Activision wrote:The team at High Moon Studios listened to fans and have been hard at work on exciting downloadable content to support the growing TRANSFORMERS: FALL OF CYBERTRON multiplayer community.
To celebrate, here is a brand new trailer with an in-game look at the new characters in action:
Here is a breakdown of the three DLC packs, all of which are available for the Xbox 360, PlayStation 3 and PC.
AVAILABLE NOW - Dinobot Destructor Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator.
AVAILABLE NOW - Multiplayer Havoc Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator.
AVAILABLE SEPT. 25 - Massive Fury Pack - includes the following multiplayer characters, which includes their full body + individual body parts for use in the multiplayer character creator. Also includes the following single-player campaign items.
KICKBACK (Flying Insecticon)
SHARPSHOT (Flying Insecticon)
HARDSHELL (Beetle Tank Insecticon)
G1 RETRO OPTIMUS PRIME
Single-Player campaign items:
G2 BRUTICUS (character skin)
G1 SHOCKWAVE BLAST CANNON (weapon)
G1 MEGATRON PISTOL GUN (weapon)
The price for each pack is 800 Microsoft points or $9.99 for PlayStation and PC gamers. For more information, fans can visit www.facebook.com/TransformersGame or www.TransformersGame.com.
- Single player lets you pick a side Autobot or Decepticon to start out your deck. However on the cybertron mission map you can play as either Autobot or Decepticon. The interface for the map and the menu look very slick.
- You can collect cards for both factions and they can be mixed and matched for multiplayer.
- Looks like for missions, you can only use the type of card for that faction's missions.
- You collect cards playing "tap" mini games. Tapping the enemy gives you energon/money, not sure if there's a difference. Or occasionally a card. There is a completion meter on top to show your progress (presumably to repeat a mission to get all the items).
- Rare cards are basically rare drops, a percentage.
- He showed me his STACKED deck of cards (well he is the dev!), basically showed me the best cards like my favorite art which was robot mode Grimlock, which looked amazingggg. It seems every transformer has 2 cards, 1 for each mode.
- When you view your cards, the card image moves based on your tilt to give a cool motion effect. The presentation of the card/art really makes a big difference.
- You can EQUIP weapons you get to any robot. Basically he showed me his Grimlock had Optimus Prime's powerful rifle, to make him even stronger. Mix and match.
- You can upgrade all cards. He showed me Grimlock's card when clicked had a bunch of upgrade slots. Not sure what the upgrades were exactly.
- My biggest concern was the IPA. He told me it was basically more energy (or energon) to play more games. Obviously for a game like this, the money maker is to buy more play time to collect more cards.
- There's also some kind of "space bridge" function that you can collect something to complete it or buy parts of it. I think he said completing it gives you a rare card.
The home world of the Transformers – Cybertron – is dying. Battles rage between the Autobots and the Decepticons as the planet is rocked by quakes and violent electrical storms. Energon, the lifeblood of the Transformers, is in scarce supply, sparking violent conflicts over precious wells. Optimus Prime, leader of the Autobots has given the order to evacuate aboard the last available interstellar transport--a ship known as the Ark. But Megatron, leader of the Decepticons will not be denied, and has pushed the tide of war straight into the Autobot’s home city to crush them once and for all.
The once Golden Age of Cybertron is over. These are the end of days…
Get an exclusive sneak peek into more of the backstory for the final days of the civil war on Cybertron in this interactive storybook app. Stay connected to breaking news and announcements for Transformers: Fall of Cybertron. Videos, toy announcements, and exciting new posts about the title can all be tracked in one place – this app!
✔ Interactive story elements that reveal important back story to the War on Cybertron
✔ Gallery to view unlocked concept art images
✔ Featured videos from Transformers: Fall of Cybertron game for the Xbox 360 and Sony PS3
✔ Up to date news/announcements for Transformers: Fall of Cybertron community
For more information about Transformers: Fall of Cybertron visit us as http://www.transformersgame.com.
RELEASE DATE (USA): August 21st 2012 for Xbox 360, PS3 and PC.
Happy bank holiday weekend to one and all! its the last weekend of the British summer so hope your all enjoying it.
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Generarations Fall of Cybertron
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Transformers Prime RID
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3) Arachnid - Transformers Prime Deluxe Arachnid - Kapow Toys
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6) Voyager Bulkhead - Transformers Prime RID Voyager Bulkhead USA Box - Kapow Toys
1) Voyager Swerve - TFAM-17 Arms Micron Swerve & Saw - Kapow Toys
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Masterpiece / Reissue
1) Asia Exclusive Sixshot - Transformers Asia Exclusive G1 Sixshot Reissue - Kapow Toys
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There's a new Transformers character on the block - the first ever giant robot created by fans. Working together with Activision and Ford, more than 1,000 Australian Facebook users have shared their ideas, images and concepts, literally transforming the iconic Ford Falcon XR6 Turbo sedan into a new character to stand alongside Optimus Prime.
Starlorz wrote:Transformers: Fall of Cybertron (FOC) is High Moon’s follow up their 2010 hit Transformers: War for Cybertron (WFC). FOC takes place immediately after the events of WaC and involves the same cast of characters with a few notable additions. For anyone that didn’t get a chance to play High Moon’s original Transformers offering, WFC, I’d highly recommend it. Transformers fans were given a thoughtful treatment of the Transformers franchise which fleshed out some watershed moments from Starscream’s defection to Optimus’ rise to Prime, and video game fans were treated to well-balanced first person shooter that made great strategic use of an innovative transforming mechanic. In other words, High Moon not only succeeded in creating the best Transformers game ever (which was not hard because the bar was set so incredibly low), but actually made a game that would have been great even without the association to a beloved franchise.
I’ve only had the opportunity to play FOC for a few hours at this point, but that is more than enough time to give you a run down on what has changed, what remains the same, and offer my initial impressions of the game.
What’s the same
There are a lot of elements from WFC which carry over to FOC. High Moon’s adept handling of the Transformers continues unabated. The dialogue stays true to the characters and is well written. I don’t mean that it’s well written like Shakespeare is well written, but in tone, style, and content it all sounds like the Transformers I grew up with. The voice acting continues to be spot on, which is what you’d expect given how many voice actors from the original series are used in the game. The robot and vehicle models remain sharp and contain interesting details like parts that move and shift when the player stands still. The art direction is consistently good. Personally, I really wish the backgrounds had a bit more color to them, but given that every time I’ve ever seen Cybertron in cartoon form it was grey with glowing bits all over, and that’s how it looks in this game, I can’t complain too much. The game itself still has two play styles: single player campaign and online multiplayer. The single player campaign is divided into chapters which are further divided by checkpoints. The multiplayer has several familiar modes like Deathmatch, Team Deathmatch, Capture the Flag and a few others. And as with most good FPS multiplayer games these days, you earn experience as you play that can be used to unlock new weapons and weapon upgrades. The cool addition that FOC brings to this system is that in addition to experience, you also earn money that can be used to buy different body parts or vehicle modes. I’ll cover this in greater depth in my full review. Transforming is still handled incredibly well. It sounds perfect (I would sometimes transform just to hear that sound on command) and looks amazing (one of the characters does a breakdance style windmill move to get into vehicle mode). But most importantly, transforming serves an integral strategic function for game play, especially in multiplayer. The multiplayer levels can be much larger than they would be otherwise, since everyone can turn into a fast mode of transportation. What you are trying to do at any given moment affects what kind of character is most useful. A Scientist in jet form may get you across the map fastest, but it has the weakest firepower once you get there. On the other hand the Titan packs a huge wallop, but takes forever to get anywhere. The interplay between the advantages and disadvantages of robot form and vehicle forms of the four different classes make FOC an incredibly fun, balanced and unique first person shooter.
What has changed
The graphics for FOC have been noticeably improved while simultaneously eliminating the frame rate slow down that occasionally happened in WFC. High Moon has also tweaked the controls, removing the double jump and secondary robot ability while adding a dash/sprint mechanic to the robot form. For a game that so often deals in close quarter combat, the dash/sprint ability is a welcome addition, particularly in multiplayer. Because your shields dissipate so quickly, if someone got the drop on you in WFC, you were pretty much doomed. But in FOC you can dash around the corner to try and get away without taking the time to transform . The four basic types of characters you can choose from have also changed a bit. The new types are the Infiltrator (a cloaking sniper type that transforms into cars and is quick but lightly armored), the Destroyer (armed with rocket launchers, medium armor and transforms into a truck), the Titan (heavy armor, heavy weapons, and slow tank-like vehicle) and the Scientist (lightly armored support class that transforms into a jet/helicopter). Again, I’ll get into much more depth in the full review. Another change is that instead of being able to choose from three different character options at the beginning of every chapter as you did in WFC, you are given no options. While this may seeming limiting, it has the advantage of forcing players to try different ways of taking on challenges. You can’t just choose the same kind of character every time just because you are good with them, but instead you are forced to experience the different play styles the game has to offer.
Overall, FOC is an improvement on an already good model. The game is better looking and the controls seem a bit crisper and more refined. From everything I’ve seen so far, this game should please Transformer fans and video game fans alike. And if you happen to be a fan of both, this will probably be another must own title.
I look forward to getting the chance to play the game from start to finish. When I do, check back in for a full game review.
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