After a long hiatus from TF, seems this like a good time to plunge in back to one's childhood...
Seriously guys, this'll be a great game; WfC Pointed out as to how High Moon managed to make a game that's good enough for someone like me to buy the game purely for the storyline (the mechanics are meh tbh). If they're going to crank out the game better than the predecessor and released at 2012, there's gonna need alot of revisions on the game's mechanics! Hence I shall list out some aspects worth revamping for WoC:
(leave the storyline and backsetting out, it'll be awesome no matter what)
- Melee. WfC was one-clicky move. They could learn abit more from other games (Space Marine? Best implementation of 3PS brawling up to date)
- The feel of the character. Guys that plays space marine (again, get the game for those of you who never played) should know what the feel is like when the marines are running (momentum ftw!). If they gonna add from someone as small as 'Bee to the heavy Grimlock especially with his dino-mode, the heftiness should be there. It'll be nice in multiplayer (small bots' get to run around in circles compared to the heavy bots' with heavy weapons)
- Game Settings: Porting the game between many systems is fine, but at the last moment, those who use PC are pretty much have limited settings to choose from. They should look into that more, it's a common problem with ported games nowadays (looking at you, fable 3!). I for one, would like the game to stretch from left to right through my linked monitors. Let the PC doods have their fun! it's not like they're getting cheats or buffs in multiplayer, they just get prettier graphics...
- and Of course, the bugs / multiplayer: Do I need to stress on this? many of us KNOW what was the problem (especially the multiplayer, it was terrible as it had NO dedicated server and there were few players playing) if they want moar people to be praising and worshipping this game, they ought to focus on the bugs AND multiplayer aspect of the game. Storyline is nice, but no replay value? I'll pass. Throw in some Unreal tournament game modes: Insta-gib? Onslaught? One of those recreation missions based on the past histories? (disable the bomb, escort the city-bot, etc etc)
Of course, I had to stress out that I played it on PC, so different consoles may have different views, eh?
As for the storyline, I liked WfC alot and I hoped that WoC will be expanded and more detailed than the previous game. make megatron even cooler! Effeciency at all costs!
PS: Saw some of you pitched in on the bruticus idea on multiplayer. Chances are slim if they gonna implement it, but it can be done. And come on, players control limbs with one top dog controlling on the body? They can do better:
-one dude demands to combine in game, as the opposing group is severely stacked;
-those who are willing and have appropriate parts for gestalt comes near him, acknowledging the need by pressing a specific button (action button?)
-5 secs combine animation, with the dude who requested gets the control even though he's not the one formed the body (look at vangelus' reviews on crossfire-02, how he'd sketched the part where explorer assumed the control of colossus. That CAN BE DONE in game
)
That'd be all.... and sorry for the long post.