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Fall of Cybertron DLC: Multiplayer Havoc and Dinobot Destructor Pack

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby monstergrotusque » Wed Sep 05, 2012 1:22 am

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby kwanzaabot » Wed Sep 05, 2012 1:47 am

Sabrblade wrote:The Dinobots are not meant to be logical. They are meant to be giant shock troopers made of awesome. :-B

If it bothers any of you that their altmodes don't work well as good disguises, then the same must also apply to the Insecticons, Predacons, Terrorcons, Decepticon Clones, Monsterbots, Decepticon Headmasters, Firecons, Seacons, Pretender Beasts, Pretender Monsters, and even G1 Shockwave himself (giant flying space gun on Earth makes even less sense than a robotic Earthen dinosaur).


Exactly. The Transformers haven't been robots in disguise for a looooong time. And if they were in disguise, well, they were never very good disguises.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Wed Sep 05, 2012 2:50 am

Motto: ""God has mercy ... I don't!""
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Noideaforaname wrote:
Bubbah wrote:Haha this is exactly HOW it's been described that the Dinobots exist!


The Dinobots' dinosaurs archosaurs weren't around all at the same time, though. Stegosaurus and Apatosaurus went extinct something like 70 million years before Tyrannosaurus, Triceratops, and Pteranodon showed up; that's roughly the same time difference between T. rex and us! Shockwave would have to be watching Earth for a looooooooooong time.

But how many kids are going to know THAT much about history? To kids, dinosaurs are dinosaurs ... They know their favorites and that's enough. I mean if we're going for that close to historically accurate, well then I'm pretty sure we need to eliminate the Transformers themselves. Point is, no one is looking for a perfect explanation, all it takes is something believable and plausible ... So for most people, this story works.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby noctorro » Wed Sep 05, 2012 3:25 am

Wow, Dinobots in multiplayer.

I agree they need their own game mode, it would be way to imbalanced if they run around team deathmatch.
Only Swoop would be normal.

Will it be some sort of an Escalation mode?

I think the current Escalation is way to easy, ammo beacon and healer. When revived full health again. And only 15 waves.
Should be pushed back to 20 waves and a way longer cooldown for the healer/ammo beacon and no full health when revived, just points. Otherwise great mode :)

Now Bruticus in a multiplayer mode, how would that be done? 5 players for the individual modes, but who would control it when combined? Would be fun that every player has like 60 seconds, 5 minute Bruticus mode then back to 5 bots. And in an escalation mode.

I do hope High Moon milks the hell out of FOC, I need Arcee/Slipstream and all the other WFC bots that weren't in FOC. Just do it, I'll buy it all!
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Megatron Wolf » Wed Sep 05, 2012 3:27 am

Motto: "Cry havoc and let slip the Wolves of War, Vae Victus!"
Weapon: Saber Blade
couldnt figure out how to fit them in give me a break we all know they were intentionally kept out so you could do exactly this, put them as dlc charge us a stupid price for em so you can steal more of our money. And i guarantee you that the "dlc" is already on the disc and all your buying is an unlock patch. But anyway im sure these guys will make the multiplayer even more unbalanced than it already is, still say WFC had better online. Well WFC was a better game all around.
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby kwanzaabot » Wed Sep 05, 2012 5:12 am

Frankly, I'll be happy as long as the T-Rex alt mode is balanced with the other Titan characters.

The point is we're not playing as Grimlock, but rather a rank-and-file soldier of our own creation. So forcing us into melee only and the whole "build up rage to transform" thing doesn't need to happen, as far as I'm concerned.

Just give us Titans who can turn into T-Rexes. 8)
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby joevill » Wed Sep 05, 2012 8:48 am

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Anyone think we will get Bruticus next?
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Ironhide/Starscream » Wed Sep 05, 2012 11:08 am

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Ironhide: "Punk Ass Decepticon""
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I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:
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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby El Duque » Wed Sep 05, 2012 11:17 am

Motto: "I ain't got time to bleed!"
Weapon: Gattling Gun
Our friends at Activision dropped by with an official announcement for the upcoming Transformers: Fall of Cybertron "Dinobot Destruction Pack" DLC. Download yours on September 11th!


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Now that fans have experienced the epic single-player campaigns and multiplayer modes of TRANSFORMERS: FALL OF CYBERTRON, we wanted to let you know that the team at High Moon Studios listened to fans and have been hard at work on exciting downloadable content to support the growing Fall of Cybertron community.

We are thrilled to announce that the legendary DINOBOTS will be playable in online multiplayer modes with the "Dinobot Destructor Pack," set to launch next week for the Xbox 360, PlayStation 3 and PC.

The DLC pack will include the following characters, which includes their full body + individual body parts for use in the multiplayer character creator.

  • GRIMLOCK (T-rex)
  • SLUG (Triceratops)
  • SNARL (Stegosaurus)
  • SWOOP (Pteranodon)


The TRANSFORMERS: FALL OF CYBERTRON "Dinobot Destructor Pack" will launch on September 11th. For more information, fans can visit http://www.facebook.com/TransformersGame or http://www.TransformersGame.com.

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Re: Fall of Cybertron DLC: Multiplayer Ultra Magnus, Perceptor, Wheeljack, Blast Off, and more!

Postby Bubbah » Wed Sep 05, 2012 11:28 am

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Ironhide/Starscream wrote:I noticed something......look above swoops name in the character sets...it says kickback...INSECTICON PACK TOO?! :CON:

Yeah the Insecticons are coming up in the DLC after this one, if I remember right, which I think is in like 2 or 3 weeks.
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