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War for Cybertron 2: The Fall of Cybertron Revealed

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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SirSoundwaveIV » Mon Oct 17, 2011 7:04 pm

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yeah there is, but it's not like continuity errors are something new to transformers :P I generally consider the first half of exodus sans sentinel being kidnapped to be pretty much canon, then some later battles in exodus (like vs. bruticus) that don't contradict WFC, then WFC/FoC (and from the sounds of things, you could potentially place the exodus in exodus and then exiles after FoC)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Mon Oct 17, 2011 8:12 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
BLUDGEON wrote:True, its even from the mouth of Tieger a natural successor as opposed to a sequel.


Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.

SirSoundwaveIV wrote:Wait.

Waitwaitwait.

Did someone just honestly say it didn't matter what Hasbro said about Transformers?

It's called word of god, it doesn't matter what it was intended to be, it matters what Hasbro says it is. Prime pretty much summed up Megatron poisoning the core and Optimus going down there to try and find a solution (no Ironhide/Warpath though), and I don't see Dark Energon floating around in any other continuity. These events were major parts of both the novel and this game, and ties both solidly together with Prime.


Precisely.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Zequem » Tue Oct 18, 2011 12:54 am

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Aww, only one ability? :( No more quick escapes with dash and cloak, I see... Or flying to middle of the enemies, using shockwave and then drain (+ throwing health grenades, hehe.

I wish they'd give us something about multiplayer. I want to know if there's more (or less) classes, and are they the same as in WFC or are there new ones. Also how the customization works. They already said they've changed it.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby BLUDGEON » Tue Oct 18, 2011 8:50 am

Maybe innate abilities built into your bots body will make up for the removal of one of the ability buttons
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Tue Oct 18, 2011 9:03 am

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Weapon: Black Magic
*Nerd moment*


I just had a dream last night that I was playing FOC, and I was using Grimlock, stomping around using the maw flamethrower (with a tricky build up timer before it fires) and this crazy ass bot mode ability where i get into this hand to hand wrestle with the enemy, only to rip him apart piece by piece. It was pretty sick, haha.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Tue Oct 18, 2011 1:01 pm

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At last, I've got time to respond to the interviews bits.

BLUDGEON wrote:'We went back to G1.. that was the cornerstone of everything we did...'

http://www.seibertron.com/transformers/ ... ron/18531/

Watch the video..
Judging from this video, they seem to have used G1 as their main inspiration, but as I said before, "being inspired by G1" =/= "being G1".

Besides, what series nowadays doesn't use G1 for inspiration?

wigglez323 wrote:You can't look things up yourself?
I did not know which interviews to look for as I don't have access to them.

"Based on G1" isn't the same thing as "Based in G1".

Also, the way they speak of the Transformers makes it sounds like there's only ever been one canon, one universe, etc.; when there are a multitude of canons, a bajillion universes, etc. This ambiguity makes then sound awkward when one who knows of the multiverse's existence hears them speak like this.

wigglez323 wrote:http://www.youtube.com/watch?v=CMVRSgroFRg
Not to mention the character designs.
RiD, Armada, Energon, Cybertron, the movies ,and Animated have all had their fair share of G1-inspired designs, yet I don't see people claiming them to be G1 series.

Plus, like Shadowman has said, Animated even used G1 footage, yet it's not G1. And Armada even recycled G1 character models for background characters, so does that make all those extras be the same dudes as their G1 lookalikes?

wigglez323 wrote:We've found proof. And you still deny it. Whatever, that doesn't matter. What matters is this game is going to be better than WFC. I'm starting to say that it doesn't matter what cartoon the game belongs to. This is just what happens before they came to Earth.
It's not "proof" if it's they're that vague about it. If it's anything, it's "hints" instead of "proof", but even hints can be (and have been) proven false.

Fires_Of_Inferno wrote:In TF: Prime, they say that Megatron was a Gladiator and that Optimus admired him for his revolutionist thinking, and that Optimus was chosen to be Prime over Megatron. But none of that is mentioned in War For Cybertron. If they're trying to tie the continuities together, then they're leaving a few holes in the story. I understand that it can't be perfect, but I'm just nit-picky I guess.
It all comes from Exodus, whose 16th-38th chapters are adapted from WFC. Not to mention that the WFC comic is adapted from Exodus chapters 12-15, which contain events shown in that flashback from TF: Prime.

And, like Shadowmon said, the Core giving Optimus the Matrix comes from WFC (and Exodus).


Shadowman wrote:Problem is, there's holes no matter what you believe in. Hasbro says it's based on TF:P, High Moon later claimed otherwise, but then High Moon tends to lie to us.
Exactly what sort of lies have they told? I didn't follow many of the WFC interviews back when they were announced.

BLUDGEON wrote:Sorry fella, it doesn't matter what Hasbro said, it was originally designed around G1 at its core. This is what the designers had in mind. Prove to me that it wasnt...
"Being G1-inspired" =/= "being G1". The movies were G1-inspired, but are not G1. Only big difference with those is that the movies later took some artistic liberites in their designs, whereas WFC did not so much.

Plus, authorial intent is not canon. It's pseudocanon.

SirSoundwaveIV wrote:Wait.

Waitwaitwait.

Did someone just honestly say it didn't matter what Hasbro said about Transformers?

It's called word of god, it doesn't matter what it was intended to be, it matters what Hasbro says it is. Prime pretty much summed up Megatron poisoning the core and Optimus going down there to try and find a solution (no Ironhide/Warpath though), and I don't see Dark Energon floating around in any other continuity. These events were major parts of both the novel and this game, and ties both solidly together with Prime.
Yeah, Hasbro has the final say regardless of anything. It's their intellectual property and what they say goes.

It's just with the Cybertron Buzzsaw-lookalike seen flying over the last race on Veloctiron in the Cybertron cartoon. While it may have been intended to be him, it couldn't have been since the real Buzzsaw was off on the planet Combatron during the time of those events. Hasbro "Force of Habit" and if its writers say it wasn't Buzzsaw on Velocitron, then it wasn't Buzzsaw.

SirSoundwaveIV wrote:yeah there is, but it's not like continuity errors are something new to transformers :P I generally consider the first half of exodus sans sentinel being kidnapped to be pretty much canon, then some later battles in exodus (like vs. bruticus) that don't contradict WFC, then WFC/FoC (and from the sounds of things, you could potentially place the exodus in exodus and then exiles after FoC)
Why not just see them as multiple canons leading up to the same future? It worked for the G1 cartoon and G1 Marvel Comics both separately leading up to Beast Wars, so why not have WFC and Exodus both separately lead up to TF: Prime? ;)

Shadowman wrote:Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.
What's he lied about?
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby SirSoundwaveIV » Tue Oct 18, 2011 1:28 pm

Motto: "Wreck And Rock"
Weapon: Double-Barrelled Air-Compressor Cannon
The alternate thing works very well as well, but I like bits and pieces of exodus after the optimus/megatron split and the before story (mainly combiners, Wreckers, and Trion), and I also love WFC in general. It's how I RP WFC Prime on another forum, anyway :P

Also, don't forget on the word of god thing that wyatt retconned the red autobot in animated as cliffjumper, and there's plenty of other examples of this as well.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Tue Oct 18, 2011 1:36 pm

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SirSoundwaveIV wrote:Also, don't forget on the word of god thing that wyatt retconned the red autobot in animated as cliffjumper, and there's plenty of other examples of this as well.
Yeah, but that was still pseudocanon until some Hasbro-licensed TF media made it official. I'm not saying "psuedocanon" is unofficial, but it's at best "apocryphal". ;)
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Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 18, 2011 1:55 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Sabrblade wrote:
Shadowman wrote:Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.
What's he lied about?


Lots of things. We were told we'd get an explanation on why Megatron keeps Starscream around. We didn't get that. We were told we'd have character customization, when all we got was the ability to apply a severely limited number of colors to recycled models. We were told that we'd visit a bunch of places on Cybertron mentioned in other fiction, and it turns out all of those areas are confined to one mission. And that's off the top of my head.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Baneblade » Tue Oct 18, 2011 5:37 pm

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Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.
What's he lied about?


Lots of things. We were told we'd get an explanation on why Megatron keeps Starscream around. We didn't get that. We were told we'd have character customization, when all we got was the ability to apply a severely limited number of colors to recycled models. We were told that we'd visit a bunch of places on Cybertron mentioned in other fiction, and it turns out all of those areas are confined to one mission. And that's off the top of my head.


hopefully there will be some better or more sweeping landscapes this time. yes it was all too brief as there was no time to stop and take in the scenery....well... hopefully
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby prowl123 » Tue Oct 18, 2011 5:47 pm

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Nobody's interested in pimped out Megatron? :-(
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Tue Oct 18, 2011 5:50 pm

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Shadowman wrote:
Sabrblade wrote:
Shadowman wrote:Did you follow the news on WfC before and after its release? If you did, you'd learn one valuable lesson: Tieger lies.
What's he lied about?


Lots of things. We were told we'd get an explanation on why Megatron keeps Starscream around. We didn't get that. We were told we'd have character customization, when all we got was the ability to apply a severely limited number of colors to recycled models. We were told that we'd visit a bunch of places on Cybertron mentioned in other fiction, and it turns out all of those areas are confined to one mission. And that's off the top of my head.


I think they meant to say they would give you some background on how Megatron and SS linked up. Does anyone really know why Megatron keeps SS around? Thats more fun when there isn't any definitive answer, even if we do get answers in the comics and such (when Megatron tells Starscream he is just for show in one of the comics).

There is character customization. To the extent that you can pick a class>abilities>weapons>colour>skin.
Thats not bad, Not every game needs to be crazy cuztomizable. I'd rather it stay at this level of complexity, and just have more choices added in. Well, maybe a lil more complexity would be fun, but right now, imo, it works for me.

I did see different places on Cybertron, but I agree, it'd be cool if they spent more time making each singleplayer map segment stand out more with its own feel. Still, I definitely wasn't dissapointed enough to complain about what is in the game.

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For some reason, I don't like this new megatron. Looks to overly flashy and less machine compared to the rugged asymmetry of WFC Megatron. Still cool though.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 18, 2011 6:18 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:I think they meant to say they would give you some background on how Megatron and SS linked up. Does anyone really know why Megatron keeps SS around? Thats more fun when there isn't any definitive answer, even if we do get answers in the comics and such (when Megatron tells Starscream he is just for show in one of the comics).


No, they said they'd explain why Megatron tolerates Starscream's continued existence, which has been bugging everyone since day 1. This isn't the kind of deal where it's more fun not knowing. Megatron has had Starscream at gunpoint numerous times, and yet it wasn't until he was reformatted into Galvatron that he actually pulled the trigger, and no one knows why. They said they'd explain it, and then all Megatron says is that Starscream's cunning is "intriguing" which is the opposite of an explanation.

MINDVVIPE wrote:There is character customization. To the extent that you can pick a class>abilities>weapons>colour>skin.
Thats not bad, Not every game needs to be crazy cuztomizable. I'd rather it stay at this level of complexity, and just have more choices added in. Well, maybe a lil more complexity would be fun, but right now, imo, it works for me.


Right now, calling it character customization is a joke. The colors are far too limited, if I want, say, Megatron in game-accurate colors, well, tough, red's not available to Decepticons. And white isn't available to Autobots, so no armorless Ultra Magnus, or accurately-colored Arcee. And you can't even recolor most of the seeker body, that's mostly white, so getting that to look like anyone is impossible.

The weapon and ability selections are also very limited, four weapons per class (Several of which are shared by other classes) and four abilities? That's not a whole lot.

MINDVVIPE wrote:I did see different places on Cybertron, but I agree, it'd be cool if they spent more time making each singleplayer map segment stand out more with its own feel. Still, I definitely wasn't dissapointed enough to complain about what is in the game.


But that's the thing, they specifically said there would be areas visited or mentioned in other media, fairly obscure areas. And all of them were contained in one mission. (Chapter III, to be precise)
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Tue Oct 18, 2011 6:28 pm

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Shadowman wrote:But that's the thing, they specifically said there would be areas visited or mentioned in other media, fairly obscure areas. And all of them were contained in one mission. (Chapter III, to be precise)
Kaon was in Chapter VII. ;)
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Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 18, 2011 7:01 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
Sabrblade wrote:
Shadowman wrote:But that's the thing, they specifically said there would be areas visited or mentioned in other media, fairly obscure areas. And all of them were contained in one mission. (Chapter III, to be precise)
Kaon was in Chapter VII. ;)


All of that, except for Kaon. Stop ruining my perfect arguments with your logic.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Tue Oct 18, 2011 7:05 pm

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Shadowman wrote:No, they said they'd explain why Megatron tolerates Starscream's continued existence, which has been bugging everyone since day 1. This isn't the kind of deal where it's more fun not knowing. Megatron has had Starscream at gunpoint numerous times, and yet it wasn't until he was reformatted into Galvatron that he actually pulled the trigger, and no one knows why. They said they'd explain it, and then all Megatron says is that Starscream's cunning is "intriguing" which is the opposite of an explanation.


Maybe Megatron likes having a patsy to blame the history of his failings on... or maybe he has an inferiority complex and likes to be beside a less attractive, dumber bot to make himself look better... Or maybe he has some sort of robo-sexual attraction to starscream that can't be satisfied without constant dressing downs and physical abuse.
Yea... Its more fun never knowing.

Shadowman wrote:Right now, calling it character customization is a joke. The colors are far too limited, if I want, say, Megatron in game-accurate colors, well, tough, red's not available to Decepticons. And white isn't available to Autobots, so no armorless Ultra Magnus, or accurately-colored Arcee. And you can't even recolor most of the seeker body, that's mostly white, so getting that to look like anyone is impossible.

The weapon and ability selections are also very limited, four weapons per class (Several of which are shared by other classes) and four abilities? That's not a whole lot.


Speaking from a gaming POV, the colours might have been limited, but there was an obvious reason which was to ensure a visual distinction without forcing everyone to be either all blue or all red. A fair comprimise considering the alternative. If anything, the customization was fine, it just needed more choices for guns. Even the limits and choices allowed as of now is enough that you can spend time mastering and remastering them. But hey, never bad to have more weapons. So fair enough.

There could have definitely been more variety in the maps, but I wouldn't care if they delivered less in regards to stated locations which they sorta did, but on an optimistic side, they had lots of fun levels, with some racing levels thrown in. With how the game industry works, I'm not going to call them liars, since they atleast delivered a lot of kickass stuff. So many things get cut out of games as they go along, its an industry miracle when we actually get (3/4) what we want, especially with the history of mostly bad TF games to set no bar.

If you want somthing to really bitch about, I think we can all agree High Moon needs to step up how they deal with post purchase dissonance. Waay up.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Sabrblade » Tue Oct 18, 2011 7:08 pm

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While technically not WFC, Exodus explained why Megs keeps Screamer around.

And, I may be misremembering, but Cybertron Adventures may have had Megatron say why he keeps Starscream around.
"When there's gold feathers, punch behind you!!"

Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby BillNyeGuy » Tue Oct 18, 2011 7:32 pm

Is that the Ark behind Dinobot in the Game Informer cover? I cant really tell because the arts kinda confusing right there. Makes sense that it probably would be seeing as the Fall of Cybertron will probably involve getting on the ark and getting to earth
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby prowl123 » Tue Oct 18, 2011 8:00 pm

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BillNyeGuy wrote:Is that the Ark behind Dinobot in the Game Informer cover? I cant really tell because the arts kinda confusing right there. Makes sense that it probably would be seeing as the Fall of Cybertron will probably involve getting on the ark and getting to earth


Are you really Bill Nye the Science Guy?
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 18, 2011 8:05 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:Maybe Megatron likes having a patsy to blame the history of his failings on... or maybe he has an inferiority complex and likes to be beside a less attractive, dumber bot to make himself look better... Or maybe he has some sort of robo-sexual attraction to starscream that can't be satisfied without constant dressing downs and physical abuse.


That's not the point. They said they'd have it there, and they didn't. Thus, they lied.

MINDVVIPE wrote:Yea... Its more fun never knowing.


To you, maybe. To everyone else, it's not.

MINDVVIPE wrote:Speaking from a gaming POV, the colours might have been limited, but there was an obvious reason which was to ensure a visual distinction without forcing everyone to be either all blue or all red. A fair comprimise considering the alternative.


I can tell who's an enemy and who isn't based on either body type or, most often, because they show up as an enemy when I point my gun at them. Or because they're shooting at me. There's TONS of ways to tell friend from foe, color isn't one of them, since the lighting in most areas makes everything appear heavily desaturated.

MINDVVIPE wrote:If anything, the customization was fine, it just needed more choices for guns. Even the limits and choices allowed as of now is enough that you can spend time mastering and remastering them. But hey, never bad to have more weapons. So fair enough.


It needed choices, period.

MINDVVIPE wrote:There could have definitely been more variety in the maps, but I wouldn't care if they delivered less in regards to stated locations which they sorta did, but on an optimistic side, they had lots of fun levels, with some racing levels thrown in. With how the game industry works, I'm not going to call them liars, since they atleast delivered a lot of kickass stuff. So many things get cut out of games as they go along, its an industry miracle when we actually get (3/4) what we want, especially with the history of mostly bad TF games to set no bar.


That's not even close to what I'm talking about. I'm not talking about variety. They said we'd be visiting a bunch of obscure areas from various media, and what few areas we did visit were contained in two levels.

MINDVVIPE wrote:If you want somthing to really bitch about, I think we can all agree High Moon needs to step up how they deal with post purchase dissonance. Waay up.


While that's true, we can also all agree that they promised us several things that they didn't deliver. It's not about you or me, it's not about what either of us liked or didn't like, what we're fine with and what we're not. It's about High Moon promising us something and then just not delivering.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby It Is Him » Tue Oct 18, 2011 8:07 pm

prowl123 wrote:
BillNyeGuy wrote:Is that the Ark behind Dinobot in the Game Informer cover? I cant really tell because the arts kinda confusing right there. Makes sense that it probably would be seeing as the Fall of Cybertron will probably involve getting on the ark and getting to earth


Are you really Bill Nye the Science Guy?


Yes.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby BillNyeGuy » Tue Oct 18, 2011 8:31 pm

Wait are you saying yes to me being bill nye or to my question about the ark?

And no im not bill nye but my name is bill and I did like the show (and science) growing up. Plus its the name I created awhile back and now use on every forum to avoid username and passwords confusion. :grin:
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby MINDVVIPE » Tue Oct 18, 2011 8:43 pm

Motto: "One look from me and you've lost"
Weapon: Black Magic
Shadowman wrote:What you just said.


I dont know, sure you can tell its an enemy by reticle turning red, but that makes the game easier as you are allowed to observe that much less to succeed. Shape? well, It can be pretty hard to tell an ememy just from shape when theres a ton of stuff happening, but yea I guess for the most part it works. There are lots of moron players who can't tell if your an enemy and shoot at you in a firefight, so obviously you can't judge 100% foe by where shots are being fired (but alright, most of the time its fair to assume its an enemy). I'm not a fan of names appearing in red, as I don't like words hovering over players that distract from the action. I understand your need for character accurate colours, but really, thats not enough basis to say they lacked customization imo. So far, this is the only TF game that allows this much customization. Look at Star wars Battlefront 1 and 2. They just had set classes with pretty much no customization. Still fun. Pandemic or whoever might not have lied about customization... i'm just saying its not that much to get bummed about especially given the level of customization we have in WFC. Bah, I'm ranting. I just felt like debating for kicks. :P

Anyway, you were saying they lied. I'm just saying, where they slipped, I forgave them.

Also, I don't know which locations you are referring to. I was always under the impression it was just going to be Kaon, Iacon, Cybertron moon, and then just a buncha places all around and inside Cybertron like the core. I had no idea we'd get a chance to go inside Trypticon... that sounds wrong.
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby It Is Him » Tue Oct 18, 2011 8:46 pm

BillNyeGuy wrote:Wait are you saying yes to me being bill nye or to my question about the ark?

And no im not bill nye but my name is bill and I did like the show (and science) growing up. Plus its the name I created awhile back and now use on every forum to avoid username and passwords confusion. :grin:


I just thought I should ambiguously answer the question for you! Welcome to the boards Mr. not-Nye. Enjoy your stay (and warning: Seibertron contains nuts).
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Re: War for Cybertron 2: The Fall of Cybertron Revealed

Postby Shadowman » Tue Oct 18, 2011 8:51 pm

Motto: "May God have mercy on my enemies, because I sure as hell won't."
MINDVVIPE wrote:Lots of things


I've never had trouble telling friend from foe and color has never been a deciding factor.

MINDVVIPE wrote:Anyway, you were saying they lied. I'm just saying, where they slipped, I forgave them.


That doesn't change the fact that they lied, thus you shouldn't take anything High Moon says at face value.
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