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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Oct 13, 2011 6:19 am

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Jazz! Cliffjumper! :grin:

Optimus's best friend, and one of the strongest Autobots!

After seeing both this and episode 26 of Prime, there should be no more doubt that WFC/Exodus/Exiles/FoC are related to Prime and not to G1. ;)

Now I wanna see Bulkhead in this. 8)
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Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Oct 13, 2011 6:25 am

Motto: "*cough*"
Weapon: Dual Bladed Sword
X18 Scrapmaker
The X18 is basically a chain gun. It can cut through Autobots like toy cars in a barrel, but it also burns through ammo quickly. Upgrades for this weapon increase its ammo capacity, windup time, running speed, and accuracy. “This gun looks giant and heavy when tiny characters like Cliffjumper are holding it,” Zaferakis says. “But larger character like Optimus Prime can hold it like it’s nothing.”



Chaos Rift Combustor
“This was originally an alt fire for Megatron’s tank, but it was cool enough that it needed to be its own weapon,” Zaferakis explains. To use the Chaos Rift, you must first line a shot using the weapon’s aiming arc. The Chaos Rift launches cluster bombs that land and spawn a flurry of mini explosives. You can also manually detonate the cluster bomb in the air, creating a meteor shower of little bombs over your enemies.

Dimensional Decimator
This tiny grenade tears a hole in the fabric of space and time. After players discharge the explosive, an energy funnel begins to rise into the air, pulling everyone in the vicinity toward it before finally exploding and spraying shards of its victims in all directions. “It basically creates a giant gravitational black hole,” Tieger explains. “It’s got a black center with green tornado effects around it. It looks really cool.”



Energon Harvester
The Energon Harvester is basically a shotgun that leaches health off enemies while healing your character. “This doesn’t do as much damage,” Tieger admits, “but it’s a way for players to gain heath back. Like a combo between a shotgun and a drain gun.”



Gear Shredder
This fearsome weapon launches spinning eradicator blades. “It cuts limbs off enemies and ricochets off surfaces, so if you know a guy is taking cover around a corner you can hit him with a bank shot,” Zaferakis says. “You can also, charge it up and run around with a spinning sawblade to melee enemies.” One of the Gear Shredder’s upgrades allows players to launch multiple blades at once to take out a spread of enemies; another causes the saw blades to home in on a target after they bounce off a surface.



Nucleon Charge Rifle
The Nucleon Charge Rifle is the game’s sniper rifle. Thus, it’s got a zoomed-in scope and a powerful single-shot blast that increases in damage the longer the player aims at the target.

Riot Cannon
This is High Moon’s equivalent to Megatron’s arm cannon. “This is a traditional shooter weapon, but once it’s upgraded we turn the last shot in your clip up to 12. It’s like a mini nuke basically,” Tieger explains. “This is a really unique gun because we find that people want to run around with just one bullet left.” High Moon is still fine-tuning the Riot Cannon, but right now the final shot does somewhere around 300 percent normal damage and causes a giant explosion capable of eliminating an entire wave of oncoming enemies.

Photon Burst Rifle
It’s a standard assault rifle, but when players have this weapon equipped they have the passive ability to see their enemy’s health listed on their HUD. “It’s a decent, long-range burst rifle that is relatively accurate, but the unique twist is that it gives you that extra information,” Tieger says. Once the Photon Burst Rifle is upgraded, players no longer have to pull the trigger each time they want to fire the gun, and can instead set it to auto-burst fire.

Don’t forget to check out the hub for our month-long coverage of Transformers: Fall of Cybertron. Head there now to check out our video profile of the new Optimus Prime.

Sorry, I forgot to quote that but these guns are sweet
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby GEEWUN » Thu Oct 13, 2011 7:32 am

Motto: ""I'm not Psychotic... just Crazy!!!""
Weapon: Double-Barreled, Armor-Piercing Particle Beam Cann...
Cliffjumper looking very much like he does in Prime
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby starwarrior1227 » Thu Oct 13, 2011 8:19 am

Motto: "''How you use that knowledge is the other half of the battle.''"
Weapon: Twin Concussion Blasters
clif. looks ugly,
the fact there are new guns scare me,
and jazz ia as badass as evar!

yes the new gun factor scares me cause no i will have to upgrade the guns and find out which ones i like best and for which model and circumstance and use in multiplayer customization.TOO MANY CHOICES!SO LITTLE TIME!

i still hope this is for 3ds and the Wiiu NOT ds or wii.(and it better not suck like all the last games too... :-( )
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby ArmadaPrime » Thu Oct 13, 2011 11:41 am

Weapon: Requiem Blaster
looks like some :CON: vs :CON: goin on there... :D
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SirSoundwaveIV » Thu Oct 13, 2011 12:04 pm

Motto: "Wreck And Rock"
Weapon: Double-Barrelled Air-Compressor Cannon
Sabrblade wrote:Jazz! Cliffjumper! :grin:

Optimus's best friend, and one of the strongest Autobots!

After seeing both this and episode 26 of Prime, there should be no more doubt that WFC/Exodus/Exiles/FoC are related to Prime and not to G1. ;)

Now I wanna see Bulkhead in this. 8)


I want to see Bulkhead with a new melee system that works with his wrecking ball punches :D
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Oct 13, 2011 1:58 pm

Motto: "*cough*"
Weapon: Dual Bladed Sword
I suggest you get the new Gameinformer. It came in today and it's awesome. Vortex is in it. You can go from helicopter to jet with him and such. They took co-op out of the campaign but they talked about how you play Bruticus in the story. Escalation is coming back. And Grimloc plays like a brute from WFC because he's huge and has a sword and shield
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Thu Oct 13, 2011 2:01 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
wigglez323 wrote:Vortex is in it. You can go from helicopter to jet with him and such.
He's a triple-changer now? :shock:
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Thu Oct 13, 2011 2:10 pm

Motto: "*cough*"
Weapon: Dual Bladed Sword
I don't think he's a triple changer but like, turns into a jet when you hit L1 to go fast like Starscream and using the helicopter mode for the hover part.
Last edited by Wigglez on Fri Oct 14, 2011 5:42 am, edited 2 times in total.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Zequem » Fri Oct 14, 2011 1:04 am

Motto: ""Run, Bunny, run!""
Weapon: Laser Rifle
wigglez323 wrote:Vortex is in it. You can go from helicopter to jet with him and such. They took co-op out of the campaign but they talked about how you play Bruticus in the story. Escalation is coming back. And Grimloc plays like a brute from WFC because he's huge and has a sword and shield


So I guess it's safe to assume that Brawl and Onslaught are Combaticons too, and that yellow bot seen before is Swindle. Shame I can't buy the magazine, I would have liked to read the article. Hopefully they'll make a short story about FoC in local gaming magazine.

I never cared about co-op in WFC, so I'm not losing anything. It was annoying when you tried to play it and you had company who didn't really know how to play the game...

ESCALATION, YES! :D Pretty much only reason I'm still playing WFC (good players have disappeared from multiplayer), so naturally I'm glad it's back in FoC.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Fri Oct 14, 2011 5:36 am

Motto: "*cough*"
Weapon: Dual Bladed Sword
Zequem wrote:
wigglez323 wrote:Vortex is in it. You can go from helicopter to jet with him and such. They took co-op out of the campaign but they talked about how you play Bruticus in the story. Escalation is coming back. And Grimloc plays like a brute from WFC because he's huge and has a sword and shield


So I guess it's safe to assume that Brawl and Onslaught are Combaticons too, and that yellow bot seen before is Swindle. Shame I can't buy the magazine, I would have liked to read the article. Hopefully they'll make a short story about FoC in local gaming magazine.

I never cared about co-op in WFC, so I'm not losing anything. It was annoying when you tried to play it and you had company who didn't really know how to play the game...

ESCALATION, YES! :D Pretty much only reason I'm still playing WFC (good players have disappeared from multiplayer), so naturally I'm glad it's back in FoC.

I'm still guessing that's Sunstreaker. I hope we get Superion or Defensor to fight Bruticus
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Zequem » Fri Oct 14, 2011 9:03 am

Motto: ""Run, Bunny, run!""
Weapon: Laser Rifle
wigglez323 wrote:I'm still guessing that's Sunstreaker. I hope we get Superion or Defensor to fight Bruticus


Personally, from the very first day, I've been wishing it would be Sunstreaker. But you never know. ;)

IIRC, Exodus had Defensor. And in WFC we already got Silverbolt and Air Raid, so I guess if we get Autobot combiner, it'd be easiest to have Superior.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Hierophant » Fri Oct 14, 2011 10:08 am

Motto: "What does not kill me, makes me stronger."
Nice info on the guns, and the look of some of the characters! I'm guessing only OP and Megatron gets much of the design revision on their looks? CJ looks about the same, only thinner IIRC...

Zequem wrote:
wigglez323 wrote:I'm still guessing that's Sunstreaker. I hope we get Superion or Defensor to fight Bruticus


Personally, from the very first day, I've been wishing it would be Sunstreaker. But you never know. ;)

IIRC, Exodus had Defensor. And in WFC we already got Silverbolt and Air Raid, so I guess if we get Autobot combiner, it'd be easiest to have Superior.


Yeah, I guess we're getting Superion since both of the characters are in-game. Can't say the same for Bruticus since there's only Brawl in WfC, but we do have Breakdown... So that has to mean something (Menasor...? Nah :P)

I hope next update of the game tells us of how many characters we're getting in game, Autobots and Decepticons alike.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Zequem » Fri Oct 14, 2011 10:35 am

Motto: ""Run, Bunny, run!""
Weapon: Laser Rifle
Hierophant wrote:
Zequem wrote:
wigglez323 wrote:I'm still guessing that's Sunstreaker. I hope we get Superion or Defensor to fight Bruticus


Personally, from the very first day, I've been wishing it would be Sunstreaker. But you never know. ;)

IIRC, Exodus had Defensor. And in WFC we already got Silverbolt and Air Raid, so I guess if we get Autobot combiner, it'd be easiest to have Superior.


Yeah, I guess we're getting Superion since both of the characters are in-game. Can't say the same for Bruticus since there's only Brawl in WfC, but we do have Breakdown... So that has to mean something (Menasor...? Nah :P)

I hope next update of the game tells us of how many characters we're getting in game, Autobots and Decepticons alike.


And in DLC packs we got Onslaught and Dead End. Then again, I think DS versions had Motormaster and Dragstrip too, at least they have concept art. :P

lol, and why did I write "Superior"? Stupid me... :BANG_HEAD: :oops:

By the looks now it seems we're getting more characters than we had in WFC. Especially when combiners are involved. But I'm fine with that. More characters means more characters in Escalation. 8)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby daimchoc » Fri Oct 14, 2011 11:39 am

Video:

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Fri Oct 14, 2011 11:47 am

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Weapon: Saber Blade
daimchoc wrote:Video:

Fixed.
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Wigglez » Fri Oct 14, 2011 11:50 am

Motto: "*cough*"
Weapon: Dual Bladed Sword
That teaser is awesome. And I think that was Zeta Prime at the beginning during the rust storm
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Fri Oct 14, 2011 11:59 am

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
His Grimlock king! 8)
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Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Fri Oct 14, 2011 5:22 pm

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Weapon: Black Magic
Haha, looks killer. :twisted:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Fri Oct 14, 2011 8:25 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
The Illustrated Tour Of Cybertron

Cybertron, Iacon, Sea of Rust, Space Bridge, Insecticon Invasion, Shockwave's Lair, Kaon, the Nemesis, the Ark, Teletran.

Of note, the Nemesis looks very faithful to its look in the Prime cartoon. :grin:
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Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby NatsumeRyu » Fri Oct 14, 2011 8:36 pm

Motto: ""'Camshaft' See, they said my name!""
Weapon: Null-Ray Rifle
EDIT: D'oh, my long post slowed me down too much Sabrblade! XD /edit

Ooh, looks like no one's added the latest gameinformer.com update to the thread. :)
http://www.gameinformer.com/b/features/ ... rtron.aspx
It's a thing of beauty. Looks like they want to hit even more dramatic and varied environments. I personally loved the Star Galleries and Kaon as my Number 1 and 2 fav. places in WfC, and these are looking equally as interesting.

Also, it looks like several questions that have been posed get answered here too. :)
I think someone mentioned they didn't know where Cybertron was in relation to Earth in this continuity?
"The home planet of the Transformers is a world of metal on the far side of the galaxy from Earth."
So, the other side of the Milky Way?

"Long ago, Cybertron and its inhabitants experienced a golden age of expansion, scientific growth, and peace. Cybertronian civilization spread out to colony worlds across the galaxy."
So even before the Exodus in the first game, there are already existing colonies on other planets, assuming they weren't all abandoned during the civil war.

"The calculating Decepticon scientist, Shockwave, has uncovered a last functional space bridge, and is slowly unraveling its secrets. He has already used it to examine a far distant planet filled with organic life – a place that will later be called Earth by its inhabitants. On Earth, he observes hulking reptilian beasts that inspire his dark science experiments. He has captured a powerful squad of Autobot warriors led by Grimlock, and those unfortunate soldiers will fall victim to Shockwave’s experiments as he tries to recreate those distant dinosaur creatures here on Cybertron. "
Some stuff we already knew, and maybe some we didn't have confirmed before now...

And I love love LOVE that they've brought in the insecticons here this way! Reminds me of AHM.
"While the surface of Cybertron is populated by intelligent, sentient robots, the underground is filled with dangerous metallic creatures of a more sinister and mindless variety. Many of these creatures have been forced to the surface after the core of the planet was poisoned by dark energon. Shockwave has taken the already dangerous Insecticon hordes and further modified them, making them an even more malicious threat. "
Also supporting the whole "Cybertron naturally has variants on indigenous robot life" theory. Beyond humanoids, that is. So Trypticon could go either way at this point.

And there are few things that maybe sort of hint at some fun stuff to theorize....
"Long ago, Cybertron and its inhabitants experienced a golden age of expansion, scientific growth, and peace. Cybertronian civilization spread out to colony worlds across the galaxy. That civilization came to a tragic end millennia ago, leaving behind relics and remnants of a time when the Cybertronians were more powerful than they are today... "
"...In fact, while traveling across the Sea of Rust, players will see the fallen corpses of massive robots – members of the fallen civilization that once traveled the stars. Now, these robotic bodies are like mountains and valleys in the wastes, memories of a forgotten power. "

Robots like Omega Supreme and Trypticon could be like what they're referring to, or it could be Gestalts, or city-formers, or anything else.

By the by, The fact that the Sea of Rust is going to be a map/level makes my life complete. From the first moment I heard about the place years ago, I thought, "nah, that'll NEVER make it's way significantly into the franchise's plot at some point." (But obviously I thought it was just an awesome thought from the mere name) But at the same time I didn't think we'd get a non-tv series or movie tied game (I'll consider TFP coming after WfC, especially since the general public has no idea that they're connected unless they initially believe all continuities are connected...generalization :S), especially set exclusively on Cybertron. I am happy, no matter how it compares to WfC gameplay wise, at least it will have the Sea of Rust. :D :)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Fri Oct 14, 2011 8:51 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
NatsumeRyu wrote:"Long ago, Cybertron and its inhabitants experienced a golden age of expansion, scientific growth, and peace. Cybertronian civilization spread out to colony worlds across the galaxy."
So even before the Exodus in the first game, there are already existing colonies on other planets, assuming they weren't all abandoned during the civil war.
Colony worlds such as Velocitron and Junkion (and Gigantion). All mentioned in Exodus and Exiles. They have not been abandoned, but have instead become isolated and cut off from Cybertron since the collapse of the Space Bridge network.

NatsumeRyu wrote:And I love love LOVE that they've brought in the insecticons here this way! Reminds me of AHM.
"While the surface of Cybertron is populated by intelligent, sentient robots, the underground is filled with dangerous metallic creatures of a more sinister and mindless variety. Many of these creatures have been forced to the surface after the core of the planet was poisoned by dark energon. Shockwave has taken the already dangerous Insecticon hordes and further modified them, making them an even more malicious threat. "
Also supporting the whole "Cybertron naturally has variants on indigenous robot life" theory. Beyond humanoids, that is. So Trypticon could go either way at this point.
While Exodus did touch upon the Insecticons a little bit, all it showed of them was a combining trio that had been experimented on by Shockwave and fought/were killed by Megatronus in the gladiatorial Tournament of Champions. Makes sense for there to be more of them.

NatsumeRyu wrote:And there are few things that maybe sort of hint at some fun stuff to theorize....
"Long ago, Cybertron and its inhabitants experienced a golden age of expansion, scientific growth, and peace. Cybertronian civilization spread out to colony worlds across the galaxy. That civilization came to a tragic end millennia ago, leaving behind relics and remnants of a time when the Cybertronians were more powerful than they are today... "
"...In fact, while traveling across the Sea of Rust, players will see the fallen corpses of massive robots – members of the fallen civilization that once traveled the stars. Now, these robotic bodies are like mountains and valleys in the wastes, memories of a forgotten power. "

Robots like Omega Supreme and Trypticon could be like what they're referring to, or it could be Gestalts, or city-formers, or anything else.
Omega's alive and Trypi's left the planet as the Nemesis. So, we'll just have to see what this refers to. ;)
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Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby NatsumeRyu » Fri Oct 14, 2011 8:55 pm

Motto: ""'Camshaft' See, they said my name!""
Weapon: Null-Ray Rifle
/snip
I was hoping you could clear that stuff up for me. :D I haven't read the novels and don't plan on it, so it's nice to know where they are drawing from each other in these respects.


Sabrblade wrote:
NatsumeRyu wrote:And there are few things that maybe sort of hint at some fun stuff to theorize....
"Long ago, Cybertron and its inhabitants experienced a golden age of expansion, scientific growth, and peace. Cybertronian civilization spread out to colony worlds across the galaxy. That civilization came to a tragic end millennia ago, leaving behind relics and remnants of a time when the Cybertronians were more powerful than they are today... "
"...In fact, while traveling across the Sea of Rust, players will see the fallen corpses of massive robots – members of the fallen civilization that once traveled the stars. Now, these robotic bodies are like mountains and valleys in the wastes, memories of a forgotten power. "

Robots like Omega Supreme and Trypticon could be like what they're referring to, or it could be Gestalts, or city-formers, or anything else.
Omega's alive and Trypi's left the planet as the Nemesis. So, we'll just have to see what this refers to. ;)

Well, I don't mean Trypt or Omega individually, I mean as a sort of sub-species or type of Cybertronian in their size/function. Make sense? Basically, they hint at there being more of the larger Cybertronians present in the past, and that Cybertronians in general were more powerful (but in what respect? gestalt/teamwork, brute force, intelligence? All of the above?). Right?
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Fri Oct 14, 2011 9:11 pm

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
NatsumeRyu wrote:/snip
I was hoping you could clear that stuff up for me. :D I haven't read the novels and don't plan on it, so it's nice to know where they are drawing from each other in these respects.
You need to. The stories of the books are very different from those of the games, and the Prime cartoon seems to tie in more with the books than with the games. ;)

NatsumeRyu wrote:Well, I don't mean Trypt or Omega individually, I mean as a sort of sub-species or type of Cybertronian in their size/function. Make sense? Basically, they hint at there being more of the larger Cybertronians present in the past, and that Cybertronians in general were more powerful (but in what respect? gestalt/teamwork, brute force, intelligence? All of the above?). Right?
Hmm, off the top of my head, I can't recall Exodus talking of larger TFs during the pre-war times (Unicron's attack --> the War of the Primes --> the Age of Wrath --> the Golden Age --> the rise of the caste system --> the war). Though, during the Golden Age, Bruticus Maximus was created by Shockwave as the first gestalt, but his combined form proved too unstable and was put into stasis. He did not resurface until later in the war, which he took part in as an active living combatant.

Other combiners, the Devastators and Defensor, did not show up until during the war.
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Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby El Duque » Fri Oct 14, 2011 9:39 pm

Motto: "I ain't got time to bleed!"
Weapon: Gattling Gun
As if the awesome teaser trailer from NYCC featuring everyone's favorite bad ass Dinobot commander Grimlock wasn't enough we now have an exclusive look at some of the environments from the highly anticipated sequel courtesy of gameinformer. As part of their continuing coverage they invite fans to take an "Illustrated Tour Of Cybertron". Click here to take a look at their exclusive artwork and screen shots, which include:

  • Cybertron
  • Iacon
  • Sea of Rust
  • Space Bridge
  • Insecticon Invasion
  • Shockwave’s Lair
  • Kaon
  • The Nemesis
  • The Ark
  • Teletran

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