This page contains affiliate links. We may earn commissions when readers interact with or purchase items through these links. For more information, see our affiliate disclosures here.

War For Cybertron - No Combiners

This is the forum to discuss all of those video games you love playing or that are coming out. From Transformers video games to Fighting games to Sports games ... whatever makes you a happy Seibertronian. Just keep it the topics and conversations game and console related.

War For Cybertron - No Combiners

Postby Blurrz » Wed Mar 03, 2010 2:48 pm

Motto: "scream drive faster"
Weapon: Electro-Laser Cannon
Would you play a multiplayer video game in which you only controlled one limb of a character, while your friends controlled the others?


Looks like we won't be seeing any 'combiners' in the upcoming Transformers video game, War For Cybertron. As reported by the Godzilla of video game websites 'Kotaku', we won't be playing with the likes of Devastator, Superion and so forth. Check out a snippet of the article below...

Matt Tieger, lead designer of the War for Cybertron games, said that this is an idea his team has thought of, but it doesn't seem like it would ever work. Consider the gamer who would play as the Mixmaster of Scrapper, the Constructicons who formed Devastator's legs. Said Tieger: "They guy who is the kneecap, what does he do?"


..while the rest can be seen at Kotaku here.

Keep it at Seibertron.com for the fastest Transformers news on the net!
Image
User avatar
Blurrz
God Of Transformers
Posts: 11085
News Credits: 1452
Joined: Wed May 09, 2007 12:31 am
Location: Canada
Strength: 7
Intelligence: 8
Speed: 10
Endurance: 6
Rank: 7
Courage: 8
Firepower: 7
Skill: 5

Re: War For Cybertron - No Combiners

Postby SlyTF1 » Wed Mar 03, 2010 2:58 pm

Motto: "If my first sacrifice wasn't enough, maybe you would prefer to pay with your funky blood."
Weapon: Sword
These guys are going way too overboard with this. You shouldnt have to play as a body part, you should be able to play as the WHOLE frekn Transformer.
I Am.
User avatar
SlyTF1
Faction Commander
Posts: 4759
News Credits: 37
Joined: Thu Oct 22, 2009 9:34 am
Location: The Kingdom of Heaven
Watch SlyTF1 on YouTube
Alt Mode: The entire universe
Strength: Infinity
Intelligence: Infinity
Speed: 10+
Endurance: 9
Rank: 10
Courage: 8
Firepower: Infinity
Skill: 10+

Re: War For Cybertron - No Combiners

Postby Scatterlung » Wed Mar 03, 2010 3:08 pm

Motto: "I'd just like to remind you all that I'm best. Thank you."
Weapon: Mighty Ear
That's alright. These guys are giving us so much more, I'll happily let this slide.
User avatar
Scatterlung
Godmaster
Posts: 1539
News Credits: 1
Joined: Sun May 16, 2004 9:52 am
Location: England, yo
Strength: 1
Intelligence: 6
Speed: 4
Endurance: 2
Courage: 2
Firepower: 5
Skill: 7

Re: War For Cybertron - No Combiners

Postby omegaprowl » Wed Mar 03, 2010 3:16 pm

one...i agree, they're already giving us a great amount of goodies with this game as is and adding a combiner where you can only control one limb at a time would just suck! two...if the game is based prior to first contact with earth, that would be there would be no combiners yet cause the contructicons were the first combiners to appear (correct me if im wrong) but they didnt appear right away in the television series.
omegaprowl
Mini-Con
Posts: 14
Joined: Fri May 29, 2009 6:38 pm

Re: War For Cybertron - No Combiners

Postby partholon » Wed Mar 03, 2010 3:24 pm

while i dont really mind in this game surely the simplest way around this is to play the LEADER of a special team , run into the rest of your team over the level - probably with twits where their individual abilities and powers are necessary - and you simply all combine at the end of the level to beat a big boss or take out an encampment or something.


TBH though combiners should really be their own game done ala socom navy seals.
partholon
Headmaster Jr
Posts: 511
News Credits: 2
Joined: Sun Oct 13, 2002 2:19 pm

Re: War For Cybertron - No Combiners

Postby Megazarak » Wed Mar 03, 2010 3:27 pm

Motto: "Your Spark will extinguish between my claws!"
Weapon: Cyber Tail Claw
I don't really mind either way, but this could work if these combiners were like the Power Core ones. I mean, let's say in the multiplayer there was a kind of reward system based upon how many 'kills' you get, à la CoD, then when one of these Power Core TFs reach it, they could summon their drones which could fight with them a bit, and then at the next stage of these rewards they would get the ability to combine with the drones for a short amount of time, naturally getting a lot stronger. I think it could work pretty well, there may be balancing issues, but I'm sure those could be figured out.
Last edited by Megazarak on Wed Mar 03, 2010 3:28 pm, edited 1 time in total.
Image
User avatar
Megazarak
Vehicon
Posts: 341
News Credits: 4
Joined: Mon Dec 03, 2007 2:29 pm
Location: Canada
Strength: 10
Intelligence: 9
Speed: 8
Endurance: 9
Rank: 7
Courage: 10
Firepower: 3
Skill: 9

Re: War For Cybertron - No Combiners

Postby Ultra Magnus » Wed Mar 03, 2010 3:28 pm

Motto: "COME ON YOU APES! YOU WANNA LIVE FOREVER?"
Weapon: Dual Cluster Bomb Missile Launchers
I love combiners, but I understand why they wouldn't include this particular function this time around. It would be cool if you could control the one of the team members and all the others were AI controlled, and you could switch between them like in the Lego games or the Legends games. Of course when the group combines you would have full control of the Combiner form. BUT, there's no need for that in this game; the action alone is exciting enough. I would like to see combiners done right once again tho, be it in Games, Shows, or Toys.

This will still be a sweet game without the Combiner characters.
8)
"Alright Bots, the time is Now. Transform and Finish it!"

Image
User avatar
Ultra Magnus
Combiner
Posts: 455
News Credits: 2
Joined: Sat Oct 27, 2001 12:03 pm
Location: Chicago, Il
Strength: 8
Intelligence: 9
Speed: 7
Endurance: 10
Rank: 10
Courage: 10+
Firepower: 7
Skill: 9

Re: War For Cybertron - No Combiners

Postby yellow Camaro » Wed Mar 03, 2010 3:35 pm

well, one player could control the legs (movements), the other one the arms. as the biggest problem of the combiners is to put together different minds and to coordinate the movements, this would have been realistic :P
User avatar
yellow Camaro
Mini-Con
Posts: 39
Joined: Tue Jul 14, 2009 7:22 am

Re: War For Cybertron - No Combiners

Postby Blackstreak » Wed Mar 03, 2010 3:43 pm

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Talking about a test for the ultimate team players. The best way to play that out is voice interaction so both legs aren't going in separate directions while the torso is trying to go a third route.
I agree, this game will be awesome even w/out combiner technology. There is this neat little trick that game publishers have started to do for years now. It's called expansion packs. They could always figure out the combiner details later and release it as an expansion pack.
Image

# of Transformers in collection: 332
Looking for 1985 Action Cards
Blackstreak
Godmaster
Posts: 1500
News Credits: 1
Joined: Tue Feb 21, 2006 5:14 pm
Location: Norwood, OH
Watch Blackstreak on YouTube
Buy from Blackstreak on eBay
Alt Mode: Datsun 280 ZX or Dodge Viper
Strength: 5
Intelligence: 5
Speed: 9
Endurance: 7
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Re: War For Cybertron - No Combiners

Postby NassaDane » Wed Mar 03, 2010 3:45 pm

Motto: ""I didn't join because of ROTF, i hated that movie, my love is for Transformers of old""
That was a pretty dumb article...its not like; when fused Mixmaster is in complete control of the left leg, they are fused as one being, Devastator. The others do not exist in that form its only Devastator(unless i am way off).

And when has Kotaku been a "Godzilla" ? i only heard about it late last year.
"Hold on to your dreams Chip. The Future is built on Dreams." -Optimus Prime
User avatar
NassaDane
Micromaster
Posts: 98
Joined: Mon Aug 24, 2009 3:53 am

Re: War For Cybertron - No Combiners

Postby Prowl1529 » Wed Mar 03, 2010 3:49 pm

Probably they will make an expansion whit the combiners and probably also on earth. It's a possibility if the game as enought sucess for it. To me is a must have definatly.
Prowl1529
Minibot
Posts: 146
Joined: Sun Sep 28, 2008 1:00 pm

Re: War For Cybertron - No Combiners

Postby Iconicon » Wed Mar 03, 2010 4:08 pm

omegaprowl wrote:one...i agree, they're already giving us a great amount of goodies with this game as is and adding a combiner where you can only control one limb at a time would just suck! two...if the game is based prior to first contact with earth, that would be there would be no combiners yet cause the contructicons were the first combiners to appear (correct me if im wrong) but they didnt appear right away in the television series.


I believe combiners were there before contact with earth. There was an episode where we learned about why Omega Supreme hates the Constructicons so much. In it he reflects back to Cybertron when he and the Constructicons were friends. Megs turned them against him and gave them their combining technology. This was all before Earth. I think it was season 2. I'll have to go check the dvd.

It would suck to just play a single limb though. In the future as a team concept maybe that would be fun.
Iconicon
Mini-Con
Posts: 38
Joined: Mon Aug 13, 2007 6:02 pm

Re: War For Cybertron - No Combiners

Postby Blozor » Wed Mar 03, 2010 4:11 pm

Motto: ""Distrust everything — you're bound to get something right."
Weapon: Double-Barreled Plasma Shell Shotgun
You know, another possibility is to get five of your friends, with whom you work well together, on a combiners team and play the combiner each making decisions on character control for the entire group, sort of like how the theory behind combiners works in the first place.
Blozor
Combiner
Posts: 414
News Credits: 1
Joined: Mon Apr 25, 2005 12:17 pm
Strength: 5
Intelligence: 9
Speed: 2
Endurance: 8
Rank: 9
Courage: 7
Firepower: 5
Skill: 9

Re: War For Cybertron - No Combiners

Postby Scatterlung » Wed Mar 03, 2010 4:48 pm

Motto: "I'd just like to remind you all that I'm best. Thank you."
Weapon: Mighty Ear
Why can't this just work like Star Wars: Battlefront?

One person in control of the body, the others take on weapons points across it. So whoever is playing the core body is in control, meanwhile, everyone else controls turrets belonging to their component (i.e: Brawl's cannon).

That worked alright in Star Wars. If you think its not fair on some of the players, think about the AC130 Spec Ops 'Overwatch' from Modern Warfare. One player's up in the air, invincible, while firing on bad guys, whilst the other is on the ground facing said bad guys head on. The same strategy would apply: The body parts will each have to work together to defend the core body as he completes objectives.

There's your team work.
User avatar
Scatterlung
Godmaster
Posts: 1539
News Credits: 1
Joined: Sun May 16, 2004 9:52 am
Location: England, yo
Strength: 1
Intelligence: 6
Speed: 4
Endurance: 2
Courage: 2
Firepower: 5
Skill: 7

Re: War For Cybertron - No Combiners

Postby Mechastrike » Wed Mar 03, 2010 5:52 pm

it's okay if we don't have combiners in the game, we already have Trypticon and Omega Supreme. they're big enough to kick ANY combiners butt.
Mechastrike
Combiner
Posts: 458
Joined: Thu Apr 23, 2009 5:58 am

Re: War For Cybertron - No Combiners

Postby Unicron Singularity » Wed Mar 03, 2010 6:36 pm

Motto: "Greed Is Good"
Weapon: Triple Crusher Cannon
I'd rather want combiners to appear in the multiplayer mode as killstreak rewards. Y'know, for example Defensor increases defence (doh) of all autobot characters, and fights for a certain amount of seconds, and Superion increases attack (just like Stopping Power and FMJ in MW2). Same deal for the Cons.
Unicron Singularity
Combiner
Posts: 472
Joined: Tue Jun 12, 2007 11:36 am
Location: Norway
Strength: 5
Intelligence: 9
Speed: 10+
Endurance: 6
Rank: 8
Courage: 10+
Firepower: 10
Skill: 9

Re: War For Cybertron - No Combiners

Postby Pawnofthefates » Wed Mar 03, 2010 7:12 pm

Having Combiners in multiplayer would be exceptionally difficult to pull off (though I did like the idea posted earlier about having a Combiner show up as a bonus for x amount of kills).

However, I don't feel that they should be excluded from the game entirely. They could still be implemented in the game as an integral part of the story, and you can still keep the team gameplay mechanics.

Just imagine having a five (or six) party team consisting of the Combiners as individuals. You play like you would on the other levels, acting as one character while the others are controlled by AI and switching the controlled character on the fly. Then, when you meet a certain requirement (i.e.: gain so much energon to use, everyone at a certain health level or above) and the level permits it (enough room to manuever) you can activate the combine ability and unleash some Devastator fury on your enemies. Voila. Problemo solved.

At least that's how I'd do it. Thoughts?
Pawnofthefates
Mini-Con
Posts: 1
Joined: Wed Mar 03, 2010 7:01 pm

Re: War For Cybertron - No Combiners

Postby Atalya » Wed Mar 03, 2010 7:23 pm

Other than the Constructicons/Devastator, all the other G1 combiner groups were either created on-screen or just appeared out of nowhere in the second season.

Technically the Constructicons have a history on Cybertron, but even that is fairly rife with contradictions. Megatron claims to have built them in their first appearance, and the Autobots certainly seem to be surprised at this group that can turn into an even bigger slaggin' bot. Omega Supreme's tale of woe is about the only "evidence" that they existed prior to their debut on Earth.

That said, Trypticon was built by the Constructicons out of a human city, so it's not like War for Cybertron is adhering too closely to canon. Not that they could anyway.
Atalya
Mini-Con
Posts: 3
Joined: Tue Aug 12, 2008 2:06 pm

Re: War For Cybertron - No Combiners

Postby Shadowstream » Wed Mar 03, 2010 8:27 pm

Weapon: No Weapon
I can see both draws and negatives to the combiner experience, such as the scramble city style combining that would allow individual bots to take up places on one part of the body or another, or to even sabotage enemy combiners. Then again it's still completely retarded to consider the combiner limbs for playable characters or that any giants should even be allowed in multiplayer mode. We haven't had a single TF game yet that permitted gestalts or other giants to be playable, so why start now? The giants are only there to be knocked down.
MightyMagnus78 wrote:Nothing Hasbro does surprises me anymore, their ineptitude is legendary!

Burn wrote:
Shadowstream wrote:It's quite clear they dun dropped the ball, but did they have to drop it so far and so hard?

It's FunPub. It's their specialty.

I'm a killjoy, and proud of it!
don't take that to mean I'm a killjoy just because I can be, though...
Shadowstream
Headmaster
Posts: 1032
Joined: Fri Jun 13, 2008 10:16 am

Re: War For Cybertron - No Combiners

Postby $kywarp » Wed Mar 03, 2010 8:52 pm

From a game-design standpoint they're doing the right thing. For combiners to work, gameplay mechanics have to be worked out between five people. Why bite off more then you can chew? Start by making a good game that has some basics down and maybe tinker with the idea in a sequel or downloadable content. Learn to walk before you learn to run.
$kywarp
Mini-Con
Posts: 4
Joined: Wed Mar 08, 2006 9:49 am

Re: War For Cybertron - No Combiners

Postby Hairball178 » Wed Mar 03, 2010 10:32 pm

Dammit, there's no Triple-Changers in the game either. I can see why, since a Triple-Changer would be overpowered compared to the other playable bots--too bad they couldn't be non-playable bosses who could adapt to your play style with multiple alt-modes. Oh well, maybe next time...when we get Sixshot as a boss.

As far as Combiners go, just give me the limbs as playable characters. Maybe make their unique power to where they 'summon' the other limbs to form the gestalt for a limited time, or somethin akin to 'calling in' an air strike attack.
Hairball178
Combiner
Posts: 437
News Credits: 1
Joined: Sat Mar 05, 2005 11:05 pm

Re: War For Cybertron - No Combiners

Postby Blackstreak » Wed Mar 03, 2010 10:50 pm

Motto: ""I'm stronger than I look, but not as strong as I think I am.""
Weapon: Laser Rifle
Personally I adhere to the idea that combiner technology has beenon Cybertron for a long time pre-Earth. Just because we didn't see an origin of a particular combiner doesn't mean it doesn't have one. I think for the most part Autobots didn't know about Devastator until Earth simply because Devastator and Omega were on other parts of Cybertron.
Defensor also had no origin given on Earth. Doesn't mean he was not around on Cybertron. It wasn't until the 3rd season that we got to see some siginificant time on Cybertron so that leaves plenty of history we just don't know about.
I like the idea of using a combiner as 'an air strike' or a favor called in like in Mercenaries. I can just see it now both sides calls in a favor and a combiner shows up to duke things out between them.
Image

# of Transformers in collection: 332
Looking for 1985 Action Cards
Blackstreak
Godmaster
Posts: 1500
News Credits: 1
Joined: Tue Feb 21, 2006 5:14 pm
Location: Norwood, OH
Watch Blackstreak on YouTube
Buy from Blackstreak on eBay
Alt Mode: Datsun 280 ZX or Dodge Viper
Strength: 5
Intelligence: 5
Speed: 9
Endurance: 7
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Re: War For Cybertron - No Combiners

Postby Colinus Maximus » Wed Mar 03, 2010 11:48 pm

Motto: "Always expect the worst, you won't be disappointed."
Weapon: Gamma-Ray Laser Cannons
Every one appears to have missed the humor of being Long Haul. To quote Lil'formers: "I'm the crotch?"
Meet the Cynicbots:
http://www.seibertron.com/heavymetalwar ... p?id=14788
Image
I don't care if the turkey said the dog was a turkey! The dog is not the turkey! The turkey's the turkey, you turkey!
User avatar
Colinus Maximus
Fuzor
Posts: 212
News Credits: 1
Joined: Mon Jun 14, 2004 12:28 am
Strength: 10+
Intelligence: Infinity
Speed: 3
Endurance: 5
Courage: 1
Firepower: 10+
Skill: 10+

Re: War For Cybertron - No Combiners

Postby Cyberstrike » Thu Mar 04, 2010 7:08 am

Motto: "I don't lose, I CONQUER!"
Weapon: Electro-Sword
I could see the value of characters like Devastator, Superion, and the rest as bosses in the single player mode. In the multi-player mode I just don't see how they could be used in a way that would be fun for everyone.
Cyberstrike
Headmaster
Posts: 1216
Joined: Sun Sep 29, 2002 2:33 pm
Location: Indiana
Watch Cyberstrike on YouTube
Strength: 10+
Intelligence: 9
Speed: Infinity
Endurance: Infinity
Rank: 10+
Courage: 10+
Firepower: 8
Skill: 5

Re: War For Cybertron - No Combiners

Postby dragons » Thu Mar 04, 2010 7:44 am

these guys are thinking to much inside of the box they outside of the box once by giving us custom transfromers we could make but then again im not compeltly sold on that option as of yet until i see screen shots i may have made misteak in preording this game to early until i see what the custom transformer looks like.

combiner situation who says it has to be 5 make t 2 one person control legs, the other contrl the top half arms, or make conbiner where one person controls it armada game prime flys firginting unicron he cant fly without using jetfire combined form that only took one person not 2.

but honestly i dont care either way as long mutiplay is good and god characters to play as in mutilplayer mode
Image
dragons
Gestalt
Posts: 2969
News Credits: 21
Joined: Wed Sep 22, 2004 5:28 pm

Next

Return to Video Games and Mobile Apps Forum

Transformers and More @ The Seibertron Store

Visit our store on eBay
These are affiliate links. We may earn commissions when you purchase items or services through these links.
Visit shop.seibertron.com to buy "BURN OUT Transformers Legacy Velocitron Speedia 500 Diaclone Deluxe 2022"
BURN OUT Transform ...
Visit shop.seibertron.com to buy "ROAD HAULER Transformers Legacy Velocitron Speedia 500 Voyager Hasbro 2022 New"
ROAD HAULER Transf ...
Visit shop.seibertron.com to buy "OPTIMUS PRIMAL + RATTRAP Transformers War Cybertron Trilogy Kingdom Netflix 2021"
OPTIMUS PRIMAL + R ...
Visit shop.seibertron.com to buy "WFC-K38 RED ALERT Transformers War Cybertron Kingdom Deluxe Walgreens 2021 New"
WFC-K38 RED ALERT ...
Visit shop.seibertron.com to buy "GRIMLOCK Transformers Legacy Evolution Core G1 Dinobots Volcanicus 2023 New"
NEW!
GRIMLOCK Transform ...
Visit shop.seibertron.com to buy "BWVS-02 RHINOX + SCORPONOK Transformers Beast Wars Again Kingdom Hasbro 2023 New"
BWVS-02 RHINOX + S ...
Visit shop.seibertron.com to buy "WFC-K27 RHINOX Transformers War Cybertron Kingdom Voyager Hasbro 2021 New"
WFC-K27 RHINOX Tra ...
Visit shop.seibertron.com to buy "SANDSTORM Transformers Legacy Deluxe Beast Wars Universe Hasbro 2022 New"
SANDSTORM Transfor ...
Visit shop.seibertron.com to buy "SHOCKWAVE Transformers Legacy Core Class G1 Hasbro 2022 New"
SHOCKWAVE Transfor ...
Visit shop.seibertron.com to buy "WFC-K23 PREDACON SCORPONOK Transformers War Cybertron Kingdom Deluxe 2021 New"
WFC-K23 PREDACON S ...
Visit shop.seibertron.com to buy "SHADOW STRIKER Transformers Legacy Evolution Deluxe Cyberverse Hasbro 2023 New"
SHADOW STRIKER Tra ...
Visit shop.seibertron.com to buy "OPTIMUS PRIME Transformers Legacy Core Class G1 Hasbro 2022 New"
OPTIMUS PRIME Tran ...
Visit shop.seibertron.com to buy "WFC-K10 MEGATRON Transformers War Cybertron Kingdom Leader Beast Wars 2021 New"
WFC-K10 MEGATRON T ...
Visit shop.seibertron.com to buy "DREADWING Transformers Legacy Evolution TL-57 Leader Prime Takara Tomy 2023 New"
NEW!
DREADWING Transfor ...
* Price and quantities subject to change. Shipping costs, taxes and other fees not included in cost shown. Refer to listing for current price and availability.
Find the items above and thousands more at the Seibertron Store on eBay
Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
"Uno"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, April 20th, 2024

Featured Products on Amazon.com

These are affiliate links. We may earn commissions when you purchase items or services through these links.
Buy "Transformers Authentics Megatron" on AMAZON
Buy "Transformers: Generations Power of The Primes Legends Class Roadtrap" on AMAZON
Buy "Transformers: Generations Power of The Primes Evolution Optimal Optimus" on AMAZON
Buy "Transformers: Generations Power of The Primes Voyager Class Grimlock" on AMAZON
Buy "Transformers: Generations Power of The Primes Leader Evolution Optimus Prime" on AMAZON
Buy "Transformers Titans Return Repugnus, Dastard, and Solus Prime Prime Master" on AMAZON
Buy "Transformers: Bumblebee Movie Toys, Power Charge Bumblebee Action Figure - Spinning Core, Lights and Sounds - Toys for Kids 6 and Up, 10.5-inch" on AMAZON
Buy "Transformers Generations Power of The Primes Deluxe Class Autobot Moonracer" on AMAZON
Buy "Transformers Generations Leader Class Jetfire Figure(Discontinued by manufacturer)" on AMAZON
Buy "Transformers Generations Titans Return Deluxe Slugslinger and Caliburst" on AMAZON
Buy "Transformers Generations Combiner Wars Devastator Figure Set(Discontinued by manufacturer)" on AMAZON
Buy "Transformers: Robots in Disguise Warrior Class Autobot Ratchet" on AMAZON