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War For Cybertron - First Level Gameplay Commentary

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War For Cybertron - First Level Gameplay Commentary

Postby Blurrz » Wed May 05, 2010 10:39 pm

Motto: "The Wreckers. Weird brain bullets. Impossible odds... It doesn't get much better than this."
Weapon: Sniper Rifle
G4tv has kindly posted a video featuring the first level of the new upcoming Transformers video game - War For Cybertron. This level kick offs the Autobot campaign. High Moon Studios Matt Tieger goes the details within the game. Beware the video contains spoilers! You can check out the video here, or embed below!

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Re: War For Cybertron - First Level Gameplay Commentary

Postby Darkclyde » Wed May 05, 2010 10:52 pm

Wicked Awesome :APPLAUSE: Love how the scale shows between OP, BB and Ratchet

Love how the mechanical part of the back of OP (wheel section) and also the big gun is cool

can't wait for the PC Release for the game
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Re: War For Cybertron - First Level Gameplay Commentary

Postby vegetacron » Wed May 05, 2010 11:52 pm

Weapon: Spinning Augers
Can't wait to see this in HD via my 360 on my 49" LCD with the 640w surround sound ampin out the explosions! lol
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Re: War For Cybertron - First Level Gameplay Commentary

Postby First-Aid » Thu May 06, 2010 12:48 am

Motto: "This won't hurt me a bit."
Weapon: Laser Scalpel
:shock: I...


:shock: uh....


:shock: I just...


...wow. Just wow.


=P~ :shock: =P~ :shock: =P~ :KREMZEEK: :KREMZEEK: :KREMZEEK: :KREMZEEK:
Scalpel...blood bucket...priest...next patient!

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Re: War For Cybertron - First Level Gameplay Commentary

Postby First-Aid » Thu May 06, 2010 12:51 am

Motto: "This won't hurt me a bit."
Weapon: Laser Scalpel
Darkclyde wrote:Love how the mechanical part of the back of OP (wheel section) and also the big gun is cool


Look closely at the mechanical parts there. THere is an Autobot insignia engraved on his back. Likewise, I noticed a Decepticon insignia on Megatron's back in one of the previous stills. Very interesting idea, so you can tell who is who when they're backs are to you in combat.
Scalpel...blood bucket...priest...next patient!

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Re: War For Cybertron - First Level Gameplay Commentary

Postby Sodan-1 » Thu May 06, 2010 4:53 am

Motto: "Motive is a universal weakness."
Mmmm.... mediocre....

I was starting to get a good feeling about this game right up until I saw this video. I too like the constantly shifting components on Optimus' back, even though it seemed very repetitive. I loved how viceral the weapons look and sound, and the way they impact enemies. Matt Tieger kept saying how the weapons were very 1980's, but they're nothing like them. More like the movie weapons. And I can't believe there's no cover system. Weak!

Did anyone else notice what I did when he was fighting as the Aerialbot against the 'Titans'? The Titan was firing at him, he engaged his cloak, and the Titan started firing in a completely different direction as if he'd gone completely. Doesn't look like the AI is particularly clever.

God knows I'd kill for a good Transformers game, but I'm not going to hand over my money for such a generic shooter just because it's the ONLY Transformers game out there.
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Re: War For Cybertron - First Level Gameplay Commentary

Postby Prime's Trailer » Thu May 06, 2010 8:05 am

It looks a little repetitive.
I hope it isn't just constant, mindless shooting - that will really affect the game's last-ability. I was hoping for some variation in the missions and a little bit of exploration.
I'll still be buying it, but I can't help feeling slightly underwhelmed.
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Re: War For Cybertron - First Level Gameplay Commentary

Postby HECTOR » Thu May 06, 2010 8:53 am

OK guys, remember that this is a shooter. There is likely to be a lot of shooting and honestly what game isn't at least a little repetitive in some way? 'Bioshock' is a fantastic game but you can still break it down to the simple formula of enter room, kill splicers, hack stuff, kill a big daddy, scavenge items, next room. Repetitive, maybe but you don't really care because it's fun! Likewise this game is gonna be amazing!

Personally I'm fine not getting a cover system like 'Gears'. I find myself annoyed whenever I pick up a new game and find that there is one. They feel clunky and restricting to me. If I need to take cover behind something I prefer just doing it myself rather than putting my faith in the 'take cover button'. I usually get shot in the chest a bunch because I'm not standing or looking in exactly the right spot for the auto-cover to work.

I could have gone without the commentary. I was more interested in how the game itself sounded. From what I could make out though the voice acting, SFX and music all sound great! Speaking of which does anyone think the game will have a commentary option? I love the commentary system that's in Valve games. I think that would be neat.
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Re: War For Cybertron - First Level Gameplay Commentary

Postby SlyTF1 » Thu May 06, 2010 9:34 am

Motto: "Destruction is the ultimate freedom."
Weapon: Plasma Beam Rifle
I just hope that after you finnish the game, they give you free roam! And you can just find random Decepticons scattered through the planet and kill them, like in Spiderman 2.
The Game You lose
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Re: War For Cybertron - First Level Gameplay Commentary

Postby Varia31 » Thu May 06, 2010 10:39 am

Motto: "So long as a noble warrior lives, he must never give up the fight until his final breath."
Weapon: Energo-Sword
Wow. This is nothing short of phenomenal! :APPLAUSE:

With every update, this game just keeps looking better and better.

Also, if you have the volume up at high setting, try to listen for Soundwave's voice when he speaks, it has the modulated, monotone sounding voice from G1. It isn't the exact same voice, but it sure sounds an awful lot like it did in the 80's cartoon! :D
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Games: Transformers: Fall of Cybertron, Transformers: War for Cybertron, Transformers: Revenge of The Fallen, Section 8: Prejudice, Warhammer 40k: Space Marine, Killzone 3 Multiplayer, and LittleBigPlanet 2.

Haat, Ijaa, Haa'it.
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