After His initial review of Chromedome and Mindwipe, Seibertron Moderator Cobotron has stepped up the plate once more, ready to pitch to us his new pictorial reviews of the other deluxes in Wave 2, that of Wolfwire and Highbrow! Check out Cobotron's review below, click on the above link to check out his previous review, and tell us what you think of the review, the awesome fun you can have with the figures, oh and the figures themselves, in the comments section below!
Cobotron wrote:I scooped up the the other two Deluxes from Titans Return Wave 2.
Come play with me!
Highbrow and Wolfwire
Wolfwire has been my most anticipated deluxe of this wave, and maybe the whole line. While he is not the shining example of toy robo perfection, he does not disappoint. I am very happy with this guy.
The beast mode is great. Takes me back to that old funny G1 pup, but is one hell hound of an update in style. He even scratches my flea bitten Beast Wars itch a little.
Am I the only one who refuses to actually call him Wolfwire. Weirdwolf! All day. All night.
I have only two minor gripes with beast mode. The articulation in his front paws is limited, making it hard to get some poses looking natural. The other is the dry brush look of the paint on his claws. It ends up looking more like a mistake than a technique.
Other than those two little things, he is exactly what I was looking for. The articulation in his back legs is pretty amazing though, and honestly a welcome surprise. The overall color layout, use of colored plastics, and paint apps look really good too.
RELEASE THE DOGS OF WAR!
Monxo! What up DAWG!
A boy and his dog.
Someone had to do this.
I absolutely love the design of this guy. Big mean boxy build, with bone crushingly bulky arms. The sculpted detailing is right there on par with the entire line. I thought the all red face would be weak, but it works well and looks nice and evil.
His transformation is pretty new to me. The way his torso compacts into itself is interesting and different. The way that yellow piece on the back legs changes position from beast to bot has been done before, but never executed this well. I also really like the sculpt on that yellow leg piece.
The tail sword is even cooler than I imagined, and that gun is...well... HUGE!
The only kerflapple that's bugging me in bot mode, and it's a common problem, is that those shoulder stacks limit the articulation of the arms. It's not bad, and by no means ruins the figure. It just seems that they would have figured a work around for this problem. I mean who doesn't like big shoulder stacks on their transformers though?
MAN! This guy. Such a great modern take on the original. He definitely exceeded my expectations. Like Chromedome, he is the perfect update. Great in both modes. Nice color distribution, great sculpting, and appropriate articulation leave me with little to complain about. Xort, in head mode, rides a little high in the saddle making his neck look a little long, but it just adds a little more height to his brow.
The original quartet is complete!
You certainly can't tell by looking, but yes these two were definitely developed side by side. Other than sharing transformation, they share a total of 7 parts, and minor ones at that. His heel spurs are Scourge's feet. They share hands, hip/thigh/knees, that inner sliding post for transformation, and the post and ball pieces of shoulder articulation. I think this is a nice method of pretooling.
This is one thing I can't figure out.
Why this opens. The G1 toy had an opening panel there that revealed the stat-o-meter, but he doesn't have stats. My best guess is this was just a way to get that grey colored panel in the middle of all that blue instead of painting it.
GET TO DA CHOPPER!
Love this update on that space heli.
It's Xort of cool how well you can see the pilot in there.
We're gonna need more guns!
This line is shaping up really well in my eyes. It's so much fun to have these great updates to these original Headmasters, and I like all the curve balls they've thrown too. My "Classically" trained collection is happy to add these guys , and aesthetically they slide right in the mix with the Classics and Generation toys.
TITANS RETURN! Following the literally-Earth-shattering events of last issue… OPTIMUS PRIME establishes a new base of operations—AUTOBOT CITY! Its first visitor: a newly-revived SENTINEL PRIME, who sees a potential ally in OPTIMUS.
Gotta four cheeses pizza fer 'im
Despite the distribution and release mix-up, meaning that this issue - which directly follows the Titans Return one-shot - is coming out after More than Meets the Eye #56, and the unclarity with which the whole Titans Return event is supposed to be ordered (apparently it's both TF then MTMTE, but also TF-MTMTE-TF-MTMTE; I know, I don't get it either): we're here! New issue! Backstory! Saltinel Prime!
Alpha Trion doing bad impressions of Rorschach!
We have been introduced to the newly resurfaced, orange-clad, extremist view-holding, weapon-toting, supremacist, belligerent candida-- ex-ruler of Cybertron, and we get to see more of the joy he brings to the galaxy in this issue - but with actual plot and plan and details. And violence. I am not rooting for him, in any way, but there is a perverse enjoyment in seeing how ruthless John Barber is playing him, and wondering how the story will develop - even with the knowledge of MTMTE 56.
Er.. there are a number of ruthless characters, yes
That does come to the detriment of pretty much everyone else involved, with Optimus Prime and Soundwave forced to have a tete-à-tete with the orange (but also black) tyrannical egomaniac, Arcee facing him head-on, and Alpha Trion ultimately headed elsewhere. While we're at it, we also make sure continuity and characters are kept and established, with (arguably) secondary characters such as Kup, the Victorion team, Jetfire and others, used fairly well in the mix, all considered.
o hai Sideswipe
The book also quite loudly sets the stage for the upcoming Revolution event, though how successfully it does that is yet to be seen. The story does make sense, yes, but it takes a lot of suspension of belief and some 'let's see'-ing efforts, with the introduction of some of the characters and plot points that will play a major part later, apparently, such as Blitzwing (as we saw in the Revolution prelude) and *other things*.
We have Livio Ramondelli on art duties again, after the Titans Return introduction, and still rocking the new visual direction he's had in these later books. There is clarity in line purpose, good layout on the page and within the panels, and one particularly amusing detail on the body of Ego-Lord Infinitus: the giant screw in his chest. (There's a particularly dynamic panel too, but it's a fairly big spoiler for this review. Screw it is.)
Anyone else loving this?
He also takes the colour control on the art side, as is customary, and there's a really intriguing palette at work here, with a lot of orange (mainly down to Sentinel and his ego, but not entirely), reds, blues, but also some ominous and significant purple, paired with nice light/dark effects and alternate light-sources, too.
Good lighting, here
Tom B. Long is tirelessly still taking care of the lettering for the book, and playing with some good fonting as Ramondelli's style allows for it, plus giving some distinctive voices to the ever-growing cast and communication devices - helpful, really, in this sort of situation! As for the covers, the main Ramondelli one shows a bit of Prime-on-Prime action, and a potential consequence found in the Casey Coller and Joana Lafuente wonderfully scaled variant, but I chose Kei Zama and Josh Burcham's (arguably) MVP art for the thumbnail, for a taste of the post-revolution style too.
Thoughts Spoilerish ahead
Barber is somehow able to bring together the last strands of the storylines happening in The Tranformers, and the beginning of the new line starting with Revolution, while at the same time creating two separate paths that can be used at will - an impressive feat, that borrows heavily from the work he has established in the TFverse since his first involvement (writerly and editorial), and a sign of skill, undoubtedly.
Been there, man
The resulting effect, in my opinion at least and with the help of the visual work from Ramondelli and Long, is a highly enjoyable issue: good pacing, good continuity, good character use, good referencing to previous stories and hinting at new ones/their continuation, good interactions in a very big cast, and one that does not seem to be decreasing any time soon. Good read.
Guess what day it is! It's Tuesday, and that means one more installment of the new Machinima Combiner Wars Series. Spoiler Alert: It's good, again. I know, I know, two good episodes in a row? What is this? Have the pigs finally taken flight? I'm serious. I actually enjoyed this one. I really liked it. It worked with the 5 minute time slot perfectly.
But we're jumping the Ion cannon here, let's take a few steps back, start looking to the skies for aerial swine, and break the new episode down.
We open with Starscream reflecting on the death of Menasor and Computron, as the remains of both combiners have been delivered to the Council's tower from Caminus. The former decepticon feels directly responsible for the death of Computron, as he was the one who sent the combiner to take Menasor down, when he should have just done it himself. This is the kind of exposition I want. Something that challenges our previous perceptions of these familiar characters. By doing this, we subconsciously realize how different this world or continuity is, and how much those characters have changed. The Starscream we know would never mourn or regret the loss of an Autobot. This is not to say that some of the more random mood swings of other characters (ahem, Windblade) fall into the same category. Challenge our perception, but have it make sense in context.
Rodimus argues it wasn't Starscream's fault, and that he did the right thing.
Meanwhile, we see Optimus sneaking around the council's building, and Windblade is jumping from the rooftops. Megatron seems to just waltz in, which is kind of one of my favorite moments from the episode. I love the "Don't Care" attitude that Megatron has in the series. It seems he, Windblade and Optimus are all ready to mobilize. He suggests that they just go in and kill the entire concil, destroy the enigma. Windblade's on board, but Optimus naturally won't allow that to happen.
You just know he's humming the Mission Impossible theme
The council watches them approach through security cameras. The Mistress is afraid they've come to finish the job and kill them all, and it seems Starscream agrees. Rodimus knows Prime wouldn't do that, but Starscream argues Megatron would. Here's one of two main problems I have with this episode (I know, I know, "Only two?" Hold on, we'll get there): Rodimus says that they "have no forces that can stand in their way". What? Why? Why does the council, the leaders of all of Cybertron and Caminus have no security force? At a time of war, no less!!! They're the leaders of multiple planets! There should be tons of guards there normally, but in a time of civil unrest, you shouldn't even be able to sneeze without a dozen guns being pointed at you.
Aaaaaanyway, they again consider using the Enigma to control all combiners, this time to stop Optimus and co. The enigma sure has a lot of different powers... I'm bugged that it's sort of becoming a Dues Ex Machina (heh, more like Dues Ex Machinima, amirite? -badumtiss-) device for the series. Got a problem? Any problem at all? Use the enigma! Next comes this week's clunkiest line, delivered by Rodimus. The combiners wouldn't stop "Prime. Nothing stops him once he's set on a course. And that's doubly true for Megatron." This line just suffers from bad writing, plain and simple. There's about 15 better ways that line could have been written, 13 of which excluding the word "Doubly", which just sounds odd anywhere, in any setting.
Starscream and Rodimus want to try for a peaceful resolution first, given how they don't know if it would actually control the combiners well enough. They don't have enough time do make a decision, however, as the attackers rush the main building. The Council goes to a ledge to greet them, as Prime explains they're not here to fight, just to destroy the Enigma. The Mistress tells them no, and also gives us problem #2. It's an issue with the sound effects again, as The Mistress tries to be menacing and intimidating by smacking her staff on the ground, but the sound given is so small and quiet, the attackers probably didn't even hear it. It's laughable. It's like a toddler getting all huffy and upset, crossing their arms and saying "It's not funny!" You can't take it seriously! So, just like with the gun in Episode 2, the sound effects fail again.
KNOW YOUR PLACE, CITY SPEAKER!*tink* *tink*
Megatron tries to pander to Starscream, but doesn't do a very good job of it, telling him he's too stupid to handle the power of the enigma. Starscream accuses Megatron of only helping because he wants the Enigma for himself. Megatron jumps and takes a shot at Starscream. The council runs inside, and Optimus, Windblade, and Megs start taking out the castle's defense cannons. Windblade gets a creepy, ominous warning from a disembodied voice. "Don't let this happen" it says. Who is this? We don't know, but it'll be interesting to find out.
Use the Force, Luke
Starscream survives the shot from Megatron, and is concerned about the attackers. Rodimus says no one is going to die, but then it's revealed the constructions have made their way to Cybertron, too. They combine to form Devastator and break through the Council room's floor, taking Rodimus with them, tearing his arm off triumphantly.
This moment actually made me gasp. It was so unexpected, and with a character I absolutely didn't expect to die, that it actually evoked some emotion. For once this series achieved not only a satisfying cliffhanger, but it achieved a near-perfect mix of talk and action for it's 5 minute run-time. The characters were good, the writing was a lot better than what we've seen in the past, and the animation seemed to be more accurate and smoother than normal. It had a great, unexpected twist, and it actually has me looking forward to the next episode for once. This is by far the best episode yet, and the template I hope they follow to a T for the rest of the series. I can really sum it up in three words: I enjoyed it. The previous episodes haven't really been "Enjoyable" per se, and I'm not the first person to point that out by any means, but this one was. They struck such a good mixture of all the good things from past episodes, and got rid of almost all the bad things. I wish it had been this good from day one. I think we all would have enjoyed it a lot more.
The Jolly Green Giant, after tearing another life form in half
Haven't seen the episode yet? Well, then, what da heck are you doin' here, lettin' me spoil the whole thing for ya'? Getchaself over to GO90 to watch it in the U.S., or check out our announcement article here for possible alternate viewing options. And, as always, keep your optics and audio sensors tuned to Seibertron.com for all the latest news and reviews!
Fellow Seibertronian Optibotimus has a big review for us where he looks at the entirety of Unite Warriors Computron and compares each member to its Hasbro counterpart, along with comparisons to animation models and the G1 toys. Enjoy!
One of our esteemed Seibertronian moderators and everyone's favourite bro, Cobotron has made a pictoral review for Titans Return Chromedome and Mindwipe which we are sharing with you below. This is a man who knows how to play with his toys and he will share all the possible play patterns he has found, enjoy!
Titans Return Wave 2? Already? Well alright then!
I was lucky enough to get my hands on two Wave 2 Deluxes at Walgreens, thanks to a little tip from a fellow collector.
I picked up Mindwipe and Chromedome.
Let's have a look!
Mindwipe. I am having a blast with this one. He is a great update to the original toy. The robot mode is fantastic, and makes for a really fun action figure.
The larger weapon that doubles as a Titan Master ride-on is a little goofy and clumsy, but we'll have a little more fun with it in a minute.
In robot mode, Mindwipe has great articulation. I'm only slightly bothered by his molded perma-tilt ankles. It almost seems like it was intended that he have pose-able ankles, but it probably got nixed by the Parts Count Police. The bat wing to robot leg transformation is wonderful!
Again, I am really liking this toy. I'm enjoying him for what he is, and I tend not to put to many expectations on these main line toys, but I fear Mindwipe may catch a lot of flack from the fandom. In robot mode, the bat head just sits on his back like a ... bat-pack? Also he has a lot of rubber molded parts. This might disappoint a lot of folks, but from a safety and non-breakage/durability stand point, I can see why they went this route. Lastly his alt/beast mode is a bit of a kibble fest.
Let's look at his beast mode.
That is one gnarly maw!
The amount of sculpted detailing on this line has been fantastic so far, and Mindwipe is no exception. I love those creepy little bat hands sculpted into the wings. He also ranks high in the paint apps department. He isn't dripping with paint, but the placement of the apps is really tasteful.
One thing that has me a bit concerned is, the Wave 1 Deluxes' Titan Masters all had some small amount of paint, which looked great. So far Vorath and Stylor have none.
Throne of the Vampire King
Tail and leg kibblegasim. That's some heavy kibbs, but... oh well.
Fun with TR play pattern .... GO!
Mega Vampfang mode
Gun Boat Face mode
Titans Return Gigatron
Over all a really fun toy, and more beast bots are always welcome here.
Now, what all you MuhTuMTEers have been waiting for...
This robot mode is just AWESOME! So stable and so cool looking. He is a serious hunk of beef cake with his He-Man physique. He is articulated in all the right places, a good solid action figure, and very stable.
Let's just go ahead and address the elephant in the room. Yes. He shares the transformation engineering of the Deadend/Prowl mold, but he is indeed his very own mold. And an amazing one at that. Both modes are phenomenal. I would say they took that engineering and perfected it. Everything tabs and clicks together so well. The more I played with him and admired both modes, the more I thought, when both modes are this good, does it really matter how we get from one to the other? There are a few differences between the final transformations. It's a good transformation scheme that alleviates the telescoping leg method. It works! And it works well.
While an entirely new mold, he is not wholly original. His hips, thighs, and knees are shared parts with the Blurr/Brainstorm mold. He also comes with their gun.
I had only three Head Masters in my collection as a kid, and none of them were these three. I have patiently waited for a revisit/revamp of these characters for a long time. Seeing this crew on my desk makes me very happy.
Let's get silly before we check out his alt mode.
KISS MY GRITS!!!!
Did I mention the delicious translucent wheels? YUM!
This is such an awesome update to that clunky yet lovable alt mode of the original toy. It keeps all the charm of the old, but bumps it up a notch on the cool-o-meter with some new styling.
If you look where the canopy meets the rear window, you can see that my copy has a bit of a sloppy paint app. (The red. it's not like that on the other side.). I hope this isn't a wide spread problem, but I'm not loosing any sleep over it.
Side Car Road Rally
HEY! We're the same guy!
Then we should....
Roll out together!
Over all he is an awesome toy. In style and function, he is among the best of the line so far. Such an amazing update of the original, and he is sure to scratch the Chromedome itch of G1 and IDW fans alike.
Seibertronians, are you excited? The next episode of the Machinima Combiner Wars series is up, and it's good. Like, properly good. But it's still not without it's faults. Let's break it down:
We open with a dusty Colosseum-style arena. We see what is obviously the Constructicons fighting a mysterious figure, which is revealed to be Megatron himself. He beats them all quickly, and demands another challenger. Our First Look at Megatron
Prime arrives, saying he's not here to fight, along with Windblade, who wonders why they came all the way out to a desolate planet for Megatron. Windblade Watches from the Bleachers
Her City-speaker ability is again mentioned, this time by Megatron, driving that point home. Megs also mentioned how he's a big fan of her work (the killing part, that is). He rushes Prime, and Optimus has to engage the former Decepticon leader, with some of the usual mixed-in dialogue about how Prime "is nothing without the war", so on and so forth. It's actually very intriguing, as it points out interesting parts of Prime not previously divulged. This is one of my favorite parts of the series so far. Just Like the Old Days
Prime has a flashback mid-conversation to the Black-and-white scene we saw in some of the Trailers for the series, when Megatron tells Prime to pull the trigger, and end it. Megs then catches him off-guard with a massive blow. Windblade comes in to try and save him, but Optimus is already back up and fighting. Float Like A Fireflight, sting like a Bumblebee
The group talks about the Enigma of Combination for a bit, and Megatron learns that the Council is in possession of it.
Then comes one of the strangest and most out of place scenes in the entire series so far.
Windblade rather randomly and unprovoked walks up and sucker-punches Megatron to the ground. She tells him "Enough." (even though Megatron had already stopped fighting for a good few minutes, and he was making no motions to start again) and that Prime's "telling the truth", (even though Megatron hadn't shown any sign of doubt in what Optimus was saying. Heck, he didn't even have time to before he was suddenly beat to the ground.) She then proceeds to deliver almost the exact same line that Prime had just said, not only once but twice, one after another. And the times she says it sound so similar in tone that it almost seems like they accidentally put two takes of the same line in. Not only does she say it, but she says it in front of the constructicons! She literally puts the entirety of Cybertron singlehandedly in danger by saying basically straight to a combiner the one secret combiners shouldn't know! The Constructicons of course transmit this new info to probably all other combiners right away. This scene simply doesn't make sense. It's actually confusing. It's kind of a train wreck, and drags the whole episode down.
Megatron decides to be a part of the team, and the exit the arena. The old Decepticon leader decides to make fun of Prime's old catch phrase, and gives the order to Transform and roll out. The delivery (and Windblade's reaction to it) seem very out of place, especially after that last scene. It would have been better if it was delivered if Megatron had said "I've waited years to say this: Transform and roll out!" or something of the like. And There They go, off into the Sunset. Headed for Cybertron
So some final thoughts. This is a fairly good episode, but the main problem was the pacing. It's been a problem through the series I haven't touched on yet, but in this episode it's absolutely unavoidable. It rears its ugly head with every change of Pace, feeling, tension, or drama.
Voice acting is good in this one. I'm getting used to Windblade, Prime's good, and Megatron's actor gives a great performance, though I wouldn't peg it as Megatron. Speaking of Megs, one thing of note is that this iteration of the character lacks his arm cannon, even though the designs of the characters seem to be heavily based on G1.
The Animation is especially great in this one. It's surprisingly smooth and fluid and looks really really good. Again, there's the mouth movement issues, but I feel we're going to have to move pass those.
One point that I feel hasn't been touched upon enough is the fact that this is the first time it's referenced or shown that a combiner is actually multiple bots. It seems strange, because up until now it's been implied combiners are one, not many. This really hasn't been explained, and I'd like to know the rules.
So, you've read my opinion, make your own by watching it on Go90, and then share in the comments. Is there anything I missed? Tell us!
Another day, another round of reviews! Thanks to Youtubers Chuckdawg1999 and emgo316 we bring to you our latest round of reviews, this time focusing on the Robots in Disguise Power Surge line. Up first is Chuck's review of Power Surge Sideswipe and his minicon Windstrike, which can be found below:
Chuckdawg1999 wrote:Power Surge Sideswipe is part of the simplified line of RID figures. Sideswipe is a chunky robot, that reminds me of 80s Transformer. Activating the sounds is a bit awkward, with or without the Minicon attached. Most collectors will pass on this but I can really see kids enjoying it.
Up next are Emgo's reviews of Power Surge Starscream with Lancelon and Power Surge Optimus Prime with Aerobolt. Check them out:
The End Is Nigh A Somewhat Spoilerish Seibertron.com Review of More Than Meets The Eye 56
TITANS RETURN! On Luna 1, nothing ever happens—and as far as FORTRESS MAXIMUS and RED ALERT are concerned, nothing ever will. After all, who else could possibly be interested in the Luna 1’s birthing field and its graveyard full of dead Titans?
With the ending of Issue 55, the main crew has been seen for the last time until December at least, the Lost Light has been seen for the last time until who knows when, and the Scavengers are not to be seen until More Than Meets The Eye: Revolution, so who does that leave? None other than IDW's Fortress Maximus, his partner Red Alert, and a bunch of guys and roboids that include Cerebros. Foreshadowing much?
Me and My Roboids
Well, it also seems that the crew has changed a good bit since they last put in an appearance too. For one thing, Cerebros is a wholly different character from before, but that should be nothing new, and it works for the story and the universe as a whole. Having a guy named after a head being associated with some distrustful pasts should be no surprise. It also plays well into Red Alert's story, and it is Red Alert who steals the whole story as well. But, one must not forget how Fortress Maximus has grown as a character, and it seems that he has finally progressed and fulfilled most of his storyline. Well done with the characterization of that duo.
These 2 Men, Well Done
Now as for the actual storyline, it has been pointed out many times and it is worth saying again for the purpose of the review: the comics did come out in an odd order, and thus this story feels like jumping in with not all the pieces ready, but that is hardly the books fault. Once Transformers 56 comes out, things will make much more sense. But for jumping in, it becomes very obvious right away that a lot of old plot lines are about ready to come to a close along with the More Than Meets The Eye name. It also means things are going out on a large, loud, fortissimo note, and the story is ready for it. It works for the dramaticism of an ending two-parter, and it is well written. Old plot points are dredged up, things that came out of nowhere make perfect sense in hindsight upon looking back over years of work, and of course fan favorites seem to never learn.
When someone asks why MTMTE came out first
There really isn't a bad part about the whole storyline. The only fault is the out-of-order release, but overall, we have a great 2-part story to round out the title, and it leaves us looking forward to the finale.
Art for the Titans Return finale fall to Priscilla Tramontano, and compared to when we last saw her doing work on Windblade: Distant Stars, this is a very different beast. Tramontano bursts into the More Than Meets The Eye scene using some very nice and bold artwork, still incorporating her slight cartoony look, but producing something far different and more fitting for the book. Her art captures Milne's standard designs and work, but manages to soften them up a bit, producing something light yet beautiful to look at. The facial expressions are exactly what you would want, and despite having a faceplate, Cerebros manages to steal the show with his expressive speech. Sentinel also puts in a good show for the faceplates, but Fort Max and Red Alert don't disappoint either. There really are no flaws in art, everything is awesome!
Best of Both Worlds
Joana Lafuente does not disappoint with some nice coloring to go with the line art. The backgrounds are beautifully done, the up-close shots are nicely colored, the massive, sprawling titan yard is glorious to look at - and, of course, cannonfire.
Tom B. Long rounds out the full visual effect with some nice lettering and the ability to break up who is speaking and who is thinking words. He even gets in on the action of Red Alert's meta-commentary on comic speech bubbles, and makes that bit of meta-action truly enjoyable:
Downside to rooming with Swerve once upon a time: you too are subject to a Meta-Bomb
More Than Meets The Eye comes to a close next month with issue 57, and it seems that we are set to go out on a high note. The storylines are coming to a close in a very satisfactory way, the characterizations are on-point and are progressing in a good way, and the Titans Return aspect is present but is not intruding on the main comic point. The art is great, the colors and lettering are present and correct, the fourth wall was breached for a panel, and the scenery and characters are looking as they should. Everything for the story works, it all fits, and the only thing that is out of place is the release of the story, and even then the book is a great read. The finale has a lot to live up to, but I think that if this first part is any indication, it certainly will.
WINDBLADE TURNS TRAITOR?! With the rise of the COMBATICON threat, STARSCREAM issues an ultimatum to WINDBLADE: do his - or everyone on Cybertron will learn her darkest secrets!
The shift from 'Windblade' to 'Till All Are One' is one that perfectly adapts to and suits the way in which the story, plots and cast are handled in this new series. The various characters each have their own path, and while they do cross at multiple intersections, it's refreshing to see them work both with and against each other so subterfugey.
What is her rooollleee??
There are some key players of course, in terms of how Mairghread Scott approaches the script, playing pivotal roles in the issue - especially the Combaticons. Individuals, well-rounded, well-scripted voices and characters that operate well on their own and as a team (when necessary), even with the Blast Off ...play from last issue.
The other excellent written bot is Ironhide, who seems to be channelling a lot more of his past/future self from the miniseries, Pax Cybertronia, and possible connections with the other comic out this week (and the one not out at all until the end of the month). Whatever is going to happen, and still with my tentative dislike of the ideology behind it, he's doing it well, and it's a good hook and tease.
Va'al, training news staff
The one thing I was not too keen on, and worth pointing out here, is the slight confusion with timelines and where this fits in the greater picture of the IDWverse. Even that, however, was solved again once reminded that the book was supposed to start in March, pre-Sins of the Wreckers. Brawl leaving the AHO arc makes sense again, as do other enigmatic events, and EVERYTHING IS FINE again.
Sara Pitre Durocher does some fantastic work in laying out some of the parallel scenes, between fighting and hacking, more fighting, some talking, a bit of fighting, and tensions running just a little higher between one of sides in the book. Plus, we get an actual montage. A training montage. With Ironhide and Blast Off. A Montage.
Not shown: the Montage
The colours are really well played too, in the vibrant approach that Joana Lafuente brings to the linework and layouts. The nice contrasts between night/day and under/overground have some great touches to them, too, and the fight scenes - as a juxtaposition to the Metroplex scenes with Chromia and Windblade - are given an added layer of dynamism.
Red is the colour of VIOLENCE
The fighting and training, along with Metroplex scenes, allow for some nice space in terms of lettering too, and Tom B. long delivers his neon magic once more (keep an eye out for the location/setting captions, too). As for the covers, we've seen the hauntingly good main one by Pitre Durocher for a while now, but both Alex Milne/Josh Perez and Thomas Teyowisonte Deer (this one thumbnailed) play around with the tone of the book, pitting the pawns under Starscream's control on the game board.
Thoughts Spoilerish ahead
Things I have yet to figure out: Elita One's role in all of this. Obsidian is still a menacing presence, but much more in the background - what is the plan behind things? Rattrap - what does he have to do with everything? because he's stuck in the middle of it, always. Things I really enjoy: the Combaticons, all of them. More please. The breaking point that Windblade seems to be reaching with both Starscream and Chromia, on two different sides.
It aLL MAkses SNSE
The book may have been a slow burner at first, but it's paying off, significantly, already. More tension, more political play, more teasing of something MUCH BIGGER (and maybe not even entirely intentional, going by my own speculation from the cover of #4), and more humour where you might not expect it. And a training montage, you guise.
Evening Seibertronians, tonight we have a pictorial review of Transformers Generations 2016 Platinum Edition: Armada of Cyclonus! This '86 Movie inspired 3-pack includes the Unicron spawned Cyclonus, Scourge, and Decepticon Sweep (sporting a brand new head!). They all hail from the Classics/Universe/Generations era, and have some new competition with Combiner Wars and Titans Return. Has the throne been usurped? Let's scroll and have a look.
Namesake of the set, Cyclonus. Great as always, this time around he is sporting two hands capable of holding weapons (as opposed to the molded close fisted previous versions) and has a gun stolen from Generations Kup. While he doesn't have quite as nice a jet silhouette as the CW Voyager, I still feel he has the better robot mode.
Sweep leader Scourge is the only one completely unchanged (mold wise) in this set. This grudge match is a toss up. On one hand I prefer the wings on this version, but love the classic space boat alt mode of the Titans release.
And finally, Decepticon Sweep. Take Scourge to the barber shop for a hot shave, and what do you get? This fella. This new head sculpt is fresh take on what the Sweep clone army should look like and is a great addition to anyone's Unicron crew.
So what do these figures mean for your collection? Is it out with the old and in with the new, or long live Classics? Or can you still not let go of G1 even (haha wink wink). Let us know, and stay tuned to Seibertron.com: home for the best Galleries and Conversation around!
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