- Motto: "Victory needs no explanation, defeat allows none."
- Weapon: Nuclear Charged Fusion Cannon
Primary Weapon: Automatic Acid-Pellet Gun
Alternate Mode: Attack Jet / Rocket Launcher
Height: 30ft / 9.14m
Quote: "Decepticons are like rust spots -- they're ugly and they can pop up anywhere."
Profile: Scattershot leads by his actions, not his words. This brawling, bragging berserker's idea of strategy is to wade into a Decepticon patrol with all barrels blazing and not withdraw until has run out of ammo or out of enemies, whichever comes first. And he expects his followers to do the same. Anyone who disapproves of his tactics he considers a "tin-plated buckethead." At times, given his rude, gruff manner, Scattershot seems more like a caricature of a career soldier than a real one - But this blustery, often comical demeanor can't disguise the valiant warrior underneath-one who will shed his last drop of fuel, if necessary, for the Autobot cause.
Abilities: More than any single ability, Scattershot is known for his stamina. He'll continue fighting even after his joints are wracked by metal fatigue. In vehicle mode, he's equipped with a powerful 700 megavolt pulse cannon in his nosecone. Wing-, side- and turret-mounted guns shoot an awesome array of sonic, thermal and artillery shells. He can fly at a maximum speed of 1,900 mph, with a range of 10,000 miles. In battle station mode, he can utilize the same weaponry with even more precision once he deploys his omni-directional radar screens. In robot mode, he carries a 500 rounds-per-minute automatic acid-pellet gun, which can turn an enemy robot into a pile of slag in a matter of moments.
Weaknesses: Aside from collapsing due to exhaustion because he has pushed himself beyond the point of endurance, Scattershot has no specific weaknesses.
Alt. mode: Hover off-road racing vehicle
Weapon: Laser pistol
Height: 17ft / 5.18m
Quote: “Seeing is, by itself, not enough for believing.”
Profile: A creature of the night. Loves nothing better than driving around on the back roads and alleyways once the Moon has risen and Sun has set. Cruises the streets with the curiosity of a cat. Anything is of interest to Searchlight, when not cruising he can be found looking up odd bits of trivia and information. He’ll often get side tracked from his mission by something completely irrelevant, so occasionally needs a patient reminder what his first priority is. He’s quiet, serious and a loner. Searchlight will only venture an opinion if he’s asked for one, otherwise he will usually remain quiet and out of discussions. He’s the most independent of all the Throttlebots, however he isn’t very brave without their support. Searchlight isn’t very likely to join in the camaraderie between others preferring his own thoughts, this maybe because he finds it hard to put his trust in others and open up. He rarely lets anyone get too close to lest they die.
Abilities: The top row of headlights are equipped with stereoscopic digital video cameras, which are great for surveying enemy troop deployments. He has a spectroscopic chemical analyser and a Geiger counter. The bottom lights can produce strobe effect, full colour spectrum with blinding 10,000 watt brightness. This he uses to great effect, blinding Decepticon ground troops so fellow Autobots can attack them while their vision is impaired and Searchlight also uses then to confuse and disorientate jets. Can achieve a top speed of 145mph (233kph).
Weaknesses: While not exactly a coward, Searchlight is liable to be spooked and become very jittery. He doesn’t have a lot of nerve and if he loses it, he is liable to give up on a mission if he’s alone. Conversely Searchlight is the least adept at working within the team. Suffers from lack of weaponry and often confidence. Not very good in hand-to-hand combat and tries to avoid it if he can.
Alternate Mode: Cybertronian Rocket Car
Weapons: Shoulder missile, pile drivers, two shoulder-mounted magnesium phosphorous flares, and a rocket backpack
Height: 28ft / 8.5m
Quote: "I don't break the rules, I bend them -- a lot."
Profile: Although nearly as capable as his twin brother Sunstreaker in the combat arts, Sideswipe is far less cold blooded about it. He thoroughly relishes engaging an opponent in a fight to the finish, and will use any dirty underhanded tactic he can think of to come out on top. Back on his home world of Cybertron this conduct extended itself to the rest of his lifestyle: getting what he can out of life, enjoying it to the fullest, and cheating to get the rest. His exile to Earth hasn't changed his behavior, just his cause- now instead of doing everything for himself he does it for the sake of freedom for all. Personal safety takes a backseat to his reckless, but brave actions.
Abilities: In Autobot mode, Sideswipe's two arms can be used as pile drivers. Each exerts 8000 pounds of force upon impact with up to five impacts per second, making him particularly useful in close combat and for breaking through fortifications. A rocket backpack can sustain him in the air for two-minute spurts before refueling is necessary. When launched, two shoulder-mounted magnesium phosphorous flares can each be seen from a distance of 18 miles on a clear night.
Weaknesses: If it weren't for his rash behavior, Sideswipe wouldn't have any serious weaknesses. But as he often acts without consideration of the consequences and takes a special delight in plunging into extremely dangerous situations, Sideswipe, more than any other Autobot, finds himself being patched together by Chief Medical Officer Ratchet. Naturally, he takes his injuries in stride.
Function: Air warfare strategist
Alternate Mode: Cybertronian interceptor
Weapons: Nega gun, laser-guided missiles
Height: 22’/6.7 m
Quote: "Only by studying the past can we win the present."
Profile: Skydive is more interested in reading about jet fighters than being one, He's more likely to have his face stuck in a hologram projection of famous Cybertronian air battles than to be in the air himself. It's not that he's a coward- he's just fascinated by the science of aerial warfare. But even though he's a somewhat reluctant member of the Aerialbot team, he is invaluable- his knowledge of aerial military tactics is without equal. His biggest fault, if you could call it that, is he doesn't realize how smart he really is. At least everyone else around him does.
Abilities: The information-storage capacity of Skydive's cerebro-circuitry is greater than most Transformers'. This enables him to record instantaneously any flying motions he sees, and, within the limits of his design, duplicate them himself. Thus, he's able to simulate the techniques of almost anyone he's studied as well as the gliding patterns of flying creatures he's watched. He is the most skilled flyer among the Aerialbots, and is possibly the most skilled flyer of all the Transformers. Fastest of the Aerialbots, his maximum speed in jet mode is Mach 5.2, and he is one of the few Autobots able to fly in robot mode (albeit much more slowly). In jet mode, he can shoot laser-guided missiles with a range of 80 miles. In robot mode, he uses a nega-gun, which shoots a beam that cancels the bonding force between molecules. Only objects held together by the strongest molecular bonds can resist crumbling to dust when hit by the beam.
Weaknesses: Sometimes, in duplicating the flight of another, Skydive pushes his design beyond its limits. This can result in mid-air stalls. He can usually recover before crashing, but while stalled, he is vulnerable to attack.
Function: Air transport and support
Alt. mode: Futuristic Buggy
Weapon: Photon Rifle
Height: 27ft / 8.9m
Motto: "There is no disgrace in not succeeding, only in not trying."
Profile: Originally a transport pilot and owner of a major shipping company, Skyhammer originally joined the war by accident. Whilst on a delivery run in the opening days of the run, his shuttle was damaged in the crossfire, and was downed in the middle of a warzone. Managing to land with his vessel intact, he was able to not only repair it so as to make it worthy of flight, but also rescue what was left of the Autobot forces that managed to reach his beliegered shuttle. If it hadn't been for the quick thinking of the mechanically minded Autobots who hadn't helped him make the repairs, Skyhammer would of known he wouldn't of survived, or be able to make his shipment.
As he landed at an autobot outpost to drop off the autobots, he learned that the city state of Praxion that he had been assigned to deliver a supply of medical products had just been nuked, therefore his entire shipment had been nulled. Since payment had been given in advance, he repayed the help the Autobots gave him in escaping the battleground by donating his shuttle's entire shipment to the faction. So began his relationship with the Autobots, initially as a sympathiser and eventually a benefactor from his cut of his company's profits. Although his new-found friends attempted to persuade him to make his commitment more official, Skyhammer always wanted to stay well away from the war as possibly, dispite his obvious leanings. He learned to regret his decision owever when he returned after a shipment to find his friends and collegues annilalated and his life in peices in the wake of a decepticon raid. Returning in his shuttle, he signed on soon after.
Using his own technical abilities to modify his shuttle into a VTOL heavy transport, Skyhammer entered the Autobot forces as a part time quartermaster, part time pilot, dropping entire squads of Autobots into warzones and pulling them back out again. As the vorns went on, his own combat abilities improved as well, especially as he added further ordinance to his craft to provide cover fire for the troops he was dropping into and pulling out of combat. When not required, he spends most of his time training, and has become a reasonable shot and a resourceful warrior. After knowing the horrible truth of the enemy he now fights, he has sworn to protect the innocent whether he finds them, even at the cost of his own life for he knows that many decepticons would sooner slag them than leave them to mind their own business. He pursues this mission valiantly and vigilantly.
Personality: Fighting not for the Autobot ideal but to defeat an enemy who has no thought in killing the innocent, Skyhammer is a good natured, shrewd individual who is generally well-liked amongst his companions, particularly due to his capabilities at piloting that have helped many Autobots out on several occasions. He spends most of his time tinkering with his shuttle and continually upgrading it's capabilities, always ready to ship another load of Autobots off to another battle within breems. In fact, he even spends his rest cycles in the cockpit, so comfortable he is with his machine.
Abilities: In scout vehicle mode, Skyhammer has a top speed of 230 MPH and is armed with a photon rifle, also utilised in robot mode as a blaster and mounted on his back as a back piece when not in use. He is a talented engineer and a reasonable warrior, though he is far more effective when piloting his VTOL transport.
His primary asset is his transport: a large, heavily armed and armoured Vertical Takeoff And Landing craft capable of transporting nine normal-sized, fully armed warriors into battle and out again in it's enormous bay, or enough supplies to cater a medium sized garrison for a fully mega cycle. Impervious to light arms fire and resistant to ordinance, it is bristling with weapons. Thermal blasters mounted in the stabilising wings fire blasts of energy capable of melting most metals in nano seconds, whilst nose mounted twin-mounted lightning guns fire blasts of raw electricity using electrical propulsion. The craft is capable of reaching mach 2.5 at top speed, and has superb manouverability and handling due to it's VTOL capabilities.
Weaknesses: Never one to enter melee combat, Skyhammer has no ability when it comes to hand to hand combat. His vulnerable form is usually protected by the thick armour of his transport, but when outside makes him particularly vulnerable to attack.
Alt. mode: Cybertronian Tank
Weapons: Flamethrower, Electron gun, Energo-Sword
Height: 36ft / 11.6m
Quote: “I have no need for friends, even less for enemies.”
Profile: Slag is disruptive and foul-tempered, even compared to his comrades in the Dinobots. Anarchic, he rejects any orders that don't come from Grimlock. Slag is always angry, and only violence seems to release his pent-up energies. Bringing a Decepticon to a grisly end is one of the few things that can lift his spirits. If he has no enemies to smash, Slag wanders off to punch holes in the sides of mountains or even fellow Autobots whom he finds irritating. Concerned Autobots who inquire about Slag's well-being become victims of his fiery breath, or worse. Only his fellow Dinobots seem exempt from his perpetual rage, and even they aren't sure what causes it. Other comrades have wondered as well, questioning why Slag fights for the Autobots at all. Slag's answer is not forthcoming.
Abilities: Subject possesses incredible physical strength and is capable of shattering an entire reinforced concrete building with a wave of his hand or ramming it in tank mode. In tank mode, his primary weapon is a 3,000 degree Centigrade flamethrower turret, its effective range is 80 feet. In robot mode, he wields an energo-sword and an electron gun that fires particle bursts that can tear through most Transformer armor.
Weaknesses: Subject is not very intelligent or fast, and his abusive attitude limits the number of Autobots who are willing to help him in combat situations.
Weapon: Mortar Rifle
Alt. mode: Cybertronian Heavy Assault Platform
Height: 38ft / 11.59m
Quote: "Stomp your enemy, crush him under your feet."
Profile: The epitome of a shocktrooper, Sludge believes in making his prescence known and then proceeding to break down anything brave enough to stick around after he makes himself known. Of the Dinobots, Sludge is without a doubt the most potentially destructive given his massive strength and terrifying endurance, combined they make him a walking wrecking ball that seems to be all but unstoppable once he sets his mind to something. However, of the Dinobots, Sludge is perhaps the most gentle and shy and because of this talks the least, making him seem like a complete lumox while, comparitively, he's quite intelligent for a Dinobot. However, when in battle, this withdrawn side is all together removed and he becomes a destructive force that few Decepticons are hearty enough to face.
Abilities: Paramount of Sludge's abilities are his unrelenting strength and endurance. He is capable of easily exerting enough force in a single blow to topple a bridge, amplified even greater when in his tank form. His hide is also thick enough to repel all but the most powerful of blasts, a feat only few of his allies can come close to matching. Due to this, Sludge is particularly effective at single-handedly eliminating entire groups of Decepticons.
Sludge's assault platform mode is particularly dangerous, boasting even greater defensive power than his robot form. In this mode, he is easily capable of over-running stray Decepticons and proceeding to crush them under his massive tracks and weight, a tactic he prefers over simply blasting intended victims. While slow in either form, though moreso in assault platform form, his sheer physical strength and endurance easily make up for this problem.
Preferring to fight either hand-to-hand or by crushing his enemies, Sludge also carries a basic no-frills mortar rifle to keep him from being totally ineffective at ranged combat. An oversized rifle, fitting with his overall exterior and style, the weapon is capable of firing large explosive shells at a steady rate. Each shell acts like a miniature grenade, spreading flechettes on detonation which are particularly effective at filleting unsuspecting Decepticons.
Furthermore, Sludge is particularly suited for combat in sludge and swampy areas, thus his namesake. Because of this, he is particularly useful when Decepticons attempt to use such terrain to their advantage, lending him a frightening demeanor in being able to cross such terrain with veritable ease and destroy the stunned victims.
Weaknesses: Other than his obvious hinderance in speed due to sheer size, Sludge's only real weakness is his tendency to get himself stuck in his own path of destruction. Oftentimes, Sludge will destroy more than needed and get himself stuck in holes he himself has generated, a situation where his heavy treads find some difficulty in effecting an escape. This often means that he'll need outside assistance, something he is not particularly fond of, usually illiciting conflicts especially with other Dinobots.
Function: Diversionary Tactician
Alternate Modes: Cybertronian-styled sports car
Weapons: Smoke generators, two shoulder-mounted ECM missile launchers, electro-disruptor rifle
Special Abilities: See Abilities section of profile
Height: 26’/7.92 m
“A look can be deceiving; a touch can be lethal.”
Profile: Whether engaged in raging battle or friendly conversation, seldom is Smokescreen up to what he appears to be up to. More likely, an ulterior purpose exists. In combat, his job is to lead the enemy astray, to prevent him from discovering the true nature of an Autobot strategy until it is too late for the enemy to counter it. It is a job he performs with great proficiency. His duplicity carries over to his personal affairs as well. Charming and affable, it is easy for Smokescreen to use his genuine camaraderie with his fellow Autobots in order to root out their deepest concerns. And, at Optimus Prime's request, that is exactly what Smokescreen does, because Optimus feels that his role as Autobot leader creates a personal barrier between himself and his followers that he cannot overcome alone. Strangely enough, in Optimus' eyes, the most devious of the Autobots is also the most trusted.
Abilities: Smokescreen is extremely intelligent and highly skilled at his function, possessing several unique features to aid him in creating battlefield diversions. In car mode, Smokescreen can emit from his tailpipe a thick, black cloud of smoke that has the additional property of gravitating toward metallic objects, such as enemy Decepticons. In robot mode, his twin shoulder-mounted launchers shoot missiles that shatter into thousands of shards that produce a variety of radio signals, magnetic fields and infrared waves, wreaking havoc on the radar and guidance systems of enemy aircraft. His disruptor rifle shoots a web of electrical energy that can short out and interfere with the proper operation of any electrically powered target. He has a top speed of almost 250 mph in car mode
Weaknesses: Although a well-trained combatant, Smokescreen has below-average physical strength, making him quite vulnerable in direct combat. As well, the proper shielding and countermeasures can protect a foe from most of Smokescreen’s unique weaponry.
Alt mode: Cybertronian Armored Tank
Abilities: Solar power generators (Able to store solar energy in order to increase strength
Weapons: Sword, Laser pistol
Height: 33ft / 10.06m
Quote: “Only in war is there happiness.”
Tech Skill: 4
Profile: An Autobot of few words and fewer opinions, Snarl grudgingly follows the orders of Dynobot leader Grimlock and leaves the thinking to others. He's generally unhappy and a loner, and his uncommunicative nature only adds to his feelings of isolation. Only the thrill of battle can elevate his spirits. In fact, few of his comrades experience the joyous heights that Snarl attains while locked in mortal combat.
Abilities: His unique design makes Snarl particularly useful in sunny, arid environments. The large golden plates protruding from his spinal assembly are solar collectors. Although he can operate without sunlight, solar energy can increase his strength tenfold and his endurance to a virtually limitless degree. At his top speed, he can shatter a 20-foot concrete cube on impact. His heavily armored hide makes him resistant to most missile fire.
Weaknesses: Snarl's dependency on sunlight makes him extremely vulnerable to attack at night. Although he can use the same fuel the other Autobots use, he operates at only a fraction of his strength when he does. He is also very slow and his uncooperative behavior patterns sometimes hinder his effectivess in dangerous situations.
Function: Aerial Defense/Wrecker Commander
Alt. modes: Rocket Car, Helicopter
Weapons: Laser/Wind Funnel Cannon, Energy Saber
Height: 32ft / 9.75m
Quote: “Strength is more than physical.”
Tech Skill: 6
Profile: Springer is one of the most powerful and capable Autobots out there, and he knows it. He isn’t cocky however, but he exudes confidence in himself and his abilities. He is always optimistic, even making sarcastic wisecracks in the middle of a battle. His natural charm and charisma make him extremely popular among the other Autobots. His strength, bravery and dependability make him a popular team-mate on the battlefield. The founder and long-time leader of the infamous strike team The Wreckers; Springer is always the first into the fray and the last one to leave it. He cares a great deal for those under his command, but doesn’t show it often for he doesn’t want to be seen as a soft-chassis mech. He has gained a lot of notoriety during the last few vorns as the Autobots became the dominant force on Cybertron. There are many Decepticons who cannot wait to get even.
Abilities: Springer is extremely strong and tough and highly intelligent. He is extremely versatile and adapts quickly to any situation. Subject is a triple-changer, capable of transforming into 3 different modes twice as fast as a normal Transformer. In robot mode, he is capable of leaping .5 miles straight up. He wields and energy sabre that can slice through concrete and a cannon that can fire laser blasts or generate wind funnels. His rocket car is armoured like a tank, and his thrusters can get him up to speeds of 500 mph; he can also use his canon in this mode. His helicopter mode utilizes the thrusters to let him fly and manoeuvre like a jet for short distances.
Weaknesses: While Springer displays no physical weaknesses, his overconfidence could be used against him. He thinks very highly of himself and his team, sometimes too much.
Function: Aerial Gunner
Alt. mode: Cybertronian Jet
Weapon: Heat-ray Rifle
Height: 27ft / 8.2m
Quote: "Shoot everywhere -- since that's where the enemies are."
Tech Skill: 6
Profile: Before you walk up and say hello to Strafe, you'd better run for cover... because this high-strung, hair-trigger Technobot is more likely to spray you with weapons fire than shake your hand. He's not mean or murderous… he's just nervous. Too much quiet makes his circuits tingle. Sudden noises can cause him to pop a few plugs. So rather than remain calm in these situations, Strafe has developed the annoying habit of shooting first and asking questions later. And that's too bad, because once he lowers his guns, Strafe becomes one of the kindest, gentlest Autobots of all. Unfortunately, few ever get close enough to him to find this out for themselves.
Abilities: Oddly enough, despite all his wild shooting sprees, Strafe is an expert marksman. When he wants to, he can burn a hole through a screwhead from two miles away with the searing beam of the heat-ray rifle that he carries in robot mode. In his vehicle mode, he can achieve a maximum ground speed of 250 mph. He can also engage his rear retro-rocket boosters, which allow him to fly at a maximum speed of 580 mph with a 3,000 mile range. In all his modes, he exhibits lightning-fast reflexes. He can outmaneuver a heat-seeking missile and make a right turn at maximum flying speed in the space of a quarter-mile. He combines with his fellow Technobots to form the super-robot Computron.
Weaknesses: Strafe has a tendency to stall in mid-air during some of his more daring maneuvers. The wasteful manner in which he uses his weapons often leaves him lacking ammunition in battle situations when he truly needs it.
Alt. mode: Hover Car
Weapons: Photon Pistol
Height: 22ft / 6.7m
Quote: "You have to know where you are before you know what to do."
Tech Skill: 7
Profile: Nothing escapes Streetwise's notice. He dutifully records the most seemingly insignificant details knowing full well he may have use of such information later. So readily does he adapt to any environment that his fellow Protectobots suspect he possesses a mysterious eighth sense in addition to the seven standard senses with which he was built (sight, hearing, touch, smell, short-range radiowave transmission, magnetic sensitivity, and electric sensitivity). The truth is, Streetwise simply has an amazing capacity for understanding. He easily grasps local dialects; slang expressions instantly become part of his vocabulary. Once he sees a map of a new city, he drives through its streets as if he were born there. And he's as doggedly determined as he is clever. Nothing can deter Streetwise from seeking his prey- except an empty fuel tank.
Abilities: In car mode, Streetwise can reach speeds of 180 mph. His range is 400 miles. He has an energon net launcher on the back that can shoot a net up to 50 yards away. The net will hold a large robot for an hour before dissipating. Streetwise can use this net in robot mode by having it materialize in his hands. In robot mode, he carries a photon pistol that shoots light bursts with the equivalent brightness of 5,000-watt light bulbs, enough to temporarily blind all but those whose optical sensors are the most heavily shielded. He combines with his fellow Protectobots to form the giant robot known as Defensor.
Weaknesses: In car mode, Streetwise sometimes overheats as a result of the unceasing manner in which he hunts his enemies.
Alt. mode: Cybertronian Rocket car
Weapons: Electron-Pulse Gun, laser-guided, right shoulder-mounted, ground-to-air missile launcher
Height: 28ft / 8.5m
Quote: “They can't beat the best.”
Tech Skill: 5
Profile: [From the Personal Datatracks of Sideswipe, Autobot Warrior] He might be my twin brother, but there’s still a lot about Sunstreaker that even I don’t get. He thinks he’s the prettiest thing ever, but it’s not enough for him to just think that; Sunstreaker needs everyone to know he’s better than they are. He goes on and on about how his style and looks outmatches everyone else’s. This leads to a lot of tension between him and other Autobots, who he’s constantly tearing down behind their backs. I think the only reason I get excluded from this contempt, to my face at least, is because he needs someone to talk to about it or he might go nuts. A lot of ‘bots have said that talking to Sunstreaker is a creepy experience; even when he’s pretending to be cool with you, there’s something going on behind those icy optic sensors of his. Almost like he’s sizing you up and thinking about ten different ways he could pull out your fuel pump…I think what bothers them most is the fact that he probably could. ‘Streaker’s one of the best fighters we’ve got and he’s downright scary when he gets into battle: cold, ruthless, and without any shred of mercy. But, hey…he is my brother.
Abilities: Sunstreaker’s strength is only a bit above average, but his mastery of combat is top notch. From hand-to-hand gladiatorial combat to sharp shooting, Sunstreaker has it covered. He’s a calculating and methodical fighter with great agility and polymer-steel skin that shrugs off most artillery. In Autobot mode, Sunstreaker wears a right shoulder-mounted, laser-guided, ground-to-air missile launcher. Each missile is the equivalent of 450 lbs. of TNT and can down a Decepticon jet fighter at a maximum distance of 37.5 miles. He also carries an electron-pulse gun capable of emitting at 300 bursts per second a beam of highly energized electrons (the high rate of emission makes it effectively a continuous stream of electrons). A sustained burst of 1.5 seconds will burn a 3 inch hole in a .5 inch-thick plate of titanium-alloy steel. His upper torso construction incorporates a tough polymer-steel skin, making him particularly resistant to artillery fire.
Weaknesses: [Medical Assessment, From Ratchet, Autobot Surgeon] Frankly Optimus, its Sunstreaker’s attitude that worries me most. He’s got all the signs of sociopathic tendencies, which makes him a potential danger to his own teammates. He’s easily baited into battle, and his inability to work effectively with anyone but Sideswipe puts him at great risk.
Function: Dinobot Bombardier
Weapons: Missile Launchers, Laser Pistol, Thermal Sword
Alt. mode: Pterodactyl
Special Abilities: Fuel Efficient, Flight in Robot Mode
Height: 32ft / 9.75m
Quote: "Fear can hit targets unreachable to bombs."
Tech Skill 7
Profile Formerly named Divebomb, Swoop was a member of the Autobots, and then Grimlock's Lightning Strike Coalition. He later became part of the Dynobots, Grimlock's elite commando team.
Swoop is the most affable of Dynobots and offten acts as their liason to the other Autobots. He gladly accepted the membership as his contribution to the Autobot cause. Little did he know that the good-natured, kind mechanoid that he is would be disguised as well.
Even though he's able to get along with them better than the rest of the Dynobots, he still agrees with his comrades' belief that Optimus Prime is an ineffective leader. Some Autobots are put off by Swoop's fearsome his loyalty to his team, which often disguise his seemingly out-of-place kindness and good-natured personality. This secretly saddens swoop, but this sorrow is outweighed by his dedication to the Dynobot squad and there goals.
Making a spectacular descent from the sky, Swoop watches with unhidden glee as his enemies scatter in terror before his looming presence. Swoop has managed to turn his advantage on the battlefeild to the Dynobots, where he has become an expert at using his diving attacks and disconcerting battle cries to confuse and scatter his terrified Decepticon targets. And that's just the way he likes it because he knows fear is a more effective weapon than any equipment he carries.
Fear is also his greatest friend. His ability to cause it in others is the sole comfort he derives from the form generally considered the most horrifying of all the Dynobots. The closest design of an Autobot to a seeker, even his comrades shy away from him, an ever present reminder of the Decepticon threat. And that is Swoop's tragedy. The Autobots were caught of guard at the start of the war; with Swoop around they will not be again.
Abilities Swoop has above average strength and intelligence, but is still the weakest of the Dinobots. In Pterodactyl mode, he soars at speeds up to mach two. He is a top-notch flier and his maneuverability is excellent. Swoop is also a fully trained pilot. He has two wing-mounted missiles launchers with air-to-air and air-to-ground capabilities. Each missile has a blast force equivalent to 5,000 lbs. of TNT, and they are extremely accurate at ranges up to 8 miles away. Swoop's specialty is swooping down to low altitudes and releasing them virtually point blank at their targets, and then speeding away.
He can also use the launchers in robot mode, as well as a laser pistol or thermal sword that heats up to 4,000 Celsius and is capable of slicing through most Decepticon armor plating. Swoop is also highly fuel-efficient. His maximum range is 10,000 miles, greater than almost every other flier the Autobots have.
Weaknesses Although he's extremely maneuverable and has great endurance due to low fuel consumption, Swoop is vulnerable to enemy firepower due to the relatively fragile nature of his wings.
Last edited by Gatkowski
on Thu Jul 26, 2007 9:41 am, edited 10 times in total.