Transformers Interviews News
Submit News Contact Us Translate Sign in Join

Transformers Interviews News

Got Transformers News? Let us know here!
Category:
Year:
Keyword:

Exclude news from our sponsors

Goto Page: <<  1, 2, 3, 4 ... 45, 46, 47  >>
470 total news articles in this section, 10 per page.

Pete Sinclair Answers a few Questions Concerning the TFCC Subscription Service

Pete Sinclair Answers a few Questions Concerning the TFCC Subscription Service
Date: Saturday, September 8th 2012 12:58am EDT
Categories: Collector's Club News, Interviews, Toy News
Posted by: LOST Cybertronian | Credit(s): Tformers

Discuss This Topic · Permanent Link
| Views: 26,665

With just 3 days left to sign up for the TFCC subscription service, fellow fan site Tformers shot some questions toward the club and Pete Sinclair took the time to fire back some answers. You can also see a new shot of Ultra Mammoth chillin with Optimus Primal. Here are the main points from the interview which can be read here.


  • The Transformers subscription service came about due to the great reception from the G.I. Joe subscription service using the same frame work with a few tweaks.
  • With 6 figures planned for the first year the idea was to touch on different mythos and to do a little gap filling.
  • The subscription service replaces the members exclusives but convention exclusives remain unchanged.
  • In the fiction there will be some interaction between at least five of the six characters even though they are from different timelines.

If you want a sneak peak of the comic action, check out the 2 page comic preview we reported a couple days ago.

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron
Date: Friday, August 3rd 2012 4:11pm EDT
Categories: Game News, Interviews, Media, People News
Posted by: Seibertron | Credit(s): Kotaku

Discuss This Topic · Permanent Link
| Views: 75,137

Earlier today, popular game site Kotaku hosted a live Q&A interview session with Matt Tieger, the game director of the highly anticipated Transformers Fall of Cybertron game. The session ran for about an hour starting at 10am PT. Fans quickly bombarded Tieger but he addressed many of the questions presented to him.

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Q&A with Game Director Matt Tieger from Transformers Fall of Cybertron

Here's the full interview from Kotaku ...

MrOpto: How did you first get the Transformers license? Did Hasbro put out offers or did you go them?

Matt Tieger: ATVI already had a relationship with Hasbro, but what they were looking for was someone to make a non-movie based game. They both felt that we would be a great fit and War for Cybertron was born. The success of that game allowed us to make Fall of Cybertron.

bigduo209: I love games that use Sci-fi inspired weaponry/abilities and not just future-looking guns (Ratchet and Clank, Bioshock), how many crazy weapons have you made for Fall of Cybertron?

Matt Tieger: The great thing about this game world is that there are absolutely shotguns and sniper rifles, but also lightning guns, acid guns, and 'tron' disk guns. The guns are divided into Primary and Heavy weapons. Many (but not all) of the more sci-fi guns fall into the heavy weapons category. In SP there is a Teletraan Store where you can buy and upgrade those weapons. In MP the weapons are divided between the classes based on countless play testing hours - so not every class can use every weapon. As to the exact number of them, since you explore and find blueprints to unlock them i don't want to spoil anything, so ill say quite a few more than we ever had in War for Cybertron.

Jason Schreier: How would you convince a non-Transformers fan that he/she should play your game?

snowtires: Play the demo, it's awesome.

Matt Tieger: Good Question, and one that I often think about. The worst compliment we get about War is, "what a great game, too bad nobody knew about it." What i would say is this (in my most passionate game dev voice. "forget Transformers, forget Michael Bay, forget the toys, and consider for a moment a game that allows you access to your vehicle at any moment in time, a game where the core tactical choices are movement based, and now imagine a game where each character is a unique experience with different vehicles or special abilities. This game offers something that no other game can, huge variety and tactical variety. Oh yeah and it happens to be Transformers"

SaburoDaimando: What are some of the lessons you learned on designing Fall of Cybertron compared to War for Cybertron?

Matt Tieger: When we developed WFC we looked for similar games that tackled similar level design issues and frankly, found none. So we blazed a trail and learned alot. With FOC we again did a survey and found WFC to be the only comparable game, so we set out to exceed it in every way. As one example, the driving got a bit stale in WFC, it might seem like a small thing but in FOC we added terrain, so instead of all flat metal surfaces, you now had hills - which innately make driving more fun. We also bowed down to the gods of player choice, and for much of the game you can tackle problems as you see fit - stay in vehicle the whole time, Transform constantly, etc. We had some of that in WFC, but now it is the rule in FOC.

Mike Fahey: WHERE IS OUR BEAST WARS GAME!?!?! ALL CAPS!>!!>!??

Hlokk: Most important question! Notice the all caps!

Matt Tieger: I get asked this alot. Lets see how this game does. We do have Dinobots and Insecticons, so i'd say its in the realm of possibility - someday.

Marquis_Gabriel: When taking on a IP, especially one with tie in's to a movie. What are your expectations?

Matt Tieger: just to make sure - we are not related to the movies in anyway, we are a distinct storyline. We do this by telling their story before they ever reach Earth. With any game you need to find the 'heart' of what makes that game so unique (original or licensed). Strip everything else away and Transformers are about 'transforming' (i know sounds simple, right?). By focusing on that single concept and making everything else supportive to that, we stay true to the license while still making a great game.

KnickKnackMyWack246: How does this universe connect (if at all) to any Transformers stories other than G1? A friend of mine suggested it's a prequel to Transformers Prime while another believes it's a prequel to the Michael Bay films. Can you clarify?

CodeMonkey76: It's a prequel to the G1 television series

Matt Tieger: G1 is our primary touchstone, meaning that we look to G1 for visual ques, abilities, VO quotes, etc. We look to not violate the Movie universe, but aren't beholden to it (and we do in-fact stay in the distant past to help with that). Prime has the most relevance with our game, there are many things introduced in WFC that are not part of the Prime show, like Dark Energon. There are a few elements that have the same 'visual DNA' like the Nemesis for example.

Emmerson: With how the Transformers scaled in the first game, with Scorpinok and Omega Supreme being the biggest we had seen. Then in the second game with having combiners, and then summoning Metroplex, how can you guys top that in terms of Transformers power and scale? How will you handle the issue like Fortress Maximus and Unicron?

Matt Tieger: Quick edit : last game didn't have Scorpinok in it (although that would have been cool) it had Trypticon. Your essential question is, "How do we keep ratcheting up from here?" Honestly, I dunno - you made some good suggestions, what we will do is wait and see what the reaction from this game is before thinking that far ahead.

Brian Erice: Im curious about the campaign design change for FOC. Why did you move away from the two split campaigns that were in WFC?

Matt Tieger: Excellent question. Game Director is often thought of as the best job ever, and some days it is, but often we have to make excruciatingly tough calls - the campaign change was one of those. In WFC, you had 2 separate campaigns that you could play in either order, so we never knew how you were going to play. What this meant for the game that there were functionally 2 first levels, 2 second levels, 2 3rd levels - you get the picture. and when you had played 50% of the game you had really played 100% of the game. We believe that one of the primary reasons for the major criticism of the game, "The gameplay got repetitive", was in-fact because it DID get repetitive based on the campaign structure. So we made a single interwoven campaign where we could pace it well.

Mungry: Hey Matt, huge fan and I love everything about the game we have seen so far! My questions is about multiplayer. I am wondering if their will be killstreak rewards in the game and if we can expect new multiplayer game modes as the game progresses through its life? Thx - SoooMungry

Matt Tieger: SoooMungry - I'm actually a fan of yours. At the studio we watch your Youtube channel and read the comments - thank you for your excitement for the game. Regarding Killstreaks, we had them in for a while during our dev of the game, we took them out for balance reasons. Let me explain, every game has a very unique MP pace and with all the changes from WFC, what we were seeing was runaway gamers, specifically due to killstreaks. By removing them, they game was more competitive. Along a similar vein we removed double jump, many gamers initial reaction were negative until the played it for a bit and realized that the streamlined approach actually made it better. remember this isn't WFC2 this is FOC.

DinoDinoBot: What made you guys change your mind about releasing it on PC after you said you wouldn't? And what do you think is the best addition or special feature in this version?

Thanks for the Q&A.

Matt Tieger: coming off of WFC we needed to laser our focus on FOC. Reducing the number of platforms that we ship on was one way to do that - and it was the right call for the dev team. The fan outcry wasn't lost on us, however and once we saw how much PC gamers wanted it we started looking for solutions. The short version is that, a PC version exists because of the fans.

czen2: Is there any plans to include other combiners like the aerial bots ,protectobots, or even transformers like ultra magnus ,hot rod,cup, etc.

Matt Tieger: Yes and no. The curse of Transformers is that there are so many of them. Last time I spoke with Hasbro i asked them how many there are, their response was in excess of 11,000! We simply cant put that many into the game. What we do have is customization in MP. There are millions of combinations and enough color choices that you can make, and name, a garage full of Transformers.

Emmerson: As my favorite Transformer(s) ever, I have to ask, Where is Devastator? Any chance on seeing him in the new game?

Matt Tieger: Devastator isn't in this game. however, who knows where we go from here

Leebee: how did you guys approach designing multiplayer this time around? what features did you guys want to add to make it fresh from the last game? how often did you guys release new builds to tweak overpowered/underpowered stuff? will keeping the MP suite fresh and balanced be a priority for you guys after release?

I'm a huge fan of asymmetrical competitive multiplayer design, and I love giant robots. you could say that I'm a huge fan of your games. :3

cheers, and thank you.

Matt Tieger: We host 5pm MP matches for the team, EVERY night through the ENTIRE project. Now not everyone can play every night and sometimes the build breaks, but more often than not the team is playing. What that means is that it gets tweaked every day, we try all sorts of stuff, game modes, who has what gun, footspeed adjustments, everything. the 'secret sauce' is countless hours by a dedicated team.

James De Moss: Will we see humans in the franchise? I know WfC and FoC take place waaaaaaay before humans were in the picture, but will the franchise ever go that far into the future?

Matt Tieger: Certainly not is this game, but we will have to see.

Aidil42: During development, with all ideas flying around, do you sometimes wish you're not tied up to an already established franchise?

Matt Tieger: In this case, i'd say no. The harder decisions are what not to put in.

FullmetalPrime: Are there any characters, save the Dinobots of course, that you'd like to have included into this months Fall of Cybertron?

Matt Tieger: Triple changers. I always thought that concept was a cool one. We just didn't have the bandwith to do it right, that I am not sure how much fun Astrotrain's train mode would be.

CFNexus: Any chance there could be a Transformers MMO in the future? Ive been thinking about 1 for years. I have already thought of character creation, mechanics and plenty of other things. I think and MMO has some very interesting things going for it.

Callum F, Northern Ireland.

Matt Tieger: It is definitely a big enough universe, but at HMS we aren't geared for MMOs.

mandrate: Is Co-op has been taken out for a more immersive single player storyline?

Matt Tieger: I mentioned earlier about tough decisions - this was the other big one. We do however recognize that Co-op is part of fan expectations, so we really put a lot of focus on Escalation. It is crazy addictive 4 player online Co-op, trust me you will like it.

Zurick: Will there be a 3rd game in the series?

Matt Tieger: Maybe. Lets see what the fans are saying about this one first.

dinowho: Why you no give autobots combiners? AerialBots! Thanks for revitalizing the Transformers to the glory they deserve

Matt Tieger: Deceptions get Bruticus, Autobots get Dinobots - sounds pretty fair to me!

Glenn Beck: Pre-order G1 DLC has been shown played to "The Touch." Make us all happy and tell us you have some Stan Bush somewhere in the game.

Matt Tieger: you will be happy.

Trax0r: How come it took 25 years for a designer to finally make a great Transformers game (WFC)? It seems like its the perfect premise and platform for a good story/fighting/shooter, and yet until, WFC, the ones that did come out were total shit.

Matt Tieger: Transformation is a tough concept to wrap you brain around. It sounds simple enough, but when you start to really knuckle down with the geometry and the mechanics it is a unique problem with no real parallels. We took this as an opportunity to do something different, I am glad you feel that we succeeded.

opieman2010: From what I can understand, War and this game are considered the "revised" official canon for the Transformers, as well as the Prime cartoon. How involved was Hasbro, outside of just overseeing the story? Were any other writers brought in to work on this that have also contributed to the Transformers story?

Matt Tieger: Hasbro was very involved, but the story starts and ends here are HMS. We have some very talented writers, a studio full of G1 fans, and a design staff that is passionate about bringing the story out in the world.

Cabbagetroll: Any hints to what else you guys are working on? Maybe a little bit of news about Deadpool?

Matt Tieger: No can do.

frizzlestick: The first level of the demo had you playing as Bumblebee, but for some reason his voicebox was smashed. I really enjoyed Johnny Yong Bosch as Bumblebee in the first game, so will he still have a voice or is this a reflection of the Bay-era where he never speaks?

Also, Dinobots are awesome, but they did get messed up by Devastator in the 80's film.

Matt Tieger: BB does not have a voice in FOC. This is one element that is in fact a reflection of the Bay movies. Per a comic that was a 'movie prequel' he has his voice box crushed by Megatron, in the game there is a VO that allude to that fact.

Chris Zombiechild: Are there any other cartoon series from the same era that you would like to make a game for?

Matt Tieger: Thundercats, Dinoriders, He-Man. Not sure that anybody other than me would want to play them, but they could be awesome. Also Big Trouble in Little China would make an amazing video game.

djs2879: How soon do you expect the Dinobot DLC to come out after launch?

Matt Tieger: not soon enough by most peoples standards, but it will happen.

Anubis_Arcane: Will we be able to use our custom built transformers for escalation mode? A few of my friends and I were wondering if that might be a possibility down the road.

Matt Tieger: in Escalation you play as the named characters, we chose this for 2 reasons. 1 so that you could use the official iconic characters with your friends and 2 because that mode requires an extreme level of balance within the team, we needed to set the rules.

montymonster50: I love the WFC multiplayer, but I thought it died out (relatively) quickly. Are there any plans to expand the multiplayer to keep players involved for a longer period of time?

Matt Tieger: Tell your friends about it. Seriously, we are very hopeful that the community can reach a much larger self-sustaining size this time around. ATVI has gotten behind the product in a big way, so if you love it help us get the message out there.

Seibertron.com: Are there any Easter Eggs in the game that die-hard Transformers fans can look forward to? (other than Stan Bush's "The Touch")

Matt Tieger: tons of them, keep your eyes open

TheBigTsk: Will the MP skills that were so popular in the first game be back? Right now there doesn't seem to be much info and the info that is out there looks bleak.

Matt Tieger: This game stands on the shoulders of WFC, but it isn't WFC2. Things are slightly different, and in our opinion significantly better. What I suggest you do is try the demo, you initial reaction might be that you miss something specific, but i'd bet that after a few matches you will realize the clarity of the MP experience and see how much better this game is. WFC had really good MP, FOC has great MP.

mannoroth0913: My question has to be: Is Grimlock as amazing in game as the trailers make him out to be, because there's no way I can miss a chance to play as the King

Matt Tieger: Yep. Not only is the gameplay fun, it is very unique compared to every other playable character and the story is exceptional - you get to see how they are created in a brand new official cannon story.

Atomic3xplosion3564: Is it possible for you guys to make a movie?

Matt Tieger: LOL. I hear that alot. Thanks for the vote of confidence.

Liquid-X: Will we get some version of Starscream in a cape and crown?

Matt Tieger: smells like an easter egg to me.

opieman2010: What does an Easter egg smell like? Probably a lot like a regular, hard boiled egg.

The Lead Game Designer of Transformers: Fall of Cybertron is Answering Your Questions Now

The Lead Game Designer of Transformers: Fall of Cybertron is Answering Your Questions Now
Date: Friday, August 3rd 2012 12:55pm EDT
Categories: Game News, Interviews, Media
Posted by: Seibertron | Credit(s): Activision

Discuss This Topic · Permanent Link
| Views: 34,277

Popular game site Kotaku will be hosting a live Q&A with Matt Tieger, the game director on the highly anticipated Transformers Fall of Cybertron game. Kotaku said it best: "That's probably a fun job, but let's not assume anything. How about you ask him yourself?" Tieger, whose team at High Moon Studios is releasing Transformers: Fall of Cybertron this month, will be joining Kotaku live to answer your best questions in just a few minutes, starting at 1pm ET (12pm CT / 11am MT / 10am PT). Join Seibertron.com in this Q&A to find out the answers to all of your burning questions.

TFCC Magazine Issue 46 Cover and Preview

TFCC Magazine Issue 46 Cover and Preview
Date: Monday, July 30th 2012 11:47pm EDT
Categories: Collector's Club News, Comic Book News, Interviews, People News, Toy News
Posted by: El Duque | Credit(s): TFCC

Discuss This Topic · Permanent Link
| Views: 33,307

The Official Transformers Collectors' Club has posted a brief preview of the what member can expect in the next issue of the club magazine issue #46.

  • Interview with Transformers designer Kohjin Ohno
  • Interview with Transformers Brand Director Jerry Jivoin
  • "A Flash Forward" Comic Part 4
  • Two New MTMTE Profiles
  • Finalized Looks at TFCC Subscription Figures Circuit and Scourge

TFCC wrote:It's that time! Here's a preview of the next issue of the TCC Magazine! This issue is packed once again with content only available from the TCC, starting with two great interviews! We talk with Mr. Kohjin Ohno about the birth of the Car Robot and we had reporters at SDCC 2012 for a chat with TF Brand Director Jerry Jivoin.

Comic action this month features "A Flash Forward" Part 4 where our heroes finally come face to face with Jhiaxus! Two all-new MTMTE profiles featuring one profile almost 20 years in the making! And of course the back page features Recordicons and the new 2012 feature "TF IQ".

Finally, your first "final" look at TWO of the TCC's Figure Subscription Service figures. Look for that service (TFSS) to begin very soon!

Twincast / Podcast Episode #51 "Bruticus"

Twincast / Podcast Episode #51 "Bruticus"
Date: Friday, July 27th 2012 12:10pm EDT
Categories: Event News, Interviews, Media, Podcast
Posted by: Razorclaw0000

Discuss This Topic · Permanent Link
| Views: 44,965

We're all back together for a new episode of the Seibertron.com Twincast/Podcast. Join host Counterpunch, along with Jon 3.0, Seibertron, Tigertracks, and Razorclaw as they reunite after SDCC 2012, and catch up on the latest news, toys, and reminisce over the reveals.

The episode may be downloaded from iTunes, our RSS feed, and directly.

  • SDCC 2012 Exclusives on Hasbro Toy Shop
  • Fall of Cybertron Bruticus
  • Fall of Cybertron Art
  • US Toys'R'Us Exclusive Masterpiece Optimus Prime
  • Transformers Prime Weaponizers
  • 2012 Kre-O sets
  • Kre-O Microchange
  • Arms Micron Hell Flame Team
  • Arms Micron Swerve, Airachnid, Darkness Megatron, and Jet Vehicon
  • SDCC 2012 Wrap Up
  • Universal Studios Transformers the Ride and Retail Experience
  • Seibertron.com's interview with Hasbro (audio)

Image

Seibertron.com is your ultimate Transformers Resource!

SDCC 2012 Coverage: Interview with Hasbro's Aaron Archer and Jerry Jivoin

SDCC 2012 Coverage: Interview with Hasbro's Aaron Archer and Jerry Jivoin
Date: Thursday, July 26th 2012 12:44am EDT
Categories: Event News, Interviews, Site News, Toy News
Posted by: Seibertron

Discuss This Topic · Permanent Link
| Views: 58,990

Shortly after Hasbro's Transformers brand panel on July 12th, 2012 at San Diego Comic-Con, Seibertron.com's owner Ryan Yzquierdo had an opportunity to interview Hasbro's Jerry Jivoin (Marketing Director of Global Brand Development) and Aaron Archer (VP Creative Director, Brand design IP creation). Jerry and Aaron are well known to Transformers fans around the world. The audio from this interview will be included in our next Seibertron.com Twincast / Podcast early next week. In the meantime, I did my best to transcribe the audio for all of you to read. Without further ado, here's Seibertron.com's interview with Hasbro.

Image

Seibertron.com / Ryan: "What can you tell us about Takara Tomy exclusive figures such as Unicron, Breakdown? Are they going to stay exclusive to Japan?"

Hasbro / Jerry Jivoin: "We don't have plans right now really. This is the second time this question has come up. We're definitely evaluating those and one thing that we're trying to do is that you saw with the Year of the Dragon edition Optimus Prime and the China exclusives that we're bringing over to Toys R Us is we recognize that Takara Tomy is working on great stuff that's being released and we want to bring stuff over to the fans here so rather than paying $200 on eBay ..."

Seibertron.com / Ryan: "Yeah, I just dropped $70 on those Legends class toys [from Asia]."

Hasbro / Jerry: "I'd rather us get those into a store and sell it here. All that kind of stuff we're looking at. We don't have any plans right now but not to say that we wouldn't do it."

Seibertron.com / Ryan: "Then again with the Takara Masterpieces, it seems like the smaller scale might be more appealing to American retailers such as Walmart and Target. Are you working with Takara on that or is that too far down the road?"

Hasbro / Aaron: "No we work with them on concept with "here's the next one we're thinking about", "what do you think?" so we do discuss it even though we know on the offset that it's for their market. Doing the smaller cars has helped but it's really about the market for Jerry. Do we do a non-connected high end item as an exclusive or where does it fit?"

Hasbro / Jerry: "The other thing with Sideswipe too is we have to get the Lamborghini license, which they have, which they were able to secure for the Japanese market. We have not [secured that]. If we're going to do that, we're going to need to approach Lamborghini and setup a licensing deal with them to do that. But we've seen them, we love them, we'd love to bring them to the US, there's no plans exactly yet but Masterpiece will continue. You've got Optimus Prime and Thundercracker this year, so we definitely see the value in bringing them over because fans love them."

Seibertron.com / Ryan: "The first thing that came to my mind when I saw the new pictures from Takara is basically this is Hasbro's answer to Mattel with their Masters of the Universe Classics line which has the perfect epitome of all of those characters. That's what I [thought] when I saw that. What can you tell me about the shared exclusive G2 Bruticus set? You guys really went all out with that package so much so that I don't think I've seen you guys put that much work into an Amazon.com or BigBadToyStore.com exclusive before. Was that at one point going to be a San Diego Comic-Con exclusive?"

Hasbro / Jerry: "You know the package, we wanted to make it something special because we realize "hey, you can buy Bruticus in the main line in the deluxe format, we're selling him here at Comic-Con as an exclusive, and we wanted to make it special. We didn't just want to do a redeco and put it in a general package. This was an opportunity to really do something unique with this item. And a lot of it goes to our packaging creative group and art directors. They really had a lot of fun."

Hasbro / Aaron: "They challenged themselves. They went above and beyond, not that we didn't want that. The brief was the brief but they certainly did extra work to take it to a much finer point than may have seemed necessary at the beginning."

Hasbro / Jerry: "They surprised us when they showed it. They had a lot of passion for it. They just dove into it and replicated everything."

Seibertron.com / Ryan: "Please thank whoever. That's awesome I think. Looking at the size of some of the other items that are with the Marvel or G.I. Joe brands, you've got the giant heli-carrier for Marvel, I feel like Transformers is getting the short end of the stick as far as big products. Someone mentioned about Omega Supreme, Metroplex, Fort Max ... some of those big guys ... is there a chance of getting some love for some of those guys?"

Hasbro / Aaron: "I think that we recognize that those other groups have done that and even some other companies have. You know, $300 items, $400 items, in the market place not just for collectors or [conventions]. So it makes sense for us to look at that so we're starting that process because we do have big characters."

Hasbro / Jerry: "And I think you see with Bruticus and having that ..."

Seibertron.com / Ryan: "Well then you have the 3rd party companies coming out with the big figures and I know that's a sore spot."

Hasbro / Aaron: "(sarcasm) Not familiar with that."

Everyone: (laughs)

Seibertron.com / Ryan: "It's obvious that Transformers fans have lots of money to spend when it comes to this stuff. I'd rather give you guys the money than somebody else."

Hasbro / Jerry: "We appreciate that."

Seibertron.com / Ryan: "Alright, one more question. Recently Hasbro trademarked "Transformers Combiners". Is that for the Kre-o line or is that for another future product line that you guys have coming down the ropes?"

Hasbro / Jerry: "Probably for Kre-o. We have our combiners from like the Bruticus combiners from Generations but it's probably from the Kre-os and Kreons that we showed today with those combiners. But it's probably specifically for them."

Seibertron.com / Ryan: "Alright, one more. With the success of some of the big brands that Hasbro owns such as Transformers, G.I. Joe, ... My Little Pony apparently now, is there any discussion within Hasbro of maybe doing an equivalent of a Hasbro-Con or something to that effect?"

Hasbro / Aaron: "A lot of people bring that up, not at Hasbro, just people bring that up. And some at Hasbro. Not yet."

Hasbro / Jerry: "I think between the conventions and Toy Fair, like our collector day at Toy Fair, BotCon, JoeCon ..."

Hasbro / Aaron: "What's great about BotCon and JoeCon is that it's targetted conversation exactly about your brand to the people that care most about the brand. It's an ability to take all that information that goes out around the world."

Seibertron.com / Ryan: "Which we appreciate. I would not be a big fan of going that route just seems like a possibility as these brands keep getting bigger and bigger."

Hasbro / Aaron: "There could be risk of taking away that intimacy in doing that though the Hasbro mark is cool too though. It's not like the fans cross polinate all the time."


Thank you again to Jerry Jivoin and Aaron Archer at Hasbro for taking some time out of your very busy and hectic SDCC schedule to answer some questions for Seibertron.com. We really appreciate it!

Image

SDCC 2012 Coverage: Seibertron.com visits with Transformers Prime's Josh Keaton and Tania Gunadi

SDCC 2012 Coverage: Seibertron.com visits with Transformers Prime's Josh Keaton and Tania Gunadi
Date: Wednesday, July 25th 2012 8:09pm EDT
Categories: Event News, Interviews, Media, People News, Podcast, Site News
Posted by: Seibertron

Discuss This Topic · Permanent Link
| Views: 37,216

Thanks to our good friends at Shout! Factory, Seibertron.com's owner Ryan and the talented voice actor and fellow podcaster jON3.0 had an opportunity to visit with Transformers Prime's Jack and Miko at San Diego Comic-Con 2012. Jack is performed by Josh Keaton and Miko is performed by Tania Gunadi. We'd also like to thank Josh and Tania for being such good sports with us, as well as with Ravage the Insult Comic 'Bot who made an appearance as well. You can view our gallery and videos from this laid-back and fun interview below.





You can view more pictures of Josh Keaton (Jack) and Tania Gunadi (Miko) by clicking on the images below.

Image

Image

Image

SDCC 2012 Coverage: Larry King interviews Peter Cullen

SDCC 2012 Coverage: Larry King interviews Peter Cullen
Date: Saturday, July 14th 2012 12:58pm EDT
Categories: Event News, Interviews, Media, People News
Posted by: Seibertron

Discuss This Topic · Permanent Link
| Views: 35,648

Image

Seibertron.com was on deck at San Diego Comic-Con 2012 to document the legendary Larry King interview Transformers icon and beloved Peter Cullen, who is the voice actor for the popular Optimus Prime character. These video segments from this special SDCC panel are just clips from the show and do not comprise the entire hour long interview. Check out our video clips below, view the YouTube playlist, or check out the gallery here.

San Diego Comic-Con wrote:6:00-7:00 Optimus Prime: Up Close and Personal - The incomparable Larry King, one of the most recognized broadcast interviewers in the world, goes one-on-one with voice actor Peter Cullen (Optimus Prime), a talent who is practically synonymous with Comic-Con itself. In this panel, "The King of Interviews" salutes the beloved Cullen and takes attendees through the actor's early days on the original 1984 animated TV series Transformers Generation One, the three box office smash Transformers movies, and his current work on The Hub TV network's Daytime Emmy Award-winning animated series Transformers Prime from Hasbro Studios. Audience Q&A to follow. Room 23ABC

















Here are a few photos from this panel. You can click on the images below to view our full gallery from this event.


Image

Image

Image

Image

Image

SDCC 2012 Friday, July 13th Schedule: Optimus Prime: Up Close and Personal and Spotlight on Herb Trimpe

SDCC 2012 Friday, July 13th Schedule: Optimus Prime: Up Close and Personal and Spotlight on Herb Trimpe
Date: Friday, June 29th 2012 10:54pm EDT
Categories: Cartoon News, Comic Book News, Event News, Interviews, People News
Posted by: El Duque | Credit(s): SDCC

Discuss This Topic · Permanent Link
| Views: 38,097

The San Diego Comic-Con has posted the scheduled of events for Friday, July 13th. The big Transformers event for the day will be the Peter Cullen interview by Larry King, but there is also a Spotlight on artist Herb Trimpe who worked on the Transformers Marvel run in the 1980's. The full schedule for Friday, July 13th can be found by clicking here.

6:00-7:00 Optimus Prime: Up Close and Personal— The incomparable Larry King, one of the most recognized broadcast interviewers in the world, goes one-on-one with voice actor Peter Cullen (Optimus Prime), a talent who is practically synonymous with Comic-Con itself. In this panel, "The King of Interviews" salutes the beloved Cullen and takes attendees through the actor's early days on the original 1984 animated TV series Transformers Generation One, the three box office smash Transformers movies, and his current work on The Hub TV network's Daytime Emmy Award-winning animated series Transformers Prime from Hasbro Studios. Audience Q&A to follow. Room 23ABC


11:00-12:00 Spotlight on Herb Trimpe— Comic-Con special guest Herb Trimpe carved out his own legendary place in the Marvel Universe starting in the 1960s. His incredible work on the Incredible Hulk, along with his other art on series such as G.I. Joe, Transformers, Godzilla, and many more, have made him a fan-favorite artist. Trimpe talks about his career in this special spotlight panel. Room 32AB

Michael Bell Interview Part 2

Michael Bell Interview Part 2
Date: Tuesday, June 26th 2012 8:53am EDT
Categories: Cartoon News, Interviews, People News
Posted by: El Duque | Credit(s): jON3.0

Discuss This Topic · Permanent Link
| Views: 14,735

Seibertron.com's own podcaster and voice actor extraordinaire jON3.0 has uploaded part two of his interview with legendary voice actor Michael Bell. Part one can be found by clicking here.

On this Microphone Monday, part 2 of my interview with legendary voice actor Michael Bell, voice of characters from cartoons like Smurfs, Superfriends, Rugrats, GIJOE, Transformers and many many others. In the second part of the interview, he discusses returning to GIJOE, the SAG/AFTRA merger, family and voice acting as well as projects that should have been and might be.



Goto Page: <<  1, 2, 3, 4 ... 45, 46, 47  >>
470 total news articles in this section, 10 per page.

Twincast / Podcast #68
Twincast / Podcast #68:
"ReChrome"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Thursday, May 16th, 2013