Hey everyone, your patience has now been rewarded! The 2015 G.I. Joe/Transformers crossover figures are now online and ready to order from both the TCC and GIJCC Club Stores!
2015 Transformers Club Exclusive MARISSA FAIREBORN™ & AFTERBREAKER™ (1 pc).
EDC CYBERTRONIAN LIAISON
With two parents on the elite interdisciplinary G.I. JOE® team, MARISSA was an army brat through and through. Growing up, she came to appreciate the beauty and fragility of the varied environments of Earth as she bounced from base to base, continent to continent. She attended the US Air Force Academy, to her parent's twin pride and chagrin--they had been hoping for West Point--and graduated salutatorian. She qualified for the intensely competitive solo orbital flight program and was among the first wave of pilots to qualify for extra-atmospheric combat. When GENERAL CLAYTON “HAWK” ABERNATHY™ formed the EARTH DEFENSE COMMAND to proactively address the DECEPTICON® threat, she was one of the first to sign up. MARISSA is a driven officer with a keen tactical mind, who understands the importance of seizing and maintaining the initiative. She appreciates the AUTOBOTS® as allies but doesn't trust them completely.
Keeping in the theme of the Hasbro summer convention exclusive G.I. Joe® & The Transformers® crossover action figure sets released from 2011-2013, MARISSA FAIREBORN and AFTERBREAKER come carded as a cross-brand team up! MARISSA FAIREBORN is a 3 3/4” scale G.I. Joe® figure and comes with jet pack, heavy “laser” weapon, and hand-held “laser” blaster. AFTERBREAKER is a non-converting motorcycle with firing wheel projectile. Add these figures to your existing G.I. Joe® & The Transformers® collection or start the new adventures today!
2015 Transformers Club Exclusive OLD SNAKE™ & STEALTH B.A.T.sT™ (1 pc).
SEDITIOUS MASTERMIND & His STEALTH BATTLE ANDROID TROOPERS
Old Snake's first attempt to harness a strength similar to the Autobots® resulted in varied results. The hulking robot of Old Snake's creation truly did possess brute force as well as great intelligence, however, the interference from former General Clayton “Hawk” Abernathy™ and the Earth Defense Command caused the loss of any semblance of control over Serpent O.R.TM. Not willing to commit the same error again, Old Snake decided to forgo intellect in his next endeavor. Mimicking the programming from Cobra™'s prolific but now-outdated Battle Android Troopers, Old Snake upgraded the Cobra B.A.T.s™ with added size as well as the ability to disguise themselves as Unmanned Aerial Vehicles (UAVs). Although not quite the height of the Autobots, the lithe and agile Stealth B.A.T.sTM can maneuver in ways that most of the robots from Cybertron cannot even imagine. To further aid in espionage as well as assault operations, each Stealth B.A.T. also features a detachable bat-like Nightshriek remote unit that can access small spaces and create havoc through sabotage and data breaches.
Keeping in the theme of the Hasbro summer convention exclusive G.I. Joe® & The Transformers® crossover action figure sets released from 2011-2013, OLD SNAKE and STEALTH B.A.T.s come carded as a cross-brand team up! OLD SNAKE is a 3 3/4” scale G.I. Joe® figure and comes with his hand-held “laser” blaster and Energon cubes. The duo of STEALTH B.A.T.s are converting Transformers action figures that change from robot mode their unmanned aerial drone disguises. Add these figures to your existing G.I. Joe® & The Transformers® collection or start the new adventures today!
Marissa Faireborn & Afterbreaker are listed at $42, while Old Snake and the Stealth B.A.T.s are $79. You can find them in the Transformers Collectors' Club Store here:
This is really really cool. As a fan of the toys first and foremost, I really like getting an inside look at the process and decisions that took place when producing a toy. The latest Figure King magazine actually had an interview with Hasui Shogo, the man behind MP-10 and a truck load (ha!) of MP figures as well as most Starscream figures since Armada, regarding his work as Devastator's main designer. The interview was translated by TF fan Deruji who posted in on a TFW board.
There are a few points which seem quite important. Not only was the strict budget to explain for the simplified voyagers, but a strict parts count as well. This could easily explain why the articulation is lacking. Since the production was a bit rushed, Hasui Shogo used design elements from a previously concieved Masterpiece design he had done a while back. The budget and parts count made him take away a few elements bit by bit which were instead kept for the Unite Warriors version, which was developped under Hisashi Yuki (the guy who keeps posting pics all the time on twitter). The retractable visor was Yuki's idea.
Figure King #210 p. 126-127 wrote:page 126
In Charge of the Development of the Overseas Version of Devastator
Q: What were the details of having chosen Devastator as a large scale item this time?
A: The proposal was from Hasbro. They referred to it as "a kickass product", because Metroplex, a project that many fans wished for to be realized as a super giant product, was popular, it came to be that Devastator was chosen as the second one. It was done due to the timing of the Combiner Wars series just being developed, and so the plan to try and turn it into a product to symbolize the Combiner Wars was advanced. In order to cover the correspondingly large sum investment, it seemed to have been a difficulty even for the Hasbro company to let such a plan be accepted.
Q: How did you decide on the size?
A: The height of the previous figure Metroplex, I considered the play value of combining and it was calculated that the size would have "a height of 45cm". This height and "the fact that 6 Constructicons combine and turn into 1 robot", "that it woulde be 6 newer and different types of construction machines" were the essential conditions from the Hasbro company. To clear these conditions, it was okay to disperse/vary the height of the disconnected robots , although the design before and after combining changed from the time of G1, it was good. But afterall apart from myself I thought about how the respected G1 Devastator configuration should be; then I proposed the current design. Because I thought this was the course of action that the fans strongly wished for. So, implementing this height of 45cm was accordingly difficult, for the combining process several I had to come up with several clever ideas.
Q: In total, this is considerably close to the G1 version, right?
A: Concerning the points that are designed based on the original G1 version, it's constructed similar to a masterpiece (transformer). The toy of course incorporated elements of the anime design. In fact to clear the tight development schedule, there are parts where I apropriated ideas for use in an MP Devastator that I had written down a long time before. I thought: "doesn't this seem like the only chance I can make a giant MP Devastator, if I do my best here then the thing that the fans eagerly waited for can be realized". I had the sense that there was nothing like it before. If it surpassed a masterpiece wouldn't that be terrible (smile).
Q: What is the charm of the character of Devastator from your(Hasui's) point of view?
A: I think that he is a symbol of the strength of the Decepticons. Because the Constructicons combine and become the giant Devastator, an absolute power difference between the Autobots and the Decepticons is born. I think that the feeling of despair of the Autobots at that time is the charm of Devastator. Combining shook up the enemy side with the situation of the Autobots fighting against a giant enemy.
Q: What were the points in development that troubled you?
A: Generally speaking the development schedule and parts count was strict, you know. Because making 6 voyager class (figures) rather than having prepared only a development schedule and parts count for making just 1 Metroplex (figure). Usually if you make one, an hypothesis is made for the mobility that every robot can use, the degree of mobility legs and arms move before and after. Generally, because there was no precedent for such a size of Transformers combiner, several things were quite difficult.
Q: For the modern combiner warriors multiple people were in charge, you (Hasui) alone were responsible for Devastator, right?
A: Yes. Because it was a product that if you did not make and look at the complete balance by yourself, you would never reach the goal. But, the advancement of 6 combiners at the same time was a continuous hardship which I had not experienced up to now.
Q: This time you turned surplus parts into weapons, right?
A: I was also able to construct it so that surplus parts got lost/disappeared, but if I did that the parts count and hinges would increase have and the cost would have risen. Still, at first due to making 6 (figures) and being at the limit, there was no spare room for making weapon parts. For that reason, to make them separate items at the time, I dared to propose to make a few parts into handheld weapons.
Q: In regards to the domestic version, there were some requested points from you (Hasui), I suppose.
A: Hisashi Yuki was responsible for the domestic version, he decided the specifications at the time, in the beginning he listened to/asked my opinions. Generally speaking for the foreign version, achieving the internal costs was number one, therefore he told me of opinions and ideas he held off on. Because his ideas were included there the final specifications of the domestic version were able to be made. The visor gimmick was Yuki's idea, you know.
Q: What kind of itmes are you (Hasui) presently in charge of?
A: Currently I'm in the middle of being in charge of foreign items. Of the currently released some things from "Generations", in "Adventure" I'm in charge of Big Bumblebee and Big Grimlock. For the extending gimmick in Big Bumblebee's feet I took some hints from 'Sky Garry'. For Big Grimlock also generally__ I became aware of a different transformation, it became a product that specialized in a degree of satisfaction and sense of accomplishment according to the transformation. For these the concept of Kung-Fu like and somewhat flashy transformations, that made you look and be surprised was called "Trans-Fu".
Q: Please let us hear the salespoint for Devastator as a developer.
A: For the domestic specifications I want the thought, that I wanted to focus on the separate characters, to reflect that. As separate items they are easy to play with, please experience the times they can turn into things that can be enjoyed. In any case I aimed to the last to produce the G1 image. I combined masterpiece and also scale, I aimed for a tall height that was bigger than Prowl and the others and smaller than Soundwave. After combining, in particular scenes the size was all over, but (smile) I combined the images and mixed together masterpiece and generations, if you can play with a Devastator that's just as you like that's enjoyable, right?
Thanks to Sara Pitre-Durocher via tumblr we get a look at the artwork she did for new Torchbearers, the all female combiner team that forms Victorian!
From Sara Pitre-Durocher
NOW THAT COMBINER HUNTERS IS OUT…!
I drew them from an early draft of the toys. There was certainly a fine balance to be found between “stay close to the toys’ designs” and “follow your heaaaart” but I think I did alright..! Anyways enough of me freaking out;
Enjoy! and draw all the fanart
Check out the images we've embedded below and remember keep your optics tuned to Seibertron.com for the latest in news and updates!
Toysrus appears to be pretty confident in their alliance with the Robots in Disguise line. Not only do they have exclusives in the Legends, Warrior, 3 Step and Ultra classes but these exclusives are worldwide, including Japan's Toysrus stores, where those same exclusive figures are distributed by Takara. An exclusive sublne this wide is unprecedented. While this subline is not found in the US yet, it is very prominent in Canada, with Toysrus displaying the subline and line as a whole in prominence. Below are pictures of this display and you can get some in hand images of the exclusive Warrior Class Optimus Prime and Sideswipe here. Toysrus appears to be calling this marketting oush "Autobot August"! The promotion has nothing to do with discounted prices though.
The other sides of the display area had other Robots in Disguise products.
And the Transformers aisle had those Toysrus Exclusives as far as the eye could see.
chuckdawg1999 wrote:Legends Rodimus is an interesting figure. Most fans would agree that the original Classics mold has needed an update, well we got that update plus a downsizing. I'm a bit disappointed that the mold wasn't adjusted further to allow the ax weapon to be pegged in, in robot mode thus creating the iconic spoiler. If you're a fan of the character or the mold I can recommend this as a solid purchase.
Seibertron's very own Kanrabat was kind to snap a bunch of photos providing a more in depth look at Takara's TAV 21 Optimus Prime (get it? because the trailer has depth this time, I am here all week!), which is an exclusive Takara mold. He was released the same time as TAV 23 Jazz, of which Kanrabat also took some picutres.
-Kanrabat- wrote:Here's the pictures I took of TAV-21 Optimus Prime and TAV-23 Jazz.
Despite his finnicky transformation, Optimus is well worth owning and the infamous leg gap don't bother me at all. Also, Takara Jazz is a sight to behold!
With Toysrus' Exclusive Hasbro Masterpiece Bluestreak in stock in both the US and Canada, a review was inevitable. Of course, it has been said that the amount of differences between this release and the Takara one are between negligible and non existent but as fellow Seibertronian [url]IJK Productions[/url] puts it :
I just figured that I'd send in the video that I did about Hasbro's MP-06 Bluestreak and point out that it is exactly the same a Takara's MP-18 Streak.
COMBINER WARS FALLOUT! Because you demanded it—WINDBLADE and CHROMIA team up with ARCEE to put an end to the menace of the COMBINER WARS—but will they end each other first?!
The one-shot that unofficially accompanies the SDCC exclusive Combiner Hunters box set, obviously sharing its title, is also the first introduction, and so far only look at, the team of character that form and become Victorion, the first all-female Transformer combiner - and you can sort of place it during the Combiner Wars arc, between Windblade #3 and The Transformers #42. If you want.
And some more Chromehide, obvs
Mairghread Scott takes the helm in this insert issue, really, dealing with some not entirely consequential events (as the title unfortunately might suggest) in terms of the overall narrative - for now, at least - and at the same time, some very well-placed exchanges between the main characters of Arcee, Chromia and Windblade.
Like, whatever, I guess
Specifically, Arcee's reaction to Victorion's appearance/arrival. One panel in particular, which I will not spoil here, makes clever use of her IDW backstory to explain and give an actual, good reason to resist Combiners in general, and actually side with Galvatron on the issue (see The Transformers series), and furthers her development with another big step.
Not pictured here
Of course, not to be forgotten, are the Camien team of Torchbearers, their added piece to the combiner puzzle, and how they deal with the sudden change in their team dynamic - though with not enough time to develop some seriously intriguing stories that emerge from the experience. I do hope we see a lot more of Victorion and her individual components, there is much more to say.
Sara Pitre-Durocher, whom we have only seen up to this point working on some pretty well-received cover variants, is the artist for the issue - and her work is absolutely magnificent, and definitely the highest of highlights of the book. Her expressions and proportions, her poses and layouts, the interactions of the characters are stunning. Truly.
In addition, the way that her line-work and Yamaishi's colours blend so effortlessly, really helps convey the feeling of the general atmosphere of the Sea of Rust, and the lighter pause between the phases of the Combiner Wars. There's the sense of something lifting from the heavy reality of the duties of the characters involved, especially as the story progresses.
Something which is also helped by Tom B. Long's lettering work, as he gives some added voices to the characters varying in sizes, tones, volume and size (again). And he creates a great title page. We also get a slew of cover variants, including the sizable main Casey Coller/Joana Lafuente one seen in the preview, the futuristic Livio Ramondelli B cover, the SDCC Pitre-Durocher exclusive, and the excellently apt James Biggie Pan Cybertronian Spaceways incentive in the thumbnail.
Thoughts Spoilerish ahead
Whatever else this one-shot is doing, it's with no doubt a promotional comic to accompany both the Victorion reveal and the Combiner Hunters Arcee, Chromia and Windblade. And that feels like a bit of a shame, really. I am confident that we will revisit the events at some point in Till All Are One (probably), but right now.. it just sort of happened. Which is unfortunate, given its title.
But hey, Victorion!
That said, some of its scenes were really well-thought and executed by Scott, and what does happen is well done, well drawn, well coloured by Pitre-Durocher and Yamaishi - if anything, overall, I am definitely looking forward to future collaborations between the two, as they clearly work well in synergy, and a freer hand at the plot should yield much higher results!
"America is all about speed. Hot, nasty, bad ass speed."
Eleanor Roosevelt, 1936
Velocitron Nights: The Ballad of Ricky Blurry
Race Against The Light, Which Is Totally Not A Title From MTMTE, We Promise
Remember back about a decade ago, when you first watched Transformers: Cybertron on TV? The first few episodes start with a bang, taking you away on a fast-paced adventure spanning three planets within the span of just the first four episodes. One of these planets was Velocitron, where the heroic Autobots Hot Shot and Red Alert assisted planet natives Override and Clocker in a bid to win races and secure a Cyber Planet Key, thus keeping it out of the clutches of the evil Megatron. To get it, they had to win a race, I think. Unfortunately, the race went on for longer than a Suzuka 8-hour and no one in the fandom remembers the details because why on earth would anyone watch that arc over again? The point here is that most Transformers fans are reminded of one word when thinking about Velocitron: Slow.
This is relevant today because IDW's fifth and latest issue of Windblade Volume 2, written by Mairghread Scott featuring art by Corin Howell and colors by Thomas Deer, brings us back to Velocitron. While doing so, it manages to do a lot of things, but "going slow" isn't one of them.
The pacing really is the stand-out characteristic here, and in fact, events happen so quickly that one has to wonder if the series ending at issue 7 was the original plan. While no one wants a repeat of Cybertron's fourteen episode circular boredom, I can't help but feel like this one takes a well developed premise with a lot of potential and steers off the exit ramp towards the next part of the story a little too quickly.
The art keeps with the implied tone of the narrative, lending a cartoon like quality to the scenes. This works well for most of the scenes, given the sometimes very convenient ways in which our heroes will overcome their external conflicts as the pages progress. Plot aside, the lines for some of the residents of this Velocitron are handled pretty appropriately, and Override in particular (not Nitro Convoy, take that Takara) feels suited to the style.
Deer's colors work very well, helping to lend contrast between locales and offering Velocitron a familiar yet altogether different feel. This isn't Cybertron, and at no point does it really feel that way.
Potential Full On Blatant Spoilers Ahead, Maybe
By the end of the read I certainly wasn't unsatisfied, but I also don't feel like I got the full taste of Velocitron, or perhaps the issue is that it was just a taste. If the sin of Cybertron's old Velocitron arc was being too slow, then this does the opposite and manages to go too fast, at least that's how I can best describe my malaise. Or perhaps, this is a crepe and what I really wanted was something else. They are the really thin pancakes. It's just a French word for them.
The great build to such a simple resolution almost made me forget what happened in between. To use an old theatre adage, "Show, don't Tell". This issue told me a lot about the planet and characters and city, but fell short on showing them to me. An abstract map of the city is cool, but ultimately kind of pointless if only some bits and pieces are shown. Telling me that Override is only tenuously in charge and implying that she's eccentric when given requests is great stuff, but when the chance comes to show it, it isn't taken. The politics of the planet have been played up as rather complicated for a couple issues now, but when you get to the ending they end up being really quite simple with Ransack just sort of doing, well, nothing. The end result is a story that felt complex, but then ultimately just isn't.
That's not to say there weren't parts I liked. Including the aforementioned Override and Ransack, along with Clocker (questionable color scheme aside, but at least it was a toy deco so I'll give it a slide) was a really fun touch. I absolutely adored Cybertron when it came out, and seeing some of these characters get further adventures is quite fun. There's nothing more frightening then driving with a live goddamn cougar next to you.
Our normal reviewer and News Admin Extraordinaire, Va'al, did point out some good stuff to me as well that I mostly agree with, so here are his words (mostly ) unedited:
Va'al wrote:I really liked the scenes with the Titan, both in writing (how Windblade feels about the whole thing, and how she connects with it) and the art, colours in particular. The race was quite good, and just the right length to not become overblown or dragged out. Ironhide and Chromia were also great, though Ironhide in general has and continues to be a stand out. I'm too drunk to taste this chicken.
My kudos to him for the help with this review as he juggled helping me out of my criticisms, all whilst writing up reviews for the other two IDW Transformers releases this week.
So with all that said, if you ain't first, you're last, so this gets the following score:
. out of
I'm just kidding, here's the real score:
"Shake and... eh, that's good enough I suppose." out of "SHAKE AND BAKE, BABY!"
That there Seibertron.com review is trademarked, not to be used without written permission of Ricky Bobby, Inc.
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