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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Wed Nov 02, 2011 4:10 pm

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I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Nov 02, 2011 4:12 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...


Transmetals was fine enough, not exactly Game of the Year materials but it's fine. The other game was, by all accounts, terrible. They didn't even get the cast of BW to reprise their roles in it, despite reusing clips from the show as FMVs.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Wed Nov 02, 2011 4:12 pm

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MINDVVIPE wrote:I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...
Eh, it wasn't that great. Not overtly terrible, but still subpar at best. IGN gave both versions a 3.0 out of 10.
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Wed Nov 02, 2011 4:16 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Sabrblade wrote:
MINDVVIPE wrote:I wish I could play that BW fighting game, that looked sweet with the Transmetals and such...
Eh, it wasn't that great. Not overtly terrible, but still subpar at best. IGN gave both versions a 3.0 out of 10.


Thats too bad, I'd love to have a current fighting game with TF characters, the character list could be huge, haha. Kinda off topic, but does anyone remember this 2D fighting game with robots? The art style was like marvel/capcom (lots of bright colours), and the robots were not just bipedal. I used to play it in the arcade when I was little and it was just so awesome, haha.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Wed Nov 02, 2011 4:47 pm

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gameinformer editors Matt Miller and Ben Reeves recently sat down for a roundtable discussion with High Moon Studios game director Matt Tieger and lead programmer Andrew Zaferakis regarding the highly anticipated Transformers: Fall of Cybertron. Click here to view the nearly 35 minute video.


We've been highlighting key areas of the new game during our month of coverage on Transformers: Fall of Cybertron, but in this video discussion we hope to address some of your remaining questions. Game Informer editors Matt Miller and Ben Reeves sat down in the conference room at High Moon Studios with game director Matt Tieger and lead programmer Andrew Zaferakis for a casual conversation about the most interesting gameplay additions to Transformers: Fall of Cybertron. If you have any remaining questions, feel free to submit them for the upcoming Transformers podcast with Matt Tieger. We hope you enjoy the video, and we apologize on behalf of Ben Reeves for the bad jokes.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Wed Nov 02, 2011 5:43 pm

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Whoa. :shock: We knew Metroplex was big, but two and half times the size of Omega Supreme is just massive! :KREMZEEK:
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Wed Nov 02, 2011 5:47 pm

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This sounds so good. I love how they are dealing with Grimlock and his rage>transform deal. I was kind of worried of it being just a little boring if you could just be in alt mode all the time with him... kudos, highmoon. Got a tiny bit of mechlab customization too it sounds, always great. I think colours are going to be sort of limited again, since he mentioned how the colours are the factions(?).
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Nov 03, 2011 11:16 am

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Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:
wigglez323 wrote:I could dig a BW game.


They made two Beast Wars games.
Three counting the N64 version.


You shouldn't. That's like counting the 360 and PS3 versions of War for Cybertron as separate games.
Not when the N64 version has different features and characters. Plus a a richer story mode and a different set of endings. The two may be similar, but they have several notable differences that make make them nowhere near as identical to each other as the 360 and PS3 version WFC are.


I only ever played one of the two (PS1, I think) but how did the gameplay differ? A slightly different playable cast and different special features does not a new game make. They're just two versions of the same game. Like the console and DS versions of WfC.
The PS1 game is an over-the-head fighter, wile the N64 game is a sideview formatted fighter. The PS1 game assigns characters per match, while the N64 game lets the players choose whoever they want to be. The N64 game includes Megatron X in its story mode, where he is absent in the PS1 game. The PS1 game has a vague ending for story mode, while the N64 game and many diverse and very detailed textual endings for each playable character in story mode.

Though, the console and DS versions of WFC is a good comparison to this, as the DS WFC games are also very different from the console versions of WFC. ;)

I know there were BW games. But I didn't like them back then either. Arena fighter games aren't really my thing
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Thu Nov 03, 2011 5:08 pm

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gameinformer's Transformers: Fall of Cybertron coverage continues with a special edition podcast with High Moon Studios Matt Tieger. Click here to listen.

As part of our month-long online coverage of our cover story for Transformers: Fall of Cybertron, we proudly present this special edition podcast. Listen in as Fall of Cybertron's game director Matt Tieger answers Game Informer reader questions about High Moon's upcoming robotic blockbuster.


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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Thu Nov 03, 2011 8:00 pm

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Jeese, a podcast? I got enough at the roundtable. It's either more game footage/reveals or I'm not interested... getting tired of hearing how great its going to be when I have to wait a year to actually play it.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Nov 03, 2011 10:44 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
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Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Thu Nov 03, 2011 11:20 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.

In all seriousness, I guess their going for the more robotic-looking facial design.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Thu Nov 03, 2011 11:26 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.

In all seriousness, I guess their going for the more robotic-looking facial design.


Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Nov 03, 2011 11:32 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
MINDVVIPE wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.

In all seriousness, I guess their going for the more robotic-looking facial design.


Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
But all other FoC pics of Jazz show him with a normal-looking mouth.
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Thu Nov 03, 2011 11:46 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Sabrblade wrote:
MINDVVIPE wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.

In all seriousness, I guess their going for the more robotic-looking facial design.


Haha, yea they seemed to have gone a little overboard with the detail in the face in a wierd way. But i'm sure its so that when you normally view Jazz in game where your not super close up, it'll help distinguish parts of his face better in the blur of action.
But all other FoC pics of Jazz show him with a normal-looking mouth.

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Looks the same to me.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Nov 03, 2011 11:52 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Guess I didn't get a close enough look at it.

Still don't like it, though.
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Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Thu Nov 03, 2011 11:56 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Sabrblade wrote:Guess I didn't get a close enough look at it.

Still don't like it, though.


I was just lookin at my collection the other day, and damn, does Generations Jazz have a sick headsculpt. He looks so freakin' badass! Especially with the speakers deployed on each shoulder 8) I don't mind the complex face of the game version though.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby chuckdawg1999 » Fri Nov 04, 2011 12:30 am

Motto: "The man, the myth, the legend... yeah right."
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Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.


Dude it's 2011; Dark Night references are so 09.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Fri Nov 04, 2011 12:33 am

Motto: "One look from me and you've lost"
Weapon: Black Magic
chuckdawg1999 wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.


Dude it's 2011; Dark Night references are so 09.


I believe you are referring to Dark Knight :-B


*shoots himself for saying that*
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby chuckdawg1999 » Fri Nov 04, 2011 1:00 am

Motto: "The man, the myth, the legend... yeah right."
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MINDVVIPE wrote:
chuckdawg1999 wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.


Dude it's 2011; Dark Night references are so 09.


I believe you are referring to Dark Knight :-B


*shoots himself for saying that*


*Sigh* That's what I get for trying to be funny after 2 AM
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Fri Nov 04, 2011 1:33 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
chuckdawg1999 wrote:
Shadowman wrote:
Sabrblade wrote:Before I hear the podcast, I gotta ask why is Jazz's mough all cracked apart? :???:

He looks like ROTF Alice during mid-transformation. :SICK:


You wanna know how he got these scars? His father was...a drinker...and a fiend.


Dude it's 2011; Dark Night references are so 09.


Dark Knight references are forever. Until Dark Knight Rises comes out and almost invariably give us a whole new mess of memes.

Sabrblade wrote:Guess I didn't get a close enough look at it.

Still don't like it, though.


Me neither, actually. It's fine for, say, the movie designs, where it's all a bunch of parts that shift and move as the Transformer talks or emotes. But here, it just looks like parts for the sake of parts, just to look more robotic.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Fri Nov 04, 2011 11:13 am

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Weapon: Saber Blade
Unless he got suckerpunched in the jaw and hasn't repaired it yet or something, I won't be happy about it. [-(
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Fri Nov 04, 2011 2:25 pm

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dp
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Fri Nov 04, 2011 3:32 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Podcast Q&A summary

Q1: Does one have to play WFC in order to understand the FoC story?
A1: Nope. But doing so may give you an extra level of enjoyment.

Q2: Which TFs did not make it into the game, and where would they want the series to head next?
A2: Arcee. Being a female character, her animation skeleton would have required twice as much animation, which was too much for their system. Also, no Primus (as Cybertron's robot mode) or Unicron. As for where the series would go, there's a big gap of time between the TFs leaving Cybertron and arriving on Earth, so there's that to explore. And it'd be awesome to flesh out the era of the Thirteen, either Knights of the Old Republic-style or RPG style. Then again, Hasbro is very precious with that timeperiod.

Q3: Will there be any FoC toys?
A3: Hasbro has been quiet about that, so it's not yet known.

Q4: Were there parts of the FoC game written to connect to the Prime cartoon?
A4: No. There are a couple of things that they did to connect with Prime, but not necessarily in the story. They create the story, and then work with Hasbro to make sure it doesn't violate what goes on in the Prime series. But they did grab some things from Prime in the visual development of certain things like Cliffjumper's head, Optimus's gun, some ship designs, some melee weapons, etc. etc.

As an aside, they reiterated that the show and the two games are seen as part of the same overall continuity.

Q5: Any thoughts about single-player DLC for this game?
A5: There have been talks. They're still going through the finances of that that and haven't committed to anything yet. But they are interested and are trying to see where they're going with this.

Q6: With Teletraan I being in this game, will gamers be able to access it and learn some history info of the TFs in this continuity? Will there be any attempts in this game to decompress the narrative and add some text files (like in Arkham Asylum and Mass Effect) to expand out the lore for those who are interested.
A6: Short answer, "Yes." WFC had an okay story that didn't need to expand on the things that most non-TF fans wouldn't care about. But, there is still that hunger for that next layer down of backstory, audio logs, text logs, concept art, that was not satisfied with WFC. So, they're looking at a number of ways to give this extra info in this game should it be wanted. Don't know if it'll be done through Teletraan, but they're looking at several options.

Q7: Is Megatron fought by the player as an Autobot?
A7: A straight answer for this wasn't permitted to be given. Instead, it was described how Megatron plays an important role in the game as a character who's to be seen from many perspectives, as are a lot of the charactrs in the game. The first game was an Autobot story and a Decepticon story, while this game is a Cybertron story. It's about Cybertron itself and many play key roles of importance in its story.

Q8: More Starscream?
A8: There is definitely more Starscream in this one.

Q9: With the Insecticons showing up, will they all be mindless swarming bots or will some individual Insecticon characters (a la Bombshell/Shrapnel/Kickback) be featured?
A9: The Insecticons are in the game, but as far as for any named Insecticons, that's classified. Wait and see.

Q10: Wheeljack's presence: confirm or deny?
A10: Again, can't say yes or no.

Q11: Do all the characters that have been shown up to this point cover the basis of all the playable characters in the game?
A11: Absolutely not. There are more characters than what have been talked about. There will be more playable characters released as they go through.

As an aside, Matt Tieger asked how many Transformers there are. They figured since there's so many, at least several thousands, that they can't possibly please everyone by putting everyone's favorites in the game since there's just too many to pick from.

Q12: In WFC, one often ran out of ammo too quickly. How will this be improved in FoC?
A12: Several ways to fix this. In the first game, there wasn't enough ammo, and it wasn't easy to find. This time, however, the equipment sizes are significantly larger so you can carry more ammo with you. The ammo design has been changed and have been put in more easy-to-find places. And, the AI enemies will now drop ammo when you kill them. But they did not add a self-fulfilling ammo overheat system for the guns. Plus, there is also now the Teletraan Store placed all throughout the game's world where you can buy and upgrade weapons, and one upgrade you can buy will automatically refill all your ammo every time you go into the store.

Q13: Will there be a cover system in this game?
A13: No.

Q14: What new and interesting things are being done with boss fights and boss characters in this game? Will there be boss fights in FoC?
A14: There are some that are different from what would be called a traditional boss, but different in a good way. The experiences in this game may surprise people. They're what one might call "Transformer-y".

Q15: Difficult question. Will FoC have the same campaign length as WFC, or longer?
A15: Depends on the person. Some felt WFC's campaign was too short, while others felt it was too long. It might be about the same as WFC, but can't say for sure.

Q16: This game looks a lot more colorful than the first. What drove this design decision?
A16: They wanted to go places where they haven't been before and really push what the visuals of Cybertron could be. They really put a lot more effort into the looks of all kinds of metals that have opened up the color palette a little bit. And when making a game like this, it really needs that kind of color variety.

Q17: Will the game come to PC?
A17: Sadly, no PC version. They focused on delivering the highest quality experience as possible, which is in the console department. They wanted to support the PC community, but they weren't able to do so like they wanted to. They wish it were possible and are bummed about this, but at the same time it was a hard decision and they feel it was the right call.

Q18: What is High Moon doing to increase online mutliplayer longevity for FoC to make gamers play it longer than WFC?
A18: Beg them to play it longer. :lol: But seriously, they're trying to address the issues people had with the online multiplayer of WFC and figure pout how to make the community even greater than before.

Q19: Will one be able to customize weapons in multiplayer? Will the customizations of single player be able to carry over into multiplayer? Will Dinobots be playable in multiplayer?
A19: Can't answer about the customization of weapons because nothing is certain of it yet. for Dinobots, their skeletons are completely different form the other TFs. Their scale is huge compared to the others. Putting them with the others would detract from the gameplay experience. If they were scaled down to be better match with the others, then they would look silly (Grimlock would be a tiny T-Rex). And Grimlock cannot transform willingly, so it wouldn't work well in multiplayer. So, it's better that they aren't in multiplayer. It's not that it's a bad idea, but that it just can't be done.

Q20: What sort of customizations will there be for multiplayer?
A20: Four different classes: cars, trucks, tanks, planes. Each consists of six parts: head, chest, upper arm, lower arm, legs, (he couldn't remember the last part). You pick whichever parts you want. They'll all unlock as you play through the game and level up. The customization system is very complex. People spent hours making their own TFs out of these parts and colors. Severely better than the not-so-thorough WFC version.

Q21:Any possibility of AI bots in multiplayer?
A21: Said too much already about multiplayer, so this was not answered. But, they will make announcements later near the end of the year giving more info on the game.
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Fri Nov 04, 2011 4:50 pm

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Weapon: Dual Bladed Sword
I'm excited. I want to know more about the customization on multiplayer. it said it was severely different, so I'm getting excited. Customizing 6 different parts of the body would be awesome. I just hope that it's not shown super cool and then dull on the final copy like in WFC where they had alot of colors to choose from and then give us only 5. I feel the gameplay will be the same as WFC but I'm more excited about the customization of the characters
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