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44 total news articles in this section, 10 per page.

Takara Tomy Masterpiece Star Saber Teaser - Possible Full Reveal Close UPDATED

Transformers News: Takara Tomy Masterpiece Star Saber Teaser - Possible Full Reveal Close UPDATED
Date: Friday, June 13th 2014 6:26am CDT
Categories: Media, Rumors, Toy News
Posted by: Va'al | Credit(s): TFYuki

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Views: 34,487

Quite a while ago we reported the beginning of the Fan Poll Choice Masterpiece Star Saber's journey to production, with some early study sketches. Today, Twitter account TFYuki has teased what could be a fairly big reveal for the figure coming tomorrow. Check out the image below, which appears to feature the original toy's feet over some new design sketches, and speculate away!

UPDATE: The account has also tweeted an image of the new figure's prototype feet, mirrored below.

So everyone, tomorrow at the Tomy booth at Tokyo Toy Show 2014 "Let's Say Go!"


Transformers News: Takara Tomy Masterpiece Star Saber Teaser - Possible Full Reveal Close

Transformers News: Takara Tomy Masterpiece Star Saber Teaser - Possible Full Reveal Close

Transformers: Age of Extinction Polish TV Toy Commercial - One Step Optimus, Flip'n'Change Grimlock

Transformers News: Transformers: Age of Extinction Polish TV Toy Commercial - One Step Optimus, Flip'n'Change Grimlock
Date: Monday, April 28th 2014 4:27am CDT
Categories: Media, Movie News, Toy News
Posted by: Va'al | Credit(s): MegaDyskont.pl

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Views: 30,764

We have our first Transformers: Age of Extinction TV toys commercial! As expected, the focus is on the simpler figures for now, showing off the play value of One-Step Optimus Prime and Flip and Change Grimlock in a live-action setting (which looks like an archaeological excavation site) mixed with CGI characters (mainly the two robots). Not as expected, this particular clip is in Polish, and hails from the MegaDyskont store channel - but still fairly understandable to non-Polish speakers, really. Check it out below!


Twincast / Podcast Episode #87 "Toy Fair 2014"

Transformers News: Twincast / Podcast Episode #87 "Toy Fair 2014"
Date: Monday, February 24th 2014 10:25am CST
Categories: Media, Podcast, Site News, Toy News
Posted by: xRotorstormx

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Views: 41,767

Hello and welcome to the latest edition of the Seibertron.com Twincast / Podcast! This episode features your host for the evening Counterpunch, along with regular cast ScottyP, Tigertrack, Jon 3.0, Razorclaw0000, and Rotorstorm.

Episode 87 "Toy Fair 2014" is available directly and in our RSS Feed and should appear on iTunes within 24 to 48 hours of this news post.

It is the year 2014 and the heroic Seibertron and El Duque have come to retake New York City. The reason, why it’s TOY FAIR of course! The one event that makes our wallets cry as each new figure is revealed. There was definitely a lot of excitement this year so let’s get right to it.

0:00 - 33:30 (times are approximate)
First up is the next wave of Generations figures. Hasbro has unveiled some pretty awesome figures so tune in to hear which ones we pick as our favorites!

Transformers News: Twincast / Podcast Episode #87 "Toy Fair 2014"

33:30 - 43:00
Up next we discuss the interesting new Age of Extinction Robots in Disguise line. The question on everyone’s mind is, what is up with Scorn and it seems Lockdown has been perfecting his pouty lips!

Transformers News: Twincast / Podcast Episode #87 "Toy Fair 2014"

33:30 - ??:??
We have finally gotten a glimpse of the new Age of Extinction movie Generation figures. The classic flat nosed Prime is pretty cool, but a purple triceratops!? NO WAY

Transformers News: Twincast / Podcast Episode #87 "Toy Fair 2014"Transformers News: Twincast / Podcast Episode #87 "Toy Fair 2014"

??:??- 1:07:30
KREO LIVES (Pa-lease, as if it had ever died)… Yes, you heard right… Hasbro unveiled the next wave of Kreo sets, custom kreos and the ever popular blind bag figures.

Transformers News: Twincast / Podcast Episode #87 "Toy Fair 2014"

1:12:13 - 1:19:07
The Loyal Subjects…while the custom figures that were revealed at Toy Tokyo over the weekend were pretty nifty, the twincast has a hard time getting behind these. Tune in to find out why.

Transformers News: Twincast / Podcast Episode #87 "Toy Fair 2014"

1:19:07 - 1:28:00

Closing out the toys, the twincast discusses the new fascination with super kid friendly figures like Hero Mashers, Constructbots, Potato heads and Battlemasters. Will the cast be buying these for the tater tots in our family?

Transformers News: Twincast / Podcast Episode #87 "Toy Fair 2014"

1:28:00 - 1:46:01
Now that we have covered Toy Fair, we’d like to dive into some “Ask the Twincast” questions from our listeners! Did your question get picked? Tune in to find out.

We close out the night with some bragging rights…What kind of deals was ScottyP able to score? You’ll have to tune in to hear.

Transformers News: Twincast / Podcast Episode #87 "Toy Fair 2014"

Thanks everyone for listening and we appreciate the continued support!

Not on the show to give your take? Probably not, so don't forget to keep the discussion going on the Seibertron.com Energon Pub Forums!

Got a question for the Twincast? We take all of them, we just don't take them all seriously! Leave a question in the Ask the Twincast thread and, if it makes the cut, it may get read and answered on the show.

Activision Transformers: Rise of the Dark Spark Trailer

Transformers News: Activision Transformers: Rise of the Dark Spark Trailer
Date: Saturday, February 15th 2014 2:55pm CST
Categories: Game News, Media, Movie News
Posted by: Va'al | Credit(s): IGN

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Views: 32,437

Among all the toy news coming out of the Toy Fair in New York, the Transformers: Rise of the Dark Spark videogame was confirmed as a mashup of War for Cybertron/Fall of Cybertron elements and movieverse. Courtesy of IGN, we get a look at a trailer for the game too - check it out below!


Twincast / Podcast Episode #86 "Extinct Mega Drive Cannonballs"

Transformers News: Twincast / Podcast Episode #86 "Extinct Mega Drive Cannonballs"
Date: Wednesday, February 12th 2014 4:51pm CST
Categories: Media, Podcast, Site News
Posted by: ScottyP

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Views: 33,791

Welcome to the latest edition of the Seibertron.com Twincast / Podcast! This episode features fill-in host Scotty P, along with regular cast Jon 3.0, Razorclaw0000, Rotorstorm, and Seibertron himself.

Episode 86 "Extinct Mega Drive Cannonballs" is available directly and in our RSS Feed and should appear on iTunes within 24 to 48 hours of this news post.

(01:20) (Time marks are approximate) The first trailer for Age of Extinction has been seen. We break it down piece by piece, follow along with the excellent gallery of still images right here on Seibertron.com

Transformers News: Twincast / Podcast Episode #86 "Extinct Mega Drive Cannonballs"



(33:36) Our attention then shifts to the newly released Age of Extinction First Edition Optimus Prime toy. Can you guess what the cast thinks of this toy? Probably, but listen anyway.

Transformers News: Twincast / Podcast Episode #86 "Extinct Mega Drive Cannonballs"


(44:33) Generations gets some love in this episode too, especially with the latest leaked pictures of Generations Leader Jetfire spreading like wildfire through the internet. Get your fake cockpit ready as we speculate on what this toy will be like.

Transformers News: Twincast / Podcast Episode #86 "Extinct Mega Drive Cannonballs"


(56:41) The first Botcon toy has been revealed, Deluxe Class Cannonball using the Prime RiD Ratchet mold. Are more of us going to the show after this reveal, or is Cannonball not shivering any of our timbers?

Transformers News: Twincast / Podcast Episode #86 "Extinct Mega Drive Cannonballs"


(1:11:01) Takara brings us our next adventure in weirdness topic with their upcoming Megadrive Megatron. We then wonder what it'd be like if the Console Wars hit the Transformers Universe.

Transformers News: Twincast / Podcast Episode #86 "Extinct Mega Drive Cannonballs"


(1:16:36) We finish up our toy talk with thoughts about the latest Seibertron.com Transformer Galleries, Razorclaw gives his thoughts on the newest Generations toys, and we all speculate on what might be in store for Toy Fair next week.

Transformers News: Twincast / Podcast Episode #86 "Extinct Mega Drive Cannonballs"


(1:46:08) Your listener questions come next, tune in to see if yours got read and answered!

(2:01:38) We then wrap up with some Bragging Rights - who overpaid for what on ebay this week? Tune in to find out.

Transformers News: Twincast / Podcast Episode #86 "Extinct Mega Drive Cannonballs"


Thanks everyone for listening and we appreciate the continued support!

Not on the show to give your take? Probably not, so don't forget to keep the discussion going on the Seibertron.com Energon Pub Forums!

Got a question for the Twincast? We take all of them, we just don't take them all seriously! Leave a question in the Ask the Twincast thread and, if it makes the cut, it may get read and answered on the show.

Transformers Feature Twice in Comics Alliance's Best of 2013

Transformers News: Transformers Feature Twice in Comics Alliance's Best of 2013
Date: Sunday, December 8th 2013 3:21pm CST
Categories: Media, Toy News
Posted by: Va'al | Credit(s): Comics Alliance

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Views: 25,363

Comics and media news website Comics Alliance has produced a number of lists of Best.. of 2013 items, including comic book covers and toys. Our favourite transforming robots take their place in two of them: Best Toys of 2013 and 2013 Holiday Gift Guide! Click on the links for the full features, and take a look below at what they have to say about Generations Metroplex and Masterpiece Soundwave.

Transformers News: Transformers Feature Twice in Comics Alliance's Best of 2013


When writing up our “Best Toys of 2013” list we were torn between giving the title to Hasbro/Takara’s humongous Metroplex or the equally awesome Masterpiece Soundwave. It was a tough call, so you’ll have to forgive us for relegating Soundwave’s current ultimate figure to the Gift Guide. Think of the inclusion of Soundwave and his compatible team of transforming cassette tape robots (Laserbeak, Ravage, Rumble, Buzzsaw and Frenzy) here as a plug for the best Transformer you can buy someone this year… that’s shorter than 2 feet tall. Good luck finding one for its approximate $120 retail, however, as this SDCC 2013 debut/Toys “R” Us exclusive figure is now going for closer to $200 and higher online. One alternative is the less accessorized Takara version from Japan, or you can just bite the Energon cube and splurge for your favorite Transformer fan.


Transformers News: Transformers Feature Twice in Comics Alliance's Best of 2013


After seeing it up close at Toy Fair and going hands-on with Hasbro’s massive San Diego Comic-Con 2013 exclusive version of Metroplex, CA can assure any fans on the fence about picking up the $125 retail version that it is, indeed, as substantial as it looks. At roughly 24.5″ tall in robot mode, Metroplex appropriately towers over every other Transformer EVER. Sure, he’s not in perfect scale with Hasbro and Takara’s more pocket-sized robots in disguise, but considering a 1:1 Metroplex would probably take up a full city block, this toy is about as good as it gets. Metroplex has a sturdy build despite its proportions and transforming it from a robotic warrior to two styles of battle station/cityscape is a relative snap. If anything, applying its dozens of decals is the most strenuous part of playing with Metroplex, but the stickers are still a nice bonus even if you’re as bad as popping them on as a certain CA Senior Editor.

Takara Tomy TG-23 Metroplex Video - Possible SDCC Version?

Transformers News: Takara Tomy TG-23 Metroplex Video - Possible SDCC Version?
Date: Wednesday, June 26th 2013 10:28am CDT
Categories: Media, Toy News
Posted by: Va'al | Credit(s): Atamaii

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Views: 19,360

YouTube reporter Atamaii has uploaded a video from the Tokyo Toy Fair that gives us a good look at Takara Tomy TG-23 Metroplex. Among other things confirms that the figure will come with two guns, rather than just the one like the Hasbro version, a chrome face and slightly different paint apps. The video also claims that this version is the same as the exclusive Comic Con one. Is this also the SDCC version?

Take a look at the embedded video, and discuss it below!



The Hunt is On - Transformers Prime Beast Hunters UK Tour

Transformers News: The Hunt is On - Transformers Prime Beast Hunters UK Tour
Date: Wednesday, June 12th 2013 6:46am CDT
Categories: Cartoon News, Event News, Media, Press Releases
Posted by: Va'al | Credit(s): Habro UK, Bite Global

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Views: 34,362

This is for all the UK fans out there (or disgruntled Brits, as we call ourselves): Hasbro and Bite Global are partnering up this summer to take the Optimus Prime truck on tour around the country, in order to promote the Transformers Prime: Beast Hunters series and line. Read the following press release for more information!

The Hunt is On - Transformers Prime Beast Hunters UK Tour


THE HUNT IS ON: TRANSFORMERS PRIME BEAST HUNTERS TOUR HITS THE UK
“A new fearsome faction of TRANSFORMERS beasts has arrived on earth to threaten the AUOTBOTS, who must now evolve into BEAST HUNTERS to fight them…”


To celebrate the launch of the new TRANSFORMERS PRIME BEAST HUNTERS, the OPTIMUS PRIME truck is embarking on a UK tour where fans will get the chance to ‘choose their side’ and discover the new range.

Based on the third season of the Emmy Award-winning animated series TRANSFORMERS PRIME, TRANSFORMERS PRIME BEAST HUNTERS, the AUTOBOTS face off against both the DECEPTICONS and an unprecedented new foe: the dragon-like PREDACONS, led by the spectacular PREDAKING character! Hasbro’s 2013 TRANSFORMERS PRIME product line will be based on the new BEAST HUNTERS story and will feature many of the new PREDACON characters as well as new designs for favourite characters like OPTIMUS PRIME, BUMBLEBEE and more.

Accompanying the replica of the AUTOBOTS leader will be an interactive TRANSFORMERS Station that will showcase the new range of BEAST HUNTERS toys alongside viewings of the thrilling new DVD series TRANSFORMERS PRIME, digital play areas and the opportunity for fans to have a customisable picture taken with OPTIMUS PRIME and the new BEAST HUNTERS against a green screen.

The OPTIMUS PRIME truck and TRANSFORMERS Station will be at the following events this Summer:
Royal Highland Show, Edinburgh: 20th-23rd June
Fairford Airshow, Swindon: 20th-21st July
Sunderland Airshow: 27th-28th July
Bristol Airshow: 8th-11th August
Lollibop, London: 16th-18th August
Bournemouth Show: 29th August-1st September

For more information on the OPTIMUS PRIME truck and TRANSFORMERS Station, please contact Hasbro@biteglobal.com / 020 8741 1123


The Hunt is On - Transformers Prime Beast Hunters UK Tour

The Hunt is On - Transformers Prime Beast Hunters UK Tour


With the same press release, another piece of information has been revealed, concerning the release of what appears to be series three of Transformers Prime (though confusingly named Series One).

Also coming this Summer is the new TRANSFORMERS PRIME: SERIES ONE – DECEPTICONS UNLEASHED on DVD. The latest series sees the Transformers face their toughest challenge yet in their quest to save OPTIMUS PRIME - a must-see for any Transformers fan! The DVD is available at all major retailers and via digital download from June 24th, priced at £10.99.

Twincast / Podcast Episode #62 "Toy Fair 2013 Special"

Transformers News: Twincast / Podcast Episode #62 "Toy Fair 2013 Special"
Date: Thursday, February 14th 2013 1:26am CST
Categories: Media, Podcast, Site News
Posted by: Razorclaw0000

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Views: 61,767

Seibertron.com is proud to present a special episode of the Twincast, giving you a breakdown of all the news overflowing from the Javits Center and New York Toy Fair 2013! Join auxiliary host Razorclaw, along with Jon 3.0, and joevill as we hear details straight from the floor courtesy of Seibertron and El Duque!

As always, the episode is available directly and in our RSS Feed and should appear on iTunes in 24 to 48 hours.

Topics include:

Titan Class Metroplex!
Twincast / Podcast Episode #62 "Toy Fair 2013 Special"

Generations 30th Anniversary Deluxes and Voyagers
Twincast / Podcast Episode #62 "Toy Fair 2013 Special"

Masterpiece Soundwave and Acid Storm

Beast Hunters
Twincast / Podcast Episode #62 "Toy Fair 2013 Special"

Platinum Ultra Magnus
Twincast / Podcast Episode #62 "Toy Fair 2013 Special"

Rescue Bots
Twincast / Podcast Episode #62 "Toy Fair 2013 Special"

Kre-O
Twincast / Podcast Episode #62 "Toy Fair 2013 Special"

Construct Bots
Twincast / Podcast Episode #62 "Toy Fair 2013 Special"

Bot Shots
Twincast / Podcast Episode #62 "Toy Fair 2013 Special"

All of our Toy Fair 2013 is available here.

Seibertron.com is your Ultimate Transformers Resource!

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Transformers News: Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron
Date: Friday, August 3rd 2012 3:11pm CDT
Categories: Game News, Interviews, Media, People News
Posted by: Seibertron | Credit(s): Kotaku

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Views: 102,470

Earlier today, popular game site Kotaku hosted a live Q&A interview session with Matt Tieger, the game director of the highly anticipated Transformers Fall of Cybertron game. The session ran for about an hour starting at 10am PT. Fans quickly bombarded Tieger but he addressed many of the questions presented to him.

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Here's the full interview from Kotaku ...

MrOpto: How did you first get the Transformers license? Did Hasbro put out offers or did you go them?

Matt Tieger: ATVI already had a relationship with Hasbro, but what they were looking for was someone to make a non-movie based game. They both felt that we would be a great fit and War for Cybertron was born. The success of that game allowed us to make Fall of Cybertron.

bigduo209: I love games that use Sci-fi inspired weaponry/abilities and not just future-looking guns (Ratchet and Clank, Bioshock), how many crazy weapons have you made for Fall of Cybertron?

Matt Tieger: The great thing about this game world is that there are absolutely shotguns and sniper rifles, but also lightning guns, acid guns, and 'tron' disk guns. The guns are divided into Primary and Heavy weapons. Many (but not all) of the more sci-fi guns fall into the heavy weapons category. In SP there is a Teletraan Store where you can buy and upgrade those weapons. In MP the weapons are divided between the classes based on countless play testing hours - so not every class can use every weapon. As to the exact number of them, since you explore and find blueprints to unlock them i don't want to spoil anything, so ill say quite a few more than we ever had in War for Cybertron.

Jason Schreier: How would you convince a non-Transformers fan that he/she should play your game?

snowtires: Play the demo, it's awesome.

Matt Tieger: Good Question, and one that I often think about. The worst compliment we get about War is, "what a great game, too bad nobody knew about it." What i would say is this (in my most passionate game dev voice. "forget Transformers, forget Michael Bay, forget the toys, and consider for a moment a game that allows you access to your vehicle at any moment in time, a game where the core tactical choices are movement based, and now imagine a game where each character is a unique experience with different vehicles or special abilities. This game offers something that no other game can, huge variety and tactical variety. Oh yeah and it happens to be Transformers"

SaburoDaimando: What are some of the lessons you learned on designing Fall of Cybertron compared to War for Cybertron?

Matt Tieger: When we developed WFC we looked for similar games that tackled similar level design issues and frankly, found none. So we blazed a trail and learned alot. With FOC we again did a survey and found WFC to be the only comparable game, so we set out to exceed it in every way. As one example, the driving got a bit stale in WFC, it might seem like a small thing but in FOC we added terrain, so instead of all flat metal surfaces, you now had hills - which innately make driving more fun. We also bowed down to the gods of player choice, and for much of the game you can tackle problems as you see fit - stay in vehicle the whole time, Transform constantly, etc. We had some of that in WFC, but now it is the rule in FOC.

Mike Fahey: WHERE IS OUR BEAST WARS GAME!?!?! ALL CAPS!>!!>!??

Hlokk: Most important question! Notice the all caps!

Matt Tieger: I get asked this alot. Lets see how this game does. We do have Dinobots and Insecticons, so i'd say its in the realm of possibility - someday.

Marquis_Gabriel: When taking on a IP, especially one with tie in's to a movie. What are your expectations?

Matt Tieger: just to make sure - we are not related to the movies in anyway, we are a distinct storyline. We do this by telling their story before they ever reach Earth. With any game you need to find the 'heart' of what makes that game so unique (original or licensed). Strip everything else away and Transformers are about 'transforming' (i know sounds simple, right?). By focusing on that single concept and making everything else supportive to that, we stay true to the license while still making a great game.

KnickKnackMyWack246: How does this universe connect (if at all) to any Transformers stories other than G1? A friend of mine suggested it's a prequel to Transformers Prime while another believes it's a prequel to the Michael Bay films. Can you clarify?

CodeMonkey76: It's a prequel to the G1 television series

Matt Tieger: G1 is our primary touchstone, meaning that we look to G1 for visual ques, abilities, VO quotes, etc. We look to not violate the Movie universe, but aren't beholden to it (and we do in-fact stay in the distant past to help with that). Prime has the most relevance with our game, there are many things introduced in WFC that are not part of the Prime show, like Dark Energon. There are a few elements that have the same 'visual DNA' like the Nemesis for example.

Emmerson: With how the Transformers scaled in the first game, with Scorpinok and Omega Supreme being the biggest we had seen. Then in the second game with having combiners, and then summoning Metroplex, how can you guys top that in terms of Transformers power and scale? How will you handle the issue like Fortress Maximus and Unicron?

Matt Tieger: Quick edit : last game didn't have Scorpinok in it (although that would have been cool) it had Trypticon. Your essential question is, "How do we keep ratcheting up from here?" Honestly, I dunno - you made some good suggestions, what we will do is wait and see what the reaction from this game is before thinking that far ahead.

Brian Erice: Im curious about the campaign design change for FOC. Why did you move away from the two split campaigns that were in WFC?

Matt Tieger: Excellent question. Game Director is often thought of as the best job ever, and some days it is, but often we have to make excruciatingly tough calls - the campaign change was one of those. In WFC, you had 2 separate campaigns that you could play in either order, so we never knew how you were going to play. What this meant for the game that there were functionally 2 first levels, 2 second levels, 2 3rd levels - you get the picture. and when you had played 50% of the game you had really played 100% of the game. We believe that one of the primary reasons for the major criticism of the game, "The gameplay got repetitive", was in-fact because it DID get repetitive based on the campaign structure. So we made a single interwoven campaign where we could pace it well.

Mungry: Hey Matt, huge fan and I love everything about the game we have seen so far! My questions is about multiplayer. I am wondering if their will be killstreak rewards in the game and if we can expect new multiplayer game modes as the game progresses through its life? Thx - SoooMungry

Matt Tieger: SoooMungry - I'm actually a fan of yours. At the studio we watch your Youtube channel and read the comments - thank you for your excitement for the game. Regarding Killstreaks, we had them in for a while during our dev of the game, we took them out for balance reasons. Let me explain, every game has a very unique MP pace and with all the changes from WFC, what we were seeing was runaway gamers, specifically due to killstreaks. By removing them, they game was more competitive. Along a similar vein we removed double jump, many gamers initial reaction were negative until the played it for a bit and realized that the streamlined approach actually made it better. remember this isn't WFC2 this is FOC.

DinoDinoBot: What made you guys change your mind about releasing it on PC after you said you wouldn't? And what do you think is the best addition or special feature in this version?

Thanks for the Q&A.

Matt Tieger: coming off of WFC we needed to laser our focus on FOC. Reducing the number of platforms that we ship on was one way to do that - and it was the right call for the dev team. The fan outcry wasn't lost on us, however and once we saw how much PC gamers wanted it we started looking for solutions. The short version is that, a PC version exists because of the fans.

czen2: Is there any plans to include other combiners like the aerial bots ,protectobots, or even transformers like ultra magnus ,hot rod,cup, etc.

Matt Tieger: Yes and no. The curse of Transformers is that there are so many of them. Last time I spoke with Hasbro i asked them how many there are, their response was in excess of 11,000! We simply cant put that many into the game. What we do have is customization in MP. There are millions of combinations and enough color choices that you can make, and name, a garage full of Transformers.

Emmerson: As my favorite Transformer(s) ever, I have to ask, Where is Devastator? Any chance on seeing him in the new game?

Matt Tieger: Devastator isn't in this game. however, who knows where we go from here

Leebee: how did you guys approach designing multiplayer this time around? what features did you guys want to add to make it fresh from the last game? how often did you guys release new builds to tweak overpowered/underpowered stuff? will keeping the MP suite fresh and balanced be a priority for you guys after release?

I'm a huge fan of asymmetrical competitive multiplayer design, and I love giant robots. you could say that I'm a huge fan of your games. :3

cheers, and thank you.

Matt Tieger: We host 5pm MP matches for the team, EVERY night through the ENTIRE project. Now not everyone can play every night and sometimes the build breaks, but more often than not the team is playing. What that means is that it gets tweaked every day, we try all sorts of stuff, game modes, who has what gun, footspeed adjustments, everything. the 'secret sauce' is countless hours by a dedicated team.

James De Moss: Will we see humans in the franchise? I know WfC and FoC take place waaaaaaay before humans were in the picture, but will the franchise ever go that far into the future?

Matt Tieger: Certainly not is this game, but we will have to see.

Aidil42: During development, with all ideas flying around, do you sometimes wish you're not tied up to an already established franchise?

Matt Tieger: In this case, i'd say no. The harder decisions are what not to put in.

FullmetalPrime: Are there any characters, save the Dinobots of course, that you'd like to have included into this months Fall of Cybertron?

Matt Tieger: Triple changers. I always thought that concept was a cool one. We just didn't have the bandwith to do it right, that I am not sure how much fun Astrotrain's train mode would be.

CFNexus: Any chance there could be a Transformers MMO in the future? Ive been thinking about 1 for years. I have already thought of character creation, mechanics and plenty of other things. I think and MMO has some very interesting things going for it.

Callum F, Northern Ireland.

Matt Tieger: It is definitely a big enough universe, but at HMS we aren't geared for MMOs.

mandrate: Is Co-op has been taken out for a more immersive single player storyline?

Matt Tieger: I mentioned earlier about tough decisions - this was the other big one. We do however recognize that Co-op is part of fan expectations, so we really put a lot of focus on Escalation. It is crazy addictive 4 player online Co-op, trust me you will like it.

Zurick: Will there be a 3rd game in the series?

Matt Tieger: Maybe. Lets see what the fans are saying about this one first.

dinowho: Why you no give autobots combiners? AerialBots! Thanks for revitalizing the Transformers to the glory they deserve

Matt Tieger: Deceptions get Bruticus, Autobots get Dinobots - sounds pretty fair to me!

Glenn Beck: Pre-order G1 DLC has been shown played to "The Touch." Make us all happy and tell us you have some Stan Bush somewhere in the game.

Matt Tieger: you will be happy.

Trax0r: How come it took 25 years for a designer to finally make a great Transformers game (WFC)? It seems like its the perfect premise and platform for a good story/fighting/shooter, and yet until, WFC, the ones that did come out were total shit.

Matt Tieger: Transformation is a tough concept to wrap you brain around. It sounds simple enough, but when you start to really knuckle down with the geometry and the mechanics it is a unique problem with no real parallels. We took this as an opportunity to do something different, I am glad you feel that we succeeded.

opieman2010: From what I can understand, War and this game are considered the "revised" official canon for the Transformers, as well as the Prime cartoon. How involved was Hasbro, outside of just overseeing the story? Were any other writers brought in to work on this that have also contributed to the Transformers story?

Matt Tieger: Hasbro was very involved, but the story starts and ends here are HMS. We have some very talented writers, a studio full of G1 fans, and a design staff that is passionate about bringing the story out in the world.

Cabbagetroll: Any hints to what else you guys are working on? Maybe a little bit of news about Deadpool?

Matt Tieger: No can do.

frizzlestick: The first level of the demo had you playing as Bumblebee, but for some reason his voicebox was smashed. I really enjoyed Johnny Yong Bosch as Bumblebee in the first game, so will he still have a voice or is this a reflection of the Bay-era where he never speaks?

Also, Dinobots are awesome, but they did get messed up by Devastator in the 80's film.

Matt Tieger: BB does not have a voice in FOC. This is one element that is in fact a reflection of the Bay movies. Per a comic that was a 'movie prequel' he has his voice box crushed by Megatron, in the game there is a VO that allude to that fact.

Chris Zombiechild: Are there any other cartoon series from the same era that you would like to make a game for?

Matt Tieger: Thundercats, Dinoriders, He-Man. Not sure that anybody other than me would want to play them, but they could be awesome. Also Big Trouble in Little China would make an amazing video game.

djs2879: How soon do you expect the Dinobot DLC to come out after launch?

Matt Tieger: not soon enough by most peoples standards, but it will happen.

Anubis_Arcane: Will we be able to use our custom built transformers for escalation mode? A few of my friends and I were wondering if that might be a possibility down the road.

Matt Tieger: in Escalation you play as the named characters, we chose this for 2 reasons. 1 so that you could use the official iconic characters with your friends and 2 because that mode requires an extreme level of balance within the team, we needed to set the rules.

montymonster50: I love the WFC multiplayer, but I thought it died out (relatively) quickly. Are there any plans to expand the multiplayer to keep players involved for a longer period of time?

Matt Tieger: Tell your friends about it. Seriously, we are very hopeful that the community can reach a much larger self-sustaining size this time around. ATVI has gotten behind the product in a big way, so if you love it help us get the message out there.

Seibertron.com: Are there any Easter Eggs in the game that die-hard Transformers fans can look forward to? (other than Stan Bush's "The Touch")

Matt Tieger: tons of them, keep your eyes open

TheBigTsk: Will the MP skills that were so popular in the first game be back? Right now there doesn't seem to be much info and the info that is out there looks bleak.

Matt Tieger: This game stands on the shoulders of WFC, but it isn't WFC2. Things are slightly different, and in our opinion significantly better. What I suggest you do is try the demo, you initial reaction might be that you miss something specific, but i'd bet that after a few matches you will realize the clarity of the MP experience and see how much better this game is. WFC had really good MP, FOC has great MP.

mannoroth0913: My question has to be: Is Grimlock as amazing in game as the trailers make him out to be, because there's no way I can miss a chance to play as the King

Matt Tieger: Yep. Not only is the gameplay fun, it is very unique compared to every other playable character and the story is exceptional - you get to see how they are created in a brand new official cannon story.

Atomic3xplosion3564: Is it possible for you guys to make a movie?

Matt Tieger: LOL. I hear that alot. Thanks for the vote of confidence.

Liquid-X: Will we get some version of Starscream in a cape and crown?

Matt Tieger: smells like an easter egg to me.

opieman2010: What does an Easter egg smell like? Probably a lot like a regular, hard boiled egg.

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Transformers Podcast: Twincast / Podcast #96 - Age of Extinction
Twincast / Podcast #96:
"Age of Extinction"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Monday, July 7th, 2014