Arcade Heroes is reporting that Sega will be testing a new Transformers arcade game in China over the weekend. The new game, which is likely a light-gun style shooter, is titled Transformers: Human Alliance. No word on if the game will be coming Stateside, but naturally we'll be keeping an eye on it's development.
Arcade Heroes wrote:According to the scant info about the game so far, it’s a shooting game where humans (presumably the player) fight alongside the Autobots to save the planet. Also it can be presumed that means it’s a light-gun game, which would make this the first licensed light-gun game Sega has done since Rambo. However you never know, there is a small possibility that shooter could mean the STG kind too, which is more popular in that area of the world. It is also the first time I am aware of that the Transformers will have their own specific video arcade game; there was the pinball machine by Stern otherwise.
We have details on the next episode in DeNA's Transformers: Legends mobile device game, "Unleash the Beast". The episode is schedule to start today and run through the 15th. See further details below:
UNLEASH THE BEAST
EPISODE DURATION: 5/8 - 5/15
Shockwave has made a terrible mistake! Uncovering an ancient sample of CNA, he cloned some of the deadliest and most fearsome lifeforms from Cybertron's past. However, not even he could anticipate the beastly fury of these ancient monsters. Now that they are on the loose, it's up to you, Razorclaw and Divebomb to hunt them down and stop them.... before Lord Megatron finds out!
WHO MAY ENTER
Anyone is free to enter after reaching level 5.
When the Episode ends, players are ranked according to the amount of Episode Points they've accumulated, with high-ranking players receiving powerful limited edition TRANSFORMERS Legends cards!
PARTICIPATING IN THE EPISODE
Find a Terrorcon Squadron when scanning any area.
Battle the Boss!
If the enemy is too strong, work together with your allies to defeat the enemy!
Earn special rewards with Episode Points. Everyone who participates receives rewards!
FINDING TERRORCON SQUADRONS
After starting the Episode, you can find Terrorcon Squadrons through exploration. The Bosses can be found in both Decepticon and Autobot missions.
BATTLING THE BOSS
After finding a Boss, tap ACCEPT to engage in combat. The amount of time available for the battle depends on which Episode Boss you face. Battling a Boss consumes Battle Cubes.
You may battle a Boss as many times as you like within the given time limit. If the Boss’ health drops to 0 before time expires, the battle is won.
BOSS BATTLE STRATEGY
Assemble a deck with 9 Units.
A Unit's position in your deck determines the bonus applied to its stats. The front row receives a 3x bonus to both HP and Attack during battle, while rows 2 and 3 receive a 2x bonus.
Unit’s HP: (TRANSFORMERS Character Card HP stat x Weapon Card HP %) x Position Multiplier.
Event Bonus Character Cards
Boss Episodes include special TRANSFORMERS Character cards with Attack Power that is increased by an additional factor of 3 or 5 times for the duration of the Episode.
All Super Rare Decepticon Character cards will receive and additional 2 times Attack Power bonus for the duration of the episode.
WORK TOGETHER TO DEFEAT THE BOSS!
If a Boss still has HP after a battle, you can ask your allies for help.
REWARDS FOR ALL
If the Boss is defeated within the time limit, everyone who participated in the battle receives Episode Medals. Additional rewards, such as more Episode Medals, Battle Cube Recharges, and bonus Episode Points, are granted to players who accomplish the following goals:
First Blood: The first player to discover and attack a Boss.
MVP: The player who deals the most damage will gain bonus Episode Points.
Finisher: The player to deal the finishing blow to a Boss.
Rewards for Joining: Everyone who participates in a Boss battle receives rewards.
Friendship Bonuses: Defeat a Boss with enough players and everyone will earn extra rewards!
Rewards for Joining: Everyone who participates in a Boss battle.
Rewards are only earned if the Boss is defeated within the time limit.
EARNING EPISODE POINT BONUSES
You also earn Episode Points in addition to rewards for defeating a Boss.
Receive rewards for achieving certain Episode Point levels.
Rankings are determined by the amount of Episode Points accumulated at the end of the episode.
High-ranking players receive limited edition Rare and Super Rare TRANSFORMERS Character and Weapon cards.
The terms of the Episode are subject to change without notice.
Medals obtained during the Episode will be automatically converted to normal Silver and Gold Warrior and Weapon medals after the Episode ends.
Any items obtained through bugs or exploits will be confiscated.
Episode Ranking Rewards will be granted within 24 hours of the end of the Episode.
Special Medals are rewarded to the top players at the end of the episode. After the episode, the Special Medal gives you the chance to open one 15 card pack in the Spacebridge, but only for a week after the Episode ends!
Amazon.uk brings us a preview of the Day Dream's 2014 Transformers: Fall of Cybertron 16 month wall calendar. The calendar is priced at $10.19, and will be released on August 1, 2013. The domestic Amazon pre-order can be found by click here.
DeNA has announced the next episode for their Transformers: Legends mobile device game, "Fatal Furies". The game is now available for both Android and iOS. This event is currently live and runs through May 6th.
Fatal Furies, a new Episode in TRANSFORMERS: Legends, is now live on iPhone, iPad and Android.
DeNA and Hasbro Rollout TRANSFORMERS: LEGENDS Free-to-Play Game for Android, iPhone, iPad and iPod touch
Choose to Protect Mankind as AUTOBOTS or Steal Earth's Resources as DECEPTICONS in the Ultimate TRANSFORMERS Mobile Card Battle Game
SAN FRANCISCO - April 25, 2013 - DeNA Co., Ltd. (TSE: 2432) and Hasbro, Inc. (NASDAQ: HAS) have released TRANSFORMERS: LEGENDS, an action card battle game based on the TRANSFORMERS franchise, on the App Store for iPhone, iPad and iPod touch and on Google Play for Android devices.
TRANSFORMERS: LEGENDS sets players on a war-torn Earth where they will choose to build a team of AUTOBOTS or DECEPTICONS to travel through two adventurous storylines, and battle against one another in intense player-versus-player combat.
"The TRANSFORMERS brand is a fantastic universe for our development team to create a fast-paced gameplay experience with gorgeous visuals, original characters, and never-before-seen game mechanics in the card-battle genre," said Clive Downie, CEO of DeNA West. "TRANSFORMERS: LEGENDS packs an extraordinary amount of fun and engaging action into mobile devices for everyone, from the most devout TRANSFORMERS fans to those players that might be experiencing the ‘More Than Meets the Eye' property for the first time."
Inspired by the "first generation" characters and styling of the TRANSFORMERS brand introduced by Hasbro in the 1980's, players can collect hundreds of diverse TRANSFORMERS characters in their "Robot Mode" and "Alt Mode," which can be used in battle or to upgrade and level up other cards to create an even stronger deck. Players can also collect and combine the matching Robot and Alt modes of the same TRANSFORMERS characters to create stronger AUTOBOTS and DECEPTICONS with special bonuses in battle, giving players a powerful advantage against their opponents.
"This is our first time working with DeNA and we're excited to be teaming with their mobile game experts on our first official TRANSFORMERS mobile card-battle game," said Mark Blecher, Senior Vice President, Digital Gaming at Hasbro. "The launch of TRANSFORMERS: LEGENDS is a great opportunity for us to share the TRANSFORMERS brand with the millions of game players across DeNA's Mobage social network."
TRANSFORMERS: LEGENDS introduces new gameplay sequences during campaign missions where players can intercept enemy missiles in real-time as they scan battlefields for new TRANSFORMERS characters and other rewards. Player-versus-player matches give players an opportunity to showcase their most powerful TRANSFORMERS characters against opponents from around the world. Regular live events will be hosted in TRANSFORMERS: LEGENDS where hundreds of players can battle against their greatest enemies in order to save the world or mine it for its vital resources.
DeNA Co., Ltd. is a global leader in mobile Internet services focused on social games and e-commerce. DeNA operates the Mobage platform, which offers freemium mobile social games developed by DeNA and third-party developers on multiple user networks localized for the West, Japan, Greater China and Korea. Founded in 1999, DeNA is headquartered in Tokyo with offices and development studios in 10 countries and regions. DeNA is listed on the Tokyo Stock Exchange (2432). For more information, visit: dena.com
About Hasbro's TRANSFORMERS brand
First introduced in 1984 by Hasbro and Takara Tomy, the TRANSFORMERS brand has provided kids with hours of MORE THAN MEETS THE EYE fun with their action figures that convert from robot to vehicles and back again. Legions of kids around the world grew up creating fantastic adventures and battles set on both the planet CYBERTRON and Earth that featured the "good-guy" AUTOBOTS and the "bad-guy" DECEPTICONS. Since then, more than 7,500 robots have been introduced in animated TV series, comic books, three live-action feature films, thrill rides and more.
TRANSFORMERS and all associated characters are trademarks of Hasbro. Apple, and App Store are trademarks of Apple Inc. Android and Google Play are trademarks of Google Inc. All other marks and names are trademarks of their respective companies.
Seibertron.com: How long was the development process on this game? Did Hasbro approach DeNA or did DeNA approach Hasbro about the idea?
DeNA: It has taken almost a full year since the idea was born. We were looking for a strong intellectual property (IP) that would work great with the card battle game design system. Both myself and other members of the team are huge Transformers fans and we felt that we could make a great card battle game with the Transformers license. So we approached Hasbro about the idea, and thus TRANSFORMERS: LEGENDS was born.
Seibertron.com: Can you tell us about your experience working with Hasbro? Maybe tell us a little bit about the approval process, etc.
DeNA: Our relationship with Hasbro has been fantastic. Both companies are very excited about the game. Our team at DeNA comes up with the characters we want to make and the themes of the Episodes. We then send those ideas to Hasbro so they can help make sure everything is authentic to the Transformers Universe. It's great to have access to such a valuable resource. Once the theme and characters are approved then we start creating the art.
Seibertron.com: Are there any other games that the development team used as inspirations for the Transformers Legends game?
DeNA: We’re fortunate at DeNA that our parent company in Japan is an established leader in developing mobile card battle games like the popular title Blood Brothers. The TRANSFORMERS: LEGENDS development team is based in DeNA’s San Francisco office, and it has been great to leverage our Japanese colleagues’ expertise in mobile game design with our San Francisco-based team’s knowledge of making games in the West.
Seibertron.com: The artwork of the Transformers is beautiful. Can you share some information with us about the artists involved with the game such as their names, backgrounds, past experience, other games or projects they have worked on in the past?
DeNA: Our internal art team has quite a diverse background with experience in developing PC/Mac, AAA console, and of course mobile games. Here are some quick bios of the internal art team:
Steve Abeyta (Art Director) DeNA: Eliminate, We Rule, We Farm, Quests and Sorcery, TRANSFORMERS: LEGENDS
Bungie Software: Oni, Halo, Halo 2
Worked freelance for quite a few years as well as an Animator/Artist
Graduated with a Bachelor of Arts in Architecture from UC Berkeley, but quickly switched industries and started at Bungie as an Animator
Sunghoon Kim (Senior Artist) DeNA: We City, Quests and Sorcery, TRANSFORMERS: LEGENDS
Highimpactgames LLC.: Ratchet and Clank and Jak and Daxter
Graduate of Savannah College of Art and Design, majored in Animation
Hongik Univ. in Seoul, majored in Industrial Design
Brian White (Senior Artist) DeNA: Quests & Sorcery and TRANSFORMERS: LEGENDS
Perpetual Entertainment: Star Trek Online
Linden Lab: Second Life
EA: Sim City, The Sims2, etc.
Graduate of RISD: Industrial Design
We're also very lucky to work with some excellent external sketch artists including Transformers comic veterans Guido Guidi and Dan Khanna. They were instrumental in helping develop the new angle on the Transformers robots. Additionally, we work with some extremely talented painters. It was a challenge to get all the different parts of the pipeline to create a cohesive look but we're happy with the results and excited about some new twists we have coming up.
Seibertron.com: Are there any plans to have a book tie-in that showcases the artwork from the game? I'm sure a lot of Seibertronians out there would be very excited about a Transformers Legends book.
DeNA: Stay tuned to find out!
Seibertron.com: For the programming and computer geeks out there, can you tell us a little bit about what's going on behind the scenes programming wise? What programming language was the game developed in? Anything cool from a programming perspective that the developers would like to share or rave about? Any brand spankin' new technologies being used that the programmers are excited about implementing?
Seibertron.com: Will the upcoming iPhone version be identical as the Android version or will there be some differences between the two? If there are any differences, what can you tell us about what to expect?
DeNA: They will be exactly the same. In fact you will be able to access the same account on both devices. So if you want to play on your Android phone on your way home from work and your iPad when you get home, you can!
Seibertron.com: Some of the character designs appear to originate with the toys. Some of the characters have not received a toy in modern times. Can you tell us about the design process and where the character designs came from? Maybe provide a few examples to demonstrate various sources ...
DeNA: We use as much reference as we can but get our key elements from the toys. When developing a look for a character we follow one guideline - the character must be instantly recognizable. So even though we will adjust proportions and levels of articulation, the character must have the identifying features that define it. We may do a new angle on those features, but the original integrity of them must be kept in tact.
Seibertron.com: From what I've seen so far, Transformers Legends is very G1 based. Are there any plans to integrate popular characters from other series such as Blackout (Movie/Animated), Barricade (Movie), Jolt (Movie), Strika (Animated/Beast Machines), Obsidian (Beast Machines), Bulkhead (Animated/Prime), and other popular favorites?
DeNA: Right now we are really focused on G1. There are so many great story lines that we can still explore, but that doesn't mean we can't start incorporating different characters and styles of Transformers. That is one of the great things about the brand; the Transformers Universe is so broad.
Seibertron.com: Are there any plans to roll out other versions or editions of the game such as Beast Wars or the live action Movie universe?
DeNA: We have been exploring ideas around Beast Wars. You’ll have to stay tuned for upcoming Episodes to find out. As for the movie universe, that is an interesting idea but we're focused on G1 for now as there are so many interesting storylines to explore. The movies are great on their own of course, and I personally can't wait to see Transformers 4.
Seibertron.com: Is there any hint or suggestion about the game that the developers would like to share with everyone? Maybe a tip for something that they think players might be overlooking or something.
DeNA: TRANSFORMERS characters are already very powerful by nature, but you can push their strength to even much greater heights by following these tips:
Upgrade your cards to make them more powerful. Use redundant cards you collect throughout the game to upgrade your favorite cards. The redundant cards are converted into XP, which is used to level up your selected card. With every next level the stats of your card increases. Maxed out cards also receive an extra bonus in battle.
Trans-Scan is an excellent way to increase the power of a TRANSFORMERS character card. Trans-Scan is the process of combining the Alt mode and the Robot mode of a character card. If you upgrade both the Robot Mode and the Alt Mode to Max Level before performing the Trans-Scan, you will get the largest stat increase - a 10% bonus per card on all stats! Cards that have been Trans-Scanned also receive a bonus during combat.
Weapons are cards that can be equipped by TRANSFORMERS character cards. Every TRANSFORMERS character card has a Specialization and Class. By equipping weapons that match these roles the power of the character card gets boosted. But every TRANSFORMERS character card from rarity 3 and up also has its own unique signature weapon card. Matching the character with its unique own weapon card boosts the stats of character cards significantly, over 150% and more. Obtain the matching weapon card that belongs to your strongest character cards to unlock the full potential of your deck. Some weapons also have special abilities that really put the power in your card’s punch; triple attacks, increased critical strikes or increase card’s attack power by a multitude!
Recommend is an easy and quick way to make sure you have the strongest deck possible. When you hit recommend the game selects and equips the most powerful character and weapon cards available. Checking the Deck Power stat is an excellent and easy way to monitor the increase of your deck’s power.
Rarity determines the power of a card; the higher the number on the card frame the stronger the card. Try to collect as much high rarity cards as possible to make your deck stronger.
Always make sure you not only have the strong Team, but also make sure you put your strongest cards in the AUTOBOT and DECEPTICON Squads. These squads are used for boss battles and by winning boss battles you can capture it’s weapon. You don’t want to miss out on these opportunities by losing the battle - so always bring your strongest cards with you!
Seibertron.com: Will DeNA be attending BotCon (the official Transformers convention), San Diego Comic-Con or any other events where fans can interact directly with DeNA? I'm sure everyone at Seibertron.com would love to see Transformers Legends represented properly at BotCon.
DeNA: We're always excited to meet our players and get their feedback on the game. We are still in the midst of planning our events presence for this year, but San Diego Comic-Con and BotCon are definitely on our radar. In the meantime, if you have any thoughts or suggestions on other events we should bring the game to, please feel free to leave us a note on our feedback page in the game: https://transformerslegends.uservoice.com/forums/188000-transformers-legends-1-0
Seibertron.com: Are there plans to release the game for other Android based devices such as the Kindle?
DeNA: There are no plans at this time. But I've passed the suggestion along!
Seibertron.com: Does the Transformers Legends team have a consensus on a favorite character? What about their favorite allegiance: Autobots or Deceptions? Why?
DeNA: There is no consensus. We all have our favorites. Below are the team’s answers to the last two questions.
Character: Skywarp. He was my favorite toy as a kid.
Faction: Decepticons all the way. I always wanted them to win just once in the cartoon and I like fighter jets as well.
Faction: Decpticons hands down. They have the cool tech.
Character: Jazz. I always like him in the cartoon.
Faction: I root for the Autobots on the show, but my initial selection in the game was Decepticons. Being a jet is way cooler!
Faction: Decepticons, because 'good is dumb'.
Character: soundwave (me love gadgets)
Faction: Decepticon (muhahahaha)
Character: Optimus Prime
Faction: Autobots... sanctimoniousness.
Character: Without much doubt that would be Devastator. He is this incredibly powerful Gestalt, and his combined physical power is only rivaled and surpassed by a few. Mentally though, that's a different story. His limited psyche is quite primitive and he only really gets anything done when all parts agree, which is rare, and so more often then not he's a giant of uncontrolled rage and fury. For the most part he's as dumb as a box of hammers and only capable of destruction and little else, but considering how Decepticons go, that's not much of a problem.
Faction: Decepticons. They got the cool jets. They've got Devastator. How many more reasons do you need?
Character: Have to agree with Bert, I think Devastator is pretty cool because he literally ate a pyramid in the 2nd movie and sometimes I'm that hungry too
Faction: Whichever has more girl ones
Character: Laserbeak: As a Chilean I have to choose Laserbeak. He can transform into a Condor, the national bird of Chile, which is really awesome and beautiful.
Faction: Decepticon. Being the good guy is too easy, and Decepticons always had the best transformations (in my opinion).
Character: My favorite character is Autobot Jazz and it is transformed from the car, and cars are my best interest.
I painted the car version and I was very excited while I was painting.
Faction: however, I love the most characters in Decepticon because many of them have strong personality in style.
Faction: I'd have to say the Autobots. They're working to protect the universe, which is a plus, and they have some of the most memorable members: Optimus Prime, Bumblebee, Jazz, and of course Grimlock (technically). Oh, and Daniel Witwicky. Never mind lets go with Decepticons.
Character: Steeljaw. He was the toy I could always carry with me wherever I went, and he's literally a magnetic cassette tape that turns into a lion. That's either ridiculous, awesome, or a little of both. I'm not qualified to judge.
Faction: Autobots. Evil is only fun when it's competent.
Character: Unicron. Go big or go home! Unless you live on Unicron, because you're already home. But you probably have a very short lifespan.
Faction: Decepticons. Evil is only fun when it's INcompetent.
Faction: Autobots because red > purple
Character: Jetfire. He came in this huge box, and you could only buy him one hour away from where I lived. I spent all my allowance on him and even though he repeatedly bruised my finger when I popped open the metal front landing gear, he was always my favorite Transformer.
Seibertron.com: From all of us here at Seibertron.com and from Transformers fans around the world, thank you to DeNA for taking this time to answer all of our questions about TRANSFORMERS: LEGENDS. Keep up the great work!
Mobage has revealed the next event for their Transformers: Legends mobile device game, "Robots in the Sky". No launch date yet, just the image mirrored below featuring Sunstorm, Thundercracker, Skywarp, and Acidstorm. Check out the promotional art below.
Our friends at IDW have sent us a sneak peak at their upcoming limited edition Transformers: The Art of Fall of Cybertron Hardcover. This version goes on sale February 26th for the price of $125.00. Check out the details below.
Experience every gorgeous detail of the Fall of Cybertron. This limited-edition hardcover collects production art and notes for the smash videogame from Activision and High Moon Studios. Hand numbered to 250, this over-sized hardcover will conquer your coffee table.
• Limited to 250 hand-numbered copies
• Special handbuilt custom-designed slipcase
• Ten limited-edition lithographs housed in a hardcover portfolio
• Custom, exclusive to IDW Limited cover in metallic ink
• Vellum overlay of the title page
• Brand new endpages designed to mirror the style of the slipcase and portfolio
• Stamped with the IDW Limited Red Foil Imprint
• Red satin ribbon bookmark
The curtain is raised on the biggest and best Transformers game in history! See never-before-revealed art from the genre-smashing Transformers: Fall of Cybertron! Watch as Optimus Prime, Grimlock, Bumblebee, and Shockwave grow from conceptual sketches into finished, fully-realized characters; witness the development of Cybertron into the most detailed renderings of the planet that have ever existed; learn the behind-the-scenes secrets from the visionary artists at Activision and High Moon Studios! The Art of Transformers: Fall of Cybertron is a must-have for any fan of Transformers, gaming, or great art!
Forbes has published an interview with game music composer James Hannigan, who's credits include Transformers Universe, Runescape, and Dead Space 3. We've mirrored the interview content regarding Transformers Universe below, the full interview can be found by clicking here.
Click here to visit the official Transformers Universe MMO website.
JB: More importantly, are you a Transformers fan, at all?
JH: Giant, battling transforming alien robots… what’s not to like? Most recently, I watched the original animated movie again and caught ‘Robots in Disguise’ along with season one of ‘Prime’. Very enjoyable and interesting to see how things have evolved over the years in the world of Transformers.
JB: How would you describe the sound of Transformers Universe?
JH: Some of the music is not a million miles away from the stylistic framework established for Transformers in general, but there’s also a move towards being a little harsher and grittier at times. Steve Lord, the Audio Director on Transformers Universe, wanted some tracks to have a grinding, almost mechanistic and robotic feel to them. But there’s quite a bit of orchestral music in there, too. We recorded a 72-piece orchestra for some of the early music going into the game, and there’ll be more orchestral production in the near future as composing and recording for Transformers Universe is an ongoing process. One of the interesting and refreshing things about this game is how episodic it is with new content getting planned for it all the time.
JB: If you had to pick one track to represent the soundtrack, which would it be and why?
JH: It’s difficult to single out any one track but I’d say that collectively the various themes will define the sound and set the tone for the game. I particularly like the Autobot Theme, which tries to capture an air of nobility and heroism, coupled with awesome firepower!
Goto Page: 1, 2>>
11 total news articles in this section, 10 per page.