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X2Toys - Firing Pin (Impactor)

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X2Toys - Firing Pin (Impactor)

Postby Genocide G2.0 » Thu Apr 24, 2014 2:49 pm

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Last edited by Genocide G2.0 on Mon Jul 14, 2014 4:10 pm, edited 3 times in total.
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Re: X2Toys Impactor (Early Test Shot)

Postby Midnight_Fox » Thu Apr 24, 2014 3:15 pm

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Re: X2Toys Impactor (Early Test Shot)

Postby craggy » Thu Apr 24, 2014 4:49 pm

kinda looks like it's been crocheted.
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Re: X2Toys Impactor (Early Test Shot)

Postby Mkall » Thu Apr 24, 2014 5:23 pm

Weapon: Twin Sonic Cannons
craggy wrote:kinda looks like it's been crocheted.

I think needle point is more accurate.

This protoyype doesn't look very posable.
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Re: X2Toys Impactor (Early Test Shot)

Postby Genocide G2.0 » Thu Apr 24, 2014 5:37 pm

Motto: "There is no style i can't MASTER! . I constantly evolve ."
Weapon: Close Range Oxidating Pulse Cannons
craggy wrote:kinda looks like it's been crocheted.


:lol:
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Re: X2Toys Impactor (Early Test Shot)

Postby Tsutsukakushi » Thu Apr 24, 2014 5:41 pm

:lol: Looks like a 1980 Atari video game character design. :lol:

This seems more like a early CGI design. Not a test shot toy.
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Re: X2Toys Impactor (Early Test Shot)

Postby RK_Striker_JK_5 » Thu Apr 24, 2014 5:41 pm

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Mkall wrote:
craggy wrote:kinda looks like it's been crocheted.

I think needle point is more accurate.

This protoyype doesn't look very posable.

I was thinking more Atari 2600 graphics myself. :-? :lol:
Not caring about scale since 1984. Just like Hasbro.
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Re: X2Toys Impactor (Early Test Shot)

Postby Genocide G2.0 » Thu Apr 24, 2014 5:48 pm

Motto: "There is no style i can't MASTER! . I constantly evolve ."
Weapon: Close Range Oxidating Pulse Cannons
Tsutsukakushi wrote::lol: Looks like a 1980 Atari video game character design. :lol:

This seems more like a early CGI design. Not a test shot toy.


That's what i meant to write :BANG_HEAD:

I loved my Atari :lol:
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Re: X2Toys Impactor (Early 3D Model)

Postby craggy » Thu Apr 24, 2014 6:09 pm

maybe they'll do a variant with faux wood panelling?
assembling a Neo-G1/TF:TM cast. Please PM if you have (or know of) the following at a reasonable price: Classics or Henkei Astrotrain, Sunstreaker, Sideswipe, or 3rd Party iGear Ratchet and Ironhide.
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Re: X2Toys Impactor (Early Test Shot)

Postby Agamemnon » Thu Apr 24, 2014 9:21 pm

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Autobot Genocide wrote:
Tsutsukakushi wrote::lol: Looks like a 1980 Atari video game character design. :lol:

This seems more like a early CGI design. Not a test shot toy.


That's what i meant to write :BANG_HEAD:

I loved my Atari :lol:

Me too, but I was going to say Sega. Seems a little too high rez for Atari. :D

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Re: X2Toys Impactor (Early Test Shot)

Postby Tsutsukakushi » Thu Apr 24, 2014 10:23 pm

Agamemnon wrote: Seems a little too high rez for Atari.


Yeah,I was aware of this.
Last edited by Tsutsukakushi on Fri Apr 25, 2014 4:50 am, edited 1 time in total.
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Re: X2Toys Impactor (Early 3D Model)

Postby Rated X » Thu Apr 24, 2014 11:00 pm

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Ugghhh....something for people to display with their fansproject glacialbots. I would rather have that impactor igear was going to do from the warpath mold.
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Re: X2Toys Impactor (Early 3D Model)

Postby craggy » Fri Apr 25, 2014 2:48 am

Rated X wrote:Ugghhh....something for people to display with their fansproject glacialbots. I would rather have that impactor igear was going to do from the warpath mold.

I suspect the final product (if there ever is one) might be a tad more detailed. at the moment I'm just happy the teaser isn't a bloody silhouette or just a logo or a fng haiku or something
assembling a Neo-G1/TF:TM cast. Please PM if you have (or know of) the following at a reasonable price: Classics or Henkei Astrotrain, Sunstreaker, Sideswipe, or 3rd Party iGear Ratchet and Ironhide.
Also looking for Universe Repugnus and Overbite, Frostbite and Longhorn and any Webdiver toys.
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Re: X2Toys Impactor (Early 3D Model)

Postby rpetras » Fri Apr 25, 2014 8:58 am

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craggy wrote:I suspect the final product (if there ever is one) might be a tad more detailed. at the moment I'm just happy the teaser isn't a bloody silhouette or just a logo or a fng haiku or something


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Re: X2Toys Impactor (Early 3D Model)

Postby mooncake623 » Fri Apr 25, 2014 9:22 am

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so he transforms into a box?
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Re: X2Toys Impactor (Early 3D Model)

Postby Agamemnon » Fri Apr 25, 2014 9:23 am

Motto: ""I'd be the President of the procrastinator's club if I ever got around to submitting my application.""
Weapon: Null-Ray Rifle
mooncake623 wrote:so he transforms into a box?

With a gun! (Important distinction! ;) )
william-james88 wrote:Also be weary of hope in this hobby. Hope is just undiscovered disappointment.
My nephew wrote:Bacon is meat candy.
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Re: X2Toys Impactor (Early Test Shot)

Postby Doctor McGrath » Fri Apr 25, 2014 2:19 pm

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RK_Striker_JK_5 wrote:
Mkall wrote:
craggy wrote:kinda looks like it's been crocheted.

I think needle point is more accurate.

This protoyype doesn't look very posable.

I was thinking more Atari 2600 graphics myself. :-? :lol:


I think he was designed in Minecraft.
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Re: X2Toys Impactor (Early 3D Model)

Postby Stormrider » Wed Apr 30, 2014 7:08 am

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I find it sometimes amusing that nearly anyone nowadays can display a simple concept image and jump into the 3rd party arena. I like competition and options but it seems nowadays that half of the concept images are used to weigh fan support or to get their company name out there.
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Re: X2Toys Impactor (Early 3D Model)

Postby Tsutsukakushi » Thu May 01, 2014 5:10 am

I think it looks like a construction vehicle steamroller.

It also looks like those Cybertron alt modes Transformers that were used to load Energon. In that 1985 Season 2 Cartoon episode called, War Dawn.

Suspect the final released toy of this will look vastly different than this quickie early 3D model.
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Re: X2Toys Impactor (Early 3D Model)

Postby Genocide G2.0 » Sat Jul 12, 2014 3:36 pm

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Re: X2Toys Impactor (Early 3D Model)

Postby Stormrider » Sat Jul 12, 2014 3:47 pm

Weapon: Atom-Smasher Cannon
Beefy legs, tiny arms :???:
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Re: X2Toys Impactor (Early 3D Model)

Postby Genocide G2.0 » Sun Jul 13, 2014 2:28 am

Motto: "There is no style i can't MASTER! . I constantly evolve ."
Weapon: Close Range Oxidating Pulse Cannons
Image

Image
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Re: X2Toys Impactor (Early 3D Model)

Postby Genocide G2.0 » Sun Jul 13, 2014 11:42 am

Motto: "There is no style i can't MASTER! . I constantly evolve ."
Weapon: Close Range Oxidating Pulse Cannons
This is looking pretty good to me :D

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Re: X2Toys Impactor (Early 3D Model)

Postby Mkall » Sun Jul 13, 2014 12:38 pm

Weapon: Twin Sonic Cannons
Stormrider wrote:Beefy legs, tiny arms :???:

I gotta agree here. I'm hoping the final product will look a little better in the arm design.

Come to think of it, given the previously announce Impactors have never made it to market, I'm just hoping we'll get an Impactor.
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Re: X2Toys Impactor (Early 3D Model)

Postby Rated X » Sun Jul 13, 2014 1:40 pm

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Good looking bot mode, but I would rather have a tank. I guess ill take it over the crappy hasbro version.
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