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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Mindmaster » Wed Oct 12, 2011 9:26 pm

Motto: "Ultimately, I serve one master: pure logic!"
Weapon: Null-Ray Rifle
Null Ray's back, baby. Hopefully they'll make the crosshairs a little faster, since I have trouble sniping successfully.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Wed Oct 12, 2011 9:57 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Mindmaster wrote:Null Ray's back, baby. Hopefully they'll make the crosshairs a little faster, since I have trouble sniping successfully.


Perhaps it is you who should be faster. :P
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Trikeboy » Wed Oct 12, 2011 11:34 pm

Ooooh this is looking lovely just like the last one. I'm liking the head on Cliffjumper. I have a headless WFC Cliffjumper I beheaded to make Classics Cliffjumper. Now I will buy 2 Prime Cliffjumpers and give him the head (should a deluxe version be made, which I think it is). As for combiners, it would be awesome but wouldn't work to play as the individual components then combine. What you will be left with is a Menasor complex where each component wants to do something different from the other components. Best to leave them as single bots.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Zequem » Thu Oct 13, 2011 3:45 am

Motto: ""Run, Bunny, run!""
Weapon: Laser Rifle
JAZZ! :D Thank Primus he's in the game! It was pretty weird not to have him as playable character in WFC campaign, given how close friends he and Optimus are.

And that Cliffjumper looks awesome. Nice thing they gave him his Prime head instead of making him red Bumblebee. :) Now, the only character I would still want in the game is Prowl... Hopefully he is in FoC even somehow.

Also, all those weapons look very cool. I'm happy they didn't just put same weapons to FoC that were in WFC. Those weapons really gave me the "Ratchet and Clank" -feeling, which is just good, because I love those games. :KREMZEEK:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Oct 13, 2011 7:11 am

Motto: "I refuse to breathe the breath of the failure!"
Weapon: Dual Bladed Sword
I hope the emp shotgun comes back personally. that was a really good gun.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Oct 13, 2011 7:19 am

Motto: "I am an intellectual... not a jock."
Weapon: Saber Blade
Jazz! Cliffjumper! :grin:

Optimus's best friend, and one of the strongest Autobots!

After seeing both this and episode 26 of Prime, there should be no more doubt that WFC/Exodus/Exiles/FoC are related to Prime and not to G1. ;)

Now I wanna see Bulkhead in this. 8)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Oct 13, 2011 7:25 am

Motto: "I refuse to breathe the breath of the failure!"
Weapon: Dual Bladed Sword
X18 Scrapmaker
The X18 is basically a chain gun. It can cut through Autobots like toy cars in a barrel, but it also burns through ammo quickly. Upgrades for this weapon increase its ammo capacity, windup time, running speed, and accuracy. “This gun looks giant and heavy when tiny characters like Cliffjumper are holding it,” Zaferakis says. “But larger character like Optimus Prime can hold it like it’s nothing.”



Chaos Rift Combustor
“This was originally an alt fire for Megatron’s tank, but it was cool enough that it needed to be its own weapon,” Zaferakis explains. To use the Chaos Rift, you must first line a shot using the weapon’s aiming arc. The Chaos Rift launches cluster bombs that land and spawn a flurry of mini explosives. You can also manually detonate the cluster bomb in the air, creating a meteor shower of little bombs over your enemies.

Dimensional Decimator
This tiny grenade tears a hole in the fabric of space and time. After players discharge the explosive, an energy funnel begins to rise into the air, pulling everyone in the vicinity toward it before finally exploding and spraying shards of its victims in all directions. “It basically creates a giant gravitational black hole,” Tieger explains. “It’s got a black center with green tornado effects around it. It looks really cool.”



Energon Harvester
The Energon Harvester is basically a shotgun that leaches health off enemies while healing your character. “This doesn’t do as much damage,” Tieger admits, “but it’s a way for players to gain heath back. Like a combo between a shotgun and a drain gun.”



Gear Shredder
This fearsome weapon launches spinning eradicator blades. “It cuts limbs off enemies and ricochets off surfaces, so if you know a guy is taking cover around a corner you can hit him with a bank shot,” Zaferakis says. “You can also, charge it up and run around with a spinning sawblade to melee enemies.” One of the Gear Shredder’s upgrades allows players to launch multiple blades at once to take out a spread of enemies; another causes the saw blades to home in on a target after they bounce off a surface.



Nucleon Charge Rifle
The Nucleon Charge Rifle is the game’s sniper rifle. Thus, it’s got a zoomed-in scope and a powerful single-shot blast that increases in damage the longer the player aims at the target.

Riot Cannon
This is High Moon’s equivalent to Megatron’s arm cannon. “This is a traditional shooter weapon, but once it’s upgraded we turn the last shot in your clip up to 12. It’s like a mini nuke basically,” Tieger explains. “This is a really unique gun because we find that people want to run around with just one bullet left.” High Moon is still fine-tuning the Riot Cannon, but right now the final shot does somewhere around 300 percent normal damage and causes a giant explosion capable of eliminating an entire wave of oncoming enemies.

Photon Burst Rifle
It’s a standard assault rifle, but when players have this weapon equipped they have the passive ability to see their enemy’s health listed on their HUD. “It’s a decent, long-range burst rifle that is relatively accurate, but the unique twist is that it gives you that extra information,” Tieger says. Once the Photon Burst Rifle is upgraded, players no longer have to pull the trigger each time they want to fire the gun, and can instead set it to auto-burst fire.

Don’t forget to check out the hub for our month-long coverage of Transformers: Fall of Cybertron. Head there now to check out our video profile of the new Optimus Prime.

Sorry, I forgot to quote that but these guns are sweet
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby GEEWUN » Thu Oct 13, 2011 8:32 am

Motto: ""I'm not Psychotic... just Crazy!!!""
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Cliffjumper looking very much like he does in Prime
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby starwarrior1227 » Thu Oct 13, 2011 9:19 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
clif. looks ugly,
the fact there are new guns scare me,
and jazz ia as badass as evar!

yes the new gun factor scares me cause no i will have to upgrade the guns and find out which ones i like best and for which model and circumstance and use in multiplayer customization.TOO MANY CHOICES!SO LITTLE TIME!

i still hope this is for 3ds and the Wiiu NOT ds or wii.(and it better not suck like all the last games too... :-( )
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby ArmadaPrime » Thu Oct 13, 2011 12:41 pm

Motto: "Today's tomorrow is tomorrows today."
Weapon: Requiem Blaster
looks like some :CON: vs :CON: goin on there... :D
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