Via fellow Seibertronian Madeus Prime, we have a new clip featuring mostly old footage, about the relationship between Paramount's live-action Transformers movies and IMAX. Embedded below, you can see some clips of the past four movies, from the 2007 one to Revenge of the Fallen, to Dark of the Moon and Age of Extinction, in preparation for The Last Knight, due summer 2017. Commentary by Greg Foster, CEO of IMAX entertainment, director Michael Bay, Lorne Orleans.
The kick? There is actually some very new footage in here, from the fifth film, featuring knigts, explosions, Cybertronian terrain, Bumblebee and Barricade, and more. Check it out!
Every two weeks, Seibertron.com brings you a Top 5 list related to all things Transformers written by me, your fellow editor. These are my opinions (just like movie or game reviews hosted by sites are still just the opinion of one person) so what matters most is what you guys think of the topic or list, and I hope to see your own lists or comments on omissions and ranking. Let's have fun! All previous lists can be found here.
Top 5 Most Annoying Transformers Toys
This list was strongly influenced by the community's opinion found in this thread. The idea with this list is that the idea of a difficult toy can mean different things to different people. The most common are how frustrating a toy can be to transform and how complex a toy is and those are very different. So, we will be splitting these lists on difficulty into 2. This first one is about those annoyingly hard Transformers that have one or several steps in the transformation that you get stuck on. The instructions won't help you here, you just have to find the right angle, or something along those lines. Of course, complex transformers can also be annoyingly difficult so there can and will be some overlap but for now, we are mainly looking at those really annoying Transformers toys.
Unless his arms are rotated just right, his front end just doesn't close up properly, and the rear of the shell is tricky to line up sometimes.
Here's what member MGrotusque had to say about the transformation:
I hated that BB transformation. I smashed the thing out of frustration. I got it to a point the last time i transformed it and lost track of what step i was doing and couldn't get is sorted again.
I SMASHED it good
This is a phenominal toy, no doubt. The detail and parts count is astounding and you could never see this repeated at the same price point today. However, inorder to achieve such a massive robot mode from a tight truck mode, there is no slack anywhere. Everything must be put just right with no margin of error. And there are some moments where you must ensure that at least three seperate parts all connect to different places at the same. You must not go over some steps or else you will be forced to go back and undo what you have done since. There is also the two very annoying gimmicks to this toy which will haunt you as you transform him: the electronics that light up his head and make him talk will go off whenever hi head is moved AND the spring swords will just keep undoing themselves. Both these things will keep happening over and over and over and over ...
It is so odd that Hasbro could have an amazingly designed leader class Transformer like the Optimus Prime above and such a total failure like Jetfire in the same line (and even with a possibility to combine them together). What is very annoying about this toy is how it is an overly simple design with a whole robot hiding under a jet. However, because the jet is made up of a bunch of panels, reverting to alt mode is far too time consuming for a very unsatisfying end result. I am certain this is one of the least transformed toys out there.
Now that I have said what is particularly annoying about this figure, I will leave you with these wise words from RK_Striker_JK_5:
ROTF jetfire is not only frustrating, it's just a horrible transformation and toy overall. Almost the entire robot body is slung underneath. It's a load of **(%$#$^* and a waste of money.
I cannot thank RK_Striker_JK_5 for sending me this toy so I could experience it for myself. He was pretty sure it would make this list and he wasn't wrong. This is THE panel former for all ages. It makes Jetfire look like a piece of cake. I tried doing it without the instructions but kept having one or two pannels misaligned. This was the best I could do before having to use the instructions:
Even with the instructions, this guy is a hassle. This is a perfect Transformer to show the difference between a difficult transformation and an annoying one. He isn't that difficult but the fact that his alt mode is a globe which i made up of panels that must fit perfectly together from all sides at the same time makes it beyond annoying to play with.
This toy has a gorgeous car mode and a rather cool robot mode. It has a big problem though: getting from one mode to the next. It just isn't fun. The automorph gimmick doesnt really work everything is super tight and very small and fiddly. And worst of all, the die cast doors keep falling off. They are heavier than every other part and either get in the way or fall off while the serve nothing in the robot mode (aside from a side skirt, maybe). They double the time it would otherwise take to transform this toy and make you rethink if you will ever transform it again.
Honourable mentions: Here is a list of other Transformers that came up in the discussion of annoying toys, listing the parts about them that are the most frustrating.
The Hasbro Holiday Gift Guide 2016 is out, and Transformers are most definitely in it! The Robots in Disguise line represents the Cybertronians this winter, with Power Surge Bumblebee and Sideswipe joining a number of other Hasbro properties in a 15% discount with code GIFTGUIDE16. Check out HasbroToyShop.com for more deals and offers, too, right here!
When Scrap Hits The Fan A Seibertron.com semi-spoilerish review of IDW Revolution #4
SILENT INTERLUDE! One human has the skill to break into AUTOBOT CITY—but what is SNAKE EYES going to do when he finds himself face-to-knee with OPTIMUS PRIME? And outside, MILES MAYHEM and the M.A.S.K. team wait to see who walks out alive…
1 on 1 on 1... My votes on the little guy
Well, we've reached the next to last issue, the one where we generally get the majority of the major reveals of the whole storyline. The one where the ending will leave you wanting more, with the heroes on the ropes and the bad guys all standing tall in place for their final victory. And, in the case of crossovers, the place where everything generally all comes together.
In some of those respects, Revolution #4 did not disappoint.
The entirety of the Crossover is finally revealed, with everyone falling into place and everyone's adventures finally crossing their final paths, set for the big-named characters conclusion (well, save one that only appeared very briefly so far). At least with regards to bringing everyone together for that big ending, the story has worked out and is good. And the ending of the issue does make you want issue #5 to be here soon.
So, why am I not in love with this comic? Let's take a closer look...
If you think that sonic blast was bad, just imagine if SIREN was in this comic
I can understand the difficulties of bringing together multiple big-name characters and making them all coexist alongside one another. I've seen it done well, and I've seen it fall flat. There is a very specific rhythm you need to set, a very precise way to make the gel that holds it altogether. Unfortunately, this crossover has just not done that. Getting everyone into the comic feels too forced, too clunky, and it is throwing in way too much to handle within the pages of the book itself. It feels rushed at times, underdeveloped at others, and overall just a bit too crazy for my liking. The ordering of the releases is not helping matters either, considering some important expositions have been revealed after they were needed and in some cases entire releases being spoiled by stuff coming out first. It's just not working for the Revolution storyline as a whole.
Art duties have been taken up by Fico Ossio, and there are some places in the book where the art really works and it looks pretty nice. The Micronauts benefit from Ossio's style of art, and ROM and Snake Eyes are not bad either, and considering both do get a fair bit of exposure in the comic, there are some good highlights.
But then there are other parts that just don't work at all. I'm not sure why, but most of the Cybertronians in this issue feel too far removed from their regular designs. Victorion, Arcee, and Windblade in particular feel off this issue, with Arcee being a recurring art difficulty throughout the crossover. It just feels too organic and too stylized for me to like. And the faces are not turning out too well either. Some of the Joes - mainly Scarlett - also suffer a bit in the artistic department, which is strange considering how well the Micronauts have come across.
See, this just doesn't work for me
Sebastian Cheng joins in on coloring duty, and he does a pretty good job of adding some extra spice to the pages, so to speak. His backgrounds do work well, such as the starry night seen below, and the big double-spread battle sequence is helped out by his colors setting parts of the action apart. I particularly liked his work with the Dire Wraiths, despite how bland they are supposed to be.
Now THIS does (just make sure you're looking at the skyline)
Tom B. Long takes up lettering duty, and does not fail to keep the story moving as well as it can with his speech bubbles. The conversations from the viewpoints of the Micronauts are particularly good, seeing as how they give us some good perspective on not being able to understand a single noise others are saying.
You can also check out a full database that shows off all the covers for this issue (as there were many) as well as a list of all the others who helped contribute to Revolution #4, art and otherwise!
Oh Miles, what a gift you have given us this day
As I said before, there is some stuff to like about Revolution, and let's face it: a large crossover with big names does sound like a cool idea. And there are some things that are coming out of the event well (I'm still trying to decide if Action man is better off for not being in this, considering how well his Revolution comic went and I do like him). But as has been said for a couple reviews now, it is just not working out as well as it should have and could have been. This should have been the Avengers of the Hasbro properties world. It could have been a big thing that jumpstarted a comic, continued another excellent comic, and given life to some new comics. Instead, it feels clunky, off, and more like a chore to read than an enjoyment.
I will finish off reading Revolution, but I cannot wait to get back to regular comics. I just wish I could have gotten the enjoyment out of the crossover it truly did deserve, like I did with Transformers: Revolution and Action Man: Revolution.
It's your friendly neighborhood megatronus here, and I'm honored to bring you a momentous, subjective, and totally non-scientific Top 5 'Black Convoy' toys list!
Before we get into the nitty gritty, a few disclaimers. First, many modern 'Black Convoy' toys are overseas or convention exclusives (or both!), and I apologize if some of my selections are inaccessible as a result. Second, the brief history below represents my own limited knowledge - if I'm wrong on the facts, I welcome your corrections. Finally, as with all Top 5 lists, this list is solely representative of the author's opinions and sensibilities. I invite you to disagree with my choices and post your own personal favorites in the thread below.
Let's dive into a brief history and taxonomy of black Optimus Prime repaints. From my amateur perspective, the platonic ideal of 'Black Convoy' draws from 3 main sources:
History Lesson 1: 2001 C-307X Nucleon Quest Optimus Prime
Released as a TRU exclusive in Japan circa 2001, this redeco of Takara's 1988 Super Ginrai was later recolored into Fire Guts Super Ginrai (2002) and Commemorative Series II Powermaster Optimus Prime (2003). Like his brethren, Nucleon Quest Optimus Prime is a good guy; his tech spec states he's merely Convoy in sexy black undergarments:
Tech Spec wrote:Abilities: In order for him to extract the super-energy "Nucleon" that exists in black holes, his entire structure is now protected by a phase modulation shield. He can now carry out activity in super-gravitic environments.
Despite remaining the same Prime we all know and love, this impressive 'Black Convoy' introduces details that would become hallmarks of 'Black Convoy' toys to come, notably the red chest and chrome/silver accents.
Nucleon Quest? Would could possibly go wrong???
History Lesson 2: 2001 Robots in Disguise Scourge
This character is a titan in the minds of many 'Black Convoy' collectors. He's not a Prime at all, however, but rather an entirely separate character in the vaulted Robots In Disguise cartoon of the early aughts. A protoform corrupted with Decepticon programming scanned Optimus Prime, and thusly the no-good copy cat doppelgänger Scourge emerged, to great fan fare.
Despite his grim if unoriginal (gasp! evil clone!) backstory and distinct character model (in other words, he's not a straight redeco of RID Optimus figure), Scourge is notable for his use of the G2 Optimus Prime mold - a figure ahead of its time. Plus, Scourge introduces prominent teals to the 'Black Convoy' equation.
Stand tall, not-quite-Prime. Stand tall.
History Lesson 3: 2003 Armada Nemesis Prime
Nemesis Prime marries the simple black redeco concept a la Nucleon Quest Convoy and the evil doppelgänger aspects of Scourge (in fact, his Japanese name is 'Scourge'). Throw in a Unicronian origin (this is Transformers Armada after all) and behold! You have the makings of an epic destroyer.
Unlike RID Scourge, Armada Nemesis Prime is entity of Unicron. But, like RID Scourge, Nemesis takes form by scanning Optimus Prime, the most respected of the Transformers, and becoming his duplicate. Plus, Nemesis can reconstruct himself - he's one bad mama jama.
Nemesis blends design cues from both Nucleon Convoy AND Scourge - we now have the teals and red chest in a single glorious repaint. Well, actually, multiple repaints; the Nemesis Prime character would see other black, red, and teal incarnations within his native Unicron Trilogy continuity (*cough* Universe Nemesis Prime *cough* (2003) *cough*), grounding the Nemesis character into the fandom's collective consciousness.
Will you be my Nemesis?
The rest... is history!
Did I say history? What I meant was complicated. The rest is complicated.
Post-Armada, a gaggle of 'Black Convoy' toys took on a muted teal and blue deco reminiscent of Scourge's infamous RID cartoon appearance. That's right, I'm looking at you, Nightwatch Optimus Prime (2008), Binaltech Nemesis Prime (2007) and SDCC Nemesis Prime (2008). Interestingly, the two Nemesis bios introduced non-Unicronian origins by way of Dr. Arkeville and Straxus, respectively, further muddling the difference between the formerly distinctive Scourge and Nemesis Prime characters.
But, yes! Even after all that mishigas, evil 'Black Convoy' toys since 2009 have generally rolled up a Scourge-type evil clone backstory in a straight Nemesis-style repaint. There are exceptions (i.e. Lawson exclusives), but black, red, and teal dominate the 'Black Convoy' scene - be it a Nemesis, Scourge, Dark Side, or even just a boring (but beautiful), run-of-the-mill black version of Optimus Prime.
Finally, dear readers, we arrive at the main event - the list of Top 5 'Black Convoy' toys!
Behold! That long slog did not go to waste; it makes my explanation of inclusion criteria that much simpler. You see, for the purposes of this list, I will only consider 'Black Convoys' that check the following two boxes:
***Predominantly black, teal, and red color scheme
***Wicked... looking - that is to say, they may be Autobot aligned, but I could reasonably fudge them for inclusion on a Nemesis shelf for their sheer bad-ass-ery.
To the list!
#5: AD-31B Movie Advanced Black Knight Optimus Prime
The simplified style of AOE (a conversation best left for another day) gave us an underwhelming Leader Class Optimus Prime: smaller, lighter, and less complex. Takara jumped on the opportunity, and remolded Optimus's chest, gave him articulated wrists & hands, and bequeathed him a brand new head sculpt with an interchangeable face. In so doing, Takara saved this figure in the hearts and minds of many collectors.
Then, they painted him black.
Still an Autobot, sure. But now this is an Optimus worthy of "GIVE ME YOUR FACE!" Between the Takara upgrades, sharp deco, translucent red weapons, and a mean looking face, this figure quickly became one of my favorite 'Black Convoy' toys.
#4: Universe Nemesis Prime
A lot has been written about Beast Wars Neo Big Convoy - such is the fate of kibble-tastic shell-formers. But that does not change the fact that this Big Convoy redeco is a beast! Also, he plays an important in the fiction: Nemesis Prime from Armada underwent several iterations within the Unicron Trilogy continuity, and this, boys and girls, is one of them.
Not to mention that this Nemesis Prime - one of the first - is an incredibly fun toy. Between the viking-esque horns, massive gun, and blood red matrix, this surprisingly well articulated recycle of the older Beast Wares Neo figure is the perfect vessel for a bad as bones Nemesis.
Speaking of which, he gets major points for the PG13 blood on those horns, which look evil as all heck. You don't want to be caught out alone on the icy tundra, that's for sure.
#3: Transformers GO! Hunter Nemesis Prime
When Optimus received his life-saving upgrade at the outset of Transformers Prime: Beast Hunters, I knew we'd get a big beefy toy to match Prime's new on-screen chassis. What I didn't realize at the time was how awesome a Nemesis Optimus's new beefy template would make.
In this age of 'big-bads' being physically bigger (and badder), having a brute of a Nemesis is wonderful. He looks tough, a look accentuated by his jagged chest spikes and Megatron-esque pylon shoulders. Nemesis's sword, which in his hands resembles more of a hatchet or machette, only enhances and rounds out this characterization. Then you have the great battle mask, a significant improvement over the original toy's Optimus face, which I can only describe, generously, as derpy. All together, this Nemesis just kills it, in the best way possible.
#2: Tokyo Toy Show United Black Optimus Prime
This one's a Classic. Literally.
Coming some years off the heals of the previous reigning black Classics Prime, SDCC Nemesis Prime (see Blue Period, above), this figure updates this 'Black Convoy' with the more modern, distinctly Nemesis deco. The teals and reds pop, and the greys add some dimension to Prime's black palette.
One of the reasons I selected this figure is just how well the Classics Prime mold has held up all these years. Especially in an environment where so many current lines (Combiner Wars, Titans Return) hark back to G1, the Classics sensibility of updating characters in new ways gives this 'Black Convoy' a sense of being more a Prime look-a-like than the genuine article, which suits this sinister, Decepticon-branded evil Prime just fine on my shelf.
#1: Tokyo Toy Show United Darkside Optimus Prime
Welcome to the dark side! For me, it was really no contest - I love this 'Black Convoy', a lovely and fantastically well done redeco of the War For Cybertron deluxe Optimus Prime figure.
The perennially-popular War For Cybertron design grants this Prime a uniquely organic look. From the panel lines on his battle mask, to the contours of his chest cavity, all the way down to his leg panels, this Prime exudes elegance. His flared out shoulders blend naturally with back wheel kibble that fills out his form and complements his rather graceful stature. All this, combined with a sharp-as-a-knife metallic paint job, and this Darkside 'Black Convoy' packs an out-sized punch for a relatively small deluxe figure.
And yet, with all of these wonderful design cues, we still have a mean, dark, or perhaps downright evil expression. Through the prism of his organic lines, his glare screams of a singular focus and unbridled rage. Of all of the 'Black Convoys' on my list, I consider this one to be the most dangerous. #1, all the way.
Photo Credit: ThunderCougar @ DeviantArt
Yes, there were several 'Black Convoy' figures that didn't make the cut - they were lean, they were mean, but the each had something that made me say,'ehhh...' They are:
-Jetwing Optimus Prime, Black Version: this mold is awesome, this figure is awesome. You know what's not awesome? His lack of battle mask. Had to deduct some badass points for that.
-RID Scourge: yes, he's a progenitor of the 'Black Convoy' genre, and he has aged well - but still, he's a tad too old school for my tastes. I know he would easily make others' lists, just not mine.
-TFCC TFSS 1.0 -OR- LG EX Scourge: the black versions of RTS Laser Prime figure are fierce, but in a scrappy way. I have a harder time finding this mold menacing, even if he checks off several boxes.
-TA01 Animated Optimus Prime, Black Version: this figure is very nearly the complete package, but his huge Autobot symbol really throws me off. His giant axe alone made this figure the hardest call.
-MP10B Black Convoy: this mold is a benchmark in design, and he even has the molded Decepticon symbol. My issue is his head sculpt; it's too neutral, too gentle. Not evil enough - my puppy dog looks meaner than MP10B.
Don't give me that look.
That's my list! I hope you enjoyed it.
Did I miss your favorite 'Black Convoy'? Share it with us below, and stay tuned to Seibertron.com for all the latest Transformers news, and the best galleries around!
We now have the latest prose story from the Transformers Collectors' Club, featuring a new Survivor, the Wreckers of this very interesting universe, their combined form of Wreckage (sorry, no Fall of Cybertron Ruination here; not even a Rotorstorm), and new cover art done by AK Cyrway and Erika L. Galan! You can check out the new story HERE or below.
Nexus Knight wrote:Next TCC story up! "Lively Pursuit" featuring the new Bluestreak figure- synopsis and link as follows: Wreckage gets a second lease on life after Impactor discovers an unexpected survivor.
Can you believe it's almost been 10 years since the first Michael Bay Transformers live-action movie made its way onto the big screen, bringing the Cybertronians squarely back into the public light? It looks like Takara Tomy has definitely noticed, and is celebrating the occasion by bringing back some of the molds from the live-action toy lines, from Revenge of the Fallen, to Dark of the Moon, to Age of Extinction, with eleven figures confirmed so far in the MB line, starting with Optimus Prime and Bumblebee, and running through Megatron, Shockwave, Ironhide, Ratchet, Soundwave, Starscream (all at $49.99, with some discounts already), Grimlock ($59.99), Strafe ($44.99), and another Optimus Prime at the $109.99 pricepoint for good measure! Check out the images below, courtesy of site sponsor TFSource.
Howdy fellow Seibertronians and welcome to another round of the Seibertron.com Transformers Photo Challenge. Every challenge has a theme and suggested guidelines to follow. To participate, just post your pictures in the discussion below. The TFPC is just about having fun and is for all skill levels. Previous challenges can be found here.
It's time to put down your instructions and get creative, the theme for this challenge is fan modes. Fan modes are basically transformations created by fans (fanformations?) that can range anywhere from simple modifications of the official transformation to full blown new modes that were never intended. While other fan modes can be crazy mashups that defy faction alliance logic. Below are a few examples to stimulate the grey matter.
Generations Nightbeat has several fan modes in both bot and alt mode.
Fall of Cybertron Blaster can be configured to resemble a Cybertronian Boombox.
Reveal the Shield Strafe and Hunt for the Decepticons Sunspot can be combined to give Strafe a powered up almost samurai appearance.
These are just the tip of the fan mode iceberg. It's time to put on your thinking caps because, we challenge you to setup your bots and show us what you got
The new IDW Publishing cross-franchise event REVOLUTION is not limited to ROM the Spaceknight, the Transformers and G.I. Joe, though the latter two are probably the biggest players so far and the foundation of the setting, and the former was reintroduced into the IDW universe almost explicitly for and due to the event. Other licensed properties are part of the mix, with M.A.S.K., Micronauts and Action Man taking a little slice of the action for themselves too!
This occasional feature on Seibertron.com is a one-off (three-off?) write-up on those other titles that don't fall under the robots categories, so you may go find more comics if you like what you see. The reviews are brief, with an eye to connecting them to the wider story and what readers might enjoy coming from a Transformers perspective, so please keep that in mind. [For an alternate and more systematic look at how Revolution is currently working out, see ScottyP's comics FAQ here!]
With order then...
Micronauts #1-#6, Revolution #1
Cullen Bunn, whom regular comics readers will undoubtedly recognise from several Marvel and other titles, dives deep into the Microverse, reigniting a spark in a very very old and dormant fire that not many may have remembered. However, he does so with such gusto and charm, even in the obnoxiously 80s patina that most of these properties have, that you can't help but chuckle at the interactions and overt cheese of some of the scenes. The Biounits, Acroyears, names - they just made me giggle so much, reading them in 2016. At the same time, Baron Karza is beautifully nuanced as a villain, and actually has a good characterisation through the Revolution book itself.
Bonus: Direct and unexpectedly good link to Cybertronian lore. Ties up with Transformers franchise in general, with things discussed in Titans Return, and with the covers teasing
Malus (but not really): The cheese. The name Shazraella.
M.A.S.K. Revolution #1
As it hasn't had enough time to go anywhere significant, there's not really too much to say about this one-shot comic - if not that it's probably the most played down and yet the most direct in terms of how G.I. Joe and Earth in general are planning to respond to the Cybertronian contingent and the perceived threat that Optimus's annexation of the planet to the Council of Worlds constitutes for, well, us. Written by Brandon Easton, with visuals from Tony Vargas and Jordi Esquin, the book is a crisp if slightly by the numbers origin story of the Kommand at the hands of Miles Mayhem, building to some interesting dynamics with the Joe envoy Scarlett. And then, it just... stops. Which is a shame. (But will start/continue in November as its own series!)
Bonus: Ego trips all over the place.
Malus: Ego trips all over the place.
and ROM the Spaceknight #1-#3, Revolution #1
(takes place in between issues. maybe. possibly. or before.
Currently running through three issues of its new ongoing series, with Chris Ryall and Christos Gage at the helm, the return of the Solstar order knight had a very promising beginning, with a bit of a plateau after the second issue hit. With a giant team taking control of the art, there are some really sweet spots visually too, but sometimes the story just doesn't hit the right beats enough to hold it all together.
Bonus: The designs (Wraiths and Rom in particular) are fantastic, and the book is the one that will providing the biggest cohesive for the various threads and titles so far, with its planet/universe wide conspiracies.
Malus: May not be one to follow too closely if it doesn't catch you immediately, and it does have a lot of Ryallisms (compare: Onyx), but that may be your thing!
Welcome, Seibrtronians, to the Combiner Wars Review Extravaganza! In a celebration of the Machinima Combiner Wars series and it's conclusion, I'll be posting episode 7's reivew and then, later today (or potentially tomorrow), I'll share my review of the finale (along with some final final thoughts) as well! It'll be one big day of celebration and thanking primus it's over. Let's look at Episode 7.
We open on Cybertron once again, and see Starscream has finally formed into his "Combiner Combiner" mode. Megatron takes a shot at him, but is thrown across the city, smashing into a building.
While Optimus runs to Megatron, Starscream deals with the amount of power he posses. He envelops him, and he explodes. Bits of the various combiners are thrown across the landscape, and a piece of Computron tries to take out Prime. Ah, Geez, Rick, what are we gonna do now?
Starscream emerges from the rubble, now only a ball of Galactic Glitter Glue with a head, and launches some missiles(?) from his shoulders(?) at the city below. Optimus and Co. dodge the incoming debris, as Starscream starts making a black hole, sucking all of his loose parts in. Pictured: Starscream
He "throws" the black hole at Optimus and Megatron, but here comes Windblade, saving the day again with her Turbine Attack, which can apparently stop the force of an inverted star.
Never knew. I...I hate this episode
Windblade follows this up by rushing the literal Screaming Star, while he shoots what sounds to be lasers trying to connect to dial-up internet out of his mouth.
If they lasted any longer, you would have started to hear the Windows XP boot-up noise, too
Windblade is somehow able to block the large, continuous beams of pure energy with her thin sword, but is finally taken down by a lightning blast from Starscream. She falls, many stories, and lands on the ground. Optimus and Megatron have a moment to mourn her before Starscream jumps at them, Screaming and laughing. I...I really hate this episode
Okay, Final thought time:
Why? Why? You had potential here, those couple of episodes in the middle of the series were great, compared to what has come before and after them. Why make Starscream's plot a cliche Starscream plot? You already had one of the most interesting Megatrons we've ever gotten, why couldn't you have left Starscream be and have one of the most interesting Starscreams we've ever gotten? I want you to challenge my perception of what I already know about these characters, or I want to be pleasantly surprised with a interesting continuation of what I know and love. This series can't decide which of those it wants to be, so it fails miserably at both. It's not a good new idea, or perhaps just poorly executed, and it's not a good continuation of the same old same old. What is it trying to be? -gasp- Father! Please! Help!
I think this series could have been good, (heck, it could have been great) if it would have picked a lane. As it sits, it comes across as a slapped together mess, with 0 pacing and no cohesive, understandable plot until halfway through act 4. And even then it makes no sense.
If your going to go back on your set idea of different, more civil, changed Starscream, give him a viable motive. He is literally already one of the rulers of Cybertron. He couldn't climb the latter more if he tried. He even said how he convinced the public to trust him. He's where he wants to be! Where he's always wanted to be. Why would he ruin that? Why? To be continued
Tune in later today/tomorrow when we continue our celebration and conclude the series with the review of episode eight!
And, as always, I'm the Nostalgia Critic, I remember it so you don-wait, wait, no. Wrong thing.
And, as always, keep it right here, on seibertron.com for all your latest Transformers news (and reviews!).
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