Fellow Seibertronian Carytheone was one of the lucky guys to have scooped up a Titans Return Walgreen Exclusive Brainstorm recently, and he was kind enough to write up a review for all of us to check out! Read up and soak in this figure, which is now available at Walgreens across the United States, and let us know what you think of him in the comments section below.
Whew, that title is a mouthful. Well I was one of the lucky ones that was able to snag a Titans Return Brainstorm this weekend. I picked up TR Blurr pretty early on and was very impressed with the figure. I wasn't expecting much from Brainstorm being a redeco and all, but wowzers what a figure!
If you have Blurr or the SDCC exclusive Brainstorm then you know exactly what to expect from transformation and poseablity, but what you don't expect is the exquisite deco. Brainstorm has a premium deco that truly feels like an exclusive figure. The first thing you will probably notice is the slick use of some spot on G1 tampos. The thing you wont notice in package is the paint apps, because of just how good they are. The nose cone, forearms, half of the upper arms and the bottom torso are painted to an almost perfect color match of the molded plastics.
As you know this mold poses well, but Brainstorm really shines in flying poses.
Brainstorm's Titan Master Teslor got a small slap of paint, which is more than a few of the standard releases.
The remolding (and wings) really sets Brainstorm's alt mode apart from Blurr's. Alt mode is where you can see even more of those lovely tampos and just how well the paint matches the plastic.
The entire look and feel of Brainstorm is that of a premium figure. Spot on satin paint apps and great tampos. The transformation is smoother than that of Blurr's. This is one figure you may want to track down even if you already have Blurr and/or the SDCC Brainstorm.
THEY CAME FROM MICROSPACE! What terror reaches through the tendrils of entropy into our universe—and why does ROM want to kill it? Meanwhile, M.A.S.K.’s MATT TRAKKER makes a startling discovery about the TRANSFORMERS—but will G.I. JOE’s SCARLETT believe him?
..does it really matter?
Is this review a week late? Yes, yes it is, my apologies. I'm sure that whoever was wanting to read the third issue in the core story of Revolution has done so already - if you're a fan of any of the other franchises involved, make sure to check Tigertrack's guide to who this book might appeal to here - but nonetheless, we have a series to follow, a rep to maintain, and finally a spare afternoon to catch up!
DRAMATIC RECAP CONCLUSION
And, admittedly, there's not that much more that can be said as we hectically stumble across the midpoint in the story, really. There was some brief discussion at Seibertron HQ, and the points raised are essentially the same as for the previous two issues: a lot of new material, a lot of old material reused, not enough space, time, or any other dimension to allow it to fit properly.
..or aliens, sure
If, on one side, the Micronauts are finally close to finding out the much larger world out there - i.e. here - the fact that they are now part of that wider universe also waters down the charm that the title had kept while operating more or less on its own. They have yet to properly interact with the rest of the IDWverse, but I'm dreading what might happen at this point.
Like, literally anything
The biggest sore note in Barber and Bunn's script, I'm sorry to say, is still GI Joe - and in particular, Scarlett. They have been proven incompetent, non-existing, pointless, replaceable, and the result? They're all angry, or sassy, or mouthy, or angry caricatures of the already tropey ensemble that they risk to be given the nature of their original characterisation.
Much like the previous two issues, Fico Ossio's art has some wildly swinging reactions, in terms of consistency, in terms of clarity, in terms of getting the newly developed designs (which I still like!) to shine on the page instead of just making them flashier and bolder. Again, it's a shame, because the style can really work if taken at a slower pace and more neutral layouts.
Similarly on the colours: Sebastian Cheng does some excellent work with lighting, and shades of different colours according to light sources, environments, characters and adding some sheen and chrome where it really can work - but I can't help but feel that sometimes it's just a little too vibrant, tripping into flashy for flash's sake.
Best example of *everything* or what?
I also still have nothing else to add to the stellar work - that follows suit from the previous two comments - that Tom B. Long does on the lettering, not only following the visual narrative, but helping out with character and voice establishing too. And as for the covers, there are at least 8 variants (the thumbnailed one by Brandon Easton), and they're all worth a look, for sure! Make sure to check them out where you can.
Thoughts Spoilerish ahead
As I said above, I have very little to add to previous comments that staff have made about the book, in the previous two reviews. If anything, we now have virtually all players on board for the ride, so it can only move forwards from here - with the final two issues, somehow. A lot of story, a lot of characters, a lot of patience to keep up with something that is not as engaging as it really wants to and deserves to be.
Me, keeping up
I am actually going to say, though, that one of our comics readers on staff made an extremely good comment on the boards, and I'll use it to close off this review. Kurona, take it away:
it feels like some sort of labour of love; some well-intentioned fans of these series who wanted to do something awesome and bring them all together in some ultimate universe of great team-ups and diversity and all around fun. But then they had no clue how to do it and hastily ended up writing something really generic and disappointing.
This is what it feels like to me. Like someone had a really great idea and was really excited to do it but fell short at executing it. I can't say I feel rage at the guys behind this; just... a lot of pity, honestly.
Fellow Seibertronian WreckerJack has informed us that Emgo has a video review for Warrior Robots in Disguise Ratchet. You can watch it below. This is a retool of Strongarm so the transformation is not fully new but this still gives you a good idea of the changes to the mold. If you preffer still images, we already have a pictorial review of the figure with comparisons to his mold mate.
After having that awesome pictorial review of Warrior Class Bisk and Ratchet, courtesy of site moderator Cobotron, we bring to you a video review of Warrior Bisk by Youtuber Emgo316. Emgo316's review shows off Bisk's transformation step by step to go right along with more shots of Bisk in both lobster-bot mode and car mode. You can check out the review below, and as always stay tuned to Seibertron.com for all your latest Transformers News and Galleries!
Everyone's favourite Seibertronian, Cobotron, has gotten his mits on the most recent Robots in Disguise toys: Warriors Ratchet and Bisk. He has given us a review of them full of in hand images. Enjoy!
So, I some how stumbled onto Robots In Disguise Warrior Class Wave 9. I found them at a Walmart in suburban Omaha. This wave includes the two new releases Ratchet and Bisk. It also reprises Scorponok, Power Surge Optimus Prime, Drift, and the repaint of Quillfire as Scatterspike.
I picked up Ratchet and Bisk, as well as Scorponok because to the best of my knowledge, Wave 8 has not shown up in my area.
Let's have a look at Ratchet, yeah?
His bot mode is outstanding! This is a great representation of this old stand by. With no knowledge of how he will be portrayed in the show, there is no doubt who he is supposed to be. From the classic windshield chest, to the iconic color scheme and head crest, to the grumpy old expression of his displeased turned down frown. Yup! That's Ratchet!
His articulation is good. Joints are all tight, and his stability is good due to his feet having an enormous surface area. He is as solid as his mold allows him to be. The inclusion of his two pistols is a cool nod to the past while being a really nice modern update in character design.
Hang in there Swipe. You're gonna make it.
His head sculpt is awesome. It hits all those old classic design ques, but keeps up with the current look of the new RID. And HOLY SMOKES! Look at those eyes!
Of course we all know by now that Ratchet is a retool of the Strongarm mold. And a HEAVY one at that.
I would say about 40% of their parts are shared, but at least 85% of those parts have been re-sculpted with new detail. Even the hands and forearms (which are mostly hidden) have been re-detailed.
I should note that I have added some paint to my Strongarm, which is why she differs from the normal Hasbro release.
The only shame in this retooling is that they have done away with those nice posable feet of Strongarm's.
The alt mode is were the lack of paint is most apparent, but the mode itself is fantastic for the old gurney bot. Sure I want to see Ratchet as a van type vehicle, but this truck will do just fine. The retooling has altered the transformation a bit. Mostly in the legs / rear of the truck. The panels forming the front end have some gaps, but everything pegs together nicely.
Decent weapons storage in the under carriage.
All in all he is a really fun update to this classic old bot. I've heard some excitement about this toy working as a good MTMTE Ratchet. Sure! Heck he could even make for a good Classics Ratchet. The cool thing about using the ol' imagination noodle, is anything's possible!
Now for the mold I think people are most excited for.
This is another one of those RID Warrior class figures that just nails it. He captures the funky posture and gesture of this wild character perfectly. His articulation is great. I'm not sure why or where he would need any more paint. The claws work out really well, and although seemingly a tad after thoughty, the way he holds those cool little blasters works just fine.
A face only a mother could love.
His head is molded out of a soft rubbery plastic so it can kind of contort into it's place in alt mode with no risk of breaking.
Bisk's alt mode is all the dope with a spackling of totally RAD!
His transformation is FANTASTIC! Right on par with Thunderhoof and Fracture. I'm sure he will be considered as one of the best of the year from the RID line.
Alt mode weapon integration
Bisk is a great Transformers toy that I highly recommend. Even if your not a Robots In Disguise fan. Who wouldn't want to ad this freaky beast faced bot to their Decepticon ranks?
There is an old Decepticon adage that states: It's better to have lobsters on your piano, than crabs on your organ. They're talking about Bisk.
ROM—A MURDERER?! That’s what OPTIMUS PRIME and the TRANSFORMERS think—and right or wrong, there’s only one outcome: all-out war! Meanwhile, G.I. JOE turns to the one person who can save the world from ultimate destruction—MILES MAYHEM!
See? Absolute Mayhem
If the first issue of Revolution - reviewed by Tigertrack here - showed where the ubersharedmashup universe crossover event would find its flaws, the second issue in the run is still not able to pick up the good bits for long enough to satisfy a regular reader of Transformers. Bear with me...
..as I puma reviewer hat on
As Rom the SpaceKnight provides the catalyst for the event, and even though Micronauts is probably doing a better job at connecting the wider mythology so far, even with just one issue (see my review of the other titles involved here), the insistence on the 'everyone is the bad guy of someone else's story' is really not landing yet. Yes, the Dire Wraiths are creating confusion, and Miles Mayhem is clearly furthering his own goals, but still, something feels very much off.
why can't we all just get along
Where John Barber and Cullen Bunn do have a knack for stories and dialogue - and we know the continuity skills of Barber are second to none, especially with the IDW Transformers-verse, so there is plenty to play around with for the both of them - unfortunately though, there just isn't enough space right now, and where they instead tend to shine is in the other titles that make up the event as a whole, at least at this point in the game.
Kup gets it
With that in mind, some of the interactions, especially between human and non-human factions, feel stilted, sometimes even forced - notable example is the MASK introduction, too short, too contrived and underplaying a potentially meaty development, in concept and story; also, the opening dialogue with the Joe team, and the decimate incident - with the best part of the book only coming towards the very very end.
I do not dislike Fico Ossio's work, in any way at all. The designs for humans and robots, robots in particular, are visually stimulating, intriguing, and a new direction which I approve of for something so flashy like a franchise crossover. They're bold. But therein lies a flaw: the emotive aspect of non-organics in particular suffer from the linework of the rest of the character. Arcee and Windblade, and to an extent Kup, particularly feel this.
The colours still fit that 'HEY YOU LOOK AT THIS BOOK AIN'T IT COOL' vibe that IDW has been relying on for the crossover, in its multiple covers and big previews across major entertainment news sites too, and Sebastian Cheng does very good things with the vibrancy chosen - though I can see how some might find it too 'light' in some scenes.
This, however, is a very cool shot
Regular Transformers veteran letter Tom B. Long has a heck of a job keeping the dialogue and sounds at bay - and that last word is actually a totally unintentional pun for the amount of explosive fontwork that we find in the book: the explosions and loudness are very much present all the way through. Commendable indeed that it is this clear!
As for the covers, there are so many variants offered, as is to be expected from such a wide-scale project, that I am not sure I can master up enough words to mention them all. Make sure you do look out for them though, as there are some true gems in there, from Christiansen and Guidi, to Easton and Baltazar, via toy and minimal variants (see thumbnail by James Biggie), there is bound to be something to appeal to everyone.
Thoughts Spoilerish ahead
I will follow the event through to its end, but what I see so far is not entirely convincing as a way to get older fans of the Joe and Transformers franchises hooked for long enough to warrant the arrival of three new properties. Book-wise at least. Where Bunn and Barber do work well, still, is within the smaller titles that lead into this wider crossover, unfortunately.
Scarlett also gets it
That said, the building of the world around Revolution, both through reusing parts of the more cosmically inclined lore of the Transformers, or the making things align in the Microverse parts of the story. Visually, my issues are outlined above, but it is not a bad looking book, at all! And overall, we do have a slight improvement with the wider cast now fully present in the line-up for the event - here's hoping to the next three issues finally able to lift off the ground in the scale of what the premise has promised comics readers.
. ½ out of
Bonus Content: A handy reference guide from Tigertrack, which still fully applies two issues in!
Who should try this?
Casual 80’s childhood guy or gal all grown up: Hell yeah! You’d probably get a kick out of this with Transformers, GI JOE, ROM, ACTION MAN and coming up… Micronauts, and MASK! My childhood hath been brought back alive again! If only VISIONARIES would make an appearance! Ore-13 won't mean anything to you, but you don't need it to.
IDW Transformers Familiars: You may be a bit more hesitant. 'Our guys' are a focus for sure, but we’re not quite sure how they will come out when this all shakes out, and there was a lot of awesome stuff to like going on before this. They are the elder statesman and most successful comics of the bunch, and readers are not interested in losing the awesome ground that we have gained over recent years. There seem to be inconsistencies with current comic continuity, but not so huge that it can't get cleaned up. AND... we do get this ORE-13 thing to finally seem to finally, finally, shake out in full, so there's that!
IDW GI JOE Familiars: You may just feel good that GI JOE is coming back, again, but are probably frustrated that GI JOE is coming back, yet again, seemingly rebooted, yet again (I’m not as good and up on my IDW GI JOE). I feel very badly for hardcore JOE fans. I really hope this helps to get them the great fiction that they deserve (and hopefully more of a toy line too).
OTHERS: Tons of action! Aliens, robots, human elite army operatives, and end of the planet Earth peril, plus some cool new sophisticated TECHIE vehicles. Recognizable big name characters. Sounds like a try out to me! It reads like the big boys crossovers so far, with satisfactory art, I'd give it a go.
Fellow Seibertronian Chuckdawg has gotten his mits on Takara's Transformers Adventure TAV 56 Nemesis Prime. Below are his thoughts on the figure which he compared to the Clash of the Transformers vesion.
chuckdawg1999 wrote:Nemesis Prime is a fantastic repaint of the Clash of the Transformers, Power Surge Optimus Prime, itself a retool of the Warrior Class Optimus Prime figure. The black and silver pops on the figure thanks to the teal highlights. The mold features a great cross play pattern with the weapons. If you can only get one, either US version is great, but if you can get two, Nemesis Prime is worth the price.
I received my first delivery yesterday morning, so I've decided to pen a little review for you lucky people.
I'll start off by saying that I've bought the full subscription, with the intention of continuing to see this through right to the very end. I currently have a DeAgostini 'Build the Millennium Falcon' subscription that'll be finishing up in December, and this is half the price of that, so it'll fill that gap quite nicely. This means I'm entitled to get the 5 free subscription gifts, and issue #3 free. I started my subscription with issue 1, so I'll be receiving the first of the free subscription gifts with my second delivery.
The contents of my box is follows:
1 copy of volume 6 - Target 2006 (Marvel UK)
1 copy of volume 36 - Stormbringer (IDW)
I was surprised here, immediately, as I was expecting to get both a book and a magazine for each issue. The book being purely the comics, and an accompanying magazine for each with all the features mentioned in the ad. In actual fact, these features are all contained within the volumes themselves. I'm a little bit mixed in my feelings on this, having them interspersed with the story is a little invasive, but not so invasive that they're placed in the middle of the stories. It also helps that the features are usually tied directly to the main stories as well, so rather than digging out the magazine and then matching volume, it's all in the one place. I do feel that the books would benefit from a contents page however, as it's difficult to find where specific issues and features are within the books, but seeing as this would've required printing numbers on the pages, I can see why they avoided this.
The leaflet details much the same as what was on the website, but with a nice little added bonus which I was not expecting: it folds out into a massive poster of some beautiful painted '84 G1 promo art. The artwork in question is a really interesting a curious piece as it features Bluestreak and the Constructicons in their Diaclone colours, along with a neat little cameo by a police decco Lamborghini, which I assume must be Clamp Down? He's missing the super-charger engine to be police-streaker. At any rate, this picture is a relic in itself of a time very early in the brand's history, before the character models, and toy colours were finalised. I'm going to have a real hard time finding a frame big enough for this bad-boy, but it is definitely going up on the wall.
Onto the books themselves. I'm immediately impressed by the size of them. They're large, thick, hardback volumes much bigger than the glossy, floppy collected edition volumes I'm currently used to collecting. The paper inside is of a nice thick matte finish stock, that has sort of a waxed paper feel to it. The construction of them is definitely of a level of quality that exceeds expectations. This, for me, instantly justifies the price of admission, as it works out at about £10 each, free delivery, for each of these, fortnightly. So £20 a month if you're paying by direct-debit.
The cover art is a little plain, but it's uniform across the volumes. Featuring one character prominently, with faded out image below the title featuring art from the pages of the comics within that particular volume. It definitely helps to tie the volumes together as one coherent set. The wide spines also help deliver the large mural-style artwork shown a bit more coherently as well.
It's important to mention a particular detail of the spines at this point, the numbering system. You won't get Volume 1 first. The books are arranged in order of original printing. That means Getting Target 2006 and Stormbringer for the sake of story and era diversity across the collection gives us Volume 6 & 36 respectively. It also means if you're in it for the long run, you won't see the spine art slowly printed sideways across your shelves, rather, it'll appear in slivers and slowly fill out over the course of 120 weeks.
Moving on to the content. The quality of printing in the books is flawless. I'd wondered if they'd attempt to create a stepped colour print, giving that sort of misaligned layers feel that the colours of the original comics might have had in hand. But no such nostalgia bombs here. Everything is clean and crisp. Incredibly, we not only get the full story advertised on the cover, but we also get bonus issues in the mix. Target 2006 contains the original Marvel UK #78-88 run of that story-line, as well as including Marvel US #21-23. We even get a few of the non-story pages from the original comics, for example 2 full page biographies on Ultra Magnus and Galvatron. Stormbringer collects that miniseries, along with the Spotlight issues for Soundwave, Shockwave, Hot Rod and Nightbeat. This starts to explain a little bit of the thickness.
I must mention that also included are newly coloured stories, which have only ever been printed in black & white before, only, I'm not quite up to scratch with my education in the Marvel comics, so I couldn't tell you which ones these are. I would have thought they'd stick out like a sore thumb, but either, there are none in these 2 volumes, or every effort has been taken by the colourist to make sure that the new inks match the style and tones of the original colourists.
As for original features, Vol. 6 Gives us and introduction with a little information about the goings on behind the scenes at Marvel UK at time of original print and a cover gallery of all the issues contained within. Then we get a few pages of editorial on Transformers the Movie, which actually includes a review written by Grimlock from when he was still running Grim Grams, back in the day. We also get a few brief character profiles of the full original wreckers line-up and finish up with another 3 pages on the history of Marvel UK and a short spotlight on Marvel UK artist Geoff Senior.
Vol. 36 has an introduction written by Simon Furman, an editorial on the creation of the IDW universe, then a whole lot of pages from inside the sketchbook of Don Figueroa, showcasing character models and alt modes he designed for the early IDW run.
There's a lot here. A whole bunch. In terms of what you're getting for your money, these volumes are above and beyond value, and I heartily endorse it to anyone who's on the shelf to at least give the first issue a shot at the trial price.
We all know by now who this guy is. He's the Legends Class (small scaled) figure of the year, and designed to be a partner piece with CW Bruticus as a homage to the G1 cartoon. He transforms into his classic space gun and can be wielded by most other figures. So what seems to be the trend with Hasbro, we get a deco based on his G1 toy going nice and dark with their purple choice. That along with the top notch mix of solid and clear purple plastics make him a fantastic entry to this threesome.
Now this guy has a different story. Also released by Hasbro, he is only available with the Combiner Wars Bruticus Collection Pack. The set is themed on the EXTREME 90's Generation 2 line and is quite brilliantly done actually. This Shockwave is actually based off his Action Master predecessor, which wasn't actually a part of Generation 2 but in fact at the tail end of Generation 1. It's pretty crazy that Hasbro recognized something this obscure and gave us a repaint of it. For what he's representing, he is absolutely perfect. But I do miss the bits of clear plastic found on the other two Shocky's. Speaking of....
The last entry comes from TakaraTomy's Legends line, LG-24 Shockwave and Cancer (we'll get to the Headmaster in a bit). What's now become standard for Takara (going G1 Cartoon accurate) this version is a much lighter purple. This isn't a first for them, and they often receive criticism for the shades they choose. Unbeknownst to me (until making this review) he is even lighter than the recent MP-29 Shockwave! But the amazing paint apps and return of clear plastic make this fella truly great.
Have a look at the three of them side by side!
Wait. Let's go back a step, I mentioned LG-24 came with a Headmaster? Right! Cancer, known in the Titans Return line as Titanmaster Crashbash. The paint job on Cancer is just outstanding, especially considering the small stature of the figure. But Hasbro's Crashbash is great in his own right, and comes with a partner piece allowing him to transform into a t-rex and some type of... flying creature. But there is a serious amount of fun packed in this small package.
What's the logical choice? All three are brilliant figures, each representing something different. It's extremely difficult to choose, but twist my arm and I'd go with Takara's, but I've always been very forgiving of their magenta's and periwinkle's. Which Shockwave did you land on? Join us in the Pub and let us know!
Still interested in this mold and want to venture further? Have a look at Botcon's 2016 set, Reflector, in one of the latest Seibertron Galleries!
The new IDW Publishing cross-franchise event REVOLUTION is not limited to ROM the Spaceknight, the Transformers and G.I. Joe, though the latter two are probably the biggest players so far and the foundation of the setting, and the former was reintroduced into the IDW universe almost explicitly for and due to the event. Other licensed properties are part of the mix, with M.A.S.K., Micronauts and Action Man taking a little slice of the action for themselves too!
This occasional feature on Seibertron.com is a one-off (three-off?) write-up on those other titles that don't fall under the robots categories, so you may go find more comics if you like what you see. The reviews are brief, with an eye to connecting them to the wider story and what readers might enjoy coming from a Transformers perspective, so please keep that in mind. [For an alternate and more systematic look at how Revolution is currently working out, see ScottyP's comics FAQ here!]
With order then...
Micronauts #1-#6, Revolution #1
Cullen Bunn, whom regular comics readers will undoubtedly recognise from several Marvel and other titles, dives deep into the Microverse, reigniting a spark in a very very old and dormant fire that not many may have remembered. However, he does so with such gusto and charm, even in the obnoxiously 80s patina that most of these properties have, that you can't help but chuckle at the interactions and overt cheese of some of the scenes. The Biounits, Acroyears, names - they just made me giggle so much, reading them in 2016. At the same time, Baron Karza is beautifully nuanced as a villain, and actually has a good characterisation through the Revolution book itself.
Bonus: Direct and unexpectedly good link to Cybertronian lore. Ties up with Transformers franchise in general, with things discussed in Titans Return, and with the covers teasing
Malus (but not really): The cheese. The name Shazraella.
M.A.S.K. Revolution #1
As it hasn't had enough time to go anywhere significant, there's not really too much to say about this one-shot comic - if not that it's probably the most played down and yet the most direct in terms of how G.I. Joe and Earth in general are planning to respond to the Cybertronian contingent and the perceived threat that Optimus's annexation of the planet to the Council of Worlds constitutes for, well, us. Written by Brandon Easton, with visuals from Tony Vargas and Jordi Esquin, the book is a crisp if slightly by the numbers origin story of the Kommand at the hands of Miles Mayhem, building to some interesting dynamics with the Joe envoy Scarlett. And then, it just... stops. Which is a shame. (But will start/continue in November as its own series!)
Bonus: Ego trips all over the place.
Malus: Ego trips all over the place.
and ROM the Spaceknight #1-#3, Revolution #1
(takes place in between issues. maybe. possibly. or before.
Currently running through three issues of its new ongoing series, with Chris Ryall and Christos Gage at the helm, the return of the Solstar order knight had a very promising beginning, with a bit of a plateau after the second issue hit. With a giant team taking control of the art, there are some really sweet spots visually too, but sometimes the story just doesn't hit the right beats enough to hold it all together.
Bonus: The designs (Wraiths and Rom in particular) are fantastic, and the book is the one that will providing the biggest cohesive for the various threads and titles so far, with its planet/universe wide conspiracies.
Malus: May not be one to follow too closely if it doesn't catch you immediately, and it does have a lot of Ryallisms (compare: Onyx), but that may be your thing!
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