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BotCon 2012 Coverage: Hasbro Product Displays: Generations, Prime, Kre-o, HoF, Dioramas

Transformers News: BotCon 2012 Coverage: Hasbro Product Displays: Generations, Prime, Kre-o, HoF, Dioramas
Date: Friday, April 27th 2012 6:54pm CDT
Categories: Collector's Club News, Event News, Site News, Toy News
Posted by: El Duque

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Views: 56,900

The galleries of the Hasbro products that were on display in the BotCon 2012 dealer room are now up! We have galleries of the following:

  • Transformers: Fall of Cybertron Products
  • Transformers: Prime Products
  • Transformers: Prime Cyberverse Products
  • Transformers Kre-O Products
  • Hall of Fame Area

Transformers: Fall of Cybertron
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Transformers Prime
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Transformers Prime Cyberverse
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Transformers Kre-O
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Hall of Fame Area
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Fall Of Cybertron Jazz Gameplay Preview

Transformers News: Fall Of Cybertron Jazz Gameplay Preview
Date: Friday, April 27th 2012 1:25am CDT
Categories: Game News, Media
Posted by: Autobot032 | Credit(s): daimchoc, G4TV

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Views: 36,852

Board member Daimchoc has directed us to G4TV's website, and a new Fall Of Cybertron gameplay spotlight preview. This time, the spotlight falls on Jazz.

From the description, it sounds like we're in for a treat:
G4's Donell "Autobot" Tucker gives you a overview preview of Optimus Prime's right-hand bot, Jazz, in Transformers: Fall of Cybertron. Learn about the gameplay mechanics behind Jazz as he attempts to escape from a dangerous mission.


The video is available below, in both SD and HD.


Transformers: Fall Of Cybertron - Dinobot Screenshots

Transformers News: Transformers: Fall Of Cybertron - Dinobot Screenshots
Date: Wednesday, April 25th 2012 5:39pm CDT
Categories: Game News, Press Releases
Posted by: Anonymous. | Credit(s): Activision

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Views: 42,240

Courtesy of our good friends at Activision, we have 18 beautiful screenshots of the Dinobots in the upcoming Transformers video game, Fall Of Cybertron. Set for release on August 28th, 2012, we get a great look at Grimlock, Swoop, Snarl and Slug as they bash their way through the Campaign mode of the game..

Whether you want to get a glimpse at your favorite characters, or use these as your desktop wallpapers, enjoy!

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The successor to the highest-rated Transformers game of all time and in development by the acclaimed team at High Moon Studios, Transformers: Fall of Cybertron allows players to experience the darkest hours of the war between the AUTOBOTS and DECEPTICONS as they vie for control of their dying home world. Fans will fight through both sides of the Transformers' most epic battles that culminate in their legendary exodus from Cybertron. With the stakes higher and scale bigger than ever, fans will embark on an action-packed journey through massive, war-torn environments designed around each character's unique abilities and alternate forms, including GRIMLOCK's nearly indestructible T-Rex form and the legendary COMBATICONS combining into the colossal BRUTICUS. Taking the franchise's competitive multiplayer to all-new heights, Transformers: Fall of Cybertron lets fans go head-to-head in blistering AUTOBOT vs. DECEPTICON matches after creating their own unique characters with the most in-depth, advanced customization ever before seen in a Transformers game.


Keep it at Seibertron.com - The Ultimate Transformers Resource!

Seibertron.com Reviews IDW Transformers: Robots in Disguise issue 4

Transformers News: Seibertron.com Reviews IDW Transformers: Robots in Disguise issue 4
Date: Tuesday, April 24th 2012 10:09pm CDT
Categories: Comic Book News, Site News
Posted by: Psychout | Credit(s): Psychout

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Views: 39,766

Bad Cop/Worse Cop

BIG SPOILERS AHEAD!

So, here is it, Robots in Disguise issue 4, the comic that is currently dividing the Transformers readership.

RiD has some big boots to fill. More than Meets the Eye is a great comic; light hearted, colourful and fast paced and Autocracy is beautifully rendered, focuses on the franchise's most famous characters and has a story that we all know the conclusion to, so it falls to RiD to be the bigger of the three and bring new stories that are grittier, darker and more involving and this is not an easy thing to do when your subject matter is giant shape-changing space robots, especially with such limited scope.

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Because that has always worked so well in the past for the 'cons, eh Swindle?


Unfortunately this leaves little room for middle ground, and whilst I already know many will disagree with me on this, it's a good effort but for me it just isn’t working. In the past, Prowl has previously been depicted as a fan favourite’s character, with honour and integrity working from behind the scenes as the manipulator, not afraid to go behind people's backs to do what must to get the job done. Spotlight: Kup and AHM:15 are amongst the best examples of this, even if the aftermath wasn’t quite what everyone expected (See Infestation: Transformers #2). Here, the pressures of securing an entire rebuilt planet seem to have got to him, and in his pursuit of the Autobot philosophy any kind of honour has been stripped away leaving just the oft referred to ‘cold and calculating’ part of his personality which just ceases to make him the same likeable character, and Arcee’s influence throughout just appears to make it worse in her role of 'secret enforcer'.

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Born to be a kindergarten teacher


Art wise, my reservations from the last issue continue. Cybertron herself is crisp and clear but character detail once again overwhelms us one minute and is gone the next, and some character updates stand out from their other 80s-looking peers but for all the wrong reasons. Starscream (and his type) is a prime example, but the one thing that confuses me the most is that one section of the Seekers has lost its genre-defining lithe shape that invoked speed and manoeuvrability in favour of this bulkier almost movie-style physique, whilst Dirge – the last remaining Conehead - retains an older-style (possibly due to his early expulsion from Earth) but looks so much better for it, probably up there as one of my favourite Seeker designs. Why the different body types? Where’s the consistency? Adding to the confusion, Bombshell and the Constructicons all look near cartoon-perfect. And then of course there is Arcee... I’ll just let you decide on her amongst yourselves, my opinion is already out there and this does little to change it.

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And the voice of Prowl's conscience is a psychotic
pink robot. This can only end well.


Aside from my misgivings about the Prowl/Arcee dynamic and the art, the writing for this issue is still good. Barber has taken a world without the easy options of Prime, Megatron, Magnus and even Rodimus to solve the its ills and woven an involving and complex story and really grasped Prowl as a lead in this (still) dysfunctional government making pre-emptive decisions in the name of Cybertron security, even if it does take him in a very different direction, but it does feel a little heavy handed at times. The premise for this story – Bombshell seeding chaos into the Decepticon ranks as the planet becomes more and more divided - is engrossing, a character with an exceptional skill is finally being put to use in a well thought out and effective way, but the ending is blunt and seems a waste of such potential just to showcase this new 'Prowl' archetype even further.

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And cue the Benny Hill theme tune...


This issue had the potential to be great noir-style detective story or a bad cop/good cop action epic and falls short on both, mainly depicting Prowl on a murderous rampage meltdown and for many this will make him a thoroughly unlikeable character. One must wonder where they are planning on taking this, especially with the effective removal of a well-loved Decepticon group, and if there will be any 'bad guys' left in the only comic of the two ongoings that fully involves characters that the purple-badge wearing fans have any interest in as Barber boldly wields the machete of character death with reckless abandon.

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Champion bedside manner too. This guy is a true hero!


Fans of the bigger picture will appreciate this comic more than others, but with no clear story mapped out by the 4th issue, RiD is becoming an increasingly difficult read. Pick it up for the well scripted action scenes and enlightening character interactions, but be wary, whilst this is still of a higher standard than some of IDW’s previous runs, it is also still the weakest of the three series available.

How Matt Tieger and High Moon Studios Developed the Fall of Cybertron Dinobots

Transformers News: How Matt Tieger and High Moon Studios Developed the Fall of Cybertron Dinobots
Date: Tuesday, April 24th 2012 3:14pm CDT
Categories: Game News, Interviews, Media, People News
Posted by: GetRightRobot | Credit(s): theverge.com

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Views: 56,620

A massive article titled Transforming Grimlock: How High Moon saved the Dinobots has been posted by theverge.com's Russ Pitts. In this extensive article you get to hear from game director Matt Tieger what it takes to create Dinobot's in the current game story arc. There a lot of great new pictures of Grimlock Slag, Snarl and Swoop.

Matt Tieger has decided that what he wants in his next game is a giant Tyrannosaurus Rex from outer space who fights with a sword and a shield and breaths fire. And is a robot.

What he wants, in other words, is Grimlock, the Dinobot. All that stands in his way is the company who owns the Transformers, Hasbro, and they've decided that Grimlock (and the rest of the Dinobots) are being retired.

According to Hasbro, the Dinobots will not be in any Transformers movies. They will not be in any Transformers games. They will not be in any Transformers anything. They are finished.

The people at Hasbro, in other words, tell Tieger that Grimlock will be done away with.

This is the story of how he tried to change their mind.

Matt Tieger wanted to be a paleontologist when he grew up. And a marine biologist. And an artist. But mainly: Paleontologist. He loved dinosaurs. Knew all of their names. He wanted to dig their bones out of the Earth and tell their stories.

By the time he went to college, he'd changed his mind. He wanted to be a marine biologist again. He studied marine biology. Then, just shy of a Ph.D from Rutgers, he changed his mind yet again and left to make videogames.

Now Tieger works as Game Director for High Moon Studios, the company behind 2010's Transformers: War for Cybertron. For Matt, it is the best job in the world. Particularly because he is now in charge.

His new game is the sequel to War for Cybertron, Fall of Cybertron, and what Tieger wants more than anything is to let players be the leader of the Dinobots.

"As a fan of Transformers," Tieger told Polygon, by phone. "Grimlock is, if not my favorite, in my top three favorite Transformers of all time.



Also included in this article is the origins of the Dinobots in Fall of Cybertron, and anyone who has read SPOTLIGHT: SHOCKWAVE, will know just where this is headed:

As Tieger explains it, it goes like this: "It's all about loyalty in the Decepticon.

"Megatron is obviously in charge of the Decepticons, [and has] three lieutenants: Shockwave, Soundwave and Starscream (which by the way is very confusing to people who are not big Transformers fans because they're all Ss), but it's all about loyalty.

"Soundwave is loyal to Megatron above all things.

"Starscream is loyal to Starscream above all things.

"Shockwave is loyal to Cybertron above all things.

"So Shockwave's plan is:

"'We're not going to leave Cybertron. I'm going to save it. I'm going to search the cosmos, find a world that is teeming with what I can covert into Energon (the Transformers energy source). And I'm going to suck that planet dry and ... use it to reboot my home.'"


This is a thorough article packed with Dino-information. A great read for Transformer and video game fans alike. Check out this full article by clicking HERE.

Along with the write up are dozens of concept art, reference pictures used by the design team and artwork used to pitch the idea of Dinobots in this game to Hasbro. Mirrored below are some of the new Dino screen shots and concept designs. Click on any image to be taken to the full article.

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Twincast / Podcast Episode #44 "Road Trip"

Transformers News: Twincast / Podcast Episode #44 "Road Trip"
Date: Sunday, April 22nd 2012 10:15pm CDT
Categories: Event News, Media, Podcast, Site News
Posted by: Razorclaw0000

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Views: 60,382

The Seibertron.com Twincast / Podcast is back just in time for all of you to enjoy on your way to BotCon 2012 this week. Joining Counterpunch this week are none other than Seibertron, tigertracks 24, jon3.0 and fellow Seibertronian and BotCon veteran Delicon. The podcast crew does their best to get all of you in the mood for BotCon and to catch all of you up on the most recent topics of interest to Transformers collectors.

The Twincast / Podcast is available from our RSS Feed, iTunes, or you can download it directly. After you listen to this episode, make sure you join our discussion to let us know your thoughts. Without further ado, here's the rundown of this week's topics ...

Botcon Discussions

Toy Discussions

Fall of Cybertron Discussion

And as usual, we round out this episode with our bragging rights.

Thank you to all of you who listen to our podcast. Make sure you check out our BotCon coverage throughout this week right here on Seibertron.com -- the ultimate Transformers resource!

Transformers: More Than Meets The Eye #4 Creator Commentary.

Transformers News: Transformers: More Than Meets The Eye #4 Creator Commentary.
Date: Wednesday, April 18th 2012 12:06pm CDT
Category: Comic Book News
Posted by: El Duque | Credit(s): Transformers facebook page

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Views: 30,915

The Transformers facebook page has posted the first five pages of Transformers: More Than Meets the Eye Ongoing #4 with commentary from the creative team of James Roberts, Alex Milne, and Josh Burcham. See their thoughts on the issue below. Don't forget to swing by your local comic book retailer and pick this issue up today!



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PAGE 1: We’re seeing for the first time in the IDW continuity First Aid and Delphi. Was this always the plan to bring them both in here and the look of them in this grave situation?

JAMES ROBERTS: Well, First Aid made his first appearance—along with Pharma and Ambulon and Delphi itself—in the short story “Bullets,” which I wrote for inclusion in the Last Stand of the Wreckers trade (it’s in the new hardcover edition, too). But you definitely don’t need to have read “Bullets” to enjoy issues 4 and 5 of MTMTE—the first three pages set everything up for readers new and old. But to answer your question, part of the fun of writing MTMTE is getting our heroes—the crew—meet other characters on their travels. When Cybertron was transformed at the end of the Chaos storyline, it brought a lot of Cybertronians back home; but there are still lots of characters out there, waiting for their moment.

ALEX MILNE: A lot of characters still out there? Oh man I can't wait to see what will be coming up in the later issues of MTMTE. I hope fans will like the look that we have given Delphi. I know I talked it over with Josh—I wanted the interior of the complex to have a very Arkham Asylum feel to it. Specifically the medical ward from the game. I really do think that Josh did an excellent job in pulling that feeling off. I guess the whole look of Delphi consists of 2 things. The outside, where we see the planet and the base, is one. This look is cold, but somewhat comfortable. By looking at the base from the outside, you wouldn't get the sense that anything is wrong. Then the interior, which at times looks nightmarish. I wanted it to have that feeling as you went along that you will really be yearning for the outside again.

JOSH BURCHAM: Thanks Alex! Yeah, it was a lot of fun helping create the look of Delphi’s “visual identity.” Obviously most of the hard stuff, like designing how the base looks and getting across what type of world it is and the terrain it consists of, was already done by Alex but I had a good time trying to come up with a way of reenforcing all of that with color. Every place, every planet has its own feel and its own color scheme to kind of help push the notion that “hey, this is a different place now.” And it’s not just to let you know where you are geographically but there’s an element of getting across a “feeling” to these locations too.


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PAGES 2 and 3: More new bots in Ambulon and Pharma and setting the scene for what’s going on inside Delphi. Was the disease influenced at all by the Cosmic Rust we saw in the cartoon and what were Ambulon and Pharma based on?

JAMES ROBERTS: Hmm, it’s hard to answer these questions without giving away too much. Sorry! Let me just say that something very, very bad has happened on Delphi, and Ratchet’s about to walk straight into it! I’ll just say that this story marks a major turning point in the life of the Autobots’ Chief Medical Officer…

ALEX MILNE: I’m not going to give away anything about them either. The only thing I will say is that when you look at Pharma, it's clear that he’s a jet of some sort.

JOSH BURCHAM: Heh, I wish I could extrapolate more on your question but like the others, I’ll leave it to you to find the answers within this and the next issue! Heck, I wish I could comment to some degree on these characters and their color schemes but a lot of that was already kind of laid out for me. Alex and James are very particular about the details when they go to creating their respective parts of the book. I guess for me the main goal of this spread was to keep pushing that green “medical ward” color scheme throughout the panels. (And, boy, Alex sure does design some awesome looking ’bots doesn’t he? Really digging Pharma’s design! Not every day we see a jet medic-bot so it’s a nice treat seeing the Transformers universe expanded, even in little ways like these characters and these kinds of locations!)


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PAGE 4: Swerve opens a bar and Ratchet starts realizing his own mortality. I guess it’s really being leading up to this? Just how much of the Lost Light has been designed at this stage?

JAMES ROBERTS: Ratchet’s not been himself since we met him in issue 1. The kindly, young-at-heart doctor of old has changed—he’s less kind, less patient, and in many respects has had enough. Why? Well, that’s what issues 4 and 5 are about. I decided Swerve needed his own bar about five seconds after putting words in his mouth for the first time. But the idea that the Lost Light should have its own social hub was there from the very beginning. There needed to be a place where the crew can congregate, argue, laugh, ingest too much engex, brawl, hide… you get the idea. I think issues 1 through 6 of MTMTE each introduces at least one new location. Alex has outdone himself in terms of designing the interiors. He really makes it feel as if we’re writing a TV show or a film, and these are the set designs. It also makes for fantastic visual continuity.

ALEX MILNE: Hmm, that’s a good question. When I was brought onboard for this project and knew I was going to be working on interiors I started to layout the ship so I would know where things were in relation to each other. I would say that at this point in time 80% of the ship is laid out.

I have a general floor plan I work off of, and I have plotted out section for the bridge, engineering the bar and so on. I have left areas open for things that James might throw my way. I like to think of this as if I was working on star trek or another really cool science fiction show.

JOSH BURCHAM: Yeah, totally! It’s a great deal of fun getting to visit all of these new planets and meeting up with long lost characters. It’s exciting and also challenging, creatively, trying to come up with how all these different places look and feel. Always trying to make them feel familiar and yet alien (and also distinct from each other!) all at the same time is a lot of fun, and seeing how intricately planned out and detailed Alex is on his locations just serves to fuel my own creativity.

And Swerve’s bar. I mean, come on. I can see so many memories coming out of this place in the future. What a fantastic idea!


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PAGE 5: Ratchet and Swerve discus this “message” hidden for them to find, getting us to Delphi and they start becoming friends. Has anything in the series so far taken any of you guys by surprise in how the stories and overall arcs are evolving?

JAMES ROBERTS: I’ve got a very firm idea of where the overall story arc is heading. Each of the main characters have their own arcs as well, some of which have yet to begin. In translating these overarching or slow-burning storylines into actual issues, yes, I have been struck by how certain characters gel with each other, and tweaked future stories to exploit that. I’ve been pleased by how many characters seem to work well in pairs: Skids and Swerve, Tailgate and Cyclonus, Ratchet and Drift (I didn’t say “get on” in pairs), Rodimus and Magnus, Chromedome and Rewind, etc. As the voyage continues we see friendships begin and end. As I’ve always said, you live the story through the characters, and the crew of the Lost Light will always be at the heart of this book.

ALEX MILNE: Surprises. Each book is a surprise for me. A wonderful and at times twisted surprise that gives me tingles up my spine when I read it.
For me, each issue that James writes is better then the last, but then when you read them all in one go you see how they all start to tie together to make one great story. It’s a real treat to read and be a part of. I seen a lot of people who have said I don't get why this was said, or this was done. I think we have to have a bit of patience and see how the story unfolds. The stores are so dense and at times and interconnected in ways we don’t see until they happen.
I'm positive the payoff will be worth the wait! Also, Skids is awesome. Just had to put that out there.

JOSH BURCHAM: Ya know what’s funny is that it really doesn’t surprise me at all how much I’m falling in love with all of these characters. James is a fantastic writer! That much was evident when I was working with him on Last Stand of the Wreckers. I know I’m just having a blast getting to know them more and more with each passing issue. There’s a distinct difference between just knowing of a character and really getting to know that character, and James just does such a great job letting us in on how these characters live for 22 pages! And Alex, too! Alex has the big job of putting James’ words to life and he’s just been doing such a great job showing us who and how these characters are! It’s an honor to be working with such a talented team!

New Transformers: Fall of Cybertron Gameplay Footage

Transformers News: New Transformers: Fall of Cybertron Gameplay Footage
Date: Wednesday, April 18th 2012 11:01am CDT
Category: Game News
Posted by: El Duque | Credit(s): daimchoc, Kotaku

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Views: 23,189

As promised Kotaku has posted exclusive new gameplay footage from the highly anticipated Transformers: Fall of Cybertron. Check out the embedded video below. YouTube member RexnanoX has posted the clip, but the original footage and story can be found by visiting Kotaku.


New Transformers: Fall of Cybertron Gameplay Footage Tomorrow Morning!

Transformers News: New Transformers: Fall of Cybertron Gameplay Footage Tomorrow Morning!
Date: Tuesday, April 17th 2012 8:08pm CDT
Category: Game News
Posted by: El Duque | Credit(s): Transformers Game facebook page

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Views: 23,443

The official Transformers Game facebook page has posted that we can expect new Transformers: Fall of Cybertron gameplay footage tomorrow morning!

Transformers Game wrote:New Transformers Fall of Cybertron gameplay footage hitting Kotaku.com Wed morning 7am Pacific. High probability of robot on robot violence. http://www.kotaku.com

Matt Frank Art will be Available in Artist Alley at Botcon 2012

Transformers News: Matt Frank Art will be Available in Artist Alley at Botcon 2012
Date: Tuesday, April 17th 2012 7:01pm CDT
Categories: Collectables, Comic Book News, Event News, People News
Posted by: GetRightRobot | Credit(s): mattfrankart.com

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Views: 53,640

Matt Frank has shown off a print that will be available at Botcon in Dallas TX. This is a faux cover for a "What If" Fall of Cybertron. Grimlock VS The Insecticons! Check out the image below or head over to MattFrank.com by clicking here.

You can also see more of Mr. Frank's art by viewing his Deviant Art page which can be found here.

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MATT FRANK'S JOB HISTORY -
RAY HARRYHAUSEN PRESENTS - BlueWater Productions - Covers, interiors (2006-2008)
BEAST WARS SOURCEBOOK - IDW Publishing - Character art (2007-2008)
MARVEL HANDBOOKS - Marvel Comics - Art Refurbishing (2008-2009)
Challenge Games - Concept/Production Artist (2009)
BLACK PAW: RETURN OF THE DRAGON - Gleaming Scythe Productions - Character/creature design (2008-2010)
Chaotic Moon Studios - Concept/Production artist (2010)
GODZILLA: KINGDOM OF MONSTERS - IDW Publishing - Retailer Incentive covers (2011)
DUNGEON IN A DECK - Games By Gamers - Character design, creature design (2011)

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765 total news articles in this section, 10 per page.

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Transformers Podcast: Twincast / Podcast #124 - Dogfight
Twincast / Podcast #124:
"Dogfight"
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Posted: Sunday, August 30th, 2015