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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Vapes » Mon Oct 10, 2011 9:08 am

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Oh that's right, I do remember hearing that the series and show were connected. That's kind of a stretch for me, but if that's what they say they're doing, alright then.

Visually, it makes no sense though. For example, I don't get how this guy
Image turns into this Image


But we shall see.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Mon Oct 10, 2011 9:29 am

Motto: "FOR THE EARTH!!!"
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Vapes wrote:Oh that's right, I do remember hearing that the series and show were connected. That's kind of a stretch for me, but if that's what they say they're doing, alright then.

Visually, it makes no sense though. For example, I don't get how this guy

turns into this


But we shall see.
Like I've said, there's TONS of millennia spaced between them, giving plenty of time for innovations and renovations in body designs to develop over time.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SirSoundwaveIV » Mon Oct 10, 2011 10:28 am

Motto: "Wreck And Rock"
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Also not to mention one is a cybertronian form while another is an earth form, plus bumblebee is supposed to go through a major change according to the writers of prime (same reason as movie though, Megatron destroys his voicebox)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby First-Aid » Mon Oct 10, 2011 10:51 am

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SirSoundwaveIV wrote:Also not to mention one is a cybertronian form while another is an earth form, plus bumblebee is supposed to go through a major change according to the writers of prime (same reason as movie though, Megatron destroys his voicebox)


One question I do have though: explain how Grimlock has a Tyrannosaurus form while still on Cybertron millions of years before landing on Earth or learning of Earth's existance. I know it's fiction and all that, but that makes no sense to me.

Just a random thought.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Mon Oct 10, 2011 11:33 am

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First-Aid wrote:
SirSoundwaveIV wrote:Also not to mention one is a cybertronian form while another is an earth form, plus bumblebee is supposed to go through a major change according to the writers of prime (same reason as movie though, Megatron destroys his voicebox)


One question I do have though: explain how Grimlock has a Tyrannosaurus form while still on Cybertron millions of years before landing on Earth or learning of Earth's existance. I know it's fiction and all that, but that makes no sense to me.

Just a random thought.


There are lots of different aliens in the TF Universe. Everything from giant robotic slugs, to ape monsters to ...well you name it, it exists. So I don't think it's that far a stretch that grimlock has a reptillian carnivore mode. I wouldn't be surprised if dinosaur like creatures exist on other life-bearing planets in the universe.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SirSoundwaveIV » Mon Oct 10, 2011 11:36 am

Motto: "Wreck And Rock"
Weapon: Double-Barrelled Air-Compressor Cannon
Trypticon was a dinosaur and people don't think Grimlock would go "Hm, Me grimlock LIKE Tryticon's alt form, me grimlock TAKE IT!"?
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Mon Oct 10, 2011 11:50 am

Motto: "FOR THE EARTH!!!"
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First-Aid wrote:
SirSoundwaveIV wrote:Also not to mention one is a cybertronian form while another is an earth form, plus bumblebee is supposed to go through a major change according to the writers of prime (same reason as movie though, Megatron destroys his voicebox)


One question I do have though: explain how Grimlock has a Tyrannosaurus form while still on Cybertron millions of years before landing on Earth or learning of Earth's existance. I know it's fiction and all that, but that makes no sense to me.

Just a random thought.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Varia31 » Mon Oct 10, 2011 1:35 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
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New video profile for Optimus Prime! Complete with in game footage and artwork.
http://www.gameinformer.com/b/features/ ... prime.aspx
Prime's had a total overhaul! :)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby NatsumeRyu » Mon Oct 10, 2011 1:41 pm

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New video profile for Optimus Prime! Complete with in game footage and artwork.
http://www.gameinformer.com/b/features/ ... prime.aspx
Prime's had a total overhaul! :)


1:24 - Will we finally get different "modes" of play, like RoTF, and not have to lug our gun out and pointed at stuff all the time?! :D~~ (nopony be silly and bring up the alt mode now, that need not be mentioned) I will be insanely happy at at least that. :3
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Varia31 » Mon Oct 10, 2011 1:50 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
NatsumeRyu wrote:
New video profile for Optimus Prime! Complete with in game footage and artwork.
http://www.gameinformer.com/b/features/ ... prime.aspx
Prime's had a total overhaul! :)


1:24 - Will we finally get different "modes" of play, like RoTF, and not have to lug our gun out and pointed at stuff all the time?! :D~~ (nopony be silly and bring up the alt mode now, that need not be mentioned) I will be insanely happy at at least that. :3

It would be cool, but it may just be simply part of the animation, lowering your gun when you aren't shooting. They said recently that Grimlock is more melee based, with his sword and shield, as well as chomping and tail whipping and breathing fire in dino mode. Makes me wonder if the melee system has been re-worked? ;)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby NatsumeRyu » Mon Oct 10, 2011 2:00 pm

Motto: ""'Camshaft' See, they said my name!""
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:D There is no other way to express the thought of that except with a big grin. :D squee!

edit: sane now:

That is more in line with the RoTF system. You have a default melee/adventure mode, then alt mode and shooter mode branched off of it, and a system I thoroughly support for transformers games that involve transformation (because we all know there are some that don't). At the very least I think they should make use of more buttons. So many unused ones so far! :( That is room for awesomeness, like somebody has mentioned finishers. you can have a button devoted to something like that. Like triangle in melee mode. Or the "backstab" ability of scouts. soooo much room for improvement with robot fighting yet!
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Varia31 » Mon Oct 10, 2011 2:12 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
NatsumeRyu wrote::D There is no other way to express the thought of that except with a big grin. :D squee!

edit: sane now:

That is more in line with the RoTF system. You have a default melee/adventure mode, then alt mode and shooter mode branched off of it, and a system I thoroughly support for transformers games that involve transformation (because we all know there are some that don't). At the very least I think they should make use of more buttons. So many unused ones so far! :( That is room for awesomeness, like somebody has mentioned finishers. you can have a button devoted to something like that. Like triangle in melee mode. Or the "backstab" ability of scouts. soooo much room for improvement with robot fighting yet!

You know what melee system would be awesome? That is if it could work... War Hammer 40k Space Marine's system. And I think fatality moves would be cool, like when someone's on low health, you'll see a button prompt when you're close, and you hold the melee button, then watch as your character performs an execution, getting a little extra XP for accomplishing the feat. I think a cool one would be slicing someone in two like Optimus did with his axe in WFC's opening, as the from behind fatality for whoever has an axe (assuming Leaders).
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Iron Prime » Mon Oct 10, 2011 2:25 pm

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Varia31 wrote:You know what melee system would be awesome? That is if it could work... War Hammer 40k Space Marine's system.


That is a great system. It wouldn't even have to be fatalities either. Maybe a transformation based attack that did more damage? Like Grimlock tossing someone in the air, and transforming, and then catching them in his jaws....
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Mon Oct 10, 2011 2:51 pm

Motto: "I ain't got time to bleed!"
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gameinformer continues to roll out new and exciting Transformers: Fall of Cybertron goodness with a video that gives us a look at Optimus Prime's updated design for next year's sequel to Transformers: War for Cybertron. High Moon Studios' Ivan Power and Mike Brown comment on his bulked up and war torn update. They describe his as new alt mode as "a fist with wheels"! Click here to visit gameinformer and view the video.


As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron. The war on Cybertron is coming to a dramatic climax, and Optimus has proven himself both a leader and a mighty warrior. His new look is battle-scarred, powered up, and ready for action. Check out the video to see the in-game model for Optimus Prime, complete with commentary from the High Moon team on creating a new look for the leader of the Autobots. Keep in mind that this footage is pre-alpha and was shot in a test area for the new game, so it does not represent the final appearance of the character. Enjoy!
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Mon Oct 10, 2011 2:59 pm

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I dont think we need any non-user interactions like finishing moves. That just slows down gameplay for an animation that will get boring after the 10th time watching. I am, however, all for chaining actions, like someone mentioned, with grimlock throwing enemies up in the air either to hit them with his tail, transform and impale, or maybe charge at in alt. mode.
But nothing that has you hold down a button and wait for a few seconds to resume playing. Thats just boring.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby First-Aid » Mon Oct 10, 2011 3:45 pm

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Iron Prime wrote:
Varia31 wrote:You know what melee system would be awesome? That is if it could work... War Hammer 40k Space Marine's system.


That is a great system. It wouldn't even have to be fatalities either. Maybe a transformation based attack that did more damage? Like Grimlock tossing someone in the air, and transforming, and then catching them in his jaws....


I'll go with that 100%. I like the way Space Marine's combat system is set up where you can either use your chain sword or blast 'em at range. Working the combos in would be bonus and a "fatality-like" move could make things interesting.

Megatron: punches into the chest of an Autobot with his mace, change it up, and blast through with his cannon.
Optimus: head butt the opponent, knocking them back, then whipping out the axe and cleaving them horizontally or vertically
Shockwave: kick the Bot back, blast off both legs, then walk up and bash their face in.
Starscream: fake an injury, slip around the bot when it moves in, and stabs them in the back with energon swords, ripping them apart...

...etc, etc...
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby It Is Him » Mon Oct 10, 2011 4:13 pm

GameInformer wrote:As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron.


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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Megatron Wolf » Mon Oct 10, 2011 4:44 pm

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the legs are way to bulky, how the hell is he even able to move around with legs that fat? the rest looks good though really like the new alt mode.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby whacko » Mon Oct 10, 2011 4:46 pm

Weapon: Particle Beam Rifle
2 things:

1. I hope that in this game driving in car mode feels like driving in a car. WFC would have been much more interesting if the vehicles modes had limitations based on the type of vehicle you were driving. In WFC it didn't matter much what kind of vehicle you were, speed aside, everything moved in basically the same way including jets (except of course, they flew).

2. I hope there is another toy series for FoC. I really enjoyed the toys based on the WFC character models.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Varia31 » Mon Oct 10, 2011 4:50 pm

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
First-Aid wrote:
Iron Prime wrote:
Varia31 wrote:You know what melee system would be awesome? That is if it could work... War Hammer 40k Space Marine's system.


That is a great system. It wouldn't even have to be fatalities either. Maybe a transformation based attack that did more damage? Like Grimlock tossing someone in the air, and transforming, and then catching them in his jaws....


I'll go with that 100%. I like the way Space Marine's combat system is set up where you can either use your chain sword or blast 'em at range. Working the combos in would be bonus and a "fatality-like" move could make things interesting.

Megatron: punches into the chest of an Autobot with his mace, change it up, and blast through with his cannon.
Optimus: head butt the opponent, knocking them back, then whipping out the axe and cleaving them horizontally or vertically
Shockwave: kick the Bot back, blast off both legs, then walk up and bash their face in.
Starscream: fake an injury, slip around the bot when it moves in, and stabs them in the back with energon swords, ripping them apart...

...etc, etc...

That would be cool, like chaining together the shots point blank with punches or melee weapons to perform combos, then the "fatality-like move" being just more of a finisher to end the combo, it kills the enemy, and offers satisfaction with making the kill. I would think a way to counter melee attacks would be good though, that way you aren't helpless the second some starts to slice into you. Like swinging when someone else swings being a way to block, the one who gets the hit the one who dishes out the combos quicker. Or just do a simple three hit combo like RoTF and a few advanced attacks like the one mentioned about Grimlock.

MINDVVIPE wrote:I dont think we need any non-user interactions like finishing moves. That just slows down gameplay for an animation that will get boring after the 10th time watching. I am, however, all for chaining actions, like someone mentioned, with grimlock throwing enemies up in the air either to hit them with his tail, transform and impale, or maybe charge at in alt. mode.
But nothing that has you hold down a button and wait for a few seconds to resume playing. Thats just boring.

I favor fatalities myself, I find them to be fun to use, because executing an enemy to me is almost a sense of domination when making the kill. I was very satisfied with Section 8 Prejudice in that regard, because even though it's the same animation for front, behind, or if you're in a mech, stabbing someone in the throat or shooting someone point blank after picking them up never ceased to amuse me, and it still does. Maybe some of the stuff mentioned above would be the better choice though. To each his own opinion...
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby starscream2222 » Mon Oct 10, 2011 5:04 pm

Motto: ""Total victory requires total knowledge""
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I am renewing my Xbox Live Gold membership soon and havent played WFC online in a while.
So I was wondering how many people play online still?
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby griftimus prime » Mon Oct 10, 2011 5:04 pm

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please god. make more wfc and foc toys
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Lord Onixprime » Mon Oct 10, 2011 5:23 pm

I hope there is some explanation to his new look.

I think I personally prefer WfC Optimus Prime. This one is took big and too bulky.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Autobot032 » Mon Oct 10, 2011 5:29 pm

Weapon: Switch Blade Tail
I would like to preface this post with this: I realize this is all beta and this is by no means the finished product of Optimus, I do sincerely get that. With that said, on with the post.

I see the direction they're going in, I get the "fist with wheels" image they had in the conceptualization, but as it stands currently, I'm not impressed. I realize there's more work to be done, I just hope that work's for the better.

I much prefer WFC Optimus who was streamlined (as they said in the video).

This one's a bit too boxy, too big. I liked that the first one had enough bulk, but still thin and streamlined enough to be capable.

I realize they're striving for a G1-esque design and that's cool, I have no problem with it. However, I'm used to the Masterpiece and the Bayverse Primes and I much prefer something that looks humanoid, yet robotic. This guy looks like a walking box with a bad attitude.

More tweaks are needed for him to be a winner in my book. If that's the design they're going for, so be it. I can like everything around him.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Mon Oct 10, 2011 5:30 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
starscream2222 wrote:I am renewing my Xbox Live Gold membership soon and havent played WFC online in a while.
So I was wondering how many people play online still?


I still play WFC on PC and DOTM on Xbox... for what its worth to know.
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Joined: Thu Oct 14, 2010 2:49 pm
Strength: ???
Intelligence: 10+
Speed: Infinity
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