Shadowman wrote:Okay, well, what's your idea? What would you have the AI do to make full use of transforming? If you're going to start criticizing my ideas (Make transforming something actually useful, or don't bother doing it) maybe you should put out some of your own.
Cars:
race to cover, transform to robot, attack.
>Take damage>
Transform and drive away to find better cover/fire at the player from afar while vehicle strafing until heavy damage is taken > transform and take cover behind obstacle, completely out of view unless flanked.
Trucks:
Similar to cars, but added Ram attack in vehicle mode.
Jets:
Fly in while bombing/rocketing player.
Hover from afar and fire while taking evasive actions when fired upon.
Hover over other enemy npcs to provide aid or shield cover.
>Transform>
Take high perches and attack from afar.
Aid enemy nps with medic gun.
Transform when being attacked to fly out of immediate visibility.
Insects:
Similar to jets, but can cling onto player in insect form and require being melee'ed off while damage is gradually being taken (gun arm still free to fire other enemies with decreased accuracy OR melee)
>Transform>
Uses arms to melee/throw multiple objects (explosives?) at the player with the use of additional limbs.
Cling onto flying insect mode bots to fire until shot at, then they can drop and crawl/run/attack the player.
I could probably come up with more. Theres all the little details I left out like, cars are faster than trucks, insects run faster than their bot mode... all the things that could be used with actual better AI to decide when to do what.









