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Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Thu Dec 19, 2013 4:04 pm
by El Duque
Seibertron.com has received the latest Transformers Kre-O Microchangers Collection (4) and we have the identification codes to help you identify the blind packed figures. Couple of interesting things about this wave: each figure comes with an instruction sheet that has assembly directions for the entire series, and Slipstrike actually has lips unlike the original product images.

  • 33 - Alpha Trion
  • 34 - Barrage
  • 35 - Brawn
  • 36 - Cyclonus
  • 37 - Demolishor
  • 38 - Iceberg
  • 39 - Kup
  • 40 - Rhinox
  • 41 - Rodimus
  • 42 - Sandstorm
  • 43 - Slipstrike (Slipstream)
  • 44 - Breakneck (Wildrider)

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Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Thu Dec 19, 2013 5:01 pm
by Jelze Bunnycat
Huh, so except for Brake-Neck everyone is alphabetical and numeral order. That's a first. :lol:

And does Alpha Trion have a beard, or is he just A3?

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Thu Dec 19, 2013 5:12 pm
by Noideaforaname
Alpha Trion's an interesting choice, especially with the recent Covenant of Primus. Wonder if we'll get the other Thirteen (well, 11 now). 'Course, you can probably use a Lego Loki to stand in for Liege Maximo... though personally I think that's disgraceful to Loki! :lol:


JelZe GoldRabbit wrote:Huh, so except for Brake-Neck everyone is alphabetical and numeral order. That's a first. :lol:

And if he was properly called Wildrider, the whole thing would've been alphabetical.

And how come they went with a Breakdown-ish name for Wildrider? Shouldn't it be "Wild-" related, given how these types of names usually go?
And I also wonder why bots like Slipstream and Acidstorm have to use different names in Kre-O while they just recently used they're proper names elsewhere. It's even weirder since "Sinnertwin" was usable by Kre-O, and they didn't have to resort to "Twinstrike". I wonder if they're intentionally using two similar names...


And no Skalor makes me sad.

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Thu Dec 19, 2013 5:21 pm
by Jelze Bunnycat
Noideaforaname wrote:And how come they went with a Breakdown-ish name for Wildrider? Shouldn't it be "Wild-" related, given how these types of names usually go?
And I also wonder why bots like Slipstream and Acidstorm have to use different names in Kre-O while they just recently used they're proper names elsewhere. It's even weirder since "Sinnertwin" was usable by Kre-O, and they didn't have to resort to "Twinstrike". I wonder if they're intentionally using two similar names...


Different toy sub-categories have different rules when it comes to trademarking names it seems. Normally Transformers would fall under "Action Figures", but Kre-O, like Lego, Mega Blocks, and maybe even Meccano, fall under "Construction" where different standards may apply.

Makes you wonder how FunPub got away with "Wildrider" for BotCon 2011. Maybe he fell under "Adult Collectibles" :-?

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Thu Dec 19, 2013 5:42 pm
by kirbenvost
Rodimus looks sweet, and so obvious-yet-ingenius with the big spoiler on his back. Gotta love the ingenuity on these things. I'm really surprised they haven't introduced more helmet molds since the shark head, though. I guess the existing ones do meet most characters' needs fairly well, but it's still surprising because some TFs have pretty distinct heads. Anyway, looking forward to this wave, even if I haven't even opened my Wave 3s yet. :lol:

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Thu Dec 19, 2013 6:24 pm
by chuckdawg1999
Just ordered a set off ebay. Seeing at how much wave 2 figures are going for and there are a ton of better designs here I think I made a good choice. Guess we know what my post Christmas reviews will be.

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Thu Dec 19, 2013 6:43 pm
by Noideaforaname
kirbenvost wrote:I'm really surprised they haven't introduced more helmet molds since the shark head, though. I guess the existing ones do meet most characters' needs fairly well, but it's still surprising because some TFs have pretty distinct heads.

I wish they would make new helmets, there's a number of archetypical helmets they still haven't done (i.e. faceplated helmet with no "ears" of any type, faceplate-less helmet with pipe/antennae "ears" (think Ultra Magnus, Overlord, etc.), more specific beast heads) and a number that could simply be redone (the Sideswipe and Ratchet helmets partially cover the eyes). Cyclonus really needed his own helmet, I dread to think what a hypothetical Sunstreaker may be saddled with.

I wonder if Kre-O expanding past Transformers is taking away the chances of new bot helmets?

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Thu Dec 19, 2013 6:46 pm
by chuckdawg1999
Noideaforaname wrote:
kirbenvost wrote:I'm really surprised they haven't introduced more helmet molds since the shark head, though. I guess the existing ones do meet most characters' needs fairly well, but it's still surprising because some TFs have pretty distinct heads.

I wish they would make new helmets, there's a number of archetypical helmets they still haven't done (i.e. faceplated helmet with no "ears" of any type, faceplate-less helmet with pipe/antennae "ears" (think Ultra Magnus, Overlord, etc.), more specific beast heads) and a number that could simply be redone (the Sideswipe and Ratchet helmets partially cover the eyes). Cyclonus really needed his own helmet, I dread to think what a hypothetical Sunstreaker may be saddled with.

I wonder if Kre-O expanding past Transformers is taking away the chances of new bot helmets?


That's a good question. As far as I know the Star Trek line is done for now and the Joe line is doing really well. There is a TON of parts sharing between lines so I think a bit more exploration within the Kreo brand is needed to find the kind of helmets we want, or make new molds.

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Fri Dec 20, 2013 12:58 am
by Megatron Wolf
alpha trion looks pretty cool, think i might pick him up along with rodimus

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Fri Dec 20, 2013 7:06 am
by Nemesis Maximo
Man, Rhinox looks pretty derpy.

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Fri Dec 20, 2013 5:22 pm
by durroth
where are the ID codes printed?

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Fri Dec 20, 2013 5:58 pm
by Noideaforaname
durroth wrote:where are the ID codes printed?

On the back of the packet, right edge next to the images of Demolishor and Slipstream/strike.

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Sat Dec 21, 2013 12:41 pm
by Noideaforaname
So... when can we expect decent pictures of each Kreon?

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Sun Dec 22, 2013 2:42 pm
by FellintoOblivion
So it's actually cheaper to produce a much larger instruction sheet with every figure on it then to print 12 different ones and make sure they get into the right bags? Interesting.

Re: Kre-O Microchangers Collection 4 Identification Codes

PostPosted: Sun Dec 22, 2013 2:53 pm
by Jelze Bunnycat
FellintoOblivion wrote:So it's actually cheaper to produce a much larger instruction sheet with every figure on it then to print 12 different ones and make sure they get into the right bags? Interesting.


It would seem so. Same logic as squeezing 13 languages on an EU card back :lol: