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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby starwarrior1227 » Tue Oct 11, 2011 9:35 am

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michael alex kawa wrote:All i can say ,is this is so COOL :grin: :grin: :grin: :grin: :grin: .I have WFC on the DS so i hope they release this one on the DS ,if not ,i need to look into buying an other system :ic$: :-$ :KREMZEEK:


it better be on the 3ds. Just imagin it!
THE AWESOME 3D AND MULTIPLAYER(assuming it will have it) :KREMZEEK:
and for any of those who doubt the 3ds or nintendo then i don't want to hear it.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 11, 2011 1:05 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Sodan-1 wrote:If I may wade in on the combiner discussion; letting each player control a single limb strikes me as being faithful. Historically speaking, weren't the combiners an absolute bugger to develop as they struggled to eliminate the interference of multiple minds in one body? Maybe that's what will balance gameplay out. You'll have access to an insanely powerful Cybertronian so long as you're able to control him. :lol:

Realistically though I can't see High Moon expecting players to work in quite so much unison.


That last line is what I say every time someone brings it up. Not only is it nearly impossible to get that much teamwork out of players, but it requires them to give up a ton of control for minimal control of something else.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Hierophant » Tue Oct 11, 2011 1:23 pm

Motto: "What does not kill me, makes me stronger."
After a long hiatus from TF, seems this like a good time to plunge in back to one's childhood...

Seriously guys, this'll be a great game; WfC Pointed out as to how High Moon managed to make a game that's good enough for someone like me to buy the game purely for the storyline (the mechanics are meh tbh). If they're going to crank out the game better than the predecessor and released at 2012, there's gonna need alot of revisions on the game's mechanics! Hence I shall list out some aspects worth revamping for WoC:

(leave the storyline and backsetting out, it'll be awesome no matter what)

- Melee. WfC was one-clicky move. They could learn abit more from other games (Space Marine? Best implementation of 3PS brawling up to date)

- The feel of the character. Guys that plays space marine (again, get the game for those of you who never played) should know what the feel is like when the marines are running (momentum ftw!). If they gonna add from someone as small as 'Bee to the heavy Grimlock especially with his dino-mode, the heftiness should be there. It'll be nice in multiplayer (small bots' get to run around in circles compared to the heavy bots' with heavy weapons)

- Game Settings: Porting the game between many systems is fine, but at the last moment, those who use PC are pretty much have limited settings to choose from. They should look into that more, it's a common problem with ported games nowadays (looking at you, fable 3!). I for one, would like the game to stretch from left to right through my linked monitors. Let the PC doods have their fun! it's not like they're getting cheats or buffs in multiplayer, they just get prettier graphics...

- and Of course, the bugs / multiplayer: Do I need to stress on this? many of us KNOW what was the problem (especially the multiplayer, it was terrible as it had NO dedicated server and there were few players playing) if they want moar people to be praising and worshipping this game, they ought to focus on the bugs AND multiplayer aspect of the game. Storyline is nice, but no replay value? I'll pass. Throw in some Unreal tournament game modes: Insta-gib? Onslaught? One of those recreation missions based on the past histories? (disable the bomb, escort the city-bot, etc etc)

Of course, I had to stress out that I played it on PC, so different consoles may have different views, eh?

As for the storyline, I liked WfC alot and I hoped that WoC will be expanded and more detailed than the previous game. make megatron even cooler! Effeciency at all costs!


PS: Saw some of you pitched in on the bruticus idea on multiplayer. Chances are slim if they gonna implement it, but it can be done. And come on, players control limbs with one top dog controlling on the body? They can do better:


-one dude demands to combine in game, as the opposing group is severely stacked;
-those who are willing and have appropriate parts for gestalt comes near him, acknowledging the need by pressing a specific button (action button?)
-5 secs combine animation, with the dude who requested gets the control even though he's not the one formed the body (look at vangelus' reviews on crossfire-02, how he'd sketched the part where explorer assumed the control of colossus. That CAN BE DONE in game 8-} )

That'd be all.... and sorry for the long post. :BANG_HEAD:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 11, 2011 2:41 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Hierophant wrote:-one dude demands to combine in game, as the opposing group is severely stacked;
-those who are willing and have appropriate parts for gestalt comes near him, acknowledging the need by pressing a specific button (action button?)
-5 secs combine animation, with the dude who requested gets the control even though he's not the one formed the body (look at vangelus' reviews on crossfire-02, how he'd sketched the part where explorer assumed the control of colossus. That CAN BE DONE in game 8-} )

That'd be all.... and sorry for the long post. :BANG_HEAD:


That's actually worse than the "everyone gets one limb" idea. I really don't want to sit around and watch someone else control my character, while I don't get to do anything.

That's what no combiner idea has been able to properly reconcile, no one wants to lose control of their character. Think about it, do you really want to only play PART of a character? Or none at all?
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby prowl123 » Tue Oct 11, 2011 2:59 pm

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michael alex kawa wrote:All i can say ,is this is so COOL :grin: :grin: :grin: :grin: :grin: .I have WFC on the DS so i hope they release this one on the DS ,if not ,i need to look into buying an other system :ic$: :-$ :KREMZEEK:


Get an XBox. If you can afford 10 bucks a month for Live.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SirSoundwaveIV » Tue Oct 11, 2011 2:59 pm

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Maybe in co-op there could be three bruticuses-

*xbox melts*

...or not >_>

(it's an amusing mental image though I must say)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Blackstreak » Tue Oct 11, 2011 4:30 pm

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Yuck. War for Cybertron/Fall of Cybertron shouldn't be tied in w/ Transformers: Prime. They should make the games their own storyline separate from others.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Tue Oct 11, 2011 4:36 pm

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Blackstreak wrote:Yuck. War for Cybertron/Fall of Cybertron shouldn't be tied in w/ Transformers: Prime. They should make the games their own storyline separate from others.
Too late. Episode 26 of Prime cements the connection without a doubt. ;)
If you've read Exodus, wanna read the War For Cybertron comic? PM me.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Hierophant » Wed Oct 12, 2011 1:37 am

Motto: "What does not kill me, makes me stronger."
Shadowman wrote:
Hierophant wrote:-one dude demands to combine in game, as the opposing group is severely stacked;
-those who are willing and have appropriate parts for gestalt comes near him, acknowledging the need by pressing a specific button (action button?)
-5 secs combine animation, with the dude who requested gets the control even though he's not the one formed the body (look at vangelus' reviews on crossfire-02, how he'd sketched the part where explorer assumed the control of colossus. That CAN BE DONE in game 8-} )

That'd be all.... and sorry for the long post. :BANG_HEAD:


That's actually worse than the "everyone gets one limb" idea. I really don't want to sit around and watch someone else control my character, while I don't get to do anything.

That's what no combiner idea has been able to properly reconcile, no one wants to lose control of their character. Think about it, do you really want to only play PART of a character? Or none at all?

Sorry, perhaps my post weren't that clear in a way. What I meant was the idea that the each character controls the limb is still there, except that all of them (in the gestalt's group) had the chance to control the main body as to whoever is calling the shots to combine while they (the ones who agree to give him the control) function as the limbs/turrets of the gestalts. prolly something like:

-blast off requested the combination, group members agree, and blast off's request granted, giving him the control of the full body. Onslaught, despite being the main body, agreed with others to gave blast off the reins, so he switched places with blast off in controlling the limb/turret? That's the gist of the idea; onslaught's player gives control to those who asked and replaces the character's position, or he can control as usual if he's the one requested the control.

-Note that limb control here isn't really literally limb control; may be something like charging up attack powers (eg. swindle and brawl charges up Energy reserves for the stomping power for blast off who's in command atm to use) and despite being turrets or so, they have more chance on shooting the enemies accurately than the guy who's controlling the giant, right? Think of Battlefield series, the helicopter gunship: The pilot vs. the gunner position.

- when things go ugly (ie about to die) then the traditional method is there; ditch it! Limbs can just pop off and save their skins, leaving bruticus woefully hand-less and low health. And to justify the balance of the game, scramble city at it's pure homage; swindle and brawl can be the hands too.

Question is whether or not the members/players will cooperate is a different matter, the fact that the mechanics itself in game is enough for the players to have an option. Imagine a particular circle of friends perfected the rule of combination and enough to cooperate with each other... the opposing group hardly have a chance I say if they don't cooperate at all :KREMZEEK:

that said, it's up to high moon on how they wish to put the gestalts into practice. And I'll be waiting in anticipation until the day comes :APPLAUSE:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Wed Oct 12, 2011 2:24 am

Motto: "May God have mercy on my enemies, because I sure as hell won't."
The problem is, no one would agree to that. "Press X to give this guy immense power while you get to do nothing." Think about yourself in this situation, would you really want someone else to have all the control while you get to do very little, if anything?

Also, you have to think of how you can counter-act it. That's the key to proper game balance, not destructive power but the ability to defend against it.
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