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25 total news articles in this section, 10 per page.

Angry Birds Transformers Website Now Active, First Official Artwork Available

Transformers News: Angry Birds Transformers Website Now Active, First Official Artwork Available
Date: Monday, June 16th 2014 7:32am CDT
Categories: Company News, Game News
Posted by: Autobot032 | Credit(s): Rovio

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Views: 19,926

Angry Birds is arguably one of the biggest properties, ever, let alone a gaming phenomenon. So what happens when you put together with another thriving entity such as Transformers?

A mash up video game experience certain to be unlike any other!

The app is not active just yet, but will be sometime later this year. This new Union of the two properties was first reported on at Toy Fair, and now it's finally happening.

Click on the image below to be taken to the official site:
Transformers News: Angry Birds Transformers Website Now Active, First Official Artwork Available

Keep your optics tuned to Seibertron.com for the latest in news and updates, plus the best galleries around!

Australian Toy Fair Transformers Video Game Updates

Transformers News: Australian Toy Fair Transformers Video Game Updates
Date: Wednesday, March 26th 2014 11:33pm CDT
Categories: Game News, Movie News
Posted by: El Duque | Credit(s): Ozformers

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Views: 20,015

Your friends at Australian fansite Ozformers have provided some additional updates from their recently held Toy Fair, which sheds some light on what we can expect on the Transformers video game front. You'll remember Supreme and Spirits Rising from a round Hasbro trademark applications that were reported last September.

Mobile Games:
  • Transformers: Legends
  • Transformers: Angry Birds Go!
  • Transformers: Movie 4

Online:
  • Transformers Universe

Console:
  • Transformers: Movie 4 (speculated to be Transformers: Rise of the Dark Spark)
  • Transformers: Supreme
  • Transformers: Movie 5
  • Transformers: Spirits Rising

Arcade:
  • Transformers: Human Alliance


griffin wrote:If this is indeed suggesting that the 5th Movie (and game) are coming out next year, it would back up what the Nikko RC rep claimed (that the 5th
Movie is coming out in 2015, as they were both filmed together... and that is why their license is only covering them until 2016).


Transformers News: Australian Toy Fair Transformers Video Game Updates

Transformers: Rise of the Dark Spark Developer Revealed: Edge of Reality

Transformers News: Transformers: Rise of the Dark Spark Developer Revealed: Edge of Reality
Date: Sunday, February 16th 2014 1:50pm CST
Category: Game News
Posted by: Mindmaster | Credit(s): Examiner.com

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Views: 20,712

During the craze of Toy Fair 2014, we hope you gamers out there got a kick out of the next game featuring our favorite transforming robots, Rise of the Dark Spark. In any case, the company developing the title, surprisingly, is not High Moon Studios. No, instead the game will be developed, Examiner.com reports, by Edge of Reality.

High Moon Studios, who developed Transformers: War for Cybertron and Fall of Cybertron, is not developing Rise of the Dark Spark. Edge of Reality, who previously worked on the Mass Effect Trilogy and Dragon Age: Origins, are developing Transformers: Rise of the Dark Spark and the game will be available for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PC, Wii U, and 3DS.


On a side note, for the 3DS version, the developer will be Way Forward, who is known for making Duck Tales: Remastered and other games.

Toy Fair 2014 Coverage: Activision Transformers: Rise of the Dark Spark Images

Transformers News: Toy Fair 2014 Coverage: Activision Transformers: Rise of the Dark Spark Images
Date: Saturday, February 15th 2014 8:58pm CST
Categories: Event News, Game News
Posted by: El Duque | Credit(s): Activision

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Views: 22,036

Our friends at Activision dropped by with a couple of additional images from their just announced Transformers: Rise of the Dark Spark video game. We took a moment to chat with Andrew Petrie and Rob Fleischer them about game at Hasbro Media Day. They describe the game as the universes of Transformers: Fall of Cybertron and Transformers: Age of Extinction colliding. The game will feature both campaign and online modes including escalation. All items and bonuses unlocked or earned in one mode will carry over to the other. So any weapons or abilities you've acquired in campaign mode will follow into multi-player, and vice versa. We were able to view some in-game footage, which featured Transformers: Age of Extinction Grimlock stomping, chomping, and bashing his way through the environment and enemies alike. Unfortunately no video was allowed of the in-game footage. This game will be available on all major gaming platforms, with a special Nintendo DS version. We can expect a full announcement on Monday, but for now check out the in-game images below.

Transformers News: Re: Activision Transformers: Rise of the Dark Spark Listed on Amazon

Transformers News: Re: Activision Transformers: Rise of the Dark Spark Listed on Amazon

Transformers News: Re: Activision Transformers: Rise of the Dark Spark Listed on Amazon

Activision Transformers: Rise of the Dark Spark Trailer

Transformers News: Activision Transformers: Rise of the Dark Spark Trailer
Date: Saturday, February 15th 2014 2:55pm CST
Categories: Game News, Media, Movie News
Posted by: Va'al | Credit(s): IGN

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Views: 41,121

Among all the toy news coming out of the Toy Fair in New York, the Transformers: Rise of the Dark Spark videogame was confirmed as a mashup of War for Cybertron/Fall of Cybertron elements and movieverse. Courtesy of IGN, we get a look at a trailer for the game too - check it out below!


Transformers Rescue Bots Beam Box Video Game System: In-Package Images and Release Date

Transformers News: Transformers Rescue Bots Beam Box Video Game System: In-Package Images and Release Date
Date: Monday, July 15th 2013 5:06pm CDT
Categories: Cartoon News, Game News, Sponsor News, Toy News
Posted by: El Duque | Credit(s): BBTS

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Views: 42,017

Site sponsor BigBadToyStore has listed pre-orders the Transformers Rescue Bots Beam Box video game system that was first revealed earlier this year at Toy Fair. Pre-orders for the base system and the first two ways of individual game figures can be found by clicking here. The core system and first two waves of figures are due out in September.


This plug and play system take the figure and 'transports' it into the game world for young children to play. Base set has Optimus Prime and five games; additional figures sold separately


Transformers Rescue Bots Beam Box Video Game System

Transformers Rescue Bots Beam Box Video Game System

Series 1 case assortment
1x Bumblebee
1x Boulder
1x Chase
1x Heatwave


Transformers Rescue Bots Beam Box Video Game System

Series 2 assortment
2x Bumblebee
1x Heatwave
1x Blades


Transformers Rescue Bots Beam Box Video Game System

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Transformers News: Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron
Date: Friday, August 3rd 2012 3:11pm CDT
Categories: Game News, Interviews, Media, People News
Posted by: Seibertron | Credit(s): Kotaku

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Views: 116,203

Earlier today, popular game site Kotaku hosted a live Q&A interview session with Matt Tieger, the game director of the highly anticipated Transformers Fall of Cybertron game. The session ran for about an hour starting at 10am PT. Fans quickly bombarded Tieger but he addressed many of the questions presented to him.

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Here's the full interview from Kotaku ...

MrOpto: How did you first get the Transformers license? Did Hasbro put out offers or did you go them?

Matt Tieger: ATVI already had a relationship with Hasbro, but what they were looking for was someone to make a non-movie based game. They both felt that we would be a great fit and War for Cybertron was born. The success of that game allowed us to make Fall of Cybertron.

bigduo209: I love games that use Sci-fi inspired weaponry/abilities and not just future-looking guns (Ratchet and Clank, Bioshock), how many crazy weapons have you made for Fall of Cybertron?

Matt Tieger: The great thing about this game world is that there are absolutely shotguns and sniper rifles, but also lightning guns, acid guns, and 'tron' disk guns. The guns are divided into Primary and Heavy weapons. Many (but not all) of the more sci-fi guns fall into the heavy weapons category. In SP there is a Teletraan Store where you can buy and upgrade those weapons. In MP the weapons are divided between the classes based on countless play testing hours - so not every class can use every weapon. As to the exact number of them, since you explore and find blueprints to unlock them i don't want to spoil anything, so ill say quite a few more than we ever had in War for Cybertron.

Jason Schreier: How would you convince a non-Transformers fan that he/she should play your game?

snowtires: Play the demo, it's awesome.

Matt Tieger: Good Question, and one that I often think about. The worst compliment we get about War is, "what a great game, too bad nobody knew about it." What i would say is this (in my most passionate game dev voice. "forget Transformers, forget Michael Bay, forget the toys, and consider for a moment a game that allows you access to your vehicle at any moment in time, a game where the core tactical choices are movement based, and now imagine a game where each character is a unique experience with different vehicles or special abilities. This game offers something that no other game can, huge variety and tactical variety. Oh yeah and it happens to be Transformers"

SaburoDaimando: What are some of the lessons you learned on designing Fall of Cybertron compared to War for Cybertron?

Matt Tieger: When we developed WFC we looked for similar games that tackled similar level design issues and frankly, found none. So we blazed a trail and learned alot. With FOC we again did a survey and found WFC to be the only comparable game, so we set out to exceed it in every way. As one example, the driving got a bit stale in WFC, it might seem like a small thing but in FOC we added terrain, so instead of all flat metal surfaces, you now had hills - which innately make driving more fun. We also bowed down to the gods of player choice, and for much of the game you can tackle problems as you see fit - stay in vehicle the whole time, Transform constantly, etc. We had some of that in WFC, but now it is the rule in FOC.

Mike Fahey: WHERE IS OUR BEAST WARS GAME!?!?! ALL CAPS!>!!>!??

Hlokk: Most important question! Notice the all caps!

Matt Tieger: I get asked this alot. Lets see how this game does. We do have Dinobots and Insecticons, so i'd say its in the realm of possibility - someday.

Marquis_Gabriel: When taking on a IP, especially one with tie in's to a movie. What are your expectations?

Matt Tieger: just to make sure - we are not related to the movies in anyway, we are a distinct storyline. We do this by telling their story before they ever reach Earth. With any game you need to find the 'heart' of what makes that game so unique (original or licensed). Strip everything else away and Transformers are about 'transforming' (i know sounds simple, right?). By focusing on that single concept and making everything else supportive to that, we stay true to the license while still making a great game.

KnickKnackMyWack246: How does this universe connect (if at all) to any Transformers stories other than G1? A friend of mine suggested it's a prequel to Transformers Prime while another believes it's a prequel to the Michael Bay films. Can you clarify?

CodeMonkey76: It's a prequel to the G1 television series

Matt Tieger: G1 is our primary touchstone, meaning that we look to G1 for visual ques, abilities, VO quotes, etc. We look to not violate the Movie universe, but aren't beholden to it (and we do in-fact stay in the distant past to help with that). Prime has the most relevance with our game, there are many things introduced in WFC that are not part of the Prime show, like Dark Energon. There are a few elements that have the same 'visual DNA' like the Nemesis for example.

Emmerson: With how the Transformers scaled in the first game, with Scorpinok and Omega Supreme being the biggest we had seen. Then in the second game with having combiners, and then summoning Metroplex, how can you guys top that in terms of Transformers power and scale? How will you handle the issue like Fortress Maximus and Unicron?

Matt Tieger: Quick edit : last game didn't have Scorpinok in it (although that would have been cool) it had Trypticon. Your essential question is, "How do we keep ratcheting up from here?" Honestly, I dunno - you made some good suggestions, what we will do is wait and see what the reaction from this game is before thinking that far ahead.

Brian Erice: Im curious about the campaign design change for FOC. Why did you move away from the two split campaigns that were in WFC?

Matt Tieger: Excellent question. Game Director is often thought of as the best job ever, and some days it is, but often we have to make excruciatingly tough calls - the campaign change was one of those. In WFC, you had 2 separate campaigns that you could play in either order, so we never knew how you were going to play. What this meant for the game that there were functionally 2 first levels, 2 second levels, 2 3rd levels - you get the picture. and when you had played 50% of the game you had really played 100% of the game. We believe that one of the primary reasons for the major criticism of the game, "The gameplay got repetitive", was in-fact because it DID get repetitive based on the campaign structure. So we made a single interwoven campaign where we could pace it well.

Mungry: Hey Matt, huge fan and I love everything about the game we have seen so far! My questions is about multiplayer. I am wondering if their will be killstreak rewards in the game and if we can expect new multiplayer game modes as the game progresses through its life? Thx - SoooMungry

Matt Tieger: SoooMungry - I'm actually a fan of yours. At the studio we watch your Youtube channel and read the comments - thank you for your excitement for the game. Regarding Killstreaks, we had them in for a while during our dev of the game, we took them out for balance reasons. Let me explain, every game has a very unique MP pace and with all the changes from WFC, what we were seeing was runaway gamers, specifically due to killstreaks. By removing them, they game was more competitive. Along a similar vein we removed double jump, many gamers initial reaction were negative until the played it for a bit and realized that the streamlined approach actually made it better. remember this isn't WFC2 this is FOC.

DinoDinoBot: What made you guys change your mind about releasing it on PC after you said you wouldn't? And what do you think is the best addition or special feature in this version?

Thanks for the Q&A.

Matt Tieger: coming off of WFC we needed to laser our focus on FOC. Reducing the number of platforms that we ship on was one way to do that - and it was the right call for the dev team. The fan outcry wasn't lost on us, however and once we saw how much PC gamers wanted it we started looking for solutions. The short version is that, a PC version exists because of the fans.

czen2: Is there any plans to include other combiners like the aerial bots ,protectobots, or even transformers like ultra magnus ,hot rod,cup, etc.

Matt Tieger: Yes and no. The curse of Transformers is that there are so many of them. Last time I spoke with Hasbro i asked them how many there are, their response was in excess of 11,000! We simply cant put that many into the game. What we do have is customization in MP. There are millions of combinations and enough color choices that you can make, and name, a garage full of Transformers.

Emmerson: As my favorite Transformer(s) ever, I have to ask, Where is Devastator? Any chance on seeing him in the new game?

Matt Tieger: Devastator isn't in this game. however, who knows where we go from here

Leebee: how did you guys approach designing multiplayer this time around? what features did you guys want to add to make it fresh from the last game? how often did you guys release new builds to tweak overpowered/underpowered stuff? will keeping the MP suite fresh and balanced be a priority for you guys after release?

I'm a huge fan of asymmetrical competitive multiplayer design, and I love giant robots. you could say that I'm a huge fan of your games. :3

cheers, and thank you.

Matt Tieger: We host 5pm MP matches for the team, EVERY night through the ENTIRE project. Now not everyone can play every night and sometimes the build breaks, but more often than not the team is playing. What that means is that it gets tweaked every day, we try all sorts of stuff, game modes, who has what gun, footspeed adjustments, everything. the 'secret sauce' is countless hours by a dedicated team.

James De Moss: Will we see humans in the franchise? I know WfC and FoC take place waaaaaaay before humans were in the picture, but will the franchise ever go that far into the future?

Matt Tieger: Certainly not is this game, but we will have to see.

Aidil42: During development, with all ideas flying around, do you sometimes wish you're not tied up to an already established franchise?

Matt Tieger: In this case, i'd say no. The harder decisions are what not to put in.

FullmetalPrime: Are there any characters, save the Dinobots of course, that you'd like to have included into this months Fall of Cybertron?

Matt Tieger: Triple changers. I always thought that concept was a cool one. We just didn't have the bandwith to do it right, that I am not sure how much fun Astrotrain's train mode would be.

CFNexus: Any chance there could be a Transformers MMO in the future? Ive been thinking about 1 for years. I have already thought of character creation, mechanics and plenty of other things. I think and MMO has some very interesting things going for it.

Callum F, Northern Ireland.

Matt Tieger: It is definitely a big enough universe, but at HMS we aren't geared for MMOs.

mandrate: Is Co-op has been taken out for a more immersive single player storyline?

Matt Tieger: I mentioned earlier about tough decisions - this was the other big one. We do however recognize that Co-op is part of fan expectations, so we really put a lot of focus on Escalation. It is crazy addictive 4 player online Co-op, trust me you will like it.

Zurick: Will there be a 3rd game in the series?

Matt Tieger: Maybe. Lets see what the fans are saying about this one first.

dinowho: Why you no give autobots combiners? AerialBots! Thanks for revitalizing the Transformers to the glory they deserve

Matt Tieger: Deceptions get Bruticus, Autobots get Dinobots - sounds pretty fair to me!

Glenn Beck: Pre-order G1 DLC has been shown played to "The Touch." Make us all happy and tell us you have some Stan Bush somewhere in the game.

Matt Tieger: you will be happy.

Trax0r: How come it took 25 years for a designer to finally make a great Transformers game (WFC)? It seems like its the perfect premise and platform for a good story/fighting/shooter, and yet until, WFC, the ones that did come out were total shit.

Matt Tieger: Transformation is a tough concept to wrap you brain around. It sounds simple enough, but when you start to really knuckle down with the geometry and the mechanics it is a unique problem with no real parallels. We took this as an opportunity to do something different, I am glad you feel that we succeeded.

opieman2010: From what I can understand, War and this game are considered the "revised" official canon for the Transformers, as well as the Prime cartoon. How involved was Hasbro, outside of just overseeing the story? Were any other writers brought in to work on this that have also contributed to the Transformers story?

Matt Tieger: Hasbro was very involved, but the story starts and ends here are HMS. We have some very talented writers, a studio full of G1 fans, and a design staff that is passionate about bringing the story out in the world.

Cabbagetroll: Any hints to what else you guys are working on? Maybe a little bit of news about Deadpool?

Matt Tieger: No can do.

frizzlestick: The first level of the demo had you playing as Bumblebee, but for some reason his voicebox was smashed. I really enjoyed Johnny Yong Bosch as Bumblebee in the first game, so will he still have a voice or is this a reflection of the Bay-era where he never speaks?

Also, Dinobots are awesome, but they did get messed up by Devastator in the 80's film.

Matt Tieger: BB does not have a voice in FOC. This is one element that is in fact a reflection of the Bay movies. Per a comic that was a 'movie prequel' he has his voice box crushed by Megatron, in the game there is a VO that allude to that fact.

Chris Zombiechild: Are there any other cartoon series from the same era that you would like to make a game for?

Matt Tieger: Thundercats, Dinoriders, He-Man. Not sure that anybody other than me would want to play them, but they could be awesome. Also Big Trouble in Little China would make an amazing video game.

djs2879: How soon do you expect the Dinobot DLC to come out after launch?

Matt Tieger: not soon enough by most peoples standards, but it will happen.

Anubis_Arcane: Will we be able to use our custom built transformers for escalation mode? A few of my friends and I were wondering if that might be a possibility down the road.

Matt Tieger: in Escalation you play as the named characters, we chose this for 2 reasons. 1 so that you could use the official iconic characters with your friends and 2 because that mode requires an extreme level of balance within the team, we needed to set the rules.

montymonster50: I love the WFC multiplayer, but I thought it died out (relatively) quickly. Are there any plans to expand the multiplayer to keep players involved for a longer period of time?

Matt Tieger: Tell your friends about it. Seriously, we are very hopeful that the community can reach a much larger self-sustaining size this time around. ATVI has gotten behind the product in a big way, so if you love it help us get the message out there.

Seibertron.com: Are there any Easter Eggs in the game that die-hard Transformers fans can look forward to? (other than Stan Bush's "The Touch")

Matt Tieger: tons of them, keep your eyes open

TheBigTsk: Will the MP skills that were so popular in the first game be back? Right now there doesn't seem to be much info and the info that is out there looks bleak.

Matt Tieger: This game stands on the shoulders of WFC, but it isn't WFC2. Things are slightly different, and in our opinion significantly better. What I suggest you do is try the demo, you initial reaction might be that you miss something specific, but i'd bet that after a few matches you will realize the clarity of the MP experience and see how much better this game is. WFC had really good MP, FOC has great MP.

mannoroth0913: My question has to be: Is Grimlock as amazing in game as the trailers make him out to be, because there's no way I can miss a chance to play as the King

Matt Tieger: Yep. Not only is the gameplay fun, it is very unique compared to every other playable character and the story is exceptional - you get to see how they are created in a brand new official cannon story.

Atomic3xplosion3564: Is it possible for you guys to make a movie?

Matt Tieger: LOL. I hear that alot. Thanks for the vote of confidence.

Liquid-X: Will we get some version of Starscream in a cape and crown?

Matt Tieger: smells like an easter egg to me.

opieman2010: What does an Easter egg smell like? Probably a lot like a regular, hard boiled egg.

SDCC 2012 Schedule Saturday July 14th - Sunday July 15th

Transformers News: SDCC 2012 Schedule Saturday July 14th - Sunday July 15th
Date: Monday, July 2nd 2012 10:22am CDT
Categories: Cartoon News, Comic Book News, Event News, Game News, People News
Posted by: El Duque | Credit(s): SDCC

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Views: 75,979

San Diego Comic-Con has posted the scheduled for Saturday, July 14th and Sunday, July 15th. The Transformers related panels are listed below, and the full schedules for each day can be found at the following:

Saturday July 14th
Sunday July 15th

Saturday July 14th

10:00-11:00 Activision Panel Featuring Transformers: Fall of Cybertron Video Game Talent— Legendary Transformers voice talent and game experts at developer High Moon Studios come together in one epic panel to discuss their roles in the upcoming Activision video game Transformers: Fall of Cybertron. Panelists include Peter Cullen (voice of Optimus Prime), Gregg Berger (voice of Grimlock), Nolan North (voice of Cliffjumper), and Matt Tieger (High Moon Studios game director). They'll give everyone an inside look into bringing your favorite characters to life in the making of the video game, as well as answer the questions you've been dying to ask. Room 7AB


11:30-12:30 IDW's Digital-First Comics— IDW is at the forefront of digital comics, bringing special new series to digital before they come out in print. Hear more about the making of digital blockbuster Transformers Autocracy, and learn more about new projects featuring Transformers, Star Trek and Memorial. Join an all-star cast featuring Chris Metzen (World of Warcraft, Transformers Autocracy), Flint Dille (Transformers Autocracy), Livio Ramondelli (Transformers), Mike Johnson (Star Trek), Chris Roberson (Memorial), John Barber (Transformers, G.I. Joe), Lorelei Bunjes (IDW Digital), and Jeff Webber (IDW Digital). Room 24ABC


1:00-2:00 Cartoon Voices I— Audiences flock each year to moderator Mark Evanier's panels of folks who supply the voices of your favorite animated characters. They demonstrate their craft and tell who they are and how they got into that bizarre line of work, and you'll hear a voice session happen right before your ears. This year's Saturday gathering features Matthew Mercer (ThunderCats, Resident Evil 6), Debi Derryberry (Jimmy Neutron, Monster High), April Winchell (Lilo & Stitch, The Legend of Tarzan), Steve Blum (Transformers, The Super Hero Squad Show), Fred Tatasciore (Kung Fu Panda, The Hulk), Jack Angel (Toy Story 3, G.I. Joe), and the legendary Chuck McCann. Room 6BCF


Sunday July 15th

11:30-12:45 Cartoon Voices II— It's the second of two panels this weekend featuring folks who supply the voices of your favorite animated characters. Moderator Mark Evanier will interrogate them about how they do what they do, ask them how they came to do what they do, and make them demonstrate what they do. Their ranks this time will include Dee Bradley Baker (American Dad, SpongeBob SquarePants), Rob Paulsen (Pinky and the Brain, Teenage Mutant Ninja Turtles), Audrey Wasilewski (The Garfield Show, My Life as a Teenage Robot), Jim Ward (The Avengers, The Fairly OddParents), Gregg Berger (The Garfield Show, Transformers), and Misty Lee (The Garfield Show, Spider-Man). Room 6A

Additional Official Images of Fall of Cybertron Deluxes

Transformers News: Additional Official Images of Fall of Cybertron Deluxes
Date: Monday, February 20th 2012 2:53pm CST
Categories: Collectables, Game News, Press Releases, Toy News
Posted by: GetRightRobot | Credit(s): Transformers Facebook

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Views: 79,289

The more we learn about the Fall of Cybertron Combaticons, the more the team seems to increase in brightness. Some slight variations on what we have seen from Toy Fair. These images have been posted on the Official Transformers Facebook page. Check out some of the pictures below or click here to view the originating post. Be sure to check all of the extensive coverage from Toy Fair 2012 here.

Blast Off
Image

Image

Vortex
Image

Image

Brawl
Image

Image

Swindle
Image

Onslaught
Image

Bruticus
Image

Official Fall of Cybertron Bruticus Image

Transformers News: Official Fall of Cybertron Bruticus Image
Date: Monday, February 13th 2012 12:41am CST
Categories: Game News, Toy News
Posted by: El Duque | Credit(s): Transformers facebook page

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Views: 59,322

The Transformers facebook page has released an official image of Transformers: Fall of Cybertron's Bruticus. While this isn't anything we haven't seen before (check out our Toy Fair 2012 Fall of Cybertron gallery) this does seem to confirm that Blast Off and Vortex will be released in in the colors that were shown at Toy Fair 2012 rather than their traditional G1 colors. Image mirrored below.


Image

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25 total news articles in this section, 10 per page.

Transformers Podcast: Twincast / Podcast #119 - One Hour BotCon
Twincast / Podcast #119:
"One Hour BotCon"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Sunday, June 21st, 2015