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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Wed Nov 09, 2011 9:13 am

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wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.


That's a bit of a far stretch. While I applaud your enthusiasm on the level of customization might be far streched for just a single disc copy. They would have to bundle a second disc with the game, and allow for a hella lot of programming.

I'm not knocking your ideas Wiggles, but it is a large task considering how much would have to be put into it.

Mind you, they managed to do it with the wwe games, but they don't have transforming. I don't think its going to be that difficult a challenge. I think it would be difficult is the custom build to transformation to vehicle and back.

It's too early for advanced thought lol
you will get to customize the torso, head, upper arms, lower arms, shoulders, legs, wheels, etc. in this game. In all the times Tieger spoke of it, he described how everyone who tried out the customization spent an outrageous amount of hours just looking through the choices trying to pick out what they liked. It's that thorough and advanced a system this time around.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Wed Nov 09, 2011 11:17 am

Motto: "One look from me and you've lost"
Weapon: Black Magic
Sabrblade wrote:
Baneblade wrote:
wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.


That's a bit of a far stretch. While I applaud your enthusiasm on the level of customization might be far streched for just a single disc copy. They would have to bundle a second disc with the game, and allow for a hella lot of programming.

I'm not knocking your ideas Wiggles, but it is a large task considering how much would have to be put into it.

Mind you, they managed to do it with the wwe games, but they don't have transforming. I don't think its going to be that difficult a challenge. I think it would be difficult is the custom build to transformation to vehicle and back.

It's too early for advanced thought lol
you will get to customize the torso, head, upper arms, lower arms, shoulders, legs, wheels, etc. in this game. In all the times Tieger spoke of it, he described how everyone who tried out the customization spent an outrageous amount of hours just looking through the choices trying to pick out what they liked. It's that thorough and advanced a system this time around.


I think the main thing being discussed here is the fact that the changes to the robot form doesn't affect the appearance of the vehicle form in any huge way. And I agree with Baneblade, it would be a difficult task, and would severely limit the options until a really complex system was coded that, I honestly think, wouldn't be worth the time for developers. But hey, maybe Jagex's game will have this, and it will prove me wrong here.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Wed Nov 09, 2011 7:50 pm

Motto: "I refuse to breathe the breath of the failure!"
Weapon: Dual Bladed Sword
MINDVVIPE wrote:
Sabrblade wrote:
Baneblade wrote:
wigglez323 wrote:I want to be able to customize my character completely. Meaning how the body looks and how the vehicle looks based on the body parts you have. And how the character transformers too. Because of this, I can make my vehicles looks super unique and that I can place where the wheels go on my character in robot mode, what the legs transform into etc. etc. In order to make a character truely mine, it has to be how I make him/her.


That's a bit of a far stretch. While I applaud your enthusiasm on the level of customization might be far streched for just a single disc copy. They would have to bundle a second disc with the game, and allow for a hella lot of programming.

I'm not knocking your ideas Wiggles, but it is a large task considering how much would have to be put into it.

Mind you, they managed to do it with the wwe games, but they don't have transforming. I don't think its going to be that difficult a challenge. I think it would be difficult is the custom build to transformation to vehicle and back.

It's too early for advanced thought lol
you will get to customize the torso, head, upper arms, lower arms, shoulders, legs, wheels, etc. in this game. In all the times Tieger spoke of it, he described how everyone who tried out the customization spent an outrageous amount of hours just looking through the choices trying to pick out what they liked. It's that thorough and advanced a system this time around.


I think the main thing being discussed here is the fact that the changes to the robot form doesn't affect the appearance of the vehicle form in any huge way. And I agree with Baneblade, it would be a difficult task, and would severely limit the options until a really complex system was coded that, I honestly think, wouldn't be worth the time for developers. But hey, maybe Jagex's game will have this, and it will prove me wrong here.

I agree with you guys. My idea is too advanced for this date, but I'm saying maybe in the next gen system era. I'm thinking like RPG style customization where this is just pick your body parts. But even my idea is a bit advanced for RPG style. But I would like to see my idea come to life eventually to where your character is completely yours. Like say they give you the program in the game to design your character completely like we saw in the video of the lead disgner showing off how Jazz was built. If they put a program like that IN the game, then yeah. I guess I'd spend more time building characters than actually playing with them in maps. I like how HMS did gameplay in multiplayer for WFC. What if they said scratch campaign mode and made the game just all multiplayer. Or like how Baneblade said, first disk juust campaign and the second disk would be straight multiplayer. I don't really know how Sony would do that putting it on bluray disks. maybe all on one disk or even two. Anyhow, you'd think that would happen then?
Last edited by Wigglez on Wed Nov 09, 2011 8:00 pm, edited 1 time in total.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Wed Nov 09, 2011 7:57 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
wigglez323 wrote:I agree with you guys. My idea is too advanced for this date, but I'm saying maybe in the next gen system era. I'm thinking like RPG style customization where this is just pick your body parts. But even my idea is a bit advanced for RPG style. But I would like to see my idea come to life eventually to where your character is completely yours. Like say they give you the program in the game to design your character completely like we saw in the video of the lead disgner showing off how Jazz was built. If they put a program like that IN the game, then yeah. I guess I'd spend more time building characters than actually playing with them in maps.


Theres a program like that, its called Maya :P Yea, I too hope to see that level of customization some day.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Baneblade » Wed Nov 09, 2011 8:42 pm

Motto: "you build it, i'll break it!"
Weapon: Plasma Cannon
MINDVVIPE wrote:
wigglez323 wrote:I agree with you guys. My idea is too advanced for this date, but I'm saying maybe in the next gen system era. I'm thinking like RPG style customization where this is just pick your body parts. But even my idea is a bit advanced for RPG style. But I would like to see my idea come to life eventually to where your character is completely yours. Like say they give you the program in the game to design your character completely like we saw in the video of the lead disgner showing off how Jazz was built. If they put a program like that IN the game, then yeah. I guess I'd spend more time building characters than actually playing with them in maps.


Theres a program like that, its called Maya :P Yea, I too hope to see that level of customization some day.


bops MindVVipe upside his batty head* heheh

the level of customisation is already there - i kinda posted at stupid o'clock in the morning and my coffee hadn't kicked in. But yes the deep customisation is there - just look at World of Warcraft and the recent WWE games. The transformation customisation is the only part that will be the clincher.

I say give it a year and we will have it in the next Transformers game - or it could be in an update for the game in a few months time.

Technology moves at such a rapid pace these days (hence why i got out of the it/webdesign game after a year - i couldn't keep up), so do not be surprised that they release a patch update that allows for the customisations to run deep into the alternate modes for our custom robots.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Fri Nov 11, 2011 9:42 pm

Motto: "I refuse to breathe the breath of the failure!"
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Speaking of complete customization, I say it'd be cool to make our own weapons also. Like choose from which barrel and other parts of a gun I don't know the names of to use to your own crosshairs.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Sat Nov 12, 2011 2:30 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
wigglez323 wrote:Speaking of complete customization, I say it'd be cool to make our own weapons also. Like choose from which barrel and other parts of a gun I don't know the names of to use to your own crosshairs.


The problem with that is threat assessment. The trick to designing multiplayer, as I've stated before, is creating an even playing field. Part of that is being able to identify other players--team, class, and load-out. It's why everything has to remain distinct and identifiable, otherwise combat boils down to a coin-toss for whether or not you rushed an enemy much stronger than you.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Sat Nov 12, 2011 3:00 am

Motto: "One look from me and you've lost"
Weapon: Black Magic
Shadowman wrote:
wigglez323 wrote:Speaking of complete customization, I say it'd be cool to make our own weapons also. Like choose from which barrel and other parts of a gun I don't know the names of to use to your own crosshairs.


The problem with that is threat assessment. The trick to designing multiplayer, as I've stated before, is creating an even playing field. Part of that is being able to identify other players--team, class, and load-out. It's why everything has to remain distinct and identifiable, otherwise combat boils down to a coin-toss for whether or not you rushed an enemy much stronger than you.


Uhm, knowing the type of gun they have is barely as important visually than it is in effect. You don't tell he's a sniper by seeing the barrel, you see him standing still with occasional bullet trails... Changing gun appearance doesn't matter for threat assessment. If someone has a huge ion cannon though, its obviously a fair assesment they're packing heat.

I think gun customization is a great idea, visually or physically; Grenade laucher that can fire long distances as explosive sticky darts as ammo... works for me.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Sat Nov 12, 2011 3:35 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:
Shadowman wrote:
wigglez323 wrote:Speaking of complete customization, I say it'd be cool to make our own weapons also. Like choose from which barrel and other parts of a gun I don't know the names of to use to your own crosshairs.


The problem with that is threat assessment. The trick to designing multiplayer, as I've stated before, is creating an even playing field. Part of that is being able to identify other players--team, class, and load-out. It's why everything has to remain distinct and identifiable, otherwise combat boils down to a coin-toss for whether or not you rushed an enemy much stronger than you.


Uhm, knowing the type of gun they have is barely as important visually than it is in effect. You don't tell he's a sniper by seeing the barrel, you see him standing still with occasional bullet trails... Changing gun appearance doesn't matter for threat assessment. If someone has a huge ion cannon though, its obviously a fair assesment they're packing heat.

I think gun customization is a great idea, visually or physically; Grenade laucher that can fire long distances as explosive sticky darts as ammo... works for me.


If you're standing there waiting to tell what weapon a guy is using by watching him use it you have already made a huge tactical error. "What gun is he using? Ah, judging by my lack of a torso, it appears he's using a fusion cannon."

If you can't tell what your opponent is using until he's shot you, that's a design flaw.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Sat Nov 12, 2011 3:44 am

Motto: "One look from me and you've lost"
Weapon: Black Magic
Shadowman wrote:If you're standing there waiting to tell what weapon a guy is using by watching him use it you have already made a huge tactical error. "What gun is he using? Ah, judging by my lack of a torso, it appears he's using a fusion cannon."

If you can't tell what your opponent is using until he's shot you, that's a design flaw.


Hahaha. I don't give a **** what my enemy is using; I see an enemy that I can prey on, I go for it. If he opens fire with a grenade launcher, I begin to keep my distance... if I JUST killed a bunch of enemies, and I know they're probably spawning, AND I see a stationary target at a window, I assume he's a sniper and try to kill him before he does any damage to me or my team. Seeing the weapon fire is ongoing additional data you collect to make decisions. Identifying the gun in a game like WFC is DEFINITELY not a high priority with how fast the game is (and only factors in during the start-mid combat, such as the exchange of fire, letting you know what guns your up against), and how far away targets can be seen. Not to mention, the gun he has makes no difference in regards to allegiance, so what does it matter what it looks like, its a gun. Be ready to adapt. Weapon customization shall never be hindered by the factors you mentioned.

And, if you are a useful sniper, you are standing still somewhere (atleast momentarily) and it should be your top priority to take out other snipers, lest they achieve a ton of frags thanks to your own vanity in going for easy sniper kills.

I feel like I shouldn't have to explain this...
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