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More Incinerator mod goodness- legs!

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More Incinerator mod goodness- legs!

Postby Hip-Hoptimus Rime » Tue Feb 19, 2008 2:35 pm

Motto: "Nobody has to look for trouble."
Weapon: Reciprocating Laser Cannon
Got to playing w/ Incin again, and noticed that if you bend his kness past a certain point, the lower leg pops off. Well, I found the interfering bits and shaved them off, giving the ability to bend his legs beyond 90degs, as shown.

Incinlegs.jpg


EDIT- apparently you can click the piic for a slightly larger version.)

Also, I trimmed the material around his foot/ankle, around the long blue part that starts as his heel and runs forward into the front of his foot, where the swivel is. Trimmed a little material down there and now he can rotate his ankle forwardpast 90degs as well, as shown.

A couple simple little steps to give him much improved articulation and kick-ass-posing-ocity. Caveat: while the alt mode is structurally uneffected, the ankle rotation mod does open up a gap in his alt mode side panel, where the bit of blue shows thru the dark gray lower half behind and beneath the cockpit. Paint the newly-exposed blue part black and it'll look like a vent.

Again, more pics later w/ a better camera.
Hip-Hoptimus Rime
Gestalt
Posts: 2222
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Joined: Mon Oct 01, 2007 11:46 am

Re: More Incinerator mod goodness- legs!

Postby WasPWNator » Mon Feb 25, 2008 3:02 pm

Motto: "Motto? I don't know, probably something about molecular structure..."
Weapon: Liquid Flame-Thrower
Niiiice! Ninjacinerator!
Mkall wrote:I don't have much extra to contribute, but you have an AWESOME username

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WasPWNator
Fuzor
Posts: 288
Joined: Fri Jan 04, 2008 12:47 pm
Location: They left me behind when Atlantis Arose...
Strength: 5
Intelligence: 5
Speed: 6
Endurance: 6
Rank: 6
Courage: 7
Firepower: 2
Skill: 7


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