MINDVVIPE wrote:Shadowman wrote:Vehicle modes will use one of two weapons, both of which are highly predictable, so when an enemy transforms I make a plan around assuming they'll use the more powerful of the two. POKE has a distinct appearance, so I can see what it is and make a plan (IE Run like hell) before they have a chance to use it which is, by the way, my entire point this whole time, thanks for giving me ammo there.
Adapting is the name of a game. My game is perception; figuring out an enemy's skills and weapons before they've had a chance to use them. Try it some time, it'll serve you much better than rushing in blindly.
The more powerful of the 2? I have seen fusion cannon users (earlier, when I mentioned fusion cannon, I really meant the huge gun that makes you move slowly) suck, and I've taken them down with a few shots with the battle pistol, so you obviously can't sum up the danger of the gun unless you've had some time in combat with the enemy to asses their skill.
Okay, fun fact: Vehicle modes have at most, two weapons. In fact, only jets have two weapons, every other vehicle has one. The more powerful of the two is the missiles with lock-on, which can kill a scientist in two good shots, and requires no aiming ability at all. Even firing without lock-on, it still comes with splash damage. As opposed to the spray-and-pray machine guns.
That said, assumptions are the best way to form a strategy. Yes, that Nucleon Shock Cannon user may have sucked, but what if he didn't? You don't plan around the idea that your opponent might suck, or that you have to get killed a few times to realize he doesn't. You go in thinking your opponent is God Himself and you need to give it your all and then some to win.
MINDVVIPE wrote:POKE is distinctive, but when the player has an assault rifle which you deem weak, you go in close. BOOM, he executes poke, it's too late, and your dead, since you're poor at adapting.
You're making an awful lot of assumptions here. Like, you're assuming I deemed the assault rifle weak. I didn't. I've never cared for it, though. I prefer the EMP shotgun, which can two-shot most opponents, or the Ion Cannon which is basically a slightly larger Assault Rifle.
Second, you're assuming I'm poor at adapting, which is weird because I don't recall ever playing alongside you. At anything. Ever.
Finally, POKE takes a moment to activate, and it's announced quite loudly. So I'd launch a desperation move (IE, empty my weapon into him, backpedaling if possible) in a hope to take him down before he could take me down. Transforming to escape is useless at that point; it's takes too long and POKE allows the enemy to move faster, so there would be no point.
MINDVVIPE wrote:Adapting is obviously part of the entire scheme, including using all of your appropriate senses, but it is the key factor that can turn a defeat into victory... The battlefield changes constantly; assuming what you know from far away will hold true to the end will lead to death.
Thank you for telling me what I already know. But you skipped a part, the other part of the entire scheme: Knowing what you're getting into a fight with. And unless you have the reflexes of Spider-Man, trying to adapt while a bullet is coming at you is damn near impossible.
MINDVVIPE wrote:Stop assuming (in-game, and on forums regarding the expertise of other gamers), it'll serve you better in life.
The irony of it all is that your post is littered with assumptions about me. Which I find hilarious.
Back on topic: I really don't like the idea of customizable weapons. Unless it's something minor, like attachments or some such thing. Keep the basic appearance in tact, but with added or slightly altered bits, but the weapons are still clearly identifiable. Because a guy comes at you with a heal ray, you drop your guard, thinking it's just a heal ray and you can--oh, wait, it's just a disguised Fusion Cannon and he wrecks you with it.