Shadowman wrote:If you're standing there waiting to tell what weapon a guy is using by watching him use it you have already made a huge tactical error. "What gun is he using? Ah, judging by my lack of a torso, it appears he's using a fusion cannon."
If you can't tell what your opponent is using until he's shot you, that's a design flaw.
Hahaha. I don't give a **** what my enemy is using; I see an enemy that I can prey on, I go for it. If he opens fire with a grenade launcher, I begin to keep my distance... if I JUST killed a bunch of enemies, and I know they're probably spawning, AND I see a stationary target at a window, I assume he's a sniper and try to kill him before he does any damage to me or my team. Seeing the weapon fire is ongoing additional data you collect to make decisions. Identifying the gun in a game like WFC is DEFINITELY not a high priority with how fast the game is (and only factors in during the start-mid combat, such as the exchange of fire, letting you know what guns your up against), and how far away targets can be seen. Not to mention, the gun he has makes no difference in regards to allegiance, so what does it matter what it looks like, its a gun. Be ready to adapt. Weapon customization shall never be hindered by the factors you mentioned.
And, if you are a useful sniper, you are standing still somewhere (atleast momentarily) and it should be your top priority to take out other snipers, lest they achieve a ton of frags thanks to your own vanity in going for easy sniper kills.
I feel like I shouldn't have to explain this...