Galvatron is as smart and strong as any of the Deceptihogs, and he knows it! His devil may care attitude and disregard for authority makes him the outlaw of the bunch. He’s also a deadeye with his laser arm cannon. Nice shootin’ Tex! One day he may even be ...The King (Pig)…?
Rovio’s latest game, Angry Birds Transformers, boasts one killer soundtrack. You may notice that the tunes in the game sound similar to those from Transformers: The Movie. That’s no coincidence! Rovio teamed up with Vince DiCola, who composed the music from the 1986 animated feature, and music industry vet Kenny Meriedeth, who infused the tracks with the tasty analog synth sounds that defined the '80s! Give it a listen for yourself!
We work in businesses that are so fast moving that the only constant is change. At Rovio we have always been innovative and forward-looking, and to succeed we need to be the best at adapting to change.
We are an entrepreneurial company and have been exploring multiple areas. We have been building our team on assumptions of faster growth than have materialized. As a result, we announced today that we plan to simplify our organization around our three key businesses with the highest growth potential: games, media, and consumer products. Unfortunately, we also need to consider possible employee reductions of a maximum of 130 people in Finland (approximately 16% of workforce).
It is never easy to consider changes like this, but it is better to do them sooner rather than later, when we are in a good place to reignite growth.
At Rovio we live to delight our fans. This year we have more launches and news than ever. As we consider these painful measures, we keep our eye on always delighting our fans with products they love.
As MEGATRON, SOUNDWAVE, and the DECEPTICONS travel towards Cybertron, they find a planet with a gigantic AUTOBOT symbol that is visible from space. Upon closer inspection, they discover that the entire population has been wiped out, leaving behind only a powerful weapon, the Lightning Bug.
MEGATRON takes the Lightning Bug, intending to use it on the AUTOBOTS, unaware of the creeping doom that it has inflicted him and his troops. He soon discovers the cosmic rust, and steals the Corrostop compound that the AUTOBOTS had developed in order to cure it. Now immune to the infection, he decides to use it upon the hated AUTOBOTS.
The AUTOBOTS, now inflicted and without their own supply of Corrostop, turn to their Matter Replicator for a solution. Unfortunately, the only remaining Corrostop is on the Statue of Liberty, which was used for the original tests, and it is now blockaded by DRAG STRIP, LASERBEAK and the other DECEPTICONS.
Will BEACHCOMBER and AUTOBOT GEARS be able to get past the DECEPTICON blockades and reach the Statue of Liberty in time for the AUTOBOTS to replicate the Corrostop? Or will the fate of the AUTOBOTS to be to rust into nothingness? Find out on TRANSFORMERS: LEGENDS – “COSMIC RUST”!
Let’s first talk about your recent work on the new “Transformers Universe” game. What inspired you to get involved with the project? What has impressed you most about working on this game?
JH: I enjoyed Transformers as a child and I’m just one of those people who finds it difficult not to get excited by large, warring robots. I particularly like how they’re partially organic as well and have such distinctive personalities. Basically, I’m a sucker for the mythic theme of ‘good vs. evil’; not to mention being a sci-fi and fantasy buff in general.
Did you also take some inspiration from the music that composers such as Steve Jablonsky and Brian Tyler wrote for the films and animated television series that would help make your score fit in the Transformers Universe musically?
JH: Not specifically, although I love the work of those composers. I was merely trying to, on one level, create music that fit into the wider world of Transformers (which is already very varied across film and television over decades now) but with a new dimension as well. Some of the music of Transformers Universe is pretty harsh, grinding and mechanical, yet at other times it can be quite minimal and ethereal. The team at Jagex have also been working on music, and their output is also varied, a reflection perhaps of the fact that the Transformers themselves have wildly different personalities.
What were the recording sessions like?
JH: Very nice and we recorded the Philharmonia at Abbey Road Studios in London for some of the music. It is always a humbling and breathtaking experience to have your music performed by a full orchestra and the level of musicianship among players in London is truly outstanding.
Will a soundtrack album be released?
JH: Very possibly, but I have no details.
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