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by JaAm » Sat Dec 13, 2008 10:55 am
-Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
-Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
-Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
-We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.
The update came out yesterday, at least for PC. Valve also said the next update would focus a bit more on the scout. Personally, I like the new update, except for one feature I noticed. Any "bullet" weapon, (Shotguns, pistols, sasha, scattergun, etc.) can destroy a demoman's sticky bombs. In other words, the pyro's most practical use of the CA blast isn't needed anymore, which forces the pyro into being a more defensive class. Any opinions?
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JaAm
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by Jazz Reborn » Sat Dec 20, 2008 8:47 am
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I just started playing during the update so I don't know what TF2 was like before. The pyro's CA blast can still be used for rockets though.
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Jazz Reborn
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by JaAm » Sat Dec 20, 2008 12:10 pm
Yeah, but it's incredibly hard to pull off, and isn't very practical. Thank god for the flare gun, without it, the pyro would lose nearly all of it's offensive value.
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by Jazz Reborn » Sun Dec 28, 2008 4:54 pm
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We should make this a TF2 general discussion thread but I don't a lot of people here play TF2.
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Jazz Reborn
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by JaAm » Mon Dec 29, 2008 3:02 pm
Shame. It's possibly one of the best multiplayer FPS's around.
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by Jazz Reborn » Mon Dec 29, 2008 3:58 pm
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And probably the one with most replay value.
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Jazz Reborn
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