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Last Knight Teaser Trailer Reaches 100M+ Views

Transformers News: Last Knight Teaser Trailer Reaches 100M+ Views
Date: Wednesday, December 7th 2016 3:37pm CST
Categories: Live Action Movie News, Press Releases, Company News
Posted by: Dr Va'al | Credit(s): Paramount Pictures

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NEW! Views: 4,509

We just received news from Paramount that their teaser trailer for Transformers: The Last Knight, the fifth instalment in the live.action series directed by Michael Bay, reached 100 million views after its debut, skyrocketing to the most viewed trailer in the history of the studio. Check out the press release below!

And why not, take another look at the trailer:



MICHAEL BAY'S "TRANSFORMERS: THE LAST KNIGHT" TRAILER REACHES 100M VIEWS FOLLOWING ITS DEBUT ON DECEMBER 5

THE TRAILER IS THE BIGGEST LAUNCH FOR PARAMOUNT IN THE STUDIO'S HISTORY



HOLLYWOOD, CA (December 7, 2016) - The trailer for Michael Bay's TRANSFORMERS: THE LAST KNIGHT has reached 100M views following its debut on December 5. A first look at the Paramount Pictures film was released to the world during Monday Night Football and quickly became the studio's biggest trailer launch to date.

The trailer saw 93.6M views in 24-hours, making it the third highest viewed trailer of 2016. Following the trailer's release, TRANSFORMERS: THE LAST KNIGHT trended on all major social media outlets, including YouTube, Facebook, Twitter and Reddit. In China, where the trailer saw 16M views in 24-hours, the film was Weibo's #1 trending topic.

Director Michael Bay's TRANSFORMERS franchise has earned over $3.7 billion at the worldwide box office. TRANSFORMERS: THE LAST KNIGHT, the fifth film in director Michael Bay’s global blockbuster franchise, is based on Hasbro’s Transformers™ Action Figures.

Paramount Pictures will release the film in theaters on June 23, 2017.



About Paramount Pictures Corporation

Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), a leading content company with prominent and respected film, television and digital entertainment brands. Paramount controls a collection of some of the most powerful brands in filmed entertainment, including Paramount Pictures, Paramount Animation, Paramount Vantage, Paramount Classics, Insurge Pictures, MTV Films, and Nickelodeon Movies. PPC operations also include Paramount Home Media Distribution, Paramount Pictures International, Paramount Licensing Inc., and Paramount Studio Group.

New #HasbroStories Clip Series Focuses On Employees - and Robots

Transformers News: New #HasbroStories Clip Series Focuses On Employees - and Robots
Date: Monday, December 5th 2016 12:01pm CST
Categories: Company News, Digital Media News
Posted by: Dr Va'al | Credit(s): Hasbro

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Views: 8,269

Only tangentially Transformers-related, and you'll see why below, we have some new videos directly from Hasbro YouTube showcasing some of their employees and their interests, in a new series called Hasbro Stories (or #hasbrostories, for the social mediaites out there). The most relevant to us is Carlos, who talks about his involvement with robots, fiddles with a Fall of Cybertron Bumblebee, Rescue Bots and Age of Extinction toys, and has plenty of Robots in Disguise and movieverse footage to accompany his clip. Check his story, and the others, out below!

Hasbro Stories is a project that shares personal stories about connections to Hasbro and our brands; Hasbro and its affiliated companies do not accept unsolicited product or entertainment ideas.











New Deal between Huahua Media and Paramount Pictures for Transformers: The Last Knight

Transformers News: New Deal between Huahua Media and Paramount Pictures for Transformers: The Last Knight
Date: Monday, December 5th 2016 11:45am CST
Categories: Live Action Movie News, Company News, Digital Media News
Posted by: Dr Va'al | Credit(s): China Film Insider

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Views: 10,441

While we wait for new trailer to drop, we have some news on the international partnerships that Paramount is tying with distribution and marketing, for Transformers: The Last Knight but not only - specifically in China, according to China Film Insider. After last time's issues with 1905 Internet Technology and the various deals in the Asian country, it looks like Huahua Media will be signing on with the US studios for the fifth Michael Bay film alongside other US productions - find out more below, and here for the full piece!

Huahua Media has become an exclusive partner in China with Paramount Pictures for the roll-out of Transformers:The Last Knight (变形金刚5:最后的骑士), the next installment in the billion-dollar blockbuster franchise based on the Hasbro toy line.

Details of the deal are still unclear but a statement released by the two-year-old Chinese company trumpeted the deal as particularly groundbreaking for an agreement between a Chinese and a US company in the film industry.

Huahua CEO Wang Kefei joined Paramount’s Chairman and Chief Executive Brad Grey, Megan Colligan, worldwide president of marketing and distribution, and Nic Crawley, President of International Marketing & Distribution to ink the deal in Shanghai on Thursday.

The agreement most likely means that the company will be replacing 1905 Internet Technology as Paramount’s Chinese production partner for the franchise.

Space Ape Wins TIGA Strategy Award 2016 With Transformers: Earth Wars

Transformers News: Space Ape Wins TIGA Strategy Award 2016 With Transformers: Earth Wars
Date: Saturday, November 12th 2016 3:35pm CST
Categories: Game News, Company News
Posted by: Dr Va'al | Credit(s): TIGA

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Views: 13,625

Some news for the weekend concerning Space Ape Games, the developers of the Transformers: Earth Wars mobile game - and it looks like they have won the 2016 edition of The Independent Game Awards (TIGA)! The shortlist for the Strategy included the likes of Insane Robots and Total War: Warhammer, and can be seen below. Congratulations to the team!

Strategy Game
WINNER
Space Ape Games – Transformers: Earth Wars
SHORTLIST

Double Eleven Ltd – Prison Architect Console Edition
Evil Twin Artworks – Man O’ War: Corsair
Imperia Online Ltd – Imperial Hero
Mediatonic – Bounty Stars
Playniac – Insane Robots
Rebellion – Battlezone 98 Redux
Space Ape Games – TRANSFORMERS: EARTH WARS
The Creative Assembly – Total War: WARHAMMER


The TIGA Awards are the only awards ceremony in the games industry that recognise:

creative, technological and business brilliance in games businesses of all sizes;
excellent games developed by studios from small, medium and large studios;
the vital role of service providers;
the critical contribution of educational providers and
raise money for our charity partner, SpecialEffect.

The TIGA Awards attract hundreds of entries from all over the world, generate hundreds of positive media citations and attract significant public interest.
The 2016 TIGA Games Industry Awards will take place in November at a prestigious venue in London.

Hasbro Launches New Philanthropic Initiative 'Be Fearless Be Kind'

Transformers News: Hasbro Launches New Philanthropic Initiative 'Be Fearless Be Kind'
Date: Sunday, October 30th 2016 5:29am CDT
Categories: Press Releases, Company News
Posted by: Dr Va'al | Credit(s): Hasbro

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Views: 13,636

Some much needed positive news for this Sunday via fellow Seibertronian AzT, thought not strictly Transformers related - but still linked to Hasbro - about a new scheme that the company is rolling out to help with empathy education, against bullying and to nurture inclusivity. Be Fearless Be Kind is the latest in a fairly significant streak of child empowerment campaigns from Hasbro, so take a look below and here for more!

Hasbro Launches BE FEARLESS BE KIND, a Philanthropic Initiative to Nurture Empathy and Compassion in Youth, and Help Them Put Kindness into Action


Program Equips Parents, Educators and Youth with Resources to Help Kids Stand Up for Others, Be Inclusive and Take Action When They See a Problem


PAWTUCKET, R.I.--(BUSINESS WIRE)-- Hasbro, Inc. (NASDAQ:HAS), a global play and entertainment company, today launched BE FEARLESS BE KIND, its largest philanthropic initiative ever, designed to empower kids to have the empathy, compassion and courage to stand up for others and be inclusive throughout their lives. This initiative builds upon the work that Hasbro and the Hasbro Children's Fund have been doing with generationOn, the youth service division of Points of Light.

"We know the amazing difference kids can make by putting empathy into action through service, and we've seen how that work changes them, giving them confidence and a greater sense of purpose," said Karen Davis, Hasbro's Senior Vice President of Global Philanthropy and Social Impact, and President of the Hasbro Children's Fund. "BE FEARLESS BE KIND features resources, partnerships and campaigns with the common goal of creating a generation of kids who include everyone, appreciate differences and experience the feeling of fulfilment that comes with making a difference."

The core elements of BE FEARLESS BE KIND are dedicated to teaching empathy, putting empathy into action, and celebrating kind kids who serve as positive role models and changemakers.

"We recognize that empathy is a critical social skill that impacts our youth and our world," said Brian Goldner, Hasbro's Chairman, President and Chief Executive Officer. "Hasbro has always been committed to standing up for children, and we are pleased to be using our resources to help address this important issue."

Teaching Empathy

To help nurture empathy and compassion, parents and adults can access proven tools and resources through an online hub, www.BEFEARLESSBEKIND.com:

The website features a curated toolkit with best-in-class materials developed by Ashoka, the world's largest network of changemakers and social innovators.
A custom series of mindfulness videos offers adults and their children the opportunity to practice meditation focused on inspiring kindness and empathy.
Third-party resources, including book recommendations and articles, provide additional information and inspiration for parents and educators interested in nurturing empathy.

Putting Empathy into Action

As part of the initiative, Hasbro and its partners offer a variety of programs throughout the year to help kids put empathy into action:

The first new program to launch was generationOn's Rules of Kindness campaign, which invited kids and teens to create their own "rules of kindness" and a plan to put them into action. The campaign, which ran September 1 through October 17, inspired more than 110,000 youth from eight countries to share their rules and action plans.
Starting in November, Hasbro and generationOn will be hosting the seventh annual Joy Maker Challenge, encouraging youth to spread joy and kindness to people in need during the holidays. For every kid engaged in service throughout the Joy Maker Challenge between November 21 and December 23, Hasbro will donate a toy or game to Toys for Tots (up to $1 million). To date, more than 950,000 total acts of service have been completed.
Hasbro proudly supports NO BULLY, an evidence-based program that leverages student empathy to prevent and stop bullying in schools and in after-school programs. Hasbro brought this approach to the school district where its corporate headquarters are located in Pawtucket, RI, as well as schools across the US through an innovative AmeriCorps partnership. In addition, Peace Summit projects, designed by NO BULLY and featured on the BE FEARLESS BE KIND website, help educators involve students in reducing bullying in schools and promoting peace.

Two new global partnerships with Special Olympics and Creative Vision's Rock Your World have been established to help develop empathy and compassion in kids around the world:

Special Olympics Unified Schools program facilitates sports and education initiatives of Special Olympics in schools to foster respect and dignity for people with intellectual disabilities; change actions and attitudes among peers without intellectual disabilities; and promote social inclusion for all.
Creative Vision's Rock Your World inspires middle and high school students globally to change their world through the use of media. To date, more than 600,000 students in 25,000 schools have used their free curriculum to make a difference around issues they care about.

Celebrating Kind Kids

BE FEARLESS BE KIND recognizes and celebrates kids who are making a positive difference:

For the past seven years, Hasbro has recognized Hasbro Community Action Heroes who embody empathy, kindness, and leadership as they serve their community through volunteerism. The ten 2016 Heroes, who will be announced on November 1, will receive an educational scholarship in honor of their work.
Through its partnership with the Special Olympics Unified Schools program, Hasbro will also recognize one student in each of the areas where it has US offices: Rhode Island, Seattle, Los Angeles and Miami, with the Hasbro Kindness Award for extraordinary empathetic leadership.

Hasbro employees are also bringing empathy-building activities to the communities where they live and work through Team Hasbro, the company's employee volunteer program, which enjoys an 89 percent participation rate.

To learn more about Hasbro's BE FEARLESS BE KIND initiative, visit www.BEFEARLESSBEKIND.com, follow the company on Twitter (@Hasbro), and join the conversation online using #BeKind and #BFBK.

About Hasbro

Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World's Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, LITTLEST PET SHOP and MAGIC: THE GATHERING, as well as premier partner brands. The Company's Hasbro Studios and its film label, Allspark Pictures, are building its brands globally through great storytelling and content on all screens. Through its commitment to corporate social responsibility and philanthropy, Hasbro is helping to make the world a better place for children and their families. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

View source version on businesswire.com: http://www.businesswire.com/news/home/2 ... 005932/en/

Litzky Public Relations
Stephanie Vermillion, 201-222-9118
svermillion@litzkypr.com
or
Leah Wander, 201-222-9118
lwander@litzkypr.com
or
Hasbro, Inc.
Katy Hendrickson, 401-727-5603
katy.hendrickson@hasbro.com

Source: Hasbro, Inc.

Takara Tomy Transformers Masterpiece Line Awarded Long Life Design Award 2016

Transformers News: Takara Tomy Transformers Masterpiece Line Awarded Long Life Design Award 2016
Date: Friday, October 28th 2016 5:19am CDT
Categories: Toy News, Press Releases, Company News
Posted by: Dr Va'al | Credit(s): TF_pr

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Views: 23,137

Fellow Seibertronian Cyberpath has spotted a new tweet from TF_pr, proudly tootin their own horn as the Takara Tomy Transformers Masterpiece toy line has been awarded the Long Life Design 2016 prize, by Japanese Good Design Award (more info on it here)! The official press release includes a history of the 2003 MP-1 Optimus Prime figure, some more info on the transition from G1 to Masterpiece, a plug for MP32 Optimus Primal, a spotlight on designer Hironoshi Kobayashi, and more. Check it out here!

Transformers News: Takara Tomy Transformers Masterpiece Line Awarded Long Life Design Award 2016

Hasbro Announces New Transformers Fan Club

Transformers News: Hasbro Announces New Transformers Fan Club
Date: Tuesday, October 18th 2016 9:29am CDT
Categories: Toy News, Company News
Posted by: Dr Va'al | Credit(s): Hasbro

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Views: 33,958

Along with the news of the new multi-franchise event from Hasbro - taking place in Rhode Island next September - we also have the teaser announcement of their new Transformers-dedicated fan club starting up in 2017, after FunPub and the TFCC end their run with the closing of 2016. No further information on this yet, but stay tuned for more here at Seibertron.com!

we are excited to confirm that the Transformers experience is expanding in 2017 with the new Transformers fan club. The new club will replace the existing Transformers Collectors club which ends December 31, 2016. More details will follow in the coming months so be sure to sign up for the new Transformers newsletter to get the latest and to stay up to date on other brand news, promotions, products, fan events and more.


Transformers News: Hasbro Announces New Transformers Fan Club

Hasbro Announces HASCON 2017 - 8-10 September, Rhode Island

Transformers News: Hasbro Announces HASCON 2017 - 8-10 September, Rhode Island
Date: Tuesday, October 18th 2016 9:21am CDT
Categories: Event News, Press Releases, Company News
Posted by: Dr Va'al | Credit(s): Hasbro

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Views: 22,620

After a lot of speculation, rumours, whispers and CybertronCon in the way, we have official confirmation on Hasbro's plans for its licensed properties and their event showcasing: HASCON 2017 has just been announced! The event's website is already active, and can be found here, the press release is avaliable below, and the details are: 8-10 September 2017, Rhode Island Convention & Dunkin Donuts Center. Check it out below, and join the discussion in the Energon Pub!

Hasbro to Create the Ultimate Entertainment and Play Experience by Bringing Its Iconic Brands to Life with First-Ever ‘HASCON’

First-of-Its-Kind Convention Will Bring Fans and Families Together for Three Days of Immersive Entertainment Experiences, Talent and Character Appearances, Panels and More in September 2017


PAWTUCKET, R.I.--(BUSINESS WIRE)--Today Hasbro, Inc. (NASDAQ:HAS), a global play and entertainment company, announced it is creating the first-ever HASCON fan and family convention in September 2017. The massive event, which will be held in Providence at the Rhode Island Convention Center and Dunkin Donuts Center from September 8-10, 2017, will treat attendees to three unforgettable days featuring a celebration of Hasbro’s powerful characters and stories, including live interactive experiences, exclusive products, talent appearances, panels and much more.

From bringing the first action figure to life with G.I. JOE, to creating a world where robots are truly ‘more than meets the eye’ with TRANSFORMERS, Hasbro’s brands have always overflowed with rich stories and dynamic, multi-faceted characters, providing an incredible platform to capture the imaginations of fans of all ages. The premiere HASCON event will bring the magic of decades of storytelling under one roof for the ultimate, immersive Hasbro fan and family experience. Hasbro’s top properties, including TRANSFORMERS, MY LITTLE PONY, NERF, MAGIC THE GATHERING, PLAY-DOH, MONOPOLY, G.I. JOE and many others will be reimagined through dynamic stage performances and unique opportunities for fans to engage with their favorite characters. In addition to interactive experiences designed to offer attendees a glimpse into Hasbro’s imaginative storytelling in action, visitors will have the chance to see first-look previews of Hasbro’s biggest television and movie series, attend panels and meet-and-greets with celebrities and creative talent associated with Hasbro brands, take part in Hasbro Gaming competitions and purchase special limited-edition Hasbro products.

“Hasbro is home to many of the world’s most recognizable brands, each of them with their own group of passionate and engaged fans,” said John Frascotti, President of Hasbro Brands. “HASCON will deliver an extraordinary peek behind the curtain of our brands, storytelling, and iconic characters while giving us the opportunity to invite fans and families to our hometown for the most memorable, unified Hasbro experience ever.”

For all of the latest information on HASCON 2017, please visit http://hascon.hasbro.com

About Hasbro
Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World's Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, LITTLEST PET SHOP and MAGIC: THE GATHERING, as well as premier partner brands. The Company's Hasbro Studios and its film label, Allspark Pictures, are building its brands globally through great storytelling and content on all screens. Through its commitment to corporate social responsibility and philanthropy, Hasbro is helping to make the world a better place for children and their families. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

Hasbro Reports Revenue, Operating Profit and Net Earnings Growth for Third Quarter 2016

Transformers News: Hasbro Reports Revenue, Operating Profit and Net Earnings Growth for Third Quarter 2016
Date: Monday, October 17th 2016 3:57pm CDT
Categories: Press Releases, Company News
Posted by: Dr Va'al | Credit(s): Hasbro

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Views: 14,791

Hasbro Reports Revenue, Operating Profit and Net Earnings Growth for Third Quarter 2016


Highest Quarterly Revenue and Earnings in Hasbro History
  • Third quarter 2016 revenues grew 14% over 2015 to $1.68 billion, including a negative $2.8 million impact of foreign exchange;
  • Third quarter 2016 revenues grew in all major operating segments: The U.S. and Canada segment increased 16%; International segment increased 13%, including a negative $3.0 million impact of foreign exchange; The Entertainment and Licensing segment increased 8%;
  • Growth in Boys, Games and Girls categories; Franchise Brand revenues up 2% with growth in MAGIC: THE GATHERING, NERF, TRANSFORMERS and PLAY-DOH; Partner Brand revenues grew 19% driven by DISNEY PRINCESS and DISNEY’S FROZEN, DREAMWORKS’ TROLLS and YO-KAI WATCH;
  • Operating profit increased 19% and net earnings increased 24% to $257.8 million or $2.03 per diluted share;
  • Company returned $112.4 million to shareholders in the quarter; $64.0 million in dividends and $48.4 million in share repurchases.

October 17, 2016 06:30 AM Eastern Daylight Time

PAWTUCKET, R.I.--(BUSINESS WIRE)--Hasbro, Inc. (NASDAQ: HAS) today reported financial results for the third quarter 2016. Net revenues for the third quarter 2016 increased 14% to $1.68 billion versus $1.47 billion in 2015. Third quarter 2016 revenues include a negative $2.8 million impact from foreign exchange.

“2016 has been a strong year, including our third quarter – which marked the greatest revenue and earnings quarter in Hasbro’s history. We are well positioned for what we believe will be a good holiday season.”Tweet this

Net earnings for the third quarter 2016 increased 24% to $257.8 million, or $2.03 per diluted share, compared to $207.6 million, or $1.64 per diluted share, in 2015. Adjusted net earnings for the third quarter 2015 were $200.5 million, or $1.58 per diluted share. These exclude a pre-tax gain of $9.9 million, or $0.06 per diluted share, from the third quarter 2015 sale of the Company’s manufacturing operations in East Longmeadow, MA and Waterford, Ireland.

“Innovative play experiences, engaging storytelling and global execution of Hasbro’s Brand Blueprint continues to drive consumer and retailer demand for our brand portfolio,” said Brian Goldner, Hasbro’s Chairman, President and Chief Executive Officer. “2016 has been a strong year, including our third quarter – which marked the greatest revenue and earnings quarter in Hasbro’s history. We are well positioned for what we believe will be a good holiday season.”

“Throughout 2016 the Hasbro team has delivered strong financial performance, in terms of revenues and earnings growth, supported by a solid balance sheet enabling our business growth,” said Deborah Thomas, Hasbro’s Chief Financial Officer. “The strength of our business enabled us to continue investing in growing Hasbro for the long term, while returning $112 million to shareholders in the quarter.”

Third Quarter 2016 Major Segment Performance
Net Revenues ($ Millions) Operating Profit ($ Millions)
Q3 2016 Q3 2015 % Change Q3 2016 Q3 2015 % Change
U.S. and Canada $932.8 $803.8 +16% $228.0 $187.1 +22%
International $690.7 $612.6 +13% $133.1 $114.2 +17%
Entertainment and Licensing $56.1 $52.1 +8% $14.1

$16.2 -13%

Third quarter 2016 U.S. and Canada segment net revenues increased 16% to $932.8 million compared to $803.8 million in 2015. Revenue growth in the Girls and Games category more than offset declines in the Boys and Preschool categories. The U.S. and Canada segment reported 22% operating profit growth to $228.0 million, or 24.4% of net revenues, compared to $187.1 million, or 23.3% of net revenues, in 2015.

International segment net revenues increased 13% to $690.7 million compared to $612.6 million in 2015. Revenues grew in the Boys, Girls and Preschool categories, and was flat in the Games category. On a regional basis, Europe grew 16%, Latin America increased 9%, and Asia Pacific was up 1%. Emerging markets revenues increased 16% in the quarter. Excluding an unfavorable $3.0 million impact of foreign exchange (FX), International segment revenues grew 13%, increasing 17% in Europe ($0.5 million negative FX impact), 12% in Latin America ($3.2 million negative FX impact) and 1% in Asia Pacific ($0.7 million favorable FX impact). Emerging markets increased approximately 15% absent the impact of foreign exchange. As reported, International segment operating profit grew 17% to $133.1 million, or 19.3% of net revenues, compared to $114.2 million, or 18.6% of net revenues, in 2015.

Entertainment and Licensing segment net revenues increased 8% to $56.1 million compared to $52.1 million in 2015, driven by growth in Consumer Products and Digital Gaming. The Entertainment and Licensing segment operating profit decreased 13% to $14.1 million, or 25.1% of net revenues, compared to $16.2 million, or 31.2% of net revenues, in 2015.

Third Quarter 2016 Product Category Performance
Net Revenues ($ Millions)
Q3 2016 Q3 2015 % Change

Nine Months
2016

Nine Months
2015 % Change
Boys $605.5 $593.1 +2% $1,297.4 $1,206.1 +8%
Games $409.5 $363.5 +13% $868.4 $810.7 +7%
Girls $462.0 $294.8 +57% $799.7 $539.4 +48%
Preschool $202.8 $219.6 -8% $424.5 $425.9 --

Boys category revenues for the third quarter increased 2% to $605.5 million. Revenue growth in the quarter was driven by gains in Franchise Brand NERF and TRANSFORMERS, as well as shipments of YO-KAI WATCH.

Games category revenues for the third quarter increased 13% to $409.5 million, behind growth in multiple gaming formats including face-to-face gaming, off-the-board gaming and digital gaming. Franchise Brand MAGIC: THE GATHERING revenues increased in the quarter, along with growth in PIE FACE, DUEL MASTERS and a number of other brands.

Girls category revenues for the third quarter increased 57% to $462.0 million. The category benefited from shipments of Hasbro’s line of DISNEY PRINCESS and DISNEY’S FROZEN fashion and small dolls and DREAMWORKS’ TROLLS as well as growth in BABY ALIVE and FURBY products.

Preschool category revenues for the third quarter declined 8% to $202.8 million. Revenue growth in Franchise Brand PLAY-DOH was more than offset by declines in PLAYSKOOL HEROES and core PLAYSKOOL items.

Dividend and Share Repurchase

The Company paid $64.0 million in cash dividends to shareholders during the third quarter 2016. The next quarterly cash dividend payment of $0.51 per common share is scheduled for November 15, 2016 to shareholders of record at the close of business on November 1, 2016.

During the third quarter, Hasbro repurchased 598,800 shares of common stock at a total cost of $48.4 million and an average price of $80.87 per share. Through the first three quarters, the Company repurchased 1,344,411 shares of common stock at a total cost of $106.2 million and an average price of $78.97 per share. At quarter-end, $373.1 million remained available in the current share repurchase authorization.

Conference Call Webcast

Hasbro will webcast its third quarter 2016 earnings conference call at 8:30 a.m. Eastern Time today. To listen to the live webcast and access the accompanying presentation slides, please go to http://investor.hasbro.com. The replay of the call will be available on Hasbro’s web site approximately 2 hours following completion of the call.

Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World's Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, LITTLEST PET SHOP and MAGIC: THE GATHERING, as well as premier partner brands. The Company's Hasbro Studios and its film label, Allspark Pictures, are building its brands globally through great storytelling and content on all screens. Through its commitment to corporate social responsibility and philanthropy, Hasbro is helping to make the world a better place for children and their families. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro). © 2016 Hasbro, Inc. All Rights Reserved.

Certain statements in this release contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These statements include expectations concerning the Company’s potential performance in the future, including with respect to anticipated future benefits from investments in the Company’s business and strategic efforts to grow the Company’s brand portfolio and content delivery over the longer-term, and the Company’s ability to achieve its other financial and business goals and may be identified by the use of forward-looking words or phrases. The Company's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties. Specific factors that might cause such a difference include, but are not limited to: (i) the Company's ability to design, develop, produce, manufacture, source and ship products on a timely and cost-effective basis, as well as interest in and purchase of those products by retail customers and consumers in quantities and at prices that will be sufficient to profitably recover the Company’s costs; (ii) downturns in economic conditions affecting the Company’s markets which can negatively impact the Company’s retail customers and consumers, and which can result in lower employment levels, lower consumer disposable income and spending, including lower spending on purchases of the Company’s products; (iii) other factors which can lower discretionary consumer spending, such as higher costs for fuel and food, drops in the value of homes or other consumer assets, and high levels of consumer debt; (iv) potential difficulties or delays the Company may experience in implementing cost savings and efficiency enhancing initiatives; (v) other economic and public health conditions or regulatory changes in the markets in which the Company and its customers and suppliers operate which could create delays or increase the Company’s costs, such as higher commodity prices, labor costs or transportation costs, or outbreaks of disease; (vi) currency fluctuations, including movements in foreign exchange rates, which can lower the Company’s net revenues and earnings, and significantly impact the Company’s costs; (vii) the concentration of the Company's customers, potentially increasing the negative impact to the Company of difficulties experienced by any of the Company’s customers or changes in their purchasing or selling patterns; (viii) consumer interest in and acceptance of the Discovery Family Channel, and programming created by Hasbro Studios, and other factors impacting the financial performance of the network and Hasbro Studios; (ix) the inventory policies of the Company’s retail customers, including retailers’ potential decisions to lower their inventories, even if it results in lost sales, as well as the concentration of the Company's revenues in the second half of the year, which coupled with reliance by retailers on quick response inventory management techniques increases the risk of underproduction of popular items, overproduction of less popular items and failure to achieve compressed shipping schedules; (x) delays, increased costs or difficulties associated with any of our or our partners’ planned digital applications or media initiatives; (xi) work disruptions, which may impact the Company's ability to manufacture or deliver product in a timely and cost-effective manner; (xii) the bankruptcy or other lack of success of one of the Company's significant retailers which could negatively impact the Company's revenues or bad debt exposure; (xiii) the impact of competition on revenues, margins and other aspects of the Company's business, including the ability to offer Company products which consumers choose to buy instead of competitive products, the ability to secure, maintain and renew popular licenses and the ability to attract and retain talented employees; (xiv) concentration of manufacturing for many of the Company’s products in the People’s Republic of China and the associated impact to the Company of social, economic or public health conditions and other factors affecting China, the movement of products into and out of China, the cost of producing products in China and exporting them to other countries; (xv) the risk of product recalls or product liability suits and costs associated with product safety regulations; (xvi) the impact of other market conditions, third party actions or approvals and competition which could reduce demand for the Company’s products or delay or increase the cost of implementation of the Company's programs or alter the Company's actions and reduce actual results; (xvii) the impact of litigation or arbitration decisions or settlement actions; and (xviii) other risks and uncertainties as may be detailed from time to time in the Company's public announcements and Securities and Exchange Commission (“SEC”) filings. The Company undertakes no obligation to make any revisions to the forward-looking statements contained in this release or to update them to reflect events or circumstances occurring after the date of this release.

This press release includes non-GAAP financial measures as defined under SEC rules. Other companies may calculate these measures differently. These non-GAAP financial measures include EBITDA. EBITDA represents net earnings attributable to Hasbro, Inc. excluding net loss attributable to noncontrolling interests, interest expense, income taxes, depreciation and amortization. As required by SEC rules, we have provided reconciliation on the attached schedule of this measure to the most directly comparable GAAP measure. Management believes that EBITDA is one of the appropriate measures for evaluating the operating performance of the Company because it reflects the resources available for strategic opportunities including, among others, to invest in the business, strengthen the balance sheet, and make strategic acquisitions.

The press release also includes certain of the Company’s 2015 cost and expenses, income tax expense, net earnings and diluted earnings per share excluding the impact of the sale of the Company’s manufacturing operations in East Longmeadow, MA and Waterford, Ireland. Management believes that the presentation excluding the impact of the sale better reflects the results of the underlying operations of the Company. In addition, the press release includes the increases in the Company’s International segment and certain region net revenues excluding the impact of changes in exchange rates. The impact of changes in exchange rates is calculated by translating the 2016 local currency revenues at 2015 actual rates and comparing this amount to the 2016 reported revenues. Management believes that the presentation excluding the impact of exchange rate changes provides information that is helpful to an investor’s understanding of the underlying business performance absent exchange rate fluctuations which are beyond the Company’s control. These measures should be considered in addition to, not as a substitute for, or superior to, net earnings or other measures of financial performance prepared in accordance with GAAP as more fully discussed in the Company's financial statements and filings with the SEC. As used herein, "GAAP" refers to accounting principles generally accepted in the United States of America.

HAS-E
HASBRO, INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)

(Thousands of Dollars)
Sept. 25, 2016 Sept. 27, 2015
ASSETS
Cash and Cash Equivalents $ 830,372 $ 551,292
Accounts Receivable, Net 1,452,931 1,390,274
Inventories 607,701 447,090
Other Current Assets

249,394 320,895
Total Current Assets 3,140,398 2,709,551
Property, Plant and Equipment, Net 247,231 219,656
Other Assets 1,560,929 1,637,940
Total Assets $ 4,948,558 $ 4,567,147


LIABILITIES, REDEEMABLE NONCONTROLLING INTERESTS
AND SHAREHOLDERS' EQUITY
Short-term Borrowings $ 178,666 $ 113,970
Current Portion of Long-term Debt 349,611 -
Payables and Accrued Liabilities 1,080,853 925,599
Total Current Liabilities 1,609,130 1,039,569
Long-term Debt 1,198,461 1,546,796
Other Liabilities 364,378 396,772
Total Liabilities 3,171,969 2,983,137
Redeemable Noncontrolling Interests 34,829 41,173
Total Shareholders' Equity 1,741,760 1,542,837
Total Liabilities, Redeemable Noncontrolling Interests
and Shareholders' Equity $ 4,948,558 $ 4,567,147
HASBRO, INC.
CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
Quarter Ended Nine Months Ended

(Thousands of Dollars and Shares Except Per Share Data)

Sept. 25,
2016

% Net
Revenues

Sept. 27,
2015

% Net
Revenues

Sept. 25,
2016

% Net
Revenues

Sept. 27,
2015

% Net
Revenues
Net Revenues $ 1,679,757 100.0 % $ 1,470,997 100.0 % $ 3,389,882 100.0 % $ 2,982,155 100.0 %
Costs and Expenses:
Cost of Sales 658,986

39.2 % 579,149 39.4 % 1,270,902 37.5 % 1,122,283 37.6 %
Royalties 134,294 8.0 % 113,950 7.7 % 273,671 8.1 % 230,108 7.7 %
Product Development 70,083 4.2 % 64,793 4.4 % 190,918 5.6 % 174,299 5.8 %
Advertising 154,132 9.2 % 142,029 9.7 % 320,948 9.5 % 288,136 9.7 %
Amortization of Intangibles 8,691 0.5 % 9,031 0.6 % 26,073 0.8 % 35,330 1.2 %
Program Production Cost Amortization 6,282 0.4 % 11,496 0.8 % 17,501 0.5 % 29,812 1.0 %
Selling, Distribution and Administration 285,188 17.0 % 247,022 16.8 % 756,978 22.3 % 668,955 22.4 %
Operating Profit 362,101 21.6 % 303,527 20.6 % 532,891 15.7 % 433,232 14.5 %
Interest Expense 24,305 1.4 % 24,045 1.6 % 72,263 2.1 % 72,816 2.4 %
Other (Income) Expense, Net (8,528 ) -0.5 % (5,135 ) -0.3 % (11,929 ) -0.4 % (12,162 ) -0.4 %
Earnings before Income Taxes 346,324 20.6 % 284,617 19.3 % 472,557 13.9 % 372,578 12.5 %
Income Taxes 90,162 5.4 % 78,242 5.3 % 120,005 3.5 % 100,100 3.4 %
Net Earnings 256,162 15.2 % 206,375 14.0 % 352,552 10.4 % 272,478 9.1 %
Net Loss Attributable to Noncontrolling Interests (1,636 ) -0.1 % (1,224 ) -0.1 % (6,103 ) -0.2 % (3,597 ) -0.1 %
Net Earnings Attributable to Hasbro, Inc. $ 257,798 15.3 % $ 207,599 14.1 % $ 358,655 10.6 % $ 276,075 9.3 %

Per Common Share
Net Earnings Attributable to Hasbro, Inc.
Basic $ 2.05 $ 1.66 $ 2.86 $ 2.21
Diluted $ 2.03 $ 1.64 $ 2.82 $ 2.18

Cash Dividends Declared $ 0.51 $ 0.46 $ 1.53 $ 1.38

Weighted Average Number of Shares
Basic 125,500 125,100 125,414 125,016
Diluted 127,178 126,917 127,056 126,689
HASBRO, INC.
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)
(Thousands of Dollars)

Nine Months Ended
Sept. 25, 2016 Sept. 27, 2015
Cash Flows from Operating Activities:
Net Earnings $ 352,552 $ 272,478
Non-cash Adjustments 197,665 174,372
Changes in Operating Assets and Liabilities (396,436 ) (377,292 )
Net Cash Provided by Operating Activities 153,781 69,558

Cash Flows from Investing Activities:
Additions to Property, Plant and Equipment (103,639 ) (97,873 )
Investments and Dispositions (12,436 ) 15,632
Other 25,576 23,447
Net Cash Utilized by Investing Activities (90,499 ) (58,794 )

Cash Flows from Financing Activities:
Net Proceeds from (Repayments of) Short-term Borrowings 14,160 (138,101 )
Purchases of Common Stock (104,273 ) (74,110 )
Stock-based Compensation Transactions 57,227 43,733
Dividends Paid (185,265 ) (168,393 )
Other 762 928
Net Cash Utilized by Financing Activities (217,389 ) (335,943 )

Effect of Exchange Rate Changes on Cash 7,729 (16,696 )

Cash and Cash Equivalents at Beginning of Year 976,750 893,167

Cash and Cash Equivalents at End of Period $ 830,372 $ 551,292
HASBRO, INC.
SUPPLEMENTAL FINANCIAL DATA
(Unaudited)
(Thousands of Dollars)

Quarter Ended Nine Months Ended


Sept. 25,
2016

Sept. 27,
2015

%
Change

Sept. 25,
2016

Sept. 27,
2015

%
Change


Major Segment Results


U.S. and Canada Segment:
External Net Revenues $ 932,844 $ 803,824 16 % $ 1,802,391 $ 1,534,697 17 %
Operating Profit 228,034 187,052 22 % 364,322 275,622 32 %
Operating Margin 24.4 % 23.3 % 20.2 % 18.0 %



International Segment:
External Net Revenues 690,745 612,645 13 % 1,436,911 1,281,118 12 %
Operating Profit 133,075 114,206 17 % 165,582 141,470 17 %
Operating Margin 19.3 % 18.6 % 11.5 % 11.0 %



Entertainment and Licensing Segment:
External Net Revenues 56,130 52,139 8 % 150,521 160,410 -6 %
Operating Profit 14,095 16,245 -13 % 33,367 40,090 -17 %
Operating Margin 25.1 % 31.2 % 22.2 % 25.0 %



International Segment Net Revenues by Major Geographic Region
Europe $ 452,834 $ 389,024 16 % $ 905,081 $ 770,555 17 %
Latin America 154,985 141,901 9 % 307,949 297,877 3 %
Asia Pacific 82,926 81,720 1 % 223,881 212,686 5 %
Total $ 690,745 $ 612,645 $ 1,436,911 $ 1,281,118



Net Revenues by Product Category
Boys $ 605,452 $ 593,094 2 % $ 1,297,358 $ 1,206,118 8 %
Games 409,528 363,470 13 % 868,373 810,748 7 %
Girls 462,021 294,785 57 % 799,700 539,401 48 %
Preschool 202,756 219,648 -8 % 424,451 425,888 0 %
Total Net Revenues $ 1,679,757 $ 1,470,997 $ 3,389,882 $ 2,982,155
HASBRO, INC.
SUPPLEMENTAL FINANCIAL DATA
RECONCILIATION OF NON-GAAP FINANCIAL MEASURES
(Unaudited)
(Thousands of Dollars)


Net Earnings and Earnings per Share Excluding Gain on Sale of Manufacturing Operations
Quarter Ended


Sept. 25, 2016

Diluted Per
Share Amount

Sept. 27, 2015

Diluted Per
Share Amount
Net Earnings Attributable to Hasbro, Inc., as Reported $ 257,798 $ 2.03 $ 207,599 $ 1.64
Gain on Sale of Manufacturing Operations - - (7,050 ) (0.06 )
Net Earnings Attributable to Hasbro, Inc., as Adjusted $ 257,798 $ 2.03 $ 200,549 $ 1.58

Nine Months Ended
Sept. 25, 2016

Diluted Per
Share Amount Sept. 27, 2015

Diluted Per
Share Amount
Net Earnings Attributable to Hasbro, Inc., as Reported $ 358,655 $ 2.82 $ 276,075 $ 2.18
Gain on Sale of Manufacturing Operations - - (7,050 ) (0.06 )
Net Earnings Attributable to Hasbro, Inc., as Adjusted $ 358,655 $ 2.82 $ 269,025 $ 2.12


The line items impacted by the gain on sale and the impact on the line excluding the gain as a percentage of revenues is as follows:

As Reported

% Net
Revenues

Less Gain on
Sale on
Manufacturing
Operations

Excluding Gain
on Sale of
Manufacturing
Operations

% Net
Revenues


Quarter ended September 27, 2015
Selling, Distribution and Administration $ 247,022 16.8 % $ 3,061 $ 250,083 17.0 %
Other (Income) Expense, Net (5,135 ) -0.3 % 6,832 1,697 0.1 %
Tax expense 78,242 5.3 % 2,843 75,399 5.1 %



Nine months ended September 27, 2015
Selling, Distribution and Administration $ 668,955 22.4 % $ 3,061 $ 672,016 22.5 %
Other (Income) Expense, Net (12,162 ) -0.4 % 6,832 (5,330 ) -0.2 %
Tax expense 100,100 3.4 % 2,843 97,257 3.3 %


Quarter Ended Nine Months Ended


Reconciliation of EBITDA Sept. 25, 2016 Sept. 27, 2015 Sept. 25, 2016 Sept. 27, 2015
Net Earnings Attributable to Hasbro, Inc. $ 257,798 $ 207,599 $ 358,655 $ 276,075
Net Loss Attributable to Noncontrolling Interests (1,636 ) (1,224 ) (6,103 ) (3,597 )
Interest Expense 24,305 24,045 72,263 72,816
Income Taxes 90,162 78,242 120,005 100,100
Depreciation 32,236 35,644 89,327 86,393
Amortization of Intangibles 8,691 9,031 26,073 35,330
EBITDA $ 411,556 $ 353,337 $ 660,220 $ 567,117

IDW Publishing Joins ComicBlitz Digital Subscription Service - Press Release

Transformers News: IDW Publishing Joins ComicBlitz Digital Subscription Service - Press Release
Date: Wednesday, October 12th 2016 11:25am CDT
Categories: Comic Book News, Press Releases, Company News
Posted by: Dr Va'al | Credit(s): IDW

Discuss This Topic · Permanent Link
Views: 17,781

We've received a new press release directly from IDW Publishing, concerning their new partnership with comics subscription service ComicBlitz in terms of digital distribution of a number of their titles, including Transformers! You can find out more information about the service below, though it's unclear as to whether this will affect the current deal with ComiXology - more on that as we find out.

IDW PUBLISHING JOINS COMICBLITZ SUBSCRIPTION SERVICE!
The Growing Platform Announces New Premier Publisher and Pricing Structure


San Diego, CA (October 12, 2016) – ComicBlitz, the “All You Can Eat” subscription service, announce a partnership with IDW Publishing, as a digital distributor for the premier comics publisher. Hundreds of comics and graphic novels will be rolling out over the next few months on the platform, starting today with over 125 issues of titles such as Transformers, GI Joe, Star Trek, My Little Pony, Dungeons & Dragons, Locke & Key, The Crow, Angel, Judge Dredd and more. Upcoming titles include 30 Days of Night, Jem and The Holograms, Angry Birds, Skylanders, Samurai Jack, The Maxx, Danger Girl, and even more from the initial wave of titles.

“Partnering with ComicBlitz to make our extensive backlist of titles available to a wider audience is an exciting next step in IDW’s publishing growth,” says IDW Publishing President and COO, Greg Goldstein. “ComicBlitz’s business model is a smart, easy way to discover your new favorite comic and we hope that their subscribers will enjoy what we have to offer.”

“We are proud to have IDW as a partner, and to offer their widely accessible line of books to our readers,” says ComicBlitz co-founder and CEO, Jordan Plosky. “IDW’s diverse line of books are some of the easiest entry points for new readers into the world of comics. We are extremely excited to share them with our readers.”

In conjunction with the release of that content, ComicBlitz is now providing more value than ever for those who sign up. For a limited time, ComicBlitz is lowering the price of their Unlimited Plan from $9.99 to $7.99 per month. For the price of 2 comics, users now have unlimited access to over 4,500 comics and graphic novels at their fingertips.

In addition, ComicBlitz has added an all-new Basic Plan, a low cost entry point for new users! For the price of one new comic, at just $3.99/mo, users have unlimited access to any ten comics of their choosing, as well as access to features like offline reading, bookshelf usage, rating, reviewing, and social media sharing.

“We feel that money should never be the reason for someone not being able to enjoy comics. We love the medium of comics, and want to be able to share it with anyone interested”, says CEO Jordan Plosky. “By creating different price points, we can appeal to a larger audience, and their needs.”

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Transformers Podcast: Twincast / Podcast #160 - Grappling with Memory
Twincast / Podcast #160:
"Grappling with Memory"
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Posted: Saturday, December 3rd, 2016
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