Geminii wrote:If you want to get really funky with joints and hinges, you could make the turret rotate by using a trick similar to that in Movie Brawl, and have the arm attachments to the body actually be themselves attached to an apparatus reaching across the back which, when the arms are unlocked from the sides of the robot, pivots around an appropriate point on the dorsal centerline.
I don't know how much it might affect the necessary arm transformations to jet mode, though.
Do you have sketches, models, or mockups that show how things connect together?
well you said it pretty much how i was figuring and I dont have the Brawl toy so I never really got to look but heres a link
http://www.facebook.com/album.php?aid=6 ... 61336e3b86
the pics might be a little blurry but the idea is that either the arms fold together into a turret on a pivot, or the waist of the robot itself is also the turret joint. on a pivot but attached so the pelvic area has a hing on the back to fold. In which case the arms would cover the chest/torso and turn at the waist on a pivot and in jet mode you would put the arms straight outwards(T shape) and rotate it so one arm was pointing towards the front of the plane and the other arm would be pointing back and they would be parallel with the tank treads(legs) would fold similar to animated Blitzwing (but not as obvious)