Seibertronians, thanks to Seibertron Staff member xRotorStormx, we have lots of additional TF5 vehicle mode shots for you! While she was down at the Woodward Dream Cruise, she noticed some familiar faces...such as Hound (with his many, many bumper stickers), Bumblebee, the still-unknown rusty VW van, and Optimus Prime himself! Check out her photos down below, and then tell us in the comments: what do you think about the new alt-modes? Do you have a favorite? Who do you think that VW bus is? Speculate below!
And, as always, there's a lot of movie news coming, so keep your optics and audio sensors tuned to Seibertron.com!
Seibertronians, are you excited? The next episode of the Machinima Combiner Wars series is up, and it's good. Like, properly good. But it's still not without it's faults. Let's break it down:
We open with a dusty Colosseum-style arena. We see what is obviously the Constructicons fighting a mysterious figure, which is revealed to be Megatron himself. He beats them all quickly, and demands another challenger. Our First Look at Megatron
Prime arrives, saying he's not here to fight, along with Windblade, who wonders why they came all the way out to a desolate planet for Megatron. Windblade Watches from the Bleachers
Her City-speaker ability is again mentioned, this time by Megatron, driving that point home. Megs also mentioned how he's a big fan of her work (the killing part, that is). He rushes Prime, and Optimus has to engage the former Decepticon leader, with some of the usual mixed-in dialogue about how Prime "is nothing without the war", so on and so forth. It's actually very intriguing, as it points out interesting parts of Prime not previously divulged. This is one of my favorite parts of the series so far. Just Like the Old Days
Prime has a flashback mid-conversation to the Black-and-white scene we saw in some of the Trailers for the series, when Megatron tells Prime to pull the trigger, and end it. Megs then catches him off-guard with a massive blow. Windblade comes in to try and save him, but Optimus is already back up and fighting. Float Like A Fireflight, sting like a Bumblebee
The group talks about the Enigma of Combination for a bit, and Megatron learns that the Council is in possession of it.
Then comes one of the strangest and most out of place scenes in the entire series so far.
Windblade rather randomly and unprovoked walks up and sucker-punches Megatron to the ground. She tells him "Enough." (even though Megatron had already stopped fighting for a good few minutes, and he was making no motions to start again) and that Prime's "telling the truth", (even though Megatron hadn't shown any sign of doubt in what Optimus was saying. Heck, he didn't even have time to before he was suddenly beat to the ground.) She then proceeds to deliver almost the exact same line that Prime had just said, not only once but twice, one after another. And the times she says it sound so similar in tone that it almost seems like they accidentally put two takes of the same line in. Not only does she say it, but she says it in front of the constructicons! She literally puts the entirety of Cybertron singlehandedly in danger by saying basically straight to a combiner the one secret combiners shouldn't know! The Constructicons of course transmit this new info to probably all other combiners right away. This scene simply doesn't make sense. It's actually confusing. It's kind of a train wreck, and drags the whole episode down.
Megatron decides to be a part of the team, and the exit the arena. The old Decepticon leader decides to make fun of Prime's old catch phrase, and gives the order to Transform and roll out. The delivery (and Windblade's reaction to it) seem very out of place, especially after that last scene. It would have been better if it was delivered if Megatron had said "I've waited years to say this: Transform and roll out!" or something of the like. And There They go, off into the Sunset. Headed for Cybertron
So some final thoughts. This is a fairly good episode, but the main problem was the pacing. It's been a problem through the series I haven't touched on yet, but in this episode it's absolutely unavoidable. It rears its ugly head with every change of Pace, feeling, tension, or drama.
Voice acting is good in this one. I'm getting used to Windblade, Prime's good, and Megatron's actor gives a great performance, though I wouldn't peg it as Megatron. Speaking of Megs, one thing of note is that this iteration of the character lacks his arm cannon, even though the designs of the characters seem to be heavily based on G1.
The Animation is especially great in this one. It's surprisingly smooth and fluid and looks really really good. Again, there's the mouth movement issues, but I feel we're going to have to move pass those.
One point that I feel hasn't been touched upon enough is the fact that this is the first time it's referenced or shown that a combiner is actually multiple bots. It seems strange, because up until now it's been implied combiners are one, not many. This really hasn't been explained, and I'd like to know the rules.
So, you've read my opinion, make your own by watching it on Go90, and then share in the comments. Is there anything I missed? Tell us!
Every two weeks, Seibertron.com brings you a Top 5 list related to all things Transformers written by me, your fellow editor. These are my opinions (just like movie or game reviews hosted by sites are still just the opinion of one person) so what matters most is what you guys think of the topic or list, and I hope to see your own lists or comments on omissions and ranking. Let's have fun! All previous lists can be found here.
Top 5 Best Transformers Movie Toys of Onscreen Characters (first trilogy)
Regardless of your thoughts on the Transformers films themselves, no one can deny that the movie era pushed the engineering of Transformers toys to new heights. The quest to reverse engineer CG! models that cheated in their transformation resulted in the most detailed and complex toys we have ever seen. This list is very simple, it simply lists the best toys of characters that were seen in the movies. To show the result of the sometimes impossible task of having these CGI models become toys, I have included these models, or shots from the films. The parallel is what will really sell my point of view on each toy and I encourage anyone who doesn't have these toys to click on their image and see the gallery in full. These toys are all perfect or near perfect in terms of accuracy and they are all feats in their own way
We don't see him much in Revenge of the Fallen, but the toy captures his likeness well. I like how unique the transformation is and how impressive it is to see that both modes are quite tight while neither share many of the same parts and details (something very common in the movie line). He also has a bunch of fun features like flip out swords, a working open box bed that can be lifted, and working gears and pistons in robot mode. Gorgeous detailing all around and a unique transformation. He also has a stellar redeco as Payload who has a paint job that would make any of today's toys jealous.
This toy is insane. There is a reason this mold is still used years after the film and it is the ultimate mold for the movie rendition of the Optimus Prime character (even more so than the actual movie Ultimate Optimus). Simply said, this is the best movie Optimus toy from the initial movie trilogy, every fan should experience it.
While Optimus Prime is great, I am more impressed by this mold and how the chest transforms. It is probably the most intricate version of the now typical windshield on chest transformation. Everything contorts and reshapes itself to become new robot mode detail. He is also the best shellformer from the movie line (a line which saw a resurgence of shellformers, which laid dormant since the end of beast wars), turning his shell into a cape, an effect that painstakingly translates well from the silver screen to the toy. Its success is proven through the failure of the voyager release which shows us how tricky this design can be.
This is a perfect movie toy in every sense. The transformation is smart, satisfying and never annoying. Plus, the details are excellent, just look at how close they got to the CG model. They even give us the flip down visor which is the icing on the cake.
Any fan of this brand cannot ever truly hate everything about the movies with this toy being a part of it. With no hyperbole, this toy is absolutely perfect. It was tough getting there though. Firstly, the revamped Starscream design was so far from the original character design that he would be unrecognizable if not named. Also, every toy of his had major issues. He ether had no hands or hands which were far too apparent, making me wonder if there was even a point to this more realistic take on Starscream if they weren't going to give us a realistic jet with no robot kibble. We eventually did get this toy though and, at least for me, all was forgiven. Finally, the arms (who have hands, a gatling gun and missiles) are were well disguised to the point of completely disappearing in jet mode. Speaking of the jet mode, it didn't have any protruding robot kibble, everything was nice and smooth and it had a nice uniform undercarriage filling out the plane and not really giving a hint at robot parts (but rather mechanical detail). Also, and this point is more important than you might realize, this is the best example of cockpit integration with 0 left over kibble, ever found on a fighter jet. If you look at the generic seeker design all through Transformers history, you will see that the key is to have the cockpit run vertically along the chest but not show the nosecone. The G1 toys had to push the nosecone to the back behind the head and so did the classics version. Even the Masterpiece seeker mold is left with a massive amount of protruding jet kibble on the back to store the nosecone. However this toy hides it away elegantly and effortlessly.
This toy is relentlessly detailed and screen accurate. There are many separate pieces which shift in perspective by being moving from the background to foreground while transforming him. It really feels like there is a robot inside the jet made up of all the jet parts and you uncover him through the transformation leaving no extra pieces behind. Unlike other intricate toys, what amazes me about this one is how sturdy it is. It welcomes your desire to transform it and play with it while also being a perfect display piece. While it is complex, the transformation is intuitive. Think of the satisfaction you get when transforming MP 10 (Masterpiece Optimus Prime) only this lasts longer. Speaking of Masterpiece toys, I consider this the accomplishment of the concept started by Shōji Kawamori (the man who designed G1 Optimus and YF 1 Valkyrie), who wanted to create the perfect Transformers jet toy with minimal robot kibble. His attempt was Masterpiece Starscream, which didn't work out since the underside was still very visibly a robot. He had found that he would be unable to have it transform into a robot with the likeness of the character. This toy however achieves that great looking jet mode with a less obvious undercarriage and plus, it looks exactly like the character it is portraying.
Speaking of Masterpiece Transformers, this toy shares far more with the post MP 10 (Optimus) line with it's strive for screen accuracy, licensed alt mode (like with the MP cars), attention to detail, clever transformation and overall sturdiness. Well, that would only make sense since it was designed and engineered by none other than the very same guy at Takara who made the following masterpiece molds: MP 10 (Optimus), MP 12 (Sideswipe), MP 13 (Soundwave), MP 17 (Prowl), MP 20 (Wheeljack), and MP 21 (Bumblebee) among others. He even contributed to our dear Human Alliance Jazz right above. In short, this toy only lacks the name Masterpiece on the box to say that this is what it truly is. Oh wait, the Takara version does have that written on the box, I guess that settles it then.
Honourable Mentions: While there are other great toys out there, there are two that need to be mentioned because if not it would be a glaring omission. I do not own HA Barricade due to how hard he is to find and his price (hence why he isn't an easy recommendation), but the Seibertron Staff wanted me to point him out as also being a true Masterpiece level achievement in execution.
Also, I wanted to add DOTM Megatron to this list but I just couldn't think of anyone that should be kicked off to include him. I really love how this is a very original design for Megatron and a breath of fresh air to his usual movie aesthetic with a nice sold earth alt mode. His Transformation is perfect, and so is his weapon integration in vehicle mode. While the scarf hiding his face makes for a really nice effect when you get it right, it isn't the easiest thing to keep in place and it makes his head really small if you take it off. I would have also much preferred him to be leader size so that we could have a beautiful display alongside the three leader figures mentioned above.
Seibertronians, our very good friends over at Shout! Factory have given us an exclusive clip from their 30th Anniversary Blu-ray relase of Transformers: The Movie to share with you! Relive the seconds-long reign of Starscream before Galvatron crashed the party in this new featurette!
Check it out below.
Still want some TF:TM news? Take a peek at when the staff of Seibertron.com paid a touching tribute to this classic film here!
What do you think of the enhanced color and detail in this new version? Does it look better or worse than the original? Are you planning on picking up the new blu-ray, or is that bootleg VHS in your media cabinet enough? Let us know in the comments!
If you want to preorder this release, go to the links below:
The End Is Nigh A Somewhat Spoilerish Seibertron.com Review of More Than Meets The Eye 56
TITANS RETURN! On Luna 1, nothing ever happens—and as far as FORTRESS MAXIMUS and RED ALERT are concerned, nothing ever will. After all, who else could possibly be interested in the Luna 1’s birthing field and its graveyard full of dead Titans?
With the ending of Issue 55, the main crew has been seen for the last time until December at least, the Lost Light has been seen for the last time until who knows when, and the Scavengers are not to be seen until More Than Meets The Eye: Revolution, so who does that leave? None other than IDW's Fortress Maximus, his partner Red Alert, and a bunch of guys and roboids that include Cerebros. Foreshadowing much?
Me and My Roboids
Well, it also seems that the crew has changed a good bit since they last put in an appearance too. For one thing, Cerebros is a wholly different character from before, but that should be nothing new, and it works for the story and the universe as a whole. Having a guy named after a head being associated with some distrustful pasts should be no surprise. It also plays well into Red Alert's story, and it is Red Alert who steals the whole story as well. But, one must not forget how Fortress Maximus has grown as a character, and it seems that he has finally progressed and fulfilled most of his storyline. Well done with the characterization of that duo.
These 2 Men, Well Done
Now as for the actual storyline, it has been pointed out many times and it is worth saying again for the purpose of the review: the comics did come out in an odd order, and thus this story feels like jumping in with not all the pieces ready, but that is hardly the books fault. Once Transformers 56 comes out, things will make much more sense. But for jumping in, it becomes very obvious right away that a lot of old plot lines are about ready to come to a close along with the More Than Meets The Eye name. It also means things are going out on a large, loud, fortissimo note, and the story is ready for it. It works for the dramaticism of an ending two-parter, and it is well written. Old plot points are dredged up, things that came out of nowhere make perfect sense in hindsight upon looking back over years of work, and of course fan favorites seem to never learn.
When someone asks why MTMTE came out first
There really isn't a bad part about the whole storyline. The only fault is the out-of-order release, but overall, we have a great 2-part story to round out the title, and it leaves us looking forward to the finale.
Art for the Titans Return finale fall to Priscilla Tramontano, and compared to when we last saw her doing work on Windblade: Distant Stars, this is a very different beast. Tramontano bursts into the More Than Meets The Eye scene using some very nice and bold artwork, still incorporating her slight cartoony look, but producing something far different and more fitting for the book. Her art captures Milne's standard designs and work, but manages to soften them up a bit, producing something light yet beautiful to look at. The facial expressions are exactly what you would want, and despite having a faceplate, Cerebros manages to steal the show with his expressive speech. Sentinel also puts in a good show for the faceplates, but Fort Max and Red Alert don't disappoint either. There really are no flaws in art, everything is awesome!
Best of Both Worlds
Joana Lafuente does not disappoint with some nice coloring to go with the line art. The backgrounds are beautifully done, the up-close shots are nicely colored, the massive, sprawling titan yard is glorious to look at - and, of course, cannonfire.
Tom B. Long rounds out the full visual effect with some nice lettering and the ability to break up who is speaking and who is thinking words. He even gets in on the action of Red Alert's meta-commentary on comic speech bubbles, and makes that bit of meta-action truly enjoyable:
Downside to rooming with Swerve once upon a time: you too are subject to a Meta-Bomb
More Than Meets The Eye comes to a close next month with issue 57, and it seems that we are set to go out on a high note. The storylines are coming to a close in a very satisfactory way, the characterizations are on-point and are progressing in a good way, and the Titans Return aspect is present but is not intruding on the main comic point. The art is great, the colors and lettering are present and correct, the fourth wall was breached for a panel, and the scenery and characters are looking as they should. Everything for the story works, it all fits, and the only thing that is out of place is the release of the story, and even then the book is a great read. The finale has a lot to live up to, but I think that if this first part is any indication, it certainly will.
WINDBLADE TURNS TRAITOR?! With the rise of the COMBATICON threat, STARSCREAM issues an ultimatum to WINDBLADE: do his - or everyone on Cybertron will learn her darkest secrets!
The shift from 'Windblade' to 'Till All Are One' is one that perfectly adapts to and suits the way in which the story, plots and cast are handled in this new series. The various characters each have their own path, and while they do cross at multiple intersections, it's refreshing to see them work both with and against each other so subterfugey.
What is her rooollleee??
There are some key players of course, in terms of how Mairghread Scott approaches the script, playing pivotal roles in the issue - especially the Combaticons. Individuals, well-rounded, well-scripted voices and characters that operate well on their own and as a team (when necessary), even with the Blast Off ...play from last issue.
The other excellent written bot is Ironhide, who seems to be channelling a lot more of his past/future self from the miniseries, Pax Cybertronia, and possible connections with the other comic out this week (and the one not out at all until the end of the month). Whatever is going to happen, and still with my tentative dislike of the ideology behind it, he's doing it well, and it's a good hook and tease.
Va'al, training news staff
The one thing I was not too keen on, and worth pointing out here, is the slight confusion with timelines and where this fits in the greater picture of the IDWverse. Even that, however, was solved again once reminded that the book was supposed to start in March, pre-Sins of the Wreckers. Brawl leaving the AHO arc makes sense again, as do other enigmatic events, and EVERYTHING IS FINE again.
Sara Pitre Durocher does some fantastic work in laying out some of the parallel scenes, between fighting and hacking, more fighting, some talking, a bit of fighting, and tensions running just a little higher between one of sides in the book. Plus, we get an actual montage. A training montage. With Ironhide and Blast Off. A Montage.
Not shown: the Montage
The colours are really well played too, in the vibrant approach that Joana Lafuente brings to the linework and layouts. The nice contrasts between night/day and under/overground have some great touches to them, too, and the fight scenes - as a juxtaposition to the Metroplex scenes with Chromia and Windblade - are given an added layer of dynamism.
Red is the colour of VIOLENCE
The fighting and training, along with Metroplex scenes, allow for some nice space in terms of lettering too, and Tom B. long delivers his neon magic once more (keep an eye out for the location/setting captions, too). As for the covers, we've seen the hauntingly good main one by Pitre Durocher for a while now, but both Alex Milne/Josh Perez and Thomas Teyowisonte Deer (this one thumbnailed) play around with the tone of the book, pitting the pawns under Starscream's control on the game board.
Thoughts Spoilerish ahead
Things I have yet to figure out: Elita One's role in all of this. Obsidian is still a menacing presence, but much more in the background - what is the plan behind things? Rattrap - what does he have to do with everything? because he's stuck in the middle of it, always. Things I really enjoy: the Combaticons, all of them. More please. The breaking point that Windblade seems to be reaching with both Starscream and Chromia, on two different sides.
It aLL MAkses SNSE
The book may have been a slow burner at first, but it's paying off, significantly, already. More tension, more political play, more teasing of something MUCH BIGGER (and maybe not even entirely intentional, going by my own speculation from the cover of #4), and more humour where you might not expect it. And a training montage, you guise.
Seibertronians, it's Tuesday. That means that Machinima has released the next episode of their Combiner Wars series. It also means that it's review time! So sit back, relax, grab a mug of Hot Energon, and let old Bronzey tell you a story.
We open with Optimus Prime this time(bit of a change of pace there), and he's standing in an old hangar with Windblade. The hangar appears to be on an Asteroid or moon, as it's overlooking the entire planet of Cybertron. Windblade and Optimus are standing off. Windblade reaches for her sword, and Optimus takes her sniper rifle and breaks it.
Our first good look at Optimus
A minor thing here, I wish a louder sound effect would have been given to the gun breaking. As it sits now, it sound less like it's breaking and more like it's supposed to fold in half or transform. (Ala Masterpiece Optimus Prime's gun) The first time I watched this episode, I didn't realize it was the sniper rifle from last episode he was holding, and I thought he was turning it in to some kind of sword to fight Windblade.
Anyway, we pick up pretty much where we left off last episode. Windblade takes a few swipes at Prime, and the former Autobot leader dodges all of them, making me wonder how she took down a Combiner no problem.
Optimus avoids Windblade's attacks
Windblade and Prime share some dialogue about how she tried to kill Starscream, how Windblade feels like the universe would be better off if all Autobots, Decepticons, and Combiners ceased to function. This line especially strikes me as odd. She suddenly hates everyone, and wants to commit mass genocide, but in the same breath she literally says she doesn't want the war to continue. Prime says he obviously won't stand by and let her. Windblade then asks him how many 'bots he's killed in the war, and he says anything he did in the war was not done out of spite and was not unprovoked.
While we're on dialogue here, let's look at voice acting. Windblade is still a little stiff, but you can tell the voice actor's getting more comfortable in the role and the character she wants to play. We finally hear OP speak, and he's done wonderfully by our very own Jon3.0 (or Jon Bailey as he's know in the "Real World"). And, I mean this genuinely, he is bar none the best Voice actor in the entire series so far. This is because he's had years of experience not only voicing transformers, but voicing Prime. It's unfair to expect the same result from voice actors who aren't comfortable in their new metal skin.
Again, there's problems with the animation, it's waaay too blocky and completely off-base with the words being spoken, plus there's a lot of close-up mouth shots in this one, so it's near impossible to ignore. I have a feeling this isn't going to change, so we'll have to get used to it.
Windblade then uses a special, what I'm calling a, "Turbine Attack" on Optimus, who pulls out his G1 orange Energon axe. It's cool to see the axe return in this series, and it's a nice tie-in to the older fiction.
The Axe is back, baby!
After a few more minutes of fighting, Windblade pleads with Optimus to help her because the combiners are getting out of control. I wish the series would actually show us this "Devastation" she's talking about, because save for the initial Computron v. Menasor fight, we've seen nothing about the combiners being "out of control". And even that fight was still between an Autobot and a Decepticon, so it's not to out of the norm for us. I wish she would have some flashback to a combiner tearing through the buildings of Cybertron, killing civilians. Something to give her more of a motive. (More specifically an Autobot combiner, that would really be a stark realization for the audience that they really are out of control.)
Optimus Prime and Windblade battle it out in front of an impressive backdrop
Windblade tells Prime about the council's possession of the Enigma of Combination. Prime didn't know this, and Windblade now has a chance to talk him into joining her in destroying it. Optimus realizes the danger the Enigma poses to Cybertron, but is concerned it can't be destroyed. He considers "the amount of fire-power it would take", and then looks up to the sky, saying that there's only one who can help them now. The episode ends.
This is interesting, because my first thought was Megatron, since he's somewhere in exile, too, but in terms of fire power, Megs doesn't have much more than Optimus. Let's think bigger. So...Devastator? Superion? I can't imagine a combiner helping to destroy a sacred Combiner artifact, although we have been told some are still loyal to the concil...
My theory is: It's been mentioned all-throughout this series that Windblade is a City-Speaker. (Heck, it's even mentioned in this episode), and Optimus is concerned about a lack of firepower, it leads me to believe that either Metroplex or Fort Max is set to make an appearance. I could be completely off-base, but this is what it sounds like to me.
So, in conclusion, Episode 3 is still better than episode 1, but I think 2 still takes it for best episode so far. This was a bit more action-focused like 1, but it had some exposition as well. Unfortunately, most of the exposition is all re-hashed things we've heard before. "End the war" "You're a killer, too" "Combiners must be stopped" "We all have reasons to continue the war" "The enigma threatens the people of Cybertron" It's pretty much the same lines each episode. So again, better than the first, not as good as the second.
Haven't seen the episode yet? You can find it on Go90!
Thanks for tuning in, I'll see you next week when we take a look at Episode 4! So keep it right here on Seibertron.com, your best resource for the latest and greatest Transformers news on the net.
It's Sunday, and on Sundays, we wear pink return to the Seibertron.com Creative Round-Up! This month, we have once more collated everything we could find in the Transtopia section of the Energon Pub discussion boards since last time, in customization jobs, creations, fanart, comics, paints, builds, stickers, WIPs and more. Plus, a new edition of the Transformers Photo Challenge: The Little Guys!
Check it all out below, and give the people behind them a comment if you like what you see! Also, if you're in the UK next weekend, make sure to drop by TFNation and The Forge to meet some of our artists, such as Demonology7789, hinomars19, and more!
THE HELP DESK
Revoltech into Transformers - can you help out fellow Seibertronian Delta Magnus on a potential custom job? Head here to leave your comments and tips!
Meanwhile, Underc3211 is looking for some help with custom molding materials - leave your tips here!
Welcome to the Transformers Photo Challenge. This is a monthly Seibertron.com feature hosted by yours truly. Each challenge will have a theme and a description of any guidelines that need to be followed. To participate: setup some figures, snap a few pictures and post the images in the discussion below. The Transformers Photo Challenge is for all skill levels and is just about having fun. Previous challenges can be found here.
The larger more complex size classes seem to hog the spotlight, so in this photo challenge we will be focusing on (get it) the little guys. In addition to the smaller size classes this can also include Mini-cons, Minibots, Targetmasters, Head/Titanmasters to name a few.
As always, set up your bots and show us what you got
Seibertronians, it's review time! As reported on earlier, Machinima's Combiner Wars series now has a second episode, and it's now online! After a less than satisfactory first episode, this episode will really tell the fate of the series. Yay or Nay? Let's break it down to find out.
We start on Cybertron this time, as apposed to Caminus in the first episode, and we quickly change to a shot from what I'm assuming is Starscream, as it cuts back and we see him flying just a moment later. Starscream is on a reconnaissance mission, to gather information on the state of Cybertron. On his flyover, he witnesses some bombs going off on the surface below.
From this vantage point it almost looks like Starscream was the one that dropped the bombs, but I seriously doubt this is the case.
We pan backwards, as mentioned before, to see the Decepticon fly to a large silver building. Here again we have an issue with the choppy animation. As mentioned previously on the boards, Starscream appears really choppy, while the background moves fluidly with the camera.
Starscream enters the building
Starscream enters the building from a top landing bay, and slowly descends using the thrusters on his feet. He lands and meets with Rodimus and, randomly, the Mistress of Flame. These bots are apart of the "Council" we've been hearing about.
They discuss the state and threat of the combiners, and how word of Computron and Menasor's fight has broken out on Cybertron. This is why there's so much unrest on the planet. Peace has been achieved between the AutoBots and Decepticons - and the council doesn't want to ruin that. They all consider using the "Enigma of Combination" for one reason or another. Rodimus wants to use it to take over an army of combiners, turning a threat into an asset. The Mistress wants to use it to wipe out all the combiners in one felled swoop. Starscream has an objection to this, as the combiners are transformers, too. Wiping them all out would be genocide. Besides, some of the Combiners have been loyal to, even fought for, the council.
Rodimus and the Mistress of Flame are introduced to the series
The Mistress feels it isn't Starscream's place to talk about killing other transformers, given his past. We also learn in this discussion that not only is Optimus Prime in hiding, but Megatron as well.
See, now we're getting somewhere. Now we have a story to work with. One that plays with the original concept that was proposed, and not too terribly I might add. There are still some issues, such as some of the lines delivered are a bit stiff, and the mouth-movement-to-actual-voice-and-words is way off and not ignore-able, but it goes leaps and bounds above episode one. But we're not done yet.
We start to view the council meeting through the scope of a sniper rifle. It targets Rodimus, Starscream, and the Mistress. The council walks over to the Enigma of Combination, and agree they should study all it's powers before making any brash decisions.
A sniper sets up an attack on the council
The sniper is revealed to be Windblade, set on stopping the council one way or another. She decides to fire at the Enigma, and somehow misses. She hits Starscream in the shoulder, and he falls. Another problem I have is right here. There's such a weird, delayed reaction to Starscream being shot by the rest of the council. There's a good two seconds before they really do anything. The Dialogue and sound effects become a little clunky here, as the Mistress raises the alarm and Rodimus checks on the former Decepticon.
The Enigma of Combination
We return to Windblade. She hears a noise behind her and immediately jumps and turns around. It's revealed to be Optimus Prime, now out of exile. He still doesn't say anything, and the episode ends pretty much on the same shot as the previous one.
Overall, episode two is a lot better than episode one. It gives us actual emotions, and actual dilemmas for the characters to face. It still suffers from that 5 minute time constraint, and trying to make people understand a whole new continuity with a new story line in 5 minutes in near-impossible. My only wish is that the past to episodes would have had a bit more of each other in them. Meaning, episode one, the hard-to-follow action-feast that it was, could have definitely used a little more (or, a lot more) story. And, on the flip side, episode two could have used a bit more battles and action. But, all in all, you're starting to win me back Machinima. That Wheeljack name-drop didn't hurt, either.
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