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New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 1:16 pm
by El Duque
Gizmodo has posted another Transformers related article, the subject this time: "Why have Transformers become so complicated?" According Hasbro's Senior Design Director Josh Lamb we have Michael Bay to thank, more specifically the movie franchise. However, they do state there is an effort to get back to simpler more intuitive transformations. Click here to read the full article.

"The reference style is so phenomenal in the movie tie-ins, we got more complicated than we had to," Lamb says. "Right now, there's a big effort to get back to simple; and more than simple, intuitive.


Bay and ILM (Industrial Light and Magic) work it pretty well," Lamb says, "But they also do some magic." In the movie, a car's parts could fold into infinitely small sections. Tiny pieces of interlocking plastic? Not so much.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 1:46 pm
by Manterax Prime
I can understand wanting to get back to simpler designs, but pair that with simpler transformations and you defeat the movement. Sure the movie toys may not be the best out there, and their designs may be over the top complex, but at least they gave us satisfying transformations. I love them for that and I hope next year's movie figures give me that as well.

Just don't give them those piece of **** gimmick weapons. We buy them for the figure, not the accessory.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 2:01 pm
by Noideaforaname
No surprise there.

While Movie complexity got way out of hand, especially during RotF (Jetfire, Mixmaster, Blazemaster, Arcee, Leader Optimus *shudders*), I kinda think they're getting too simple to compensate. I'm not liking how, with many of the Beast Hunter figures, you can easily tell the exact (or at least close enough) transformation for even the Voyagers at just a glance. Thankfully the Generations aren't like that; perhaps not coincidentally the BH are more kid-oriented and the Generations more older fan-oriented, hmm...

RiD (the original series, with Sky-Byte and pals) had some really complex figures, too. I wonder what prompted that?

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 2:02 pm
by STngAR
Hopefully RTRON.COM gets some credit for their picture.

I have my views on the movie toys and I hope the next movie toys take a different path.
:MAXIMAL:

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 2:29 pm
by Ravage XK
Simpler also means cheaper and faster to churn out.

I quite like a complicated transformation, simple transformations seem somewhat lack lustre.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 2:29 pm
by Lord_Onslaught
I love the transformations of the movie figures, but if they are wanting to go back to simplistic transformations, I am not sure. I think they should stick with the transformations of the Classics, Universe, Generations lines.

I will take articulation over simplicity any day.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 2:34 pm
by sabrigami
I think they were a little too complicated in the past. what matters to me is how fun the transformation is. Another thing I look for is if the past stay in place. nothing worse than playing with your fig and the little bits keep popping out of place, I think the recent Prime and BH line is striking a nice balance for me.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 2:52 pm
by CaptainMagic
I can get behind the idea of less difficult, more intuitive transformations, but that doesn't necessarily mean they have to sacrifice complexity. A transformation can have a ton of steps that all make sense and are easy to accomplish, yet are still satisfying, so long as you don't have parts that collide or need to very carefully squeeze past each other so they don't snap off. Unfortunately, the PRID toys had exactly the opposite approach, where there would be just as many problematic spots and difficulties getting stuff to fit as the movie toys, but they accomplished it in fewer steps. I guess that's a type of progress, but it feels like we're going the wrong way.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 2:59 pm
by MINDVVIPE
No more stupid weapon or light/sound gimmicks, and look towards Prime Vehicon for a good example of great transformation in all areas: Fun, simplicity/complexity balance, and genius engineering.

On the other hand though, WFC Prime has an awesomely complicated transformation, and looks great in both modes (to me anyway) while still being accurate to the game model.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 3:24 pm
by Burn
MINDVVIPE wrote:No more stupid weapon or light/sound gimmicks,


ugh. That would be nice because light/sound gimmicks take up space which could be used as part of the transformation. So many figures which could have been great have been made otherwise because of the need to dazzle kids.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 3:47 pm
by Shelf Space
Noideaforaname wrote:Movie complexity got way out of hand, especially during RotF (Arcee)


I hate that damn toy, I hate it so much... My daughter's super into Arcee (any girl Transformer really) so I got a bunch of 'em and that one in particular is prob one of the worst Transformers I've ever owned. And complexity-wise isn't the issue even though her transformation is ****, the damn thing can't stand up good, her arms are all retarded... ARRGH! Got me hot just thinkin about it. :BANG_HEAD:

Worst. Combiner. EVER!

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 5:30 pm
by Rated X
Im probally in the minority, but I hate complex transformations. If I wanted a puzzle Id buy a Rubix Cube. If I wanted a challenge Id play todays video games. I enjoy looking at the figures displayed alot more than transforming them. I like the way classics figures transform. Nice and simple can even transform them after drinking a six pack of beer or more.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 5:36 pm
by MINDVVIPE
Rated X wrote:Im probally in the minority, but I hate complex transformations. If I wanted a puzzle Id buy a Rubix Cube. If I wanted a challenge Id play todays video games. I enjoy looking at the figures displayed alot more than transforming them. I like the way classics figures transform. Nice and simple can even transform them after drinking a six pack of beer or more.

I was trying to transform warbot defender while I was hammered one time, took me a good twenty minutes. :lol:

Step forward, not back...

PostPosted: Fri Apr 26, 2013 6:46 pm
by Shockwave7
Look, the G1 toys may be 'beloved', but let's be frank here. They're bricks. Back then they didn't have the know-how or the technology to do ball/socket joints, bicep/thigh swivels, waist rotation, and all the other things that make the contemporary figures so much better. And I for one do NOT want to 'go back' to those days before those existed.

Most of the G1 figures didn't even have bendable arms, or knees. Heck, you were lucky if the lazy-@$$ designers would even bother letting you separate the legs instead of leaving them welded together, forcing you to 'hop' your figure around. And don't even get me started on how many of them simply told you to flip the vehicle over on it's back, revealing crudely sculpted robot-shaped bits. And THAT was supposed to be the 'transformation'.

Why in the world would anyone WANT to go back to that? If you're a collector, that is. Sure, if you're a fat, lazy, el-cheapo Hasbro designer, the idea of stone age transformers probably sounds like a dream come true. For me - not so much.

Certainly, I don't like a figure transformation to be so complicated that it becomes a chore. But with the 2007-2010 Generations figures, they hit a great balance. I say KEEP IT THERE.

The more recent figures bear the mark of the bad economy. The figures are thinner, more hollow, the plastic is flimsy and brittle. All signs of a company trying to cut corners in bad times. They tried to fool us in 2011-2012 by making the figures smaller and charging more for them. That didn't work - we still hated them because they sucked. Now they're trying to fool us by making restoring the figures to the size they should have been, but they're making the figures hollow now.

Well, I understand trying to make do in bad times. But for the love of Pete, DON'T bring back the G1 style 'Brickformers'.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 7:53 pm
by TulioDude
There is nothing wrong with having complex Transformations.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 8:18 pm
by Valandar
Unless you want the average kid in the target market, who buys 99.9% of these figures, to be able to actually transform them without constantly referring to the instructions. Heck, some of the more recent figures -I- have to frequently double-check the instructions.

Complex and intuitive? Wonderful! Complex and "Where does this part go? Do I this bit before or after that bit?" Not so wonderful.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 8:24 pm
by Eagleblaster
I agree that the movie figures are difficult to transform so its a good thing that they are planning to make transformations easier for us. Cause some figures like dead end, battle blades bumblebee and leader Optimus were ridiculous. A person like me needs the instructions and to watch some YouTube videos while tranforming just to still take a half an hour to transform it.

And lets not even mention if you get stuck between robot mode and alt mode.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 8:39 pm
by gavinfuzzy
I don't mind the look and transformations of the movie stuff.

Yeah, I actually do like all the movie designs.
But Hasbro has been doing the movie / classics stuff one after another, so I guess it's only when it comes to the movie figures then they have to make it so complex.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 9:44 pm
by welcometothedarksyde
This article is poorly researched. Sure, when you see G1 and the Movies it's easy to conclude that Michael Bay is responsible for complex transformations. However let's not forget that complexity often runs in cycles. The G1 era was uber-simple, then came the Beast Era that had extremely complex (and occasionally frustrating) transformations. The Unicron Trilogy returned us to simplicity, then the movies again leaped the complexity. It peaked at ROTF and has simplified since.
The fact is that the article's writer only looked at the original Transformers, and then the most recent ones. He didn't bother to look at the full timeline. Actually some Beast Wars toys are infamous for their fiddly-ness (Tigerhawk), and yet we're getting hung up over ROTF Optimus Prime that is not that hard to transform. As for my opinion, I like complexity if there is a good pay-off.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 10:18 pm
by kronos6948
Complex transformations are fine as far as I'm concerned, as long as the alt mode still looks like what it's supposed to be with little to no robot kibble anywhere. Classics Ironhide is a prime example of how a complex transformation should NOT be done, imo. Too many jagged lines running through the body of the alt mode, and Ironhide ends up looking like he's walking with a bad back and can't stand up straight. Then you have the frustration of Masterpiece Megatron. Parts coming off every time you try to transform him (at least they're not breaking). From the waist up, Megs looks great, but he's got some skinny wickets. It's like they designed him to be half anime/half G1 toy. Granted, they tried to make his legs thicker, but the way they did it was too convoluted and ended up not staying properly.

Bayformers have their difficulties too, but I do have to say some of the ROTF figures look great, and get even better looking with some paint apps. Leader class Optimus Prime (after removing the blades and adding some paint) is the best of the bunch, followed by Jetfire. Speaking of Jetfire, transforming him gives me the willies. I'm always afraid I'll break a tab. I'm just glad I've only transformed him twice.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Fri Apr 26, 2013 10:20 pm
by kronos6948
Complex transformations are fine as far as I'm concerned, as long as the alt mode still looks like what it's supposed to be with little to no robot kibble anywhere. Classics Ironhide is a prime example of how a complex transformation should NOT be done, imo. Too many jagged lines running through the body of the alt mode, and Ironhide ends up looking like he's walking with a bad back and can't stand up straight. Then you have the frustration of Masterpiece Megatron. Parts coming off every time you try to transform him (at least they're not breaking). From the waist up, Megs looks great, but he's got some skinny wickets. It's like they designed him to be half anime/half G1 toy. Granted, they tried to make his legs thicker, but the way they did it was too convoluted and ended up not staying properly.

Bayformers have their difficulties too, but I do have to say some of the ROTF figures look great, and get even better looking with some paint apps. Leader class Optimus Prime (after removing the blades and adding some paint) is the best of the bunch, followed by Jetfire. Speaking of Jetfire, transforming him gives me the willies. I'm always afraid I'll break a tab. I'm just glad I've only transformed him twice.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Sat Apr 27, 2013 6:01 am
by KNM2012
Why is it that only Michael Bay made it complicated? The whole franchise was a combination of him and Stephen Spielberg. I remember this because they said from day 1 that there will be "no cheating" when it comes to the transformations - As in the fact that despite the fact they come from a technologically advanced race, they are not allowed to change sizes and/or specific shapes. :lol:

Besides, to this day, I still hear rumors that the Japanese (Masterpiece) MP-5 Megatron is still the most complicated toy in terms of transforming. So yeah... As long as we do not mention him to Gizmodo, they will blame him for these fugly, complicated toys. :lol:

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Sat Apr 27, 2013 11:32 pm
by gantzrunner
I love how bay gets blamed for everything lol how about Transmetals? Tell me you were able to just look at Rampage it it all made sense, or the alternators...or *shudder* RID Ultra Magnus? Not getting him to robot mode, but back to truck mode was infuriating, requiring EXACT placement of his parts. Sludgeslinger was confusing too, the way his parts rotated and reversed. All I can say is classics is perfect, prime not bad, and DOTM have to be the worst figures I ever bought hands down. I loved the first 2 movie lines (ROTF WAS insanely complex but that was fun) and I'm hoping the 4th movie line is way better than the third in terms of staying true to designs and level of complexity so I dont have as much buyers remorse this time lmao
oh yeah and :michaelbay:

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Sat Apr 27, 2013 11:41 pm
by fenrir72
They give Bay too much credit. Btw, I'm not a Bay hater its just that Hasbro and Paramount are the final arbiters for the new design. If Hasbro didn't approve it, then the look would habeen a lot different.

Re: New Gizmodo Transformers Article: Michael Bay Is Why Transformers Got So Complicated

PostPosted: Sun Apr 28, 2013 1:35 am
by noctorro
Rated X wrote:Im probally in the minority, but I hate complex transformations. If I wanted a puzzle Id buy a Rubix Cube. If I wanted a challenge Id play todays video games. I enjoy looking at the figures displayed alot more than transforming them. I like the way classics figures transform. Nice and simple can even transform them after drinking a six pack of beer or more.


With you here.

I like simple transformations with good articulation more then complex transformations.