Midway through March, and we have the new Transformers: Robots in Disguise cartoon airing pretty much all over the globe, with inevitable customs starting to show up. But that's not all! We have fan art, customs, repaints, fan fiction, photocomics, fan comics, more repaints, builds, rebuilds, scratch builds and much much more, all in the Transtopia section of Seibertron.com. Check out a round-up of the past two weeks below, and remember to comment if you like what you see.
Fellow member and long time fan of Seibertron.com QBKiller94 was able to attend a première of the Transformers Robots In Disguise cartoon hosted by Hasbro at a movie theater in New York City. They were able to write up their thoughts of the two-part pilot episode, and we've copied it below for your perusal - why not compare it to our previous review from board admin Burnhere? The show is already being aired across multiple countries, and will air in the US on March 14th.
Review: “Transformers: Robots in Disguise” Two-Part Pilot Episode
“Transformers: Robots in Disguise” draws upon several of its predecessors while carving out a unique place in Hasbro’s animated lineup thanks to a striking art style, talented voice cast and promising plot lines.
“Transformers: RID” made its North American debut with a private screening at the TriBeCa Theater in New York City on Saturday. I watched the two-part pilot with my 5-year-old daughter without commercial breaks in a small theater with about 60 fans of all ages.
The pilot opens up on Cybertron with two Autobots racing down a path together -- a familiar scene for fans of the original G1 series. Bumblebee, brilliantly voiced by Will Friedle, is a veteran street cop accompanied by the young and inexperienced Strongarm. An indeterminate number of years have passed since the events of “Transformers Prime.” Optimus Prime is dead and it appears the war is over.
While Optimus is no longer leading the Autobots, his presence is felt throughout the pilot and marked physically by a giant memorial statue on Seibertron. Bumblebee sees Optimus in a vision during the apprehension of the law-breaking Sideswipe near the former Autobot leader’s memorial. The message from Optimus is loud and clear – Bumblebee must return to Earth.
The scene shifts to Earth where a boy named Rusty laments living in a salvage yard with his father, Denny. Denny is a nostalgic collector, a hoarder of things others have grown tired of and he’s not keen on throwing any of it out. It’s a subtle wink at seasoned Transformers collectors, for sure. Rusty yearns for life in the nearby city to take him away from the boring salvage yard. Rusty is a plucky, rebellious kid and Denny is a laid-back dreamer who provides comic relief. Thankfully, neither one detracts from the action of the pilot episode.
Things pick up when an Autobot prison ship crash lands in a wooded area near Denny’s salvage yard shortly before Bumblebee, Strongarm and Sideswipe arrive on Earth. Hundreds of deadly Decepticons have escaped and they’ve got to be recaptured.
On Earth, the Autobots team up with the Minicon Fixit and Grimlock, whose back story is given a fresh new spin. Grimlock, like some of the other characters, is a mash up of several previously seen Transformers personality. Grimlock, voiced by Khary Payton, is a combination of his G1 namesake and “Transformers Animated” Bulkhead. He’s massive, dumb and super kid-friendly.
Bumblebee is the reluctant leader of the group and it’s clear early on that his maturation and growth in that role is going to be one of the overarching story lines for this series.
“Entourage” actress Constance Zimmer voices Strongarm, the young, by-the-book cadet who’s eager to jump into the action despite Bumblebee’s constant coddling. She’s peppy and green as grass, basically the complete opposite of Arcee’s role in “Transformers Prime.” Sideswipe is aimed squarely at the preteen crowd. He’s a cross between “Transformers Prime” Smokescreen and Ted Theodore Logan. The diminutive Fixit rounds out the crew. He stammers and stutters comically, which makes you wonder how he ended up being in charge of a prison ship full of the universes most dangerous Decepticons in the first place.
“Do you know who I am? I’m Underbite, the Chompazoid who devoured Nuon City!”
“Transformers RID” is set up for the Autobots to embark on endless missions to hunt down these escaped cons and if the rest of them are as colorful as Underbite, then we’re in for fun ride. Underbite is a Chompazoid who is incredibly proud of his strength, which grows each time he chomps down on some metal. Undrebyte flexes, preens and exclaims: “Feel the burn!” just as you’d expect an arrogant muscle head from Venice Beach or the Jersey Shore to. Underbite is a hefty Decepticon who gives the Autobots all they can handle all the while looking for validation of his past misdeeds.
The art style for “Transformers: RID” has a strong anime vibe to it with a bright color pallet to give it a softer feel than “Transformers Prime.” It’s a mix of CGI characters and painted backgrounds that works well on screen. The action scenes are animated with skill and each characters transformation is expertly executed. There is a scene where Sideswipe saves Rusty while transforming that is reminiscent of one of the more famous live action movie scenes. There’s hope that we may get some of the cinematic quality action sequences that “Transformers Prime” made common place.
Overall, it’s clear “Transformers: RID” is aiming for a younger demo graphic, but it succeeds in both entertaining the under-10 crowd and having enough meat to keep parents and older fans engaged. The pilot episode does an excellent job of setting the stage for the series with well-written characters, laugh-out-loud moments and a solid plot foundation. If you’re looking for it to be as weighty as “Transformers Prime,” then you may be disappointed. However, if you can get past the tonal change you’ll be treated to a host of original characters and a fresh new voyage into the Transformers universe.
A we've been mentioning through today, site owner Seibertron was able to make the trip the Children's Museum on Indianapolis, in order to visit the new, Hasbro licensed, Transformers: Robots in Disguise exhibit we reported on a while ago!
If you head below and click on the images provided, you can take a look at a fairly extensive gallery covering the various parts of the history of the Transformers showcased, from interactive features, the prototypes and models on show (from unused toys to BotShots and more), the Soundwave through the ages collection, the vehicles of Movie Optimus Prime and Bumblebee on display, a Beast Wars diorama, a "design a Transformer" area, cartoons running in a room where kids can play with simplified 3 Step Transformers, an area where you can "become a Transformer" by motion-capture controlling a screen Bumblebee, and much much more than meets the eye!
THE ONYX INTERFACE! The AUTOBOTS and DECEPTICONS face down human forces—and strange battlelines make for strange allies. Who will emerge with the ancient ENIGMA OF COMBINATION… and who will usher in the COMBINER WAR…?
On a very different playing field from MTMTE, the 38th issue of The Transformers also brings a storyline more or less to its conclusion, and finishes setting the stage for the Combiner Wars event due to begin next month, alongside revisiting some of the characters and power plays we hadn't seen in a while. And it does it very well.
And Spike is still despicable
The most obvious, and personal highlight of the issue, is John Barber's writing of individual characters and interactions, rather than general team/theme work - with Thundercracker, Soundwave, Arcee and Galvatron in particular standing out among the rubble. The humans have some nice moments too, but the more ambiguous players really take the spotlight.
Of course, that is not to forget Prowl, the Constructicons and the strange dynamics of Devastator as it currently stands, and as it will stand for the next three or four months. The development on gestalt technology, plotting and writing has been a great thread to follow since pre-Dark Cybertron, and there are very interesting developments in this issue that might affect the wider concept.
No hamfistedness here
There were some misgiving about some of the more plot-device heavy moments, but overall, the issue serves really quite well to seed even further plotlines and potential, and we may see some of those potential lapses come back in Barber's continuity-magic at a later stage. That, and Thundercracker is still a wonderful piece of writing work.
What really has to be said for this issue, is that artist Andrew Griffith undoubtedly kills it from an artistic perspective. The poses, settings, expressions (robot, dog and human alike) are spot on and fantastically execute everything at play in the script. Galvatron in particular is stupendously sinister, and the pain and confusion found in some Prowl/Devastator and Thundercraker scenes is actually quite moving.
Josh Perez' colours, on top of that, allow for a wider range of emotional charge that blend fantastically well with the linework and script. The bigger scale moments do not dwarf the smaller, personal scenes; the Soundwave situations in particular which both show nothing of what is actually happening and the pure anger that the true Decepticon must be feeling, are stunning.
What elephant in the room?
Tom B. Long is still as font-abulous as he can be, and Devastator's speechbubbles, any title or caption and the impressive amount lettering in the more explosive sequences is carefully controlled. Again, we have encountered the RI cover by Jeffrey Veregge yesterday, though still beautiful; the thumbnail then is the B cover, by Casey Coller and Joana Lafuente helps with a sense of scale and stakes for this and the coming story.
Thoughts Spoilerish ahead
Once again, ScottyP was a good sounding board for some of the points I made in the review, and his thoughts also come through in this piece. Personal highlights, however, are the return to Soundwave's own schemes and plans, which may or may not be working with/alongside/for Galvatron and the Decepticons, and the wonderfully poignant conflict within the Constructicons - and of course, Thundercraker.
A Handsome Jet
Hoping that Combiner Wars doesn't slow down the great pace and development in the post Dark Cybertron era of exRID too much, this issue shows just how much change Cybertronians and Earthlings have gone through, all the way since the -ations and All Hail Megatron, and with both positives and negatives considered, it is a lot. And definitely worth the read.
JOURNEY'S END! Across time, across space, from prewar Messatine to postwar CYBERTRON—it's all been heading towards this—the moment when the fate of the AUTOBOTS and the DECEPTICONS is sealed. At the heart of it all: three killers, two outcomes... and one terrible, terrible choice.
Here's an unrelated image
What we really get in More Than Meets the Eye #38 is three conclusions. The end of the Elegant Chaos arc, under Days of Deception; the end of the Cybertronian trilogy according to James Roberts, started in Chaos Theory (2011); the end of the world as someone knows it. How we get there, though, is a whole other journey.
Yeah, it was
There was a strange feeling running through my head as I was reading the issue, the same sense of unease that I had found in the other parts of Elegant Chaos, as if it was just building and building, without really reaching its climax - and it feels even more the case in #38. Discussing it with others on the staff, we believe we've cracked that mutual feeling: this is really not about the action, or even the story itself.
What Chaos Theory, Shadowplay and Elegant Chaos offer are is a an exquisite series of character developments and spotlights, retreading older paths and forking ways, in the wider frame of time travel and end-of-the-world threats. We get, then, to see the origin of Megatron, but also Whirl and Orion Pax; of Rewind, Chromedome and other relationships formed and lost; of Rung's historic constant, and much more beyond that; of Rodimus' leader skills; of quantum jump technology; of the whole MTMTE series.
Thank you Whirl
If you're looking for a semi-linear, action-based story that revolves around and solves all the questions it poses, you may not want to read this just yet. Go back to 2011, and read the three parts from there up to today. This book deserves more of your time than just one read, and sheds a lot of (fragmented) light on what came before it. Give it time.
The story, the arc, the events, are really about the characters, then - and Alex Milne's character work is probably the most appropriate combination that could've been had. Yes, the backgrounds and settings are as great as always, but it's the body language, the positioning, the interactions, the facial expressions that truly stand out here.
Combine that with the fantastic colouring work provided by Joana Lafuente, and the bodies and faces no longer need to speak for themselves, as the hues of colour, saturation and gradients seeping into the scenes offer not only background but also mood settings and indications.
I mean, come on
There is also plenty of space, from the title pages, to the captions, to some of the speeches, for Tom B. Long to flex his fontastic fingerskills, including a number of action-heavier scenes in the latter half of the book. While we've seen the decorative RI cover by Jeffrey Veregge already, the thumbnailed B cover, by Nick Roche and Josh Burcham really makes sense post-reading, too.
Thoughts Spoilerish ahead
I'd like to thank ScottyP for teasing out some of my own thoughts on this issue, as we briefly discussed why it did and didn't work at certain turning points. And I think I've highlighted most of those further above. But, in no particular order, I hope you pick up on the following: Rewind, Brainstorm, Tailgate, Perceptor. Some major, some minor, but all part of the intricate web of personalities that characterise the Lost Light crew.
Oh, and there's jokes too!
There are some very powerful, emotional moments in the overall arc of the issue, and sometimes it can feel as though there are maybe too many, too different and all together. But they have just enough time, and space, to work out, compared to other endings by Roberts' storylines - and then you have that very last page. Good luck.
It's no secret that Hasbro planned for Legends/Combiner compatibility, but over the past week we have seen some great alterations to known combinations along with some great fan-made ones. Now Seibertron.com is happy to bring these great lesser known combinations to light!
Also, these Seekers should be compatible with CW Menasor, and might look especially fetching with a Skywarp chest piece!
Next we bring you a multiple Blackjack power-up to Menasor, thanks to Gikpa. While its not quite discernible how the pair of Jack's are situated on the shoulders, they sure give him a beefier look! If you're not interested in that bit of overkill, have a look at the alternate configuration of the chest Jack. It should connect the same way as the standard setting, but is a nice alternative to the "car parked on chest" look. Think about what this could mean for the upcoming Legends Rodimus!
Legends Huffer, Nemesis Prime, and Optimus Prime can all take a seat on the open chest cavities of CW Optimus and Menasor. It's as simple as positioning the Legends figures hands in a way to hold on to the two handles protruding from either Voyager's chest. How funny would it be to have Voyager Optimus combine with his Legends counterpart? Special thanks to Twitter users @FigureReviewers and @tsukumo_TF for the inspirational pics!
Even earlier Legends figure Skrapnel has found a way to clasp on the to Optimus/Menasor chest. Twitter user @frenzy_altron shared with his followers that he has the same method as Huffer and Nemesis Prime to hold sturdily aboard!
Hasbro's next stab at a Legends Insecticon, Bombshell pulls double duty as a Targetmaster and a chest piece. His gun mode is pretty self explanatory, and his hood ornament mode holds on like all his predecessors.
Saving the best for last, Seibertron's own Cobotron has come up with a great way to incorporate Legends Powerglide as a chest piece! Holding on to Primes chest pegs for dear life much like the others, he makes another nice addition to the hood ornament brigade!
In closing, you may have not been aware of the multitude of possibilities with these Combiner Wars figures and their Legends counterparts. A large number of mold sharing has made the options nearly endless!
If you have come up with something new, please share it! There's always new things to learn and things to discuss in our forum, The Energon Pub. Stop by and pull up a seat!
And March begins, bringing with it a new Sunday, Spring and ushering in Combiner Wars - and another round-up of the creative output of the Seibertron.com boards, as found in the Transtopia section! We have fiction, both written and visual, photos, art, supplementary kits, Kre-O custom, scratch builds, repaints, colourings, customs and much much more. Head below to take a look, and click on any link to access the original threads.
The new animated series Transformers: Robots in Disguise has aired already in the Australian cyclone-lands, and Seibertron.com board admin Burn was able to both watch the Pilot and report on it without giving too much away! Read on below for a breakdown and thought cap on this new venture for team Bumblebee.
Burn Reviews Transformers:Robots in Disguise
So I guess this job falls to me after having watched the two-part "Pilot".
First and foremost, from what I've seen of the series from the initial character designs, through to a few short videos, and then the toys, I wasn't expecting much from the series.
Suffice to say, I've been pleasantly surprised.
The show, may be ... fun. There's a number of moments where you just have to laugh. Put that down to the characterisation, all of the characters are incredibly unique. So let's run through them!
Bumblebee - The veteran, reluctantly thrown into the leader position of a bunch of misfits. It's so weird hearing him talk ... Strongarm - The ride-along, a stickler for the law. She quotes the rules more than Red Dwarf's Rimmer quoted Space Corps directives. Young and out to impress her ranking officer. Sideswipe - The perp, reluctantly dragged into the mix when arrested by Strongarm. Very little respect for authority, but being one of the good guys, he'll fall into line eventually. Fix-It - The mini-con, in charge of a prison transport ship that has crashed to Earth. Currently suffering glitches which you could describe as dyslexia. Not really living up to his name ... Denny - The father, a collector of ... things ... Russell - The son, not a collector, typical cartoon human kid Grimlock - The Dinobot, an escaped prisoner from the transport ship, a little amnesic over a few details, not a fan of Underbite. Also nothing like previous Grimlocks.
Which brings us to ...
Underbite - The Chompazoid, the first escaped prisoner we meet. The Popeye of the Transformers world (his spinach is anything metal), a body builder type personality who loves his muscles ... a lot. Fun and interesting character. And not a Dinobot.
Oh and then there's that other guy who's dead ... kinda ... he's still preachy.
I liked it. The aesthetic may not be my preference, but it worked quite well for my liking.
It was different, it was unique. This isn't your usual "Optimus Prime and his team are out to stop Megatron and the Decepticons with help from the humans". This is a whole new team with only one character we know well. It's a bold new move, and it works. It proves we don't need established names to enjoy a Transformers cartoon. Just give it a good story. As I said, there's little bits of comedy. Underbite, despite being the bad guy, is a character you can get behind.
It's good. It's worth watching. It's got potential. Some series you watch "just so you can join in the conversation", this one is WORTH watching because I think many will enjoy it, and so you can join in the conversation, right here, on the Energon Pub forums!
Fellow Seibertronian member gema has gone through the painstaking task of preparing a pictorial review on their own blog for the soon-arriving Transformers Generations Combiner Wars Leader Megatron. Even further, they then shared the imaged and thoughts with everyone else in the Energon Pub, and you can view a selection, and some thoughts, below!
One of the biggest complaint heard during his announcement was that his alt mode. Megatron transform into a silver tank instead of a gun. For me personally, I think I can understand Hasbro's decision behind Megatron's alt mode. They tried giving Megatron a gun for his alt mode but due to legal issues, he ended up being a Nerf-like gun (Classics, 2006). So, either funny looking gun or badass tank, I preferred the latter.
I hated him when Hasbro released his promo pictures but in hand, man, he's gorgeous! Despite unable to give Megatron his G1 alt mode, Hasbro did a really good job giving him G1 robot mode design. May I say, even better than MP-05?
Megatron comes with a ball-jointed head (wide range), ratchet joint on the elbows, wrist swivels, waist swivels (limited unless you push the tank tread on his back upwards, giving clearance. The hips are on universal joints with swivels just below them. The knees are on ratchet joint and there's small, almost none, ankle tilts.
Combiner Wars Optimus Prime can be considered a big voyager and personally, the size of these two really works as I always prefer the bad guy to be bigger. But the biggest question about Leader Class Megatron was when Takara posted a picture comparing him (Takara Version) with MP-10 Convoy.
Hi! Remember us? We left the interviews with comics creators lagging for a while, as life decided to settle itself, 2014 swept in and we're now ready for Combiner Wars hitting shelves in both paper, plastic and pixel format. But alongside that, we've also seen the return of one of IDW's original Transformers characters, Drift, in the hands of its originator - Shane McCarthy. Read on below for a spotlight on the Australian author of AHM!
Va'al - Shane, it is a pleasure to talk to you for a bit, thank you for agreeing to do this! As we've done for the other creators we've interviewed, I'd like to start from the beginning - from your beginning: how did Transformers enter your life, do you remember your first interaction with the franchise?
Shane McCarthy - I absolutely do. Like most kids I was crazy about cartoons and around that time I was all about He-Man. Saturday morning was where it was at and I would get up super early to watch them all. One morning, when He-Man had finished, on comes this cartoon I'd never heard of. It opened with Cybertron in flames and I was immediately hooked. After that it was a mad dash to the toy store. The first one I ever bought was the double pack of the cassettes... Frenzy and Laserbeak I think.
Va'al - And was that also a gateway moment into collecting the toys, or were you able to keep the plastic addiction at bay (or forced to, by external factors)? Did you, or do you still, have the one that got away, or at least a very elusive toy that was really hard to get?
Shane - Well I'd already started my He-Man collection so buying toys was already a habit. What I could afford mind you; my parents would buy me some big things for Christmas (Castle Grayskull) but I had to buy the figures myself. So picking up Transformers was a natural progression.
As for the one that got away. I was crazy about Prime and Soundwave as a kid and got both of those. There's two I never got that I really wanted as a kid. Ravage, because he looked so damn cool and I never saw him again beyond when I had to make that first choice in the store. And Megatron. Although I wouldn't be after Megs these days, the actual toy doesn't look at all that hot to me.
Va'al - Starting to sense a purple pattern here, I must admit. Would you say that Ravage (or any of the other three) still holds a spot in your collector's heart? Did you continue collecting beyond your childhood and teenage years, with new iterations of the same characters?
Shane - I'd say it's really just Ravage these days; I think the concept and the design are really cool. I think I've still got Frenzy around here somewhere, I lost Laserbeak's head though.
I didn't keep collecting, no. My love of the toys spilled over into books and comics. The next time I bought a Transformer was after Beast Wars came out. Like a lot of people I dismissed Beast Wars as some sort of heretical assault on the old classics. When a friend explained how the old cartoons and Beast Wars lined up and then handed me Transmetal Optimus Primal, I was hooked again. That was a seriously cool toy.
Va'al - That often still happens with some fans, good to hear we won you over to the beast side eventually! So as you ventured from screen media and toys into comics, what were your first impressions, what caught your attention in particular?
Shane - You mean comics in general? Conan, haha. My sister bought me one at a flea market to shut me up. It had Gil Kane on art and it was glorious. From there it was into Batman and Superman then down the road the X-Men.
As far as Transformers though I started picking up the magazine format comics, the ones from the UK that Simon Furman was writing. I absolutely loved them. I remember the first story I came in on, I can't remember the issue number though. But basically Prime and Outback were battered and fighting to survive against some sort of ape creatures I think. Classic stuff.
Va'al - That sounds very much like issue #100, Distant Thunder! As an established comics reader, how long did it take from that point to entering the industry as a creator? How was that process for you?
Shane - That's the one! Man, you're good. Alan Davis on cover art too, wow.
How long did it take? Well the link says that comic came out in 1987. My first publication was Batman for DC Comics in...2005 I think so, 18 years. Yikes.
The process was an interesting one. I never even thought of becoming a writer until I was around twenty odd years old. It had never occurred to me. Once the idea struck (or was actually suggested to me) everything clicked in a way nothing ever had before. After that it was a lot of work, effort and training before I broke in with DC.
Va'al - But you did make it in the end, and you've worked on multiple characters and properties since! What I'm wondering, though, is how the IDW gig started - did they ask you to take over from Furman, or did you pitch material to them?
Shane - I was approached by Chris Ryall to take over from Simon. He'd been doing great stuff but they were wanting to move in a different direction and asked me what I would do if I took over. With the understanding that it was supposed to be a new direction, one they hoped would also appeal to a wider audience, I pitched All Hail Megatron.
Va'al - And Drift was one of the new, original appearances in the series, before he became his own full-on character, correct? We've seen the pitch for him in the recent IDW Complete Drift volume, actually - how did it feel to introduce an entirely new character to the franchise?
Shane - It was fun. I was already having a hell of a lot of fun working on AHM and it was never on my mind to bring in anything new. However when I was working on the book the idea for Drift popped into my head and I thought, why not? I've said it before but the initial pitch was me just firing off a "what if" email to Chris. He liked the idea but said Hasbro would never go for it. Turns out they loved it. Right away they mentioned the possibility of a figure which was brilliant. Apparently some people didn't believe the figure was true when Chris announced it. I still find that hilarious.
Va'al - He was also not the only lasting outcome of the AHM series, as we're still feeling some of the aftermath of those events in the current ongoings and mini-series (such as the beef between Devastator and Spike, which Costa took a step further, and Barber is currently retreading in The Transformers). How does it feel, as the plotter behind it all?
Shane - It's nice to know it's all still going forward. I don't read the books (unless I'm writing for them) but I would hope that some things have been kept and other things have changed. Like any comic book, when a new creative team comes on they need to leave their stamp. It's important everything isn't thrown out but it has to be something new otherwise what's the point?
Va'al - And that, in a way, brings us to the present day, with you returning to Drift after his presence in James Roberts' writing in More Than Meets the Eye. How does it feel to write the book now, compared to any of the three you were working on back then?
Shane - I have to say it was a mix of weird and fun. James' take on Drift was different to mine and I needed to keep that in mind as I did the mini series. I'd read through Drift's "James" appearances and got a feel for who he was there. After that I needed to think about where I wanted to take him and what I wanted to say with the character taking into account what he meant to me when I created him and what he means to me now after he'd gone through so much since AHM.
It kind of felt like seeing a really great friend after they'd been overseas for a while. They're still your good mate but they've got a whole bunch of new hobbies and an accent.
Va'al - Was the inclusion of Ratchet as grumpy but sensible counterpart to him in Empire of Stone something that you built from the MTMTE relationship between the two, then, or entirely your initiative?
Shane - No that was absolutely from MTMTE. I loved the odd couple vibe I was getting from them and knew I needed someone to come calling from the Autobots. It was nice having it be Ratchet, someone who once hated Drift (or was at least seriously annoyed by him). Plus I knew it would make for some fun buddy cop moments.
Va'al - They do have some really good interactions, yes! And what about the other characters showing up, such as Gigatron and super obscure ones like Hellbat and the Micromasters? Are they something you have a connection to, or was it more of an editorial call?
Shane - No those were all my choices. When it comes to finding new, interesting characters that haven't been overused it can get tough so I decided to go to an expert. I went to Twitter and asked a Transformer fan, Sprite, for advice on some underused characters. I knew the kinds of characters I was looking for and she made some great suggestions of who hadn't been used in the IDW universe yet. I had a look through that list and chose the ones I liked the most. Gigatron, Hellbat and Grit all came from that list so, thanks, Sprite.
Va'al - Fans really making an impact, then, on all accounts! Some great artists are also showing up at IDW from the fan base, but you've gone with the established team of Guido Guidi, Stephen Baskerville and JP Bove. How are you finding working with them? What do you feel their art brings to the story?
Shane - They're a fantastic team to work with. It's fantastic to be working with Guido again; I absolutely adore his artwork. After having worked together for a year on AHM it was great to get back into those familiar roles again. And JP, what a champ. Fantastic work and a great guy. I had the pleasure of signing with JP when I was at a UK con, the guy's a riot. Stephen is a new one to me but, like the others, I love what he brought to the book. Everyone is excited to be working together and we're all doing our best to put out a book that we love and hope the readers will love too.
Va'al - It is receiving its fair share of praise so far - but with only one issue left to the series, do you have any other plans in mind for Drift or the Transformers universe in general? Anything we should be looking forward to?
Shane - Not currently no. I'm really glad John [Barber] dropped me a line asking me to do this, it was a blast, but currently this looks like it's it for Transformers. Not to say something won't pop up down the line, IDW is over the moon at how well Drift is being received so you never know.
Va'al - That's a low - though hopeful - tone to be ending this chat upon, however - is there anything you'd like to say to the fans and readers out there before we bid our goodbyes?
Shane - Just a huge thank you. Thank you for reading and thank you for writing in. It's great to know people have enjoyed AHM and Drift.
Va'al - And thank you, Shane, for taking the time to talk to us for this interview - it was great to find out more about your journey as a fan and a creator. Best of luck for future endeavours, and we'll be on the lookout for Drift #4 later this month!
You can find out more about Shane McCarthy's multiple creative lives at his website, SMAcTalk, and on Twitter. IDW Transformers: Drift - Empire of Stone is regularly reviewed on Seibertron.com - join the discussion here!
You can also read Shane's thoughts on Age of Extinction Drift here - and find out more about the latest incarnation of the character in animated series Robots in Disguise here and here.
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