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BotCon 2013 Updates: Matt Frank and Thomas Deer Added to Artist Alley

BotCon 2013 Updates: Matt Frank and Thomas Deer Added to Artist Alley
Date: Saturday, May 4th 2013 1:17am EDT
Categories: Event News, People News
Posted by: El Duque | Credit(s): BotCon

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Re: BotCon 2013 Updates, Allotments, Artist Alley, and more


BotCon has announced that Matt Frank and Thomas Deer will be featured in this year's Artist Alley.

Re: BotCon 2013 Updates, Allotments, Artist Alley, and more
MATT FRANK has worked on numerous Transformers titles, such as the Beast Wars Sourcebook, Transformers Animated: The Rise of Safeguard, and the Transformers Collectors' Club story A Flash Forward. He kicked off 2013 with the crossover one-shot, Mars Attacks: The Transformers!, not to mention Transformers Spotlight: Trailcutter, both of which he fully illustrated. Aside from Transformers, Matt has also contributed heavily to IDW's various Godzilla titles. He is currently the interior artist for Godzilla: Rulers of Earth and the 2013 Transformers Collectors' Club story Beast Wars: Shattered Glass!


Re: BotCon 2013 Updates, Allotments, Artist Alley, and more
TEYOWISONTE THOMAS DEER is from the Mohawk Nation Territory at Kahnawake, outside of Montreal, Canada. After undergoing training as a comic book colorist at Dreamwave Productions in Toronto, Canada in 2004, Thomas has since went on to freelance as a professional comic book colorist and illustrator for companies such as Fun Publications, Mega Bloks, and IDW Publishing - primarily working on Hasbro's Transformers and G.I. Joe titles. See his work at: http://www.teyowisonte.deviantart.com

BotCon 2013 Artist Alley Announcement: Livio Ramondelli and Casey Coller

BotCon 2013 Artist Alley Announcement: Livio Ramondelli and Casey Coller
Date: Thursday, May 2nd 2013 5:00pm EDT
Categories: Collector's Club News, Comic Book News, Event News, People News
Posted by: Va'al | Credit(s): BotCon.com

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The BotCon site has been updated, revealing the first two names for the Artist Alley: Livio Ramondelli and Casey Coller! Check out their bio notes below.


Today we kick off our Artist Alley announcements, with the first being that BotCon 2013 will in fact feature its largest Artist Alley ever! With so many amazing artists scheduled to attend BotCon 2013, this is one show you will not want to miss! And with that, we are thrilled to announce two of the artists attending BotCon In San Diego this June: Livio Ramondelli and Casey Coller!


BotCon 2013 Artist Alley Announcement: Livio Ramondelli and Casey Coller


LIVIO RAMONDELLI is the artist of various Transformers projects for IDW Publishing. His credits include Autocracy, Monstrosity, Chaos, Robots in Disguise and various covers for Spotlights and other series. He will also be doing upcoming Star Wars covers for Dark Horse Comics. He previously worked as a concept artist for DC Universe Online at WildStorm Productions.


BotCon 2013 Artist Alley Announcement: Livio Ramondelli and Casey Coller


CASEY COLLER is a professional illustrator best known for his work on various Transformers comic books from IDW Publishing. He's done covers and/or interior art for various titles, including: Transformers: Ironhide, All Hail Megatron, Robots in Disguise, Spotlights Drift, Blurr and Cliffjumper, More Than Meets The Eye, Transformers Ongoing, and Heart of Darkness. He has also done artwork for Hasbro, the Transformers Collector's Club Magazine and BotCon. Casey lives in Western Massachusetts with his wife Grace, daughter Rose, as well as a cat, two guinea pigs and four chickens.

Transformers Spotlight: Hoist - Creator Commentary

Transformers Spotlight: Hoist - Creator Commentary
Date: Wednesday, May 1st 2013 2:44pm EDT
Categories: Comic Book News, Interviews, People News
Posted by: Va'al | Credit(s): Transformers Facebook, James Roberts

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Like every comic book Wednesday, the Official Transformers Facebook page has interviewed one of the creators of this week's IDW release: Spotlight: Hoist. We've mirrored both the interview with writer James Roberts and the images from the first five pages below!


TRANSFORMERS SPOTLIGHT: HOIST rises to the top of this week’s new comic book releases, courtesy IDW Publishing and Hasbro! Written by TRANSFORMERS: MORE THAN MEETS THE EYE scribe James Roberts—and set firmly in that series’ timeline—and drawn by rising TRANSFORMERS superstar Agustin Padilla (TRANSFORMERS PRIME: RAGE OF THE DINOBOTS and TF:MTMTE #16), this one-shot comic book story delves into the personality of one of the longest-running TRANSFORMERS characters. We sat down with writer James Roberts to talk about the issue—available today at comic book stores everywhere, and at https://transformers.comixology.com/ or via the Comixology and iBooks apps on your computer or mobile device!


Transformers Spotlight: Hoist - Creator Commentary


PAGE 1: What was it that stood out about Hoist as a character that would allow you to tell this story about him and all that he is?

JAMES ROBERTS: Truthfully? What stood out for me, going back and re-reading previous stories that he’s been in (and there aren’t many, and I’m afraid I didn’t seek out the G1 TV episodes), is that nothing much stands out! He’s the archetypal “background ’bot”–competent, pleasant, hardworking, straightforward. But that’s not a bad thing when you’re settling down to write a SPOTLIGHT about someone. It gives you more of a canvas. Having said that, I sort of made his vanilla-ness a plot point in itself. I deliberately put him with three characters (excluding Bob [the Insecticon] for a moment–sorry, Bob) who are larger-than-life, and let the story play out from there. If I’ve done by job properly, Hoist will be a more fully-rounded character by Page 22.


Transformers Spotlight: Hoist - Creator Commentary


PAGE 2: How was the collaborative process for you with artist Agustin Padilla? Was there a lot of give and take on how the pages turned out?

JAMES ROBERTS: This was the first time I’d worked with Agustin (we collaborated again on MTMTE #16), and while he and I would communicate very little (English is his second language and he works with—I don’t know what the word would be? An intermediary?—who passes his pages back and forth.

Anyway, Agustin would submit the rough page breakdowns and then respond to any feedback, and in the art itself he’d make choices that improve on how I saw things play out in my head. I love what he’s done—the art has a real Geoff Senior vibe about it—all those heavy blacks, all those close ups, all that weight—so I was a happy little scribbler.

And the first three pages of this SPOTLIGHT are uncharted territory for me: pages without dialog. But Agustin makes them look so beautiful and kinetic and alive (that shot of Hoist in midair on Page 1!)… it’s enough to make me wonder why I don’t go for the silent treatment more often.

Special mention, also, to Joana Lafuente’s scrumptious color work. Together, Agustin and Joana create pages that invite close scrutiny and then slap you in the face—in a good way.


Transformers Spotlight: Hoist - Creator Commentary


PAGE 3: This issue is set between issues of TRANSFORMERS: MORE THAN MEET THE EYE. Is it hard to find a gap for the story to slot seamlessly into?

JAMES ROBERTS: So far, there are two big gaps in MTMTE where you can squeeze any number of “lost” stories: the gap between issues #5 and #6, which is where the Hoist and Trailcutter SPOTLIGHTS take place, and the gap between issues #12 and #13. So for any fanfic writers out there: go fill those gaps! I didn’t deliberately create those gaps, incidentally, but I’m glad they exist.


Transformers Spotlight: Hoist - Creator Commentary


PAGE 4: Swerve and Sunstreaker are revealed inside of Hoist’s craft. Sunstreaker hasn’t had a lot of page time in MTMTE—why bring him along for this trip with Swerve and Hoist?

JAMES ROBERTS: I think you’ve answered your own question! The fact that Sunstreaker doesn’t get much page time was a big reason for making him one of the crew. And I know that he has a lot of fans out there, and people had been clamoring to see more of him, and Bob, so I thought that doing this would people happy. Same with Perceptor, to be honest. I almost put Hound in there too, but it would have been too crowded. I do want to write a little off-shoot story featuring the likes of Hound, Huffer, Gears and so on—all the classic G1 characters that we only see in the background of MTMTE. Maybe one day.


Transformers Spotlight: Hoist - Creator Commentary


PAGE 5: This comic is going to be included with a toy—do you feel a sense or pride this could be someone’s introduction to Transformers through your work? What would the boy inside you say?

JAMES ROBERTS: The fact that this will be someone’s first TF comic—and maybe their first introduction to any TF continuity—was a little daunting. I wanted to write something that would appeal to the uninitiated and to regular readers. I didn’t want the former to feel left out or the latter to feel they were reading something that didn’t complement the style of story they’re used to.

Of course, my most fervent wish is that a boy or girl buys Hoist, reads the comic, and dives headlong into the IDW books, old and new. Hoist as an entry point into Everything Else. I like that!

Livio Ramondelli Interview - Monstrosity and Robots in Disguise

Livio Ramondelli Interview - Monstrosity and Robots in Disguise
Date: Monday, April 29th 2013 7:00am EDT
Categories: Comic Book News, Interviews, People News
Posted by: Va'al | Credit(s): ultramagnus1 from IDW Boards

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One of the users over on the IDW discussion boards has been able to chat to Transformers artist Livio Ramondelli. They talked mostly about the current digital-first Monstrosity series, sequel to Autocracy, but there are some tidbits about the upcoming Robots in Disguise issue 17 too!

You can read the whole interview here. Warning: there are some minor spoilers about both series!

We are in the middle of Monstrosity. For those unfamilar with the story what's the basic premise of it?

Monstrosity deals with a few parallel stories running and eventually colliding into one another. Most centrally, you have Optimus Prime attempting to unify a very divided world. You have Megatron being betrayed and marooned on a dangerous world and seeking to reclaim his throne. You have the Dinobots on the run, attempting to leave the planet under mysterious reasons. And lastly, you have the self proclaimed Decepticon leader Scorponok proving to be a very dangerous and unpredictable threat to all the other factions.

[...]

How far into the series are you? Do you know how it ends?

I'd prefer not to say how far I'm at exactly, except to say I'm on the last 4 issues of it. And yep, I've known how it ended since before we even started it. Flint, Chris and I plotted it all out in pretty good detail when Autocracy finished.

You are involved with an upcoming RiD issue involving Shockwave. Do you enjoy drawing him?

Yeah, Shockwave is one of my absolute favorites to draw. And RID 17 has Shockwave on essentially every single page (in one form or another!), so it's been a real blast.

Michael Bay Talks Transformers 4

Michael Bay Talks Transformers 4
Date: Saturday, April 27th 2013 12:56am EDT
Categories: Movie News, People News
Posted by: El Duque | Credit(s): Moviefone

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Moviefone recently spoke to director Michael Bay about his new film Pain & Gain, which opened today, and his upcoming Transformers 4 and Teenage Mutant Ninja Turtles projects. He discusses taking on franchises with existing fandoms, his decision to do another Transformers film, character redesigns, and more. We've mirrored the the Transformers related portion below, click here to read the full interview over at Moviefone.

Well it’s more about how you approach these films, like for example, on “Tranformers,” you already have the built in audience.

See, I was not a fan of Transformers [at first]. Hasbro was talking about giving me a whole Transformers story, and I’m like, “If I can do this really real. If I can make them believable, I think I could have something here.” I’m not a Hollywood guy. My friends are normal guys. I’ve got this guy from Texas. He’s like, “Mike, that “Transformers” [movie] seems like a dumb idea.” And I’m like, “Yeah, I know, but just give it a second.” And then I showed him the shot of the Scorponoks jumping out of the sand with Tyrese [Gibson] running. He saw that image and he went, “I see what you’re doing.” You’ll always have haters, but the last movie? One-hundred-twenty million people saw that movie. There’s still a lot of fans of that franchise. And I’m a huge Transformers fan now, and I protect that brand.

When you’re doing films like that, there are a lot of cooks in the kitchen. Whether it’s the fans, the studios, the toy companies. How do you try to strike a balance at that point? Trying to please everyone and then also trying to make a film that you want to make.

[The film] was also to make non-Transformer fans into Transformer fans. I think it was good coming from that perspective that it wasn’t a “fanboy” movie.

Yeah, because then you’re limited in what you can do and what you can show.

Yeah. You know there are a couple of historians of Transformers. I would do my designs of the robots and they’re like, “What if you just add a little bit more ears to Optimus?” But they’re really hands off. We’ve redesigned them in “Transformers 4,” and there’s some really cool sh*t in it. I’m literally redesigning every character, top to bottom. There’s a reason why they’re redesigned, but it’s also to keep it new and fresh to me. I think the fans will appreciate some of this new stuff we have in the movie and some of the new characters.

I know when you did “Transformers 3,” you were kind of done...

Yeah, and this is literally a true story. I went to the [Transformers] ride in Universal, and there’s a two-and-a-half-hour line, and you just see all these kids -- it’s the most popular ride they’ve had since Jurassic Park -- and I’m like... It’s hard to let go of your franchise. You don’t want someone to f*ck it up. So I at least wanted to set it up on some good footing. Because you’re going to get a different kind of director [who is] not going to want to follow in my footsteps. Directors feel very territorial. So they’re going to go to a more inexperienced director. It’s just the way Hollywood works. And I’m thinking, “God, so I’ll redesign it, set it up... Someone’s gonna f*ck this up. This is way too big of a thing.” And I’m looking at all these kids and I’m like, “F*ck, I gotta do one more.” And then I brought Mark [Wahlberg] into it. So now we’ve got a movie star, we’ve got full redesigns. At least it’ll be on good footing.

Dwayne Johnson Was Offered the Transformers 4 Lead

Dwayne Johnson Was Offered the Transformers 4 Lead
Date: Friday, April 26th 2013 7:15pm EDT
Categories: Movie News, People News
Posted by: El Duque | Credit(s): Dwayne Johnson

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Dwayne "The Rock" Johnson revealed via a twitter conversation earlier today that he was originally offered the Transformers 4 lead by director Michael Bay. When he was unable to accept due to a shooting conflict with his upcoming Hercules film the part was offered to Mark Wahlberg. Had he been able to accept that would have put him as the lead role of two major Hasbro movie franchises, G.I. Joe where he played Roadblock and Transformers! Unofficial crossover action?

Wahlberg and Johnson can be seen in Bay's current release Pain & Gain, which opens today!

Dwayne Johnson Was Offered the Transformers 4 Lead

Voice Actor Philip Clarke of Transformers Generation 1 Has Passed Away

Voice Actor Philip Clarke of Transformers Generation 1 Has Passed Away
Date: Thursday, April 25th 2013 9:36pm EDT
Category: People News
Posted by: LOST Cybertronian | Credit(s): Jack Angel

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There has been another loss in the world of Transformers Generation 1. This sad news comes to us by way of the facebook page of Jack Angel.

Philip Clarke who is most well known for voicing Decepticons Dead End and Tantrum as well as Zeta Prime has passed away. His human characters include Auggie Cahnay, Victor Drath, Abdul Fakkadi and Marty Minkler. He also voiced Dr. Go in Challenge of the GoBots.

He will be missed.

Re: G1 Voice actor Philip Clarke passed away

Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS

Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS
Date: Thursday, April 25th 2013 1:31pm EDT
Categories: Game News, Interviews, Media, People News, Site News
Posted by: Seibertron

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To coincide with today's launch of the popular TRANSFORMERS: LEGENDS game on iOS devices (iPod, iPad, and iPhone), the folks behind the TRANSFORMERS: LEGENDS took some time to answer a bunch of our questions regarding this game. The responses are from Tom Hess, DeNA Producer of TRANSFORMERS: LEGENDS.

TRANSFORMERS: LEGENDS is available on Android and iOS devices. You can download the app for Android devices here in the Google Play Store and for iOS devices in the iTunes App Store by clicking here.

Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS

Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDSSeibertron.com's exclusive interview with TRANSFORMERS: LEGENDS

Seibertron.com: How long was the development process on this game? Did Hasbro approach DeNA or did DeNA approach Hasbro about the idea?

DeNA: It has taken almost a full year since the idea was born. We were looking for a strong intellectual property (IP) that would work great with the card battle game design system. Both myself and other members of the team are huge Transformers fans and we felt that we could make a great card battle game with the Transformers license. So we approached Hasbro about the idea, and thus TRANSFORMERS: LEGENDS was born.



Seibertron.com: Can you tell us about your experience working with Hasbro? Maybe tell us a little bit about the approval process, etc.

DeNA: Our relationship with Hasbro has been fantastic. Both companies are very excited about the game. Our team at DeNA comes up with the characters we want to make and the themes of the Episodes. We then send those ideas to Hasbro so they can help make sure everything is authentic to the Transformers Universe. It's great to have access to such a valuable resource. Once the theme and characters are approved then we start creating the art.


Seibertron.com: Are there any other games that the development team used as inspirations for the Transformers Legends game?

DeNA: We’re fortunate at DeNA that our parent company in Japan is an established leader in developing mobile card battle games like the popular title Blood Brothers. The TRANSFORMERS: LEGENDS development team is based in DeNA’s San Francisco office, and it has been great to leverage our Japanese colleagues’ expertise in mobile game design with our San Francisco-based team’s knowledge of making games in the West.

Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS

Seibertron.com: The artwork of the Transformers is beautiful. Can you share some information with us about the artists involved with the game such as their names, backgrounds, past experience, other games or projects they have worked on in the past?

DeNA: Our internal art team has quite a diverse background with experience in developing PC/Mac, AAA console, and of course mobile games. Here are some quick bios of the internal art team:

Steve Abeyta (Art Director)
DeNA: Eliminate, We Rule, We Farm, Quests and Sorcery, TRANSFORMERS: LEGENDS
Bungie Software: Oni, Halo, Halo 2
Worked freelance for quite a few years as well as an Animator/Artist
Graduated with a Bachelor of Arts in Architecture from UC Berkeley, but quickly switched industries and started at Bungie as an Animator

Sunghoon Kim (Senior Artist)
DeNA: We City, Quests and Sorcery, TRANSFORMERS: LEGENDS
Highimpactgames LLC.: Ratchet and Clank and Jak and Daxter
Graduate of Savannah College of Art and Design, majored in Animation
Hongik Univ. in Seoul, majored in Industrial Design

Brian White (Senior Artist)
DeNA: Quests & Sorcery and TRANSFORMERS: LEGENDS
Perpetual Entertainment: Star Trek Online
Linden Lab: Second Life
EA: Sim City, The Sims2, etc.
Fisher-Price Toys
Graduate of RISD: Industrial Design

We're also very lucky to work with some excellent external sketch artists including Transformers comic veterans Guido Guidi and Dan Khanna. They were instrumental in helping develop the new angle on the Transformers robots. Additionally, we work with some extremely talented painters. It was a challenge to get all the different parts of the pipeline to create a cohesive look but we're happy with the results and excited about some new twists we have coming up.

Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS

Seibertron.com: Are there any plans to have a book tie-in that showcases the artwork from the game? I'm sure a lot of Seibertronians out there would be very excited about a Transformers Legends book.

DeNA: Stay tuned to find out!


Seibertron.com: For the programming and computer geeks out there, can you tell us a little bit about what's going on behind the scenes programming wise? What programming language was the game developed in? Anything cool from a programming perspective that the developers would like to share or rave about? Any brand spankin' new technologies being used that the programmers are excited about implementing?

DeNA: TRANSFORMERS: LEGENDS is entirely developed using javascript - Client and Server. Game clients are using a cross platform game engine called ngCore (https://developer.mobage.com/en/resources?set_sdk=ngCore). It enables us to create native quality mobile games for Android and iOS. The server is developed using node.js with mongodb, redis and memcached. The common language allows faster iteration times during development.


Seibertron.com: Will the upcoming iPhone version be identical as the Android version or will there be some differences between the two? If there are any differences, what can you tell us about what to expect?

DeNA: They will be exactly the same. In fact you will be able to access the same account on both devices. So if you want to play on your Android phone on your way home from work and your iPad when you get home, you can!


Seibertron.com: Some of the character designs appear to originate with the toys. Some of the characters have not received a toy in modern times. Can you tell us about the design process and where the character designs came from? Maybe provide a few examples to demonstrate various sources ...

DeNA: We use as much reference as we can but get our key elements from the toys. When developing a look for a character we follow one guideline - the character must be instantly recognizable. So even though we will adjust proportions and levels of articulation, the character must have the identifying features that define it. We may do a new angle on those features, but the original integrity of them must be kept in tact.


Seibertron.com: From what I've seen so far, Transformers Legends is very G1 based. Are there any plans to integrate popular characters from other series such as Blackout (Movie/Animated), Barricade (Movie), Jolt (Movie), Strika (Animated/Beast Machines), Obsidian (Beast Machines), Bulkhead (Animated/Prime), and other popular favorites?

DeNA: Right now we are really focused on G1. There are so many great story lines that we can still explore, but that doesn't mean we can't start incorporating different characters and styles of Transformers. That is one of the great things about the brand; the Transformers Universe is so broad.


Seibertron.com: Are there any plans to roll out other versions or editions of the game such as Beast Wars or the live action Movie universe?

DeNA: We have been exploring ideas around Beast Wars. You’ll have to stay tuned for upcoming Episodes to find out. As for the movie universe, that is an interesting idea but we're focused on G1 for now as there are so many interesting storylines to explore. The movies are great on their own of course, and I personally can't wait to see Transformers 4.


Seibertron.com: Is there any hint or suggestion about the game that the developers would like to share with everyone? Maybe a tip for something that they think players might be overlooking or something.

DeNA: TRANSFORMERS characters are already very powerful by nature, but you can push their strength to even much greater heights by following these tips:

  • Upgrade your cards to make them more powerful. Use redundant cards you collect throughout the game to upgrade your favorite cards. The redundant cards are converted into XP, which is used to level up your selected card. With every next level the stats of your card increases. Maxed out cards also receive an extra bonus in battle.
  • Trans-Scan is an excellent way to increase the power of a TRANSFORMERS character card. Trans-Scan is the process of combining the Alt mode and the Robot mode of a character card. If you upgrade both the Robot Mode and the Alt Mode to Max Level before performing the Trans-Scan, you will get the largest stat increase - a 10% bonus per card on all stats! Cards that have been Trans-Scanned also receive a bonus during combat.
  • Weapons are cards that can be equipped by TRANSFORMERS character cards. Every TRANSFORMERS character card has a Specialization and Class. By equipping weapons that match these roles the power of the character card gets boosted. But every TRANSFORMERS character card from rarity 3 and up also has its own unique signature weapon card. Matching the character with its unique own weapon card boosts the stats of character cards significantly, over 150% and more. Obtain the matching weapon card that belongs to your strongest character cards to unlock the full potential of your deck. Some weapons also have special abilities that really put the power in your card’s punch; triple attacks, increased critical strikes or increase card’s attack power by a multitude!
  • Recommend is an easy and quick way to make sure you have the strongest deck possible. When you hit recommend the game selects and equips the most powerful character and weapon cards available. Checking the Deck Power stat is an excellent and easy way to monitor the increase of your deck’s power.
  • Rarity determines the power of a card; the higher the number on the card frame the stronger the card. Try to collect as much high rarity cards as possible to make your deck stronger.
  • Always make sure you not only have the strong Team, but also make sure you put your strongest cards in the AUTOBOT and DECEPTICON Squads. These squads are used for boss battles and by winning boss battles you can capture it’s weapon. You don’t want to miss out on these opportunities by losing the battle - so always bring your strongest cards with you!


Seibertron.com: Will DeNA be attending BotCon (the official Transformers convention), San Diego Comic-Con or any other events where fans can interact directly with DeNA? I'm sure everyone at Seibertron.com would love to see Transformers Legends represented properly at BotCon.

DeNA: We're always excited to meet our players and get their feedback on the game. We are still in the midst of planning our events presence for this year, but San Diego Comic-Con and BotCon are definitely on our radar. In the meantime, if you have any thoughts or suggestions on other events we should bring the game to, please feel free to leave us a note on our feedback page in the game: https://transformerslegends.uservoice.com/forums/188000-transformers-legends-1-0

Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS Seibertron.com's exclusive interview with TRANSFORMERS: LEGENDS

Seibertron.com: Are there plans to release the game for other Android based devices such as the Kindle?

DeNA: There are no plans at this time. But I've passed the suggestion along!


Seibertron.com: Does the Transformers Legends team have a consensus on a favorite character? What about their favorite allegiance: Autobots or Deceptions? Why?

DeNA: There is no consensus. We all have our favorites. Below are the team’s answers to the last two questions.

Tom
Character: Skywarp. He was my favorite toy as a kid.
Faction: Decepticons all the way. I always wanted them to win just once in the cartoon and I like fighter jets as well.

John
Character: Soundwave
Faction: Decpticons hands down. They have the cool tech.

Scott
Character: Jazz. I always like him in the cartoon.
Faction: I root for the Autobots on the show, but my initial selection in the game was Decepticons. Being a jet is way cooler!

Vince
Character: Ravage
Faction: Decepticons, because 'good is dumb'.

Max
Character: soundwave (me love gadgets)
Faction: Decepticon (muhahahaha)

Maximiliano
Character: Optimus Prime
Faction: Autobots... sanctimoniousness.

Bert-jan
Character: Without much doubt that would be Devastator. He is this incredibly powerful Gestalt, and his combined physical power is only rivaled and surpassed by a few. Mentally though, that's a different story. His limited psyche is quite primitive and he only really gets anything done when all parts agree, which is rare, and so more often then not he's a giant of uncontrolled rage and fury. For the most part he's as dumb as a box of hammers and only capable of destruction and little else, but considering how Decepticons go, that's not much of a problem.
Faction: Decepticons. They got the cool jets. They've got Devastator. How many more reasons do you need?

Appie
Character: Have to agree with Bert, I think Devastator is pretty cool because he literally ate a pyramid in the 2nd movie and sometimes I'm that hungry too
Faction: Whichever has more girl ones

Fabian
Character: Laserbeak: As a Chilean I have to choose Laserbeak. He can transform into a Condor, the national bird of Chile, which is really awesome and beautiful.
Faction: Decepticon. Being the good guy is too easy, and Decepticons always had the best transformations (in my opinion).

Sunghoon
Character: My favorite character is Autobot Jazz and it is transformed from the car, and cars are my best interest.
I painted the car version and I was very excited while I was painting.
Faction: however, I love the most characters in Decepticon because many of them have strong personality in style.

Sam
Character: Grimlock
Faction: I'd have to say the Autobots. They're working to protect the universe, which is a plus, and they have some of the most memorable members: Optimus Prime, Bumblebee, Jazz, and of course Grimlock (technically). Oh, and Daniel Witwicky. Never mind lets go with Decepticons.

Cameron
Character: Steeljaw. He was the toy I could always carry with me wherever I went, and he's literally a magnetic cassette tape that turns into a lion. That's either ridiculous, awesome, or a little of both. I'm not qualified to judge.
Faction: Autobots. Evil is only fun when it's competent.

Ken
Character: Unicron. Go big or go home! Unless you live on Unicron, because you're already home. But you probably have a very short lifespan.
Faction: Decepticons. Evil is only fun when it's INcompetent.

Jason
Character: Grimlock
Faction: Autobots because red > purple

Nathan
Character: Jetfire. He came in this huge box, and you could only buy him one hour away from where I lived. I spent all my allowance on him and even though he repeatedly bruised my finger when I popped open the metal front landing gear, he was always my favorite Transformer.
Faction: Autobots

Seibertron.com: From all of us here at Seibertron.com and from Transformers fans around the world, thank you to DeNA for taking this time to answer all of our questions about TRANSFORMERS: LEGENDS. Keep up the great work!

Transformers Spotlight: Megatron Reprint - New Cover

Transformers Spotlight: Megatron Reprint - New Cover
Date: Tuesday, April 23rd 2013 9:20am EDT
Categories: Comic Book News, People News
Posted by: Va'al | Credit(s): Nick Roche

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| Views: 10,499

In occasion of the second printing of IDW Transformers Spotlight: Megatron, fan-crush artist Nick Roche has revealed the new cover (same as the first print, but with more purple) and his pencilwork for the first six pages of the issue, all mirrored below.

The issue is out tomorrow, so if you didn't get a copy first time round, now's your chance! If you're still on the fence, read our review here.

Transformers Spotlight: Megatron Reprint

Transformers Spotlight: Megatron Reprint

Transformers Spotlight: Megatron Reprint

Transformers Spotlight: Megatron Reprint

Transformers Spotlight: Megatron Reprint

Transformers Spotlight: Megatron Reprint

Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers

Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers
Date: Saturday, April 20th 2013 6:56am EDT
Categories: Comic Book News, Interviews, People News
Posted by: Va'al | Credit(s): Comic Book Resources

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The people over at Comic Book Resources have sat down with IDW Transformers' writer extraordinaire and fan-favourite James Roberts, discussing the upcoming May titles, the MTMTE Remain in Light arc, his relationship with John Barber and the future of the IDW ongoings.

You can read the whole interview here.

Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers
Roberts said the "Transformers: Hoist" & "Trailcutter" one-shots stand alone but are also "firmly rooted" in the "MTMTE" Universe


This May, writer James Roberts presents two "Transformers" stories from IDW Publishing, "Transformers Spotlight: Hoist" drawn by Agustin Padilla and "Transformers: More than Meets the Eye" #17, kicking off the "Remain in Light" storyline drawn by Alex Milne. Earlier this month "Transformers Spotlight: Trailcutter" was released with art by Matt Frank.

Roberts has been busy carving out his own corner of IDW's Transformers Universe after orchestrating the popular "Death of Optimus Prime" storyline with co-writer John Barber. After that story's success, Roberts launched the popular ongoing series "Transformers: More than Meets the Eye" alongside Barber's own "Transformers: Robots in Disguise."

Roberts spoke with CBR News about his upcoming "Transformers" titles, dishing details on what goes down in "Spotlight: Hoist" and "Trailcutter," as well as expanding on the "Remain in Light" story and the next "Transformers" event, "Dark Cybertron."


Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers
Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers
Roberts describes the "Trailcutter" one-shot as "Home Alone" meets "Transformers"


"Spotlight: Trailcutter" is basically "Transformers" meets "Home Alone." Trailcutter is part of the crew of the Lost Light, an Autobot starship looking for the legendary Knights of Cybertron.[...]
It's a sitcom in space. [...] "Spotlight: Hoist" is more of a bottle episode.


Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers
Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers
There's a metaphorical ticking clock for the Transformers appearing in the "Hoist" one-shot


John Barber said it very well: "The 'Transformers' comics are about people. Metal people, sure -- and metal people whose problems frequently involve the fate of the world being at stake -- but they're relatable people with real emotions acting like people act."


Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers
Interview with James Roberts - Spotlights, MTMTE, Dark Cybertron, Teasers
"MTMTE" #17 begins the "Remain in Light" storyline where Roberts says the series moves up "several gears" and "we go widescreen."



My plans for "More Than Meets The Eye" stretch far into the future. Coming later this year is the first proper crossover event since John and I started writing the two ongoings. It's huge, involving hundreds of characters and -- like the end of the war -- it marks another turning point in the Transformers Universe.[...]

One last thing: things are coming full circle as John and I are collaborating -- I'm talking plot and script -- on the next huge "Transformers" event: "Dark Cybertron." It all kicks off in the autumn, with the countdown starting in May.


"Transformers Spotlight: Hoist" and "Transformers: More than Meets the Eye" #17 are due this May. "Transformers Spotlight: Trailcutter" is available now, and we here at Seibertron have previewed and reviewed it!

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Twincast / Podcast #68
Twincast / Podcast #68:
"ReChrome"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Thursday, May 16th, 2013