech…

(Sorry that trial posts genuinely sucks I can do better)
Last edited by Quick-Fix on Tue Nov 06, 2007 8:06 am, edited 1 time in total.
Quick-Fix
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Postby Rebel Raven » Mon Nov 05, 2007 10:43 pm

Name: Wave Breaker
Allegiance: Decepticon
Function: Amphibious assault
Alt. mode: Submersible amphibious heavy assault vehicle
http://img.photobucket.com/albums/1003/ ... ltmode.jpg
http://img.photobucket.com/albums/1003/ ... otmode.jpg
Weapons: 1x phonon maser beam cannon, mounted in chest; dual phonon maser beam cannon, mounted on backpack, forward facing in alt mode; 4 x high-speed guided torpedo; 2 x dual cannon, mounted on fins; 2 x triple phonon maser beam cannon, mounted inside fins; 2x phonon maser micro lasers mounted in head, energon lance
Special Abilities: Sonar, Radar
Height: 24 ft = 7,3 m
Quote: 'I sank your battleship.'

STRENGTH: 8
INTELLIGENCE: 5
DEXTERITY: 5
SPEED: 5
ENDURANCE: 8
COURAGE: 5
FIREPOWER: 9
ACCURACY: 6
MELEE: 5
TECH SKILL: 4
CHARISMA: 3
RANK: Given by RPG moderators.

Profile: Deep in the rust sea lurks a marauding mermaid, a sinister siren, a deadly denizen of the deep, a chilling Charybdis.
She is Wave Breaker! And she is equipped with specialized weapons that work underwater with no adverse effects on their destructive power, and they are just as deadly on land.

Few have the nerve to actually enter the rust sea.
You can't see, and you become covered in rust, rust enters every gap, and opening of the body (Including the mouth! Bleh!!) and no one really knows what's down there.
Another reason is the simple fact that few are actually able to navigate the depths to any degree of success.

So far only few have taken up the role of Marine and she's got mixed feelings about being one of those few. Mainly because there's so few navigable liquid paths on Cybertron so she tends to be away from the action, and often left as a defensive unit for areas bordering the Rust sea using her radar and sonar to divine the location of incoming foes.
Luckily for her she's densely armed with weapons and has enough armor to withstand the depths, let alone fire from pesky Autobots.

She does have a role to play in diving for energy sources for her comrades, though all she can do is find it for the other Decepticons.

Abilities: Her top speed is 149 mph on the sea. She can still fly like all Decepticons as she has a common flight module but only at 100 mph, and loses a lot of agility, and she just feels like a fish out of water. But on the up side she can travel similarly to a hover car by flying low, or as a sub sonic air craft.

A great deal of her weapons are based on Phonon Maser technology which creates sonic energy projectiles and beams for under-liquid use and she is outfitted with a lot of them. Debatably enough to take on a base, let alone another bot.
They are each devastating in their own right and they all fire high speed projectiles capable of shooting down, and sinking anything she can get a bead on, or she can simply overwhelm the target in immense amounts of long range cannon fire from up to 10 miles away.
Among them are:
A Phonon Maser cannon in the chest capable of firing in both modes, but has limited aiming ability.
A dual barrel phonon maser cannon mounted on her back on a turret.
And a trio of phonon maser cannons in each fin.
She also has a pair of smaller Phonon Maser guns mounted on her head that fire sustained beams which are only operable in robot mode.

She has 2 twin barrel solid round canons in her side armor that can penetrate dense armor, and work better in the open air.
She also has 4 high speed guided torpedoes which are fairly accurate, but their engines only work under water.

If she get close she carries a lance with an energon blade tip and a vibro steel halberd blade to dispatch foes in melee that can attach to the main body of her alt mode.

Her strong armor allows her to safely navigate the depths of the sea safely, and is extremely rust resistant, and seals off her inner workings, and mouth from rust to her delight. It does tend to accumulate a layer of rust particles, however, which she really hates.
Sonar and Radar allow her to keep an eye on everything around her making her a potent watchdog.

She's good at sudden strikes using the opaqueness of the Rust sea, and her sensors to her advantage.

Weaknesses: Her major weakness is her slow speed, and her personality lacks due to her somewhat solitary nature, and having to be exposed to the rust in the rust sea.
She also has some problems with the fact most of her operations tend to be limited to the Rust sea as it's almost the only liquid on Cybertron. Not much happens there so she feels that her post is one of the worst. Further few units are aquatic meaning she tends to run solitary duty with little to no immediate backup.

She has some vanity issues especially hating the fact she's almost always covered in rust residue, and she really hates her post, but she's not going to abandon it. After all, she might be one of the strongest Marine units, but her commanders tend to be stronger.

She is capable of flying in the air, and close to the ground like a hover car, taking advantage of her Decepticon flight module, and is quite the fighter in robot mode land or sea but she really hates the way she's slower on the dry side of Cybertron, and will avoid it if she can as she feels more vulnerable than not, even with her heavy armor.

Sample Post: A break in the warfare around the Rust Sea has her under orders to plum the depths of it in search of some energy sources to take advantage of. Something the Decepticons could monopolize upon. She sighs realizing that she'll likely end up hauling materials and what not.
There aren't even sea faring drones.
There aren't any Autobots under the seas either.

At least she doesn't have to get rust in her mouth thanks to her face mask, and transformation. Luckily no rust gets into her inner workings either. Do you realize how nasty rust is? Even with her armor she hates the feel of it on her.
The dark fluids keep her blind, optically, but she has other methods of seeing which is more than most can say.

She surfaces getting a view of the lands around the sea. "Nothing, just like I thought." She continues her patrols cutting through the sea seeing nothing of interest.
Almost depressing.
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Postby The J Writer » Tue Nov 06, 2007 7:55 am

FuzzymusPrime wrote:As part of J Writers open application offer for Scrapper(http://www.seibertron.com/forums/viewtopic.php?p=438782&sid=#438782):

Sample Post:

As Scrapper stepped onto Astrotrain, he began subconciously critising the Triplechangers internal hanger spacing. Not someone as powerful and versatile as Astrotrain was bad in any way, but the Decepticon designer couldn't help but find things that were absent, at least as he saw it. Just a few more shaped Subspace manipulators and you could fit Roadblock in here. And where are the recharge, repair and weapons facilities? A little work, just a few cycles even, and this guy could be a fully-equipped mobile base and attack platform, rather than a simple transport.

Scrapper turned to check on his Constructicons, Mixmaster churning away on various alloys and polymers, Bonecrusher crushing a piece of scrap into rivets, Scavenger sniffing around some lubricant conduits for leaks, Hook fiddling with some microchips, and Longhaul straining under almost a hundred tons of Ferrocrete in his massive subspace bays, taken along to construct fortifications. I'm telling you, a dozen seats with recharge hookups. They should teach elementary design in primary programming, really.

Seeking to distract himself, Scrapper headed over to the window and looked out over the Rust Sea, the brown, dirty liquid seeming almost golden from this great hieght. All that metal and lubricant...it could be reclaimed with the right engineering. Mixmaster could design a decanting system that would provide us with prodigious amounts of material to work with. Within kliks, Scrappers mind had envisioned the whole project: A vast reclamation facility, straddling the Rust Sea from out of the Tagan Hieghts, sucking up millions of tons of brown water every orn. And from it, a fleet of shining new AstroDrones made from the reclaimed material, flying over the Autobot territories and each releasing 48 heavily armed ScrapDrones, to crush the feeble autobot defenses, grind them into dust, and resconstitute them into a new city, a new capital for the Decepticon Empire.

Scrapper filed the preliminary blueprints he'd drawn up away for future talks with Megatron. Right now, he had to concentrate on securing Tagan and restoring it to something of worth. Yes, it would be a fine project to tide him and his team over, until they had time to concentrate on something more....constructive.

(Sorry about the continual edits, Notepad screwed up the line breaks)


Approved. You already know where Scrapper is, so pick him up there.
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Postby FuzzymusPrime » Tue Nov 06, 2007 10:19 am

Excellent. I promise to wait a while before building any Purple Griffons or Drills to the Centre of Cybertron.
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Postby Spades » Tue Nov 06, 2007 11:29 pm

Air Raid

Allegiance: Autobot
Sub-Group: Aerialbots
Function: Aerial Warrior
Alt. mode: Dogfighter Jet
Weapons: Torque Rifle/Dual Heat Seeking Missile Launchers/Twin Submachine Guns
Height: 22ft / 6.7m
Quote: “If you look first, you may not leap.”

Strength: 05
Intelligence: 07
Dexterity: 08
Speed: 09
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 06
Melee: 07
Tech Skill: 06
Charisma: 07
Rank: 05


Profile: Air Raid loves surprises. He prefers to suddenly streak into a cluster of Decepticons, whether they're airborne or on the ground, over shooting at them from long range. "That always sparks their wires a bit," he laughs. Of all the Aerialbots, his tactics are the most fearless, although some might call them rash and foolish. No matter- his gung-ho, wild-eyed personality legitimizes either viewpoint. At the core of his actions is one goal that drives him above all else- he wants to have fun! And no matter what he's involved in, he achieves that goal- even in the middle of a war.

Abilities: Air Raid can fly at speeds of up to Mach 2.5 and has a range of 1500 miles. He can shoot air-to-air heat-seeking missiles and, in robot mode, carries a torque rifle whose beam can apply up to 80,000 psi of rotational force to any object. Only the strongest materials can withstand warping and breaking under such pressure.

Weaknesses: His reckless behavior often leaves Air Raid exposed to greater odds than he can reasonably expect to handle.

Sample Post:

Distant Battlefield
Air Raid is flying in formation with the other Aerialbots as the approach a ruined city, the flames still scorched the skies as explosions continued to go off within the city. “Now keep a sharp eye the aerial drones are in the vicinity, although they can not transform and are far slower than us they are still a threat. We will stay in formation and confront them together, there is strength in numbers Autobots.” Silverbolt announced over the comm. link. “I’ll go scout ahead and see just what are up against.” Before Silverbolt could protest Air Raid’s thrusters erupted as he dropped into a 60 degree nose dive to increase speed. Within a few moments he had broken the sound barrier and was already at Mach 1, he then ascended until he was high enough to get a view of the city. His sensors had picked up 3 drones and with the other Aerialbots not far behind him he engaged his first target. Reducing speed so that he would not fly past him he nosed dived straight for the drones as he got closer he armed his missiles and sent two for the target. As they left the launch tubes he transformed and detached the torque rifle from his back and let off a few bursts as he continued towards the target.

The drone transformed and smiled at Air Raid as the missiles collided with him sending him flaming towards the ground. As the drone fell Air Raid began to receive fire from below. More than 20 drones were now heading for him lasers flying through the sky all aimed in on him. Air Raid knew that he could not fend them all off, but if he keep them busy long enough for the others to get here they would make short work of these crappy clones. He fired off a few more bursts with his rifle before transforming into jet mode and accelerating in a spiral roll to try and avoid as much fire as possible. He continued to return fire until he was flying faster than his lasers and with a conscious smile on his face he blew past them breaking the sound barrier causing a sonic boom less than 30 feet away from the first wave.

“Aerialbots we got company down here!” He shouted through his comm. link as he pulled up before hitting the streets of the city. He maneuvered through the streets at high speeds easily losing the dumb drones in his wake firing missiles at any that got in his sights. He then flew straight up into the sky leaving his pursuers to follow; he got a good distance from his pursuers before transforming. Quickly turning around and firing at the two closest to him with a grin. He watched as both exploded one slamming straight into him sending him plummeting towards the ground. As he fell he tried to get his thrusters on line, but it appeared they had been damaged by the droids kamikaze stunt. As he fell he continued to target droids launching missiles until his missile tubes were empty and then fell through a building breaking through 4 floors before finally being buried under rubble…. As he was dug out by his comrades, he had a grin on his face. "So tell me how was it, I took out atleast 20 of those things before I got stuck here. You can thank me later!" he said as Silverbolt helped him up as he shook his head.


I changed the alt mode and added a weapon hope you don't mind.
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Postby Rebel Raven » Wed Nov 07, 2007 1:15 pm

I've decided to release the beast, so to speak, and pick up a character to reflect the angry (Read: Understatement) personality.

Rage

Allegiance: Decepticon
Subgroup: Sweeps
Function: Berserker
Alt. modes: Cybertronian Hovercraft
Weapons: Heat laser, disintegrator cannons, super-heated talons
Special Abilities: Robot Flight Mode, enhanced sensors, ability to escape earth’s gravity, berserker (-4)
Height: 31ft / 9.46m
Quote: “Kill you all!!!”

Strength: 07
Intelligence: 05
Dexterity: 07
Speed: 09
Endurance: 08
Courage: 09
Firepower: 07
Accuracy: 05
Melee: 08
Tech Skill: 03
Charisma: 03
Rank: 04

Profile: Her name, quite simply, says it all. Her anger can be triggered by anything. A word, a movement, a look – that is all it takes to awaken her near unlimited wrath. And when she is angry, things die. She is often ordered into battle last, giving her fury time to grow. And when Rage is unleashed, anything within range of her super heated talons is likely to be sliced, diced, gutted and pulverized. Outside of combat, she will continue her destructive tantrums, beating hole in anything within reach.

Abilities: Rage is a monster in melee combat, especially once she is in a full berserker rage. Her super-heated talons let her literally rip apart her foes with her bare hands. She is also equipped with standard sweep weapons and abilities, but rarely uses them, as her anger is best let out in bare handed combat.

Weaknesses: Rage can be very hard to control, especially when she is in berserker mode. Her allies can often become targets if they are not careful.

Sample post:

There's a small stampede in the halls of Kolkular. People running for their lives.

One of the higher ups grabs a grunt that's running, panicked, and pale. "WHAT'S GOING ON?! Autobot attack?!!"

"W-W-worse!" the grunt sputters out. "For the love of Primus, RUN!" He's panicked deeply.

"Worse? What could beee. Oh.. Slag.." He, too looks scared for his spark seeing a crimson figure coming after the fleeing masses in a gait similar to Jason Vorhees, and Michael Meyers in earth horror movies. "Rage..." Not the emotion, but the Decepticon sweep that's plodding through the halls. "Rage, please calm down! That's an order!" the higher ranking unit says as the grunt squirms free and runs flailing.

"ORDER?! HOW DARE YOU!!" She yells out, her vocal processor giving her voice a slightly more synthesized sound as her voice booms in anger. She is low in rank, but that doesn't keep keep her at bay. Her normally yellow optics are as red as her hull, and glowing bright. A sign her berserk system is activated. A sign that she couldn't even see properly, almost literally blind with rage. Everything was sanguine to her.

"Rage... please? Calm?" The last unit left in Rage's way puts his hands up in a calming gesture. 'Unicron! Primus! Help me! What made her so mad?!!' he thought to himself as he slowly backed away slowly.

She kept approaching with her talons glowing hot, boring a hole in his cranial unit with her eyes. She says nothing leaving the unit ahead of her horrifyingly ignorant of what the Sweep wants.

"Slag.." He eeps out, and runs as fast as he can.

A new form enters the crimson sweep's view from an adjoining corridor. It's Discord.

Discord regards her sister with a look of momentary terror. "R-Rage, hi there. Good to see you!"

The crimson sweep pauses, and looks at her comrade who's luckily out of the way. "What's so good about it?!"

"I was just on my way to get a pint of oil. I figured you'd want to come along." She smiles half lying. She had little intention of inviting her sister who went from 0-Bitch faster than a laser beam, but she didn't want to be drinking her oil while reclining on a medical bed.

Rage shakes with anger, then slowly relaxes. Her vision goes to normal. "How kind." she smiles, virtually bi-polar in nature. Her voice becoming bass filled as was natural, but loosing the synthesized background. The glowing red eyes yellowed out. Almost like a signal light going from Red alert to yellow alert. That's about as lucky as the rest of the galaxy got.

Discord breathes a sigh of relief, or would have. "Lets go, then, yes?" She began the trip dreading the fact she's leading her friend into a powder keg of drunken, belligerent Decepticons. Maybe she'll get lucky and it's a slow day. Oh, her processors began to ache.

Such is a day with Rage around. One fight after the next, terror, and a lot of running, medical bays getting new customers.
Most either know how to calm down the distilled rage, or know to run. On rare occasion they know how to beat her in melee, and hold her down until she calms down. The latter is hardly advisable. To have Rage simmer down on her own is a miracle.
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Postby Alpha Strike » Fri Nov 09, 2007 12:50 pm

Wheeljack

Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Cybertronian Turbo Hover-Car
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Motto: “Never do what your enemy expects you to do.”


Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 07
Endurance: 05
Courage: 09
Firepower: 07
Accuracy: 08
Melee: 06
Tech Skill: 10
Charisma: 08
Rank: 08


Appearance: In vehicle mode, Wheeljack is a sleek, curvaceous, white-colored hover-car. His windshield is solid black and completely wraps from one side to another. Accents of dark red and green highlight his vehicle. A large tail wing rises high above his rear end, adding to the maneuverability of his vehicle mode. The aerodynamic design of his vehicle mode allows for high speeds and spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

Sample Post:

Wheeljack pulled the turbo laser wielding torch down from the rack above his workstation. After a quick tap against a sample piece of metal to check whether it was active or not, and the reassuring sizzle, the engineer pulled it over to his latest project. Taking great care he pulled the specially manufactured data chip from its case and placed it with in the motherboard. He then took the torch and soddered its connections into place thus finishing the circuit. With a tug on the torch itself, it was retracted up into the rack by its auto tether.

After closing the new device's casing he flipped the switch and listened to the power thrum through out the machine. "And its done, yet another of my greatest inventions." His side panels flashed softly as he spoke to himself.

He swivelled around in his chair and looked at the various members of the labratory in hopes of finding some one to be his test retrorat. As he surveyed the area a small grunt from behind broke his concentration.

"Huffer?" Wheeljack looked down at the yellow orange construction engineer, "You're just in time to help me test out my latest invention. I call it the Neuron Acceleration Reverberation Friction Gun... or the N.A.R.F Gun for short."

"Narf? There is no way I am letting you test that thing on me." Huffer began to shiver as Wheeljack pulled the weapon up from the table. As the scientist took aim, thankfully not at Huffer, the minibot began to deek to the right hopefully to avoid any inevitable explosions.

The green beam erupted from the barrel of the gun and hit a scurrying MicroRat as it scampered across the floor. A surge of energy caused the mechanical rodent to shiver and then look at Wheeljack. Its features contorted in a mock form of emotion, possibly of some sort of attractant, as it lunged at the engineer with blinding speed. "Get it off Get it off." Wheeljack called to Huffer as the rat scampered across Wheeljack's armor plating.

"Looks like your gun is more of a Rat Attractor than a threat to Megatron." Huffer couldn't help but laugh at the sight of his comrade reaching around trying to catch the love struck rodent.
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Postby The J Writer » Sat Nov 10, 2007 10:13 am

Spades wrote:Air Raid

Allegiance: Autobot
Sub-Group: Aerialbots
Function: Aerial Warrior
Alt. mode: Dogfighter Jet
Weapons: Torque Rifle/Dual Heat Seeking Missile Launchers/Twin Submachine Guns
Height: 22ft / 6.7m
Quote: “If you look first, you may not leap.”

Strength: 05
Intelligence: 07
Dexterity: 08
Speed: 09
Endurance: 07
Courage: 09
Firepower: 08
Accuracy: 06
Melee: 07
Tech Skill: 06
Charisma: 07
Rank: 05


Profile: Air Raid loves surprises. He prefers to suddenly streak into a cluster of Decepticons, whether they're airborne or on the ground, over shooting at them from long range. "That always sparks their wires a bit," he laughs. Of all the Aerialbots, his tactics are the most fearless, although some might call them rash and foolish. No matter- his gung-ho, wild-eyed personality legitimizes either viewpoint. At the core of his actions is one goal that drives him above all else- he wants to have fun! And no matter what he's involved in, he achieves that goal- even in the middle of a war.

Abilities: Air Raid can fly at speeds of up to Mach 2.5 and has a range of 1500 miles. He can shoot air-to-air heat-seeking missiles and, in robot mode, carries a torque rifle whose beam can apply up to 80,000 psi of rotational force to any object. Only the strongest materials can withstand warping and breaking under such pressure.

Weaknesses: His reckless behavior often leaves Air Raid exposed to greater odds than he can reasonably expect to handle.

Sample Post:

Distant Battlefield
Air Raid is flying in formation with the other Aerialbots as the approach a ruined city, the flames still scorched the skies as explosions continued to go off within the city. “Now keep a sharp eye the aerial drones are in the vicinity, although they can not transform and are far slower than us they are still a threat. We will stay in formation and confront them together, there is strength in numbers Autobots.” Silverbolt announced over the comm. link. “I’ll go scout ahead and see just what are up against.” Before Silverbolt could protest Air Raid’s thrusters erupted as he dropped into a 60 degree nose dive to increase speed. Within a few moments he had broken the sound barrier and was already at Mach 1, he then ascended until he was high enough to get a view of the city. His sensors had picked up 3 drones and with the other Aerialbots not far behind him he engaged his first target. Reducing speed so that he would not fly past him he nosed dived straight for the drones as he got closer he armed his missiles and sent two for the target. As they left the launch tubes he transformed and detached the torque rifle from his back and let off a few bursts as he continued towards the target.

The drone transformed and smiled at Air Raid as the missiles collided with him sending him flaming towards the ground. As the drone fell Air Raid began to receive fire from below. More than 20 drones were now heading for him lasers flying through the sky all aimed in on him. Air Raid knew that he could not fend them all off, but if he keep them busy long enough for the others to get here they would make short work of these crappy clones. He fired off a few more bursts with his rifle before transforming into jet mode and accelerating in a spiral roll to try and avoid as much fire as possible. He continued to return fire until he was flying faster than his lasers and with a conscious smile on his face he blew past them breaking the sound barrier causing a sonic boom less than 30 feet away from the first wave.

“Aerialbots we got company down here!” He shouted through his comm. link as he pulled up before hitting the streets of the city. He maneuvered through the streets at high speeds easily losing the dumb drones in his wake firing missiles at any that got in his sights. He then flew straight up into the sky leaving his pursuers to follow; he got a good distance from his pursuers before transforming. Quickly turning around and firing at the two closest to him with a grin. He watched as both exploded one slamming straight into him sending him plummeting towards the ground. As he fell he tried to get his thrusters on line, but it appeared they had been damaged by the droids kamikaze stunt. As he fell he continued to target droids launching missiles until his missile tubes were empty and then fell through a building breaking through 4 floors before finally being buried under rubble…. As he was dug out by his comrades, he had a grin on his face. "So tell me how was it, I took out atleast 20 of those things before I got stuck here. You can thank me later!" he said as Silverbolt helped him up as he shook his head.


I changed the alt mode and added a weapon hope you don't mind.


I don't have a problem with his alt mode being some sort of weird jet since he doesn't have his familiar Earthen form yet anyway. However, the submachine guns can't be added. He is what he is. ;)

Anyway, approved. Start him in Nova Cronum where the rest of the Aerialbots are.
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Postby Quick-Fix » Sat Nov 10, 2007 11:09 pm

Hiya guys this character is the replacement for Mack, Hope hes okay ^_^.

Slipstream

Allegiance: Autobot
Function: Scout
Alt. mode: Cybertonian Race Car
Weapons: Electro Disruptor Rifle
Height: 22ft / 6.7m
Quote: "Racing is a matter of spirit not strength."

http://i21.photobucket.com/albums/b290/ ... former.jpg


Strength: 06
Intelligence: 04
Dexterity: 06
Speed: 09
Endurance: 05
Courage: 08
Firepower: 03
Accuracy: 04
Melee: 05
Tech Skill: 04
Charisma: 06
Rank:


Profile: Slipstream joined the Autobot cause after the war signalled the end of organised sports, ending with it the up and coming racing career of “Rookie of the vorn” Slipstream, who was just about to enter into his first pro season.. With the close of his beloved sport the naïve and idealistic young bot decided to apply his expert driving skills to the autobot cause. Optimistic and highly dedicated he has proved a valuable addition to the Autobot’s. Slipstream cannot wait for the war to end and for organised sports to reinstated, until then he daydreams about what may be.

Abilities: Slipstream is one of the best drivers within the autobot forces capable of dazzling feats of offensive and defensive driving. In vehicle mode subject can shift from stationary to 60 mph almost instantaneously and can reach a top speed of 410 mph.

Weaknesses: Slipstream has no aptitude for combat and is a sub par combatant. He is also tuned to be a racer so is not very fuel efficient. Subject also has a tendency to get lost in daydreams about his racing career.


Sample Post:

The stadium was packed as the racers powered into view dust being thrown up on the home straight, the crowd going wild. He powered into the front his blue and silver Cybertonian racer alt form covered in dust his engines glowing white from the heat as the crowd began to chant “Slipstream! Slipstream!..” he accelerated faster his opponents beginning to be lost with the gouts of dust being thrown up by his speed. He punched through the finish line transforming into robot mode as he did punching his arms in the air basking in the praise of the audience, basking in the noise of chanting his name “Slipstream! Slipstream!…”

“…SLIPSTREAM! COME IN!” the voice boomed over Slipstreams communications device, he nearly fell over from the shock as he was dragged back from his daydream and back into his sparsely furnished room.

The blue and silver bot lifted his left forearm to just in front of his face as a panel flipped up and deployed an antennae “Eh Slipstream here I eh.. Just on my way control ill be there ASAP” with that he gathered up his rifle and headed out after all this war wasn’t going to end itself.


(Better than last time but still needs work!)
Quick-Fix
Mini-Con
 
Posts: 9
Joined: Fri Nov 02, 2007 8:07 pm

Postby The J Writer » Mon Nov 12, 2007 1:22 pm

Quick-Fix wrote:Hiya guys this character is the replacement for Mack, Hope hes okay ^_^.

Slipstream

Allegiance: Autobot
Function: Scout
Alt. mode: Cybertonian Race Car
Weapons: Electro Disruptor Rifle
Height: 22ft / 6.7m
Quote: "Racing is a matter of spirit not strength."

http://i21.photobucket.com/albums/b290/ ... former.jpg


Strength: 06
Intelligence: 04
Dexterity: 06
Speed: 09
Endurance: 05
Courage: 08
Firepower: 03
Accuracy: 04
Melee: 05
Tech Skill: 04
Charisma: 06
Rank:


Profile: Slipstream joined the Autobot cause after the war signalled the end of organised sports, ending with it the up and coming racing career of “Rookie of the vorn” Slipstream, who was just about to enter into his first pro season.. With the close of his beloved sport the naïve and idealistic young bot decided to apply his expert driving skills to the autobot cause. Optimistic and highly dedicated he has proved a valuable addition to the Autobot’s. Slipstream cannot wait for the war to end and for organised sports to reinstated, until then he daydreams about what may be.

Abilities: Slipstream is one of the best drivers within the autobot forces capable of dazzling feats of offensive and defensive driving. In vehicle mode subject can shift from stationary to 60 mph almost instantaneously and can reach a top speed of 410 mph.

Weaknesses: Slipstream has no aptitude for combat and is a sub par combatant. He is also tuned to be a racer so is not very fuel efficient. Subject also has a tendency to get lost in daydreams about his racing career.


Sample Post:

The stadium was packed as the racers powered into view dust being thrown up on the home straight, the crowd going wild. He powered into the front his blue and silver Cybertonian racer alt form covered in dust his engines glowing white from the heat as the crowd began to chant “Slipstream! Slipstream!..” he accelerated faster his opponents beginning to be lost with the gouts of dust being thrown up by his speed. He punched through the finish line transforming into robot mode as he did punching his arms in the air basking in the praise of the audience, basking in the noise of chanting his name “Slipstream! Slipstream!…”

“…SLIPSTREAM! COME IN!” the voice boomed over Slipstreams communications device, he nearly fell over from the shock as he was dragged back from his daydream and back into his sparsely furnished room.

The blue and silver bot lifted his left forearm to just in front of his face as a panel flipped up and deployed an antennae “Eh Slipstream here I eh.. Just on my way control ill be there ASAP” with that he gathered up his rifle and headed out after all this war wasn’t going to end itself.


(Better than last time but still needs work!)


Looks good. He is approved, Rank 5. Start him in Nova Cronum. Kup can collar him for the mission he's leaving on now.
The J Writer
Faction Commander
 
Posts: 4216
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Mon Nov 12, 2007 1:23 pm

Unipuma wrote:I've decided to release the beast, so to speak, and pick up a character to reflect the angry (Read: Understatement) personality.

Rage

Allegiance: Decepticon
Subgroup: Sweeps
Function: Berserker
Alt. modes: Cybertronian Hovercraft
Weapons: Heat laser, disintegrator cannons, super-heated talons
Special Abilities: Robot Flight Mode, enhanced sensors, ability to escape earth’s gravity, berserker (-4)
Height: 31ft / 9.46m
Quote: “Kill you all!!!”

Strength: 07
Intelligence: 05
Dexterity: 07
Speed: 09
Endurance: 08
Courage: 09
Firepower: 07
Accuracy: 05
Melee: 08
Tech Skill: 03
Charisma: 03
Rank: 04

Profile: Her name, quite simply, says it all. Her anger can be triggered by anything. A word, a movement, a look – that is all it takes to awaken her near unlimited wrath. And when she is angry, things die. She is often ordered into battle last, giving her fury time to grow. And when Rage is unleashed, anything within range of her super heated talons is likely to be sliced, diced, gutted and pulverized. Outside of combat, she will continue her destructive tantrums, beating hole in anything within reach.

Abilities: Rage is a monster in melee combat, especially once she is in a full berserker rage. Her super-heated talons let her literally rip apart her foes with her bare hands. She is also equipped with standard sweep weapons and abilities, but rarely uses them, as her anger is best let out in bare handed combat.

Weaknesses: Rage can be very hard to control, especially when she is in berserker mode. Her allies can often become targets if they are not careful.

Sample post:

There's a small stampede in the halls of Kolkular. People running for their lives.

One of the higher ups grabs a grunt that's running, panicked, and pale. "WHAT'S GOING ON?! Autobot attack?!!"

"W-W-worse!" the grunt sputters out. "For the love of Primus, RUN!" He's panicked deeply.

"Worse? What could beee. Oh.. Slag.." He, too looks scared for his spark seeing a crimson figure coming after the fleeing masses in a gait similar to Jason Vorhees, and Michael Meyers in earth horror movies. "Rage..." Not the emotion, but the Decepticon sweep that's plodding through the halls. "Rage, please calm down! That's an order!" the higher ranking unit says as the grunt squirms free and runs flailing.

"ORDER?! HOW DARE YOU!!" She yells out, her vocal processor giving her voice a slightly more synthesized sound as her voice booms in anger. She is low in rank, but that doesn't keep keep her at bay. Her normally yellow optics are as red as her hull, and glowing bright. A sign her berserk system is activated. A sign that she couldn't even see properly, almost literally blind with rage. Everything was sanguine to her.

"Rage... please? Calm?" The last unit left in Rage's way puts his hands up in a calming gesture. 'Unicron! Primus! Help me! What made her so mad?!!' he thought to himself as he slowly backed away slowly.

She kept approaching with her talons glowing hot, boring a hole in his cranial unit with her eyes. She says nothing leaving the unit ahead of her horrifyingly ignorant of what the Sweep wants.

"Slag.." He eeps out, and runs as fast as he can.

A new form enters the crimson sweep's view from an adjoining corridor. It's Discord.

Discord regards her sister with a look of momentary terror. "R-Rage, hi there. Good to see you!"

The crimson sweep pauses, and looks at her comrade who's luckily out of the way. "What's so good about it?!"

"I was just on my way to get a pint of oil. I figured you'd want to come along." She smiles half lying. She had little intention of inviting her sister who went from 0-Bitch faster than a laser beam, but she didn't want to be drinking her oil while reclining on a medical bed.

Rage shakes with anger, then slowly relaxes. Her vision goes to normal. "How kind." she smiles, virtually bi-polar in nature. Her voice becoming bass filled as was natural, but loosing the synthesized background. The glowing red eyes yellowed out. Almost like a signal light going from Red alert to yellow alert. That's about as lucky as the rest of the galaxy got.

Discord breathes a sigh of relief, or would have. "Lets go, then, yes?" She began the trip dreading the fact she's leading her friend into a powder keg of drunken, belligerent Decepticons. Maybe she'll get lucky and it's a slow day. Oh, her processors began to ache.

Such is a day with Rage around. One fight after the next, terror, and a lot of running, medical bays getting new customers.
Most either know how to calm down the distilled rage, or know to run. On rare occasion they know how to beat her in melee, and hold her down until she calms down. The latter is hardly advisable. To have Rage simmer down on her own is a miracle.


Approved. Sorry it took so long - got lost in the ol' shuffle. ;) Start her in Kaon.
The J Writer
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Posts: 4216
Joined: Wed May 07, 2003 3:48 am

Postby Cryhavok » Mon Nov 12, 2007 2:59 pm

Alpha Strike wrote:Wheeljack

Allegiance: Autobot
Function: Mechanical Engineer
Alternate Mode: Cybertronian Turbo Hover-Car
Weapons: Shoulder-Mounted Shell Launchers
Height: 26ft / 7.92m
Motto: “Never do what your enemy expects you to do.”


Strength: 07
Intelligence: 09
Dexterity: 07
Speed: 07
Endurance: 05
Courage: 09
Firepower: 07
Accuracy: 08
Melee: 06
Tech Skill: 10
Charisma: 08
Rank: 08


Appearance: In vehicle mode, Wheeljack is a sleek, curvaceous, white-colored hover-car. His windshield is solid black and completely wraps from one side to another. Accents of dark red and green highlight his vehicle. A large tail wing rises high above his rear end, adding to the maneuverability of his vehicle mode. The aerodynamic design of his vehicle mode allows for high speeds and spot-on cornering. In robot mode, Wheeljack stands tall and proud. Two vocalizer plates straddle his mouthpiece and pulsate with a warm blue glow whenever he speaks. His vocalizer plates perhaps stand out as his most noticeable detail. When in battle, his shell-launchers are mounted on his shoulders and allow for maximum attack ability.

Profile: “That guy can build a neutron bomb out of a wristwatch and a rusty can,” says Bluestreak, and that's not far from the truth. As well as the Ark fashioned the Autobots, Wheeljack is always coming up with ways to improve them, particularly their weaponry. His knack for creating wild new gadgets has earned him a "mad scientist" reputation and their deadly effectiveness has earned him the respect of friends and enemies alike. He is also the Autobot most adept at driving while in his automobile mode and has pulled off tricks that Earth's Hollywood stunt drivers haven't even dreamed of yet. He fully enjoys showing off when the opportunity presents itself.

Abilities: In addition to those mentioned above, Wheeljack, while in robot mode, can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

Weaknesses: Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

Sample Post:

Wheeljack pulled the turbo laser wielding torch down from the rack above his workstation. After a quick tap against a sample piece of metal to check whether it was active or not, and the reassuring sizzle, the engineer pulled it over to his latest project. Taking great care he pulled the specially manufactured data chip from its case and placed it with in the motherboard. He then took the torch and soddered its connections into place thus finishing the circuit. With a tug on the torch itself, it was retracted up into the rack by its auto tether.

After closing the new device's casing he flipped the switch and listened to the power thrum through out the machine. "And its done, yet another of my greatest inventions." His side panels flashed softly as he spoke to himself.

He swivelled around in his chair and looked at the various members of the labratory in hopes of finding some one to be his test retrorat. As he surveyed the area a small grunt from behind broke his concentration.

"Huffer?" Wheeljack looked down at the yellow orange construction engineer, "You're just in time to help me test out my latest invention. I call it the Neuron Acceleration Reverberation Friction Gun... or the N.A.R.F Gun for short."

"Narf? There is no way I am letting you test that thing on me." Huffer began to shiver as Wheeljack pulled the weapon up from the table. As the scientist took aim, thankfully not at Huffer, the minibot began to deek to the right hopefully to avoid any inevitable explosions.

The green beam erupted from the barrel of the gun and hit a scurrying MicroRat as it scampered across the floor. A surge of energy caused the mechanical rodent to shiver and then look at Wheeljack. Its features contorted in a mock form of emotion, possibly of some sort of attractant, as it lunged at the engineer with blinding speed. "Get it off Get it off." Wheeljack called to Huffer as the rat scampered across Wheeljack's armor plating.

"Looks like your gun is more of a Rat Attractor than a threat to Megatron." Huffer couldn't help but laugh at the sight of his comrade reaching around trying to catch the love struck rodent.


Go on. Remember to consult Prime on new inventions. |:|
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Cryhavok
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Posts: 3173
Joined: Tue Sep 25, 2001 5:49 am
Motto: "It is all about pain."
Weapon: High-Energy Explosive Ray Gun
Strength: 10
Intelligence: 10
Speed: 7
Endurance: 10
Rank: 9
Courage: 9
Firepower: 10+
Skill: 10

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