Hound's out exploring and stumbles upon a race track, though it seems that something’s afoot as one of the cars bears a Decepticon badge… Drag Strip!
Race Day Mayhem
Challenged by Hound, Drag Strip forces him and his fellow Autobots into a deadly race, threatening to endanger nearby humans if they don’t partake. Race for glory and exploit your opponents distraction to earn Alloy, Energon, Spark, 3-Star Shards and Mayhem Crystals!Start Date: 13/01/2017 11:00 UTCEnd Date: 16/01/2017 11:00 UTC How do I participate?
Reach HQ Level 4!
Join an Alliance!
Tap the Event button!
Select an Event Battle Zone to fight in!
Win your battle and gather Battle Points!
Continue to earn Battle Points
Prestiges Allowed: 60
Bonus Experience: Earn Double XP in Event Battle Zones
Event Battle Zones
Mayhem Crystal Contents:
4-Star Hound or Drag Strip
3-Star Hound or Drag Strip
2-Star Hound or Drag Strip
100 3-Star Shards
100 4-Star Shards
* This crystal won't contain smaller amounts of rewards. If you land on that reward type, you will get only that quantity.
Prepare to meet the first new bots of the new year! Hound and Drag Strip are making their way to the Space Bridge this weekend.
Intrepid, fearless, unwavering, Hound is all these things and more - perfect qualities for an advance scout. But the truth is Hound just loves to explore. If it's new, uncharted or off-the-beaten-track, Hound's your 'bot.Using his topographical skills and 3D simulation circuitry, he'll have plotted every twist and turn of the terrain in nano-seconds, and his jeep mode is the perfect all-terrain, off-road form.
Release the Hounds! - Release 5 holo bombs that deal damage to each target. Deals double damage to resource buildings!
Drag Strip (Gunner)For Drag Strip, winning is everything, and a more competitive soul you will never meet. Every tiny online moment is driven by his desire to come out on top, whether it's racing, fighting or just trading insults, and the only thing he craves more than victory is to know he humbled or humiliated his rival in the process.His fellow Stunticons can't abide him, especially as he's not above playing his underhand tricks on them. Holo Assault! - Release 5 holo bombs that deal damage to each target. Deals double damage to resource buildings! New Bot Abilities
Our game designer Adam has been hard at work creating new abilities for upcoming bots in the game. Vote in our poll on BAND (Click Here to Join), selecting your top 3 favourite abilities that you’d like to see added to the game. We'll show off an exclusive preview of the #1 ability from the poll during a future Twitch Stream!
Got your own idea for an ability? Submit your ideas in the comments section for the chance to have it considered for a future bot in the game!
The poll will close on Monday 16th January @ 10am UTC.
We’re constantly working to improve the game, and during our next update we’ll be making some changes to ensure fair and balanced gameplay for all players. This includes raising some of your bot abilities which are too weak and rebalancing some which are overpowered. Let’s take a quick look at some of the changes that are coming to the game: 10-January-2017 - Release 1.35
Fixed the Free Crystal timer display issue.
Fixed a series of bugs related to resuming campaign battles.
Battle History: the share button was not shown in some cases.
Combiners: The battle clock no longer counts down when the combiner is forming.
Scouting: You can no longer tap and find the location of hidden stasis mines during a war.
Headquarters upgrade 11, 12 & 13 achievements are now shown correctly in Google Play.
12-January-2017 - Release 1.35.1
Fixed the bug with Nano-frost misfiring and not having any effect.
Blaster & Soundwave - Health and damage increased by 5%
Defense Hack (Bombshell) - Hacked defenses deal 50% more damage. Target still attacks at 2x attack speed but now with 75% damage (up from 50%).
Whirlwind (Seaspray/Octopunch) ability cost decreased by 1 from 6 to 5.
Increased ability cast range by 2 for - EMP Bomb (Bumblebee/Skrapnel), Glass Gas Rockets (Kickback/Cliffjumper), Artillery Support (Rust Dust/Scavenger)
To make things fair & competitive, we want to give both pairs of Rocket Barrage gunners equal stats. This encompasses the following changes:
Long Haul is given the stats of Alpha Bravo (means more damage, less health).
Prowl & Brawl - stats equalized at a point close to Prowl. This means a bump in damage at cost of health for Brawl and a bump in health at a tiny fraction of damage for Prowl (4-Star level 60 bot power changed from 1147 to 1141).
Walls Level 15 - Health decreased from 17k to 16k.
Design Commentary: We think that the max level walls are a bit stronger than they should be considering the data and player sentiment around them. This is a small step-change and isn’t likely to affect the game by visible margin, but we are thinking about further balancing changes as well as new abilities/boosts that may help players fight with “time trap” base designs. Ideally there should be no ‘optimal’ base layout (which means more choice for players to decide on their flavour of defensive strategy).
Hope everyone had a fantastic New Year! We're back with New Bots! Catch us LIVE Thursday, January 12th @ 5pm UTC to see Hound and Dragstrip in action!
It's here at long last! As we reported earlier, Transformers: Earth Wars is open to play in most countries now, and we have the official press release and launch trailer for your information and entertainment to be viewed below - check out what Backflip, Hasbro, and Space Ape have been up to for a fair few time now, get pumped with the clip, and download the game here.
And while you're at it, search for "Seibertron" in the game alliances - we have both Decepticon and Autobot sides represented, the only member missing ... is you.
TRANSFORMERS: EARTH WARS Now Available on iPhone, iPad, iPod touch and Android Devices
Players Must Align with the Autobots or Decepticons to Determine Earth’s Fate
in New Real-Time Combat Strategy Game from Hasbro, Backflip Studios and Space Ape Games
BOULDER, Colo. – June 2, 2016 – Hasbro Inc., Backflip Studios and Space Ape Games today released TRANSFORMERS: EARTH WARS, a new real-time combat strategy mobile game featuring the most iconic characters in the Transformers universe. Published by Backflip Studios (DragonVale, SpellFall, Paper Toss) and developed by Space Ape Games (Rival Kingdoms, Samurai Siege), TRANSFORMERS: EARTH WARS breaks new ground for the genre, pairing authentic Transformers storytelling with fast-paced gameplay, beautiful 3D animation and hundreds of characters with diverse strengths and abilities. The game is available now for free download on the App Store for iPhone, iPad and iPod touch, and on Google Play for Android devices.
“The Transformers franchise is one of the most iconic in the world, so it is exciting to include these characters in such a compelling mobile gaming experience,” said Julian Farrior, CEO of Backflip Studios. “We are thrilled to partner with Hasbro and Space Ape Games to launch TRANSFORMERS: EARTH WARS and think that Transformers fans are going to love teaming up with their favorite Autobots or Decepticons in these highly engaging mobile battles.”
Inspired by Hasbro’s “Transformers Generations Prime Wars Trilogy,” TRANSFORMERS: EARTH WARS players must choose to fight with Optimus Prime and the Autobots or Megatron and the Decepticons in a battle to decide the fate of planet Earth. Once allegiance has been sworn, gamers assemble a powerful team of playable characters, raid enemy bases for Energon stockpiles, and construct the Space Bridge to add reinforcements from Cybertron, all while playing in real-time against other players around the globe.
The game also features notable storytellers and voice actors from the Transformers franchise, including dialogue written by comic legend Simon Furman and voice acting from Peter Cullen, the original voice of Optimus Prime, and Frank Welker, the original voice of Megatron.
"TRANSFORMERS: EARTH WARS offers players an engaging storyline and incredible gameplay experience,” said Mark Blecher, Senior Vice President, Digital Gaming and Corporate Development at Hasbro. “The game harnesses the unique strengths and abilities of hundreds of characters from Transformers lore, which really helps it to stand above existing real-time combat strategy games and delivers on the Transformers promise of More than Meets the Eye.”
“With TRANSFORMERS: EARTH WARS, our team was dedicated to making a high quality, hand crafted experience that fans of both mobile games and Transformers will enjoy,” said John Earner, CEO of Space Ape Games. “We’re really excited about the finished product and can’t wait to help grow and support the community around this game.”
TRANSFORMERS: EARTH WARS is FREE to download andwill feature in-game purchases, and is available worldwide excluding Japan and China on Android and iOS. Please note that a WiFi connection is required to play.
About Backflip Studios
Backflip Studios develops and publishes absurdly fun mobile games for iOS and Android devices. The company's portfolio of top ranked games, which include hit franchises such as DragonVale, Paper Toss, NinJump, Spellfall, PlunderNauts, and Army of Darkness Defense, have been downloaded over 400 million times. The company is based in Boulder, Colorado. Hasbro, Inc. (NASDAQ: HAS) has a majority ownership stake in Backflip Studios.
About Space Ape Games
Founded in 2012, Space Ape Games is a mobile games studio based in Central London made up of games veterans and key people behind the biggest gaming companies and the biggest social games on the web. Space Ape's hit strategy games Rival Kingdoms and Samurai Siege, available on iOS and Android devices, are played by more than 20 million players worldwide. Space Ape Games won the 2015 TIGA Award for Best Independent Studio and for Game of the Year for Rival Kingdoms, plus the 2014 Develop Award for Best New Studio and the 2015 Develop Award for Best Independent Studio For more information, visit http://www.spaceapegames.com.
Hasbro (NASDAQ: HAS) is a global company committed to Creating the World's Best Play Experiences, by leveraging its beloved brands, including LITTLEST PET SHOP, MAGIC: THE GATHERING, MONOPOLY, MY LITTLE PONY, NERF, PLAY-DOH and TRANSFORMERS, and premier partner brands. From toys and games, television programming, motion pictures, digital gaming and lifestyle licensing, Hasbro fulfills the fundamental need for play and connection with children and families around the world. The Company's Hasbro Studios and its film label, ALLSPARK PICTURES, create entertainment brand-driven storytelling across mediums, including television, film, digital and more. Through the company's commitment to corporate social responsibility, including philanthropy, Hasbro is helping to build a safe and sustainable world and to positively impact the lives of millions of children and families. Learn more at http://www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).
It is time for the Transformers Robots in Disguise App to have a new update and that leads to a ton of new possible characters and classes that can be unlocked. While some of these new additions have been game specific (as Ironhide and Pumpkin Optimus were), many of these will become toys. Some, like One Step Bisk, have already been revealed but we have other nice new surprises.
Firstly, Bisk and Ratchet seem to be getting quie a few new toys. Also, for those who thought it wasn't fair that only the Autobots were getting all the repaints, the Decepticon characters Paralon and Scatterspike appear to be redecos of Warriors Scorponok and Quillfire.
Below is a list and images of all the new charaters found in the app (courtesy fo the snakas blog) and please remember that these are only possibilities of upcoming toys and not confirmation that we will be getting them.
• Power Surge Optimus Prime
• Warrior Power Surge Optimus Prime
• Warrior Power Surge Elite Optimus Prime
• Switchblade Night Bumblebee
• Power Hero Bumblebee
• Power Hero Surge Bumblebee
Transformers: Movie 4 (speculated to be Transformers: Rise of the Dark Spark)
Transformers: Movie 5
Transformers: Spirits Rising
Transformers: Human Alliance
griffin wrote:If this is indeed suggesting that the 5th Movie (and game) are coming out next year, it would back up what the Nikko RC rep claimed (that the 5th
Movie is coming out in 2015, as they were both filmed together... and that is why their license is only covering them until 2016).
During the craze of Toy Fair 2014, we hope you gamers out there got a kick out of the next game featuring our favorite transforming robots, Rise of the Dark Spark. In any case, the company developing the title, surprisingly, is not High Moon Studios. No, instead the game will be developed, Examiner.com reports, by Edge of Reality.
High Moon Studios, who developed Transformers: War for Cybertron and Fall of Cybertron, is not developing Rise of the Dark Spark. Edge of Reality, who previously worked on the Mass Effect Trilogy and Dragon Age: Origins, are developing Transformers: Rise of the Dark Spark and the game will be available for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PC, Wii U, and 3DS.
On a side note, for the 3DS version, the developer will be Way Forward, who is known for making Duck Tales: Remastered and other games.
Our friends at Activision dropped by with a couple of additional images from their just announced Transformers: Rise of the Dark Spark video game. We took a moment to chat with Andrew Petrie and Rob Fleischer them about game at Hasbro Media Day. They describe the game as the universes of Transformers: Fall of Cybertron and Transformers: Age of Extinction colliding. The game will feature both campaign and online modes including escalation. All items and bonuses unlocked or earned in one mode will carry over to the other. So any weapons or abilities you've acquired in campaign mode will follow into multi-player, and vice versa. We were able to view some in-game footage, which featured Transformers: Age of Extinction Grimlock stomping, chomping, and bashing his way through the environment and enemies alike. Unfortunately no video was allowed of the in-game footage. This game will be available on all major gaming platforms, with a special Nintendo DS version. We can expect a full announcement on Monday, but for now check out the in-game images below.
Among all the toy news coming out of the Toy Fair in New York, the Transformers: Rise of the Dark Spark videogame was confirmed as a mashup of War for Cybertron/Fall of Cybertron elements and movieverse. Courtesy of IGN, we get a look at a trailer for the game too - check it out below!
Site sponsor BigBadToyStore has listed pre-orders the Transformers Rescue Bots Beam Box video game system that was first revealed earlier this year at Toy Fair. Pre-orders for the base system and the first two ways of individual game figures can be found by clicking here. The core system and first two waves of figures are due out in September.
This plug and play system take the figure and 'transports' it into the game world for young children to play. Base set has Optimus Prime and five games; additional figures sold separately
Earlier today, popular game site Kotaku hosted a live Q&A interview session with Matt Tieger, the game director of the highly anticipated Transformers Fall of Cybertron game. The session ran for about an hour starting at 10am PT. Fans quickly bombarded Tieger but he addressed many of the questions presented to him.
MrOpto: How did you first get the Transformers license? Did Hasbro put out offers or did you go them?
Matt Tieger: ATVI already had a relationship with Hasbro, but what they were looking for was someone to make a non-movie based game. They both felt that we would be a great fit and War for Cybertron was born. The success of that game allowed us to make Fall of Cybertron.
bigduo209: I love games that use Sci-fi inspired weaponry/abilities and not just future-looking guns (Ratchet and Clank, Bioshock), how many crazy weapons have you made for Fall of Cybertron?
Matt Tieger: The great thing about this game world is that there are absolutely shotguns and sniper rifles, but also lightning guns, acid guns, and 'tron' disk guns. The guns are divided into Primary and Heavy weapons. Many (but not all) of the more sci-fi guns fall into the heavy weapons category. In SP there is a Teletraan Store where you can buy and upgrade those weapons. In MP the weapons are divided between the classes based on countless play testing hours - so not every class can use every weapon. As to the exact number of them, since you explore and find blueprints to unlock them i don't want to spoil anything, so ill say quite a few more than we ever had in War for Cybertron.
Jason Schreier: How would you convince a non-Transformers fan that he/she should play your game?
snowtires: Play the demo, it's awesome.
Matt Tieger: Good Question, and one that I often think about. The worst compliment we get about War is, "what a great game, too bad nobody knew about it." What i would say is this (in my most passionate game dev voice. "forget Transformers, forget Michael Bay, forget the toys, and consider for a moment a game that allows you access to your vehicle at any moment in time, a game where the core tactical choices are movement based, and now imagine a game where each character is a unique experience with different vehicles or special abilities. This game offers something that no other game can, huge variety and tactical variety. Oh yeah and it happens to be Transformers"
SaburoDaimando: What are some of the lessons you learned on designing Fall of Cybertron compared to War for Cybertron?
Matt Tieger: When we developed WFC we looked for similar games that tackled similar level design issues and frankly, found none. So we blazed a trail and learned alot. With FOC we again did a survey and found WFC to be the only comparable game, so we set out to exceed it in every way. As one example, the driving got a bit stale in WFC, it might seem like a small thing but in FOC we added terrain, so instead of all flat metal surfaces, you now had hills - which innately make driving more fun. We also bowed down to the gods of player choice, and for much of the game you can tackle problems as you see fit - stay in vehicle the whole time, Transform constantly, etc. We had some of that in WFC, but now it is the rule in FOC.
Mike Fahey: WHERE IS OUR BEAST WARS GAME!?!?! ALL CAPS!>!!>!??
Hlokk: Most important question! Notice the all caps!
Matt Tieger: I get asked this alot. Lets see how this game does. We do have Dinobots and Insecticons, so i'd say its in the realm of possibility - someday.
Marquis_Gabriel: When taking on a IP, especially one with tie in's to a movie. What are your expectations?
Matt Tieger: just to make sure - we are not related to the movies in anyway, we are a distinct storyline. We do this by telling their story before they ever reach Earth. With any game you need to find the 'heart' of what makes that game so unique (original or licensed). Strip everything else away and Transformers are about 'transforming' (i know sounds simple, right?). By focusing on that single concept and making everything else supportive to that, we stay true to the license while still making a great game.
KnickKnackMyWack246: How does this universe connect (if at all) to any Transformers stories other than G1? A friend of mine suggested it's a prequel to Transformers Prime while another believes it's a prequel to the Michael Bay films. Can you clarify?
CodeMonkey76: It's a prequel to the G1 television series
Matt Tieger: G1 is our primary touchstone, meaning that we look to G1 for visual ques, abilities, VO quotes, etc. We look to not violate the Movie universe, but aren't beholden to it (and we do in-fact stay in the distant past to help with that). Prime has the most relevance with our game, there are many things introduced in WFC that are not part of the Prime show, like Dark Energon. There are a few elements that have the same 'visual DNA' like the Nemesis for example.
Emmerson: With how the Transformers scaled in the first game, with Scorpinok and Omega Supreme being the biggest we had seen. Then in the second game with having combiners, and then summoning Metroplex, how can you guys top that in terms of Transformers power and scale? How will you handle the issue like Fortress Maximus and Unicron?
Matt Tieger: Quick edit : last game didn't have Scorpinok in it (although that would have been cool) it had Trypticon. Your essential question is, "How do we keep ratcheting up from here?" Honestly, I dunno - you made some good suggestions, what we will do is wait and see what the reaction from this game is before thinking that far ahead.
Brian Erice: Im curious about the campaign design change for FOC. Why did you move away from the two split campaigns that were in WFC?
Matt Tieger: Excellent question. Game Director is often thought of as the best job ever, and some days it is, but often we have to make excruciatingly tough calls - the campaign change was one of those. In WFC, you had 2 separate campaigns that you could play in either order, so we never knew how you were going to play. What this meant for the game that there were functionally 2 first levels, 2 second levels, 2 3rd levels - you get the picture. and when you had played 50% of the game you had really played 100% of the game. We believe that one of the primary reasons for the major criticism of the game, "The gameplay got repetitive", was in-fact because it DID get repetitive based on the campaign structure. So we made a single interwoven campaign where we could pace it well.
Mungry: Hey Matt, huge fan and I love everything about the game we have seen so far! My questions is about multiplayer. I am wondering if their will be killstreak rewards in the game and if we can expect new multiplayer game modes as the game progresses through its life? Thx - SoooMungry
Matt Tieger: SoooMungry - I'm actually a fan of yours. At the studio we watch your Youtube channel and read the comments - thank you for your excitement for the game. Regarding Killstreaks, we had them in for a while during our dev of the game, we took them out for balance reasons. Let me explain, every game has a very unique MP pace and with all the changes from WFC, what we were seeing was runaway gamers, specifically due to killstreaks. By removing them, they game was more competitive. Along a similar vein we removed double jump, many gamers initial reaction were negative until the played it for a bit and realized that the streamlined approach actually made it better. remember this isn't WFC2 this is FOC.
DinoDinoBot: What made you guys change your mind about releasing it on PC after you said you wouldn't? And what do you think is the best addition or special feature in this version?
Thanks for the Q&A.
Matt Tieger: coming off of WFC we needed to laser our focus on FOC. Reducing the number of platforms that we ship on was one way to do that - and it was the right call for the dev team. The fan outcry wasn't lost on us, however and once we saw how much PC gamers wanted it we started looking for solutions. The short version is that, a PC version exists because of the fans.
czen2: Is there any plans to include other combiners like the aerial bots ,protectobots, or even transformers like ultra magnus ,hot rod,cup, etc.
Matt Tieger: Yes and no. The curse of Transformers is that there are so many of them. Last time I spoke with Hasbro i asked them how many there are, their response was in excess of 11,000! We simply cant put that many into the game. What we do have is customization in MP. There are millions of combinations and enough color choices that you can make, and name, a garage full of Transformers.
Emmerson: As my favorite Transformer(s) ever, I have to ask, Where is Devastator? Any chance on seeing him in the new game?
Matt Tieger: Devastator isn't in this game. however, who knows where we go from here
Leebee: how did you guys approach designing multiplayer this time around? what features did you guys want to add to make it fresh from the last game? how often did you guys release new builds to tweak overpowered/underpowered stuff? will keeping the MP suite fresh and balanced be a priority for you guys after release?
I'm a huge fan of asymmetrical competitive multiplayer design, and I love giant robots. you could say that I'm a huge fan of your games. :3
cheers, and thank you.
Matt Tieger: We host 5pm MP matches for the team, EVERY night through the ENTIRE project. Now not everyone can play every night and sometimes the build breaks, but more often than not the team is playing. What that means is that it gets tweaked every day, we try all sorts of stuff, game modes, who has what gun, footspeed adjustments, everything. the 'secret sauce' is countless hours by a dedicated team.
James De Moss: Will we see humans in the franchise? I know WfC and FoC take place waaaaaaay before humans were in the picture, but will the franchise ever go that far into the future?
Matt Tieger: Certainly not is this game, but we will have to see.
Aidil42: During development, with all ideas flying around, do you sometimes wish you're not tied up to an already established franchise?
Matt Tieger: In this case, i'd say no. The harder decisions are what not to put in.
FullmetalPrime: Are there any characters, save the Dinobots of course, that you'd like to have included into this months Fall of Cybertron?
Matt Tieger: Triple changers. I always thought that concept was a cool one. We just didn't have the bandwith to do it right, that I am not sure how much fun Astrotrain's train mode would be.
CFNexus: Any chance there could be a Transformers MMO in the future? Ive been thinking about 1 for years. I have already thought of character creation, mechanics and plenty of other things. I think and MMO has some very interesting things going for it.
Callum F, Northern Ireland.
Matt Tieger: It is definitely a big enough universe, but at HMS we aren't geared for MMOs.
mandrate: Is Co-op has been taken out for a more immersive single player storyline?
Matt Tieger: I mentioned earlier about tough decisions - this was the other big one. We do however recognize that Co-op is part of fan expectations, so we really put a lot of focus on Escalation. It is crazy addictive 4 player online Co-op, trust me you will like it.
Zurick: Will there be a 3rd game in the series?
Matt Tieger: Maybe. Lets see what the fans are saying about this one first.
dinowho: Why you no give autobots combiners? AerialBots! Thanks for revitalizing the Transformers to the glory they deserve
Matt Tieger: Deceptions get Bruticus, Autobots get Dinobots - sounds pretty fair to me!
Glenn Beck: Pre-order G1 DLC has been shown played to "The Touch." Make us all happy and tell us you have some Stan Bush somewhere in the game.
Matt Tieger: you will be happy.
Trax0r: How come it took 25 years for a designer to finally make a great Transformers game (WFC)? It seems like its the perfect premise and platform for a good story/fighting/shooter, and yet until, WFC, the ones that did come out were total shit.
Matt Tieger: Transformation is a tough concept to wrap you brain around. It sounds simple enough, but when you start to really knuckle down with the geometry and the mechanics it is a unique problem with no real parallels. We took this as an opportunity to do something different, I am glad you feel that we succeeded.
opieman2010: From what I can understand, War and this game are considered the "revised" official canon for the Transformers, as well as the Prime cartoon. How involved was Hasbro, outside of just overseeing the story? Were any other writers brought in to work on this that have also contributed to the Transformers story?
Matt Tieger: Hasbro was very involved, but the story starts and ends here are HMS. We have some very talented writers, a studio full of G1 fans, and a design staff that is passionate about bringing the story out in the world.
Cabbagetroll: Any hints to what else you guys are working on? Maybe a little bit of news about Deadpool?
Matt Tieger: No can do.
frizzlestick: The first level of the demo had you playing as Bumblebee, but for some reason his voicebox was smashed. I really enjoyed Johnny Yong Bosch as Bumblebee in the first game, so will he still have a voice or is this a reflection of the Bay-era where he never speaks?
Also, Dinobots are awesome, but they did get messed up by Devastator in the 80's film.
Matt Tieger: BB does not have a voice in FOC. This is one element that is in fact a reflection of the Bay movies. Per a comic that was a 'movie prequel' he has his voice box crushed by Megatron, in the game there is a VO that allude to that fact.
Chris Zombiechild: Are there any other cartoon series from the same era that you would like to make a game for?
Matt Tieger: Thundercats, Dinoriders, He-Man. Not sure that anybody other than me would want to play them, but they could be awesome. Also Big Trouble in Little China would make an amazing video game.
djs2879: How soon do you expect the Dinobot DLC to come out after launch?
Matt Tieger: not soon enough by most peoples standards, but it will happen.
Anubis_Arcane: Will we be able to use our custom built transformers for escalation mode? A few of my friends and I were wondering if that might be a possibility down the road.
Matt Tieger: in Escalation you play as the named characters, we chose this for 2 reasons. 1 so that you could use the official iconic characters with your friends and 2 because that mode requires an extreme level of balance within the team, we needed to set the rules.
montymonster50: I love the WFC multiplayer, but I thought it died out (relatively) quickly. Are there any plans to expand the multiplayer to keep players involved for a longer period of time?
Matt Tieger: Tell your friends about it. Seriously, we are very hopeful that the community can reach a much larger self-sustaining size this time around. ATVI has gotten behind the product in a big way, so if you love it help us get the message out there.
Seibertron.com: Are there any Easter Eggs in the game that die-hard Transformers fans can look forward to? (other than Stan Bush's "The Touch")
Matt Tieger: tons of them, keep your eyes open
TheBigTsk: Will the MP skills that were so popular in the first game be back? Right now there doesn't seem to be much info and the info that is out there looks bleak.
Matt Tieger: This game stands on the shoulders of WFC, but it isn't WFC2. Things are slightly different, and in our opinion significantly better. What I suggest you do is try the demo, you initial reaction might be that you miss something specific, but i'd bet that after a few matches you will realize the clarity of the MP experience and see how much better this game is. WFC had really good MP, FOC has great MP.
mannoroth0913: My question has to be: Is Grimlock as amazing in game as the trailers make him out to be, because there's no way I can miss a chance to play as the King
Matt Tieger: Yep. Not only is the gameplay fun, it is very unique compared to every other playable character and the story is exceptional - you get to see how they are created in a brand new official cannon story.
Atomic3xplosion3564: Is it possible for you guys to make a movie?
Matt Tieger: LOL. I hear that alot. Thanks for the vote of confidence.
Liquid-X: Will we get some version of Starscream in a cape and crown?
Matt Tieger: smells like an easter egg to me.
opieman2010: What does an Easter egg smell like? Probably a lot like a regular, hard boiled egg.
Goto Page: 1, 2, 3>> 30 total news articles in this section, 10 per page.
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