Uploaded today to the official Transformers Fall of Cybertron Facebook page is another Dinobot - SLUDGE! So we have 4 Dinobots so far! Check out Sludge and company below and be sure to visit the official Transformers Fall of Cybertron Facebook page!
For those that don't know, Transformers Regeneration One is idw's revival and continuation of the old Marvel comics continuity and will continue the story starting with issue #81, 20 years after the events of issue #80 while ignoring the Generation 2 material.
He has posted photographic evidence of the comic, which we provide for your here. He has also posted a summary of the issue, which contains a heavy amount of spoilers, so if you don't want to be spoiled don't continue on after the following images!
And now for the spoilers:
The first few pages we've seen already; the Full Circle blurb, Counterpoint title page, and the following two with the repeated 'Witness!" per each panel depicting the spirit forms of Primus v. Unicron, Uni munching a planet, first TFs budding from Cybertron, and Megs taking a shot at Optimus.
Now, then. Page 3 shows us a busy evening in peaceful Iacon, '21 years after Reoccupation* (denoted by an asterisk as the planet-wide regenesis in TF 80). Prosperity and growth mentioned, Cybertronians are seen going about their daily business. Above it all The Last Autobot stands atop a large structure, seemingly acting as a still sentry overlooking the city. One text box describes the era as 'A time to unify, heal...and hope. Moving towards a brighter future envisioned by Primus and now nurtured by the enigmatic Last Autobot. A Utopia...where all are one.' But over in Polyhex, at Fort Scyk...
Page 4: Soundwave is speaking to a small group of Decepticons. I can't name anyone in this crowd apart from Ruckus (who I can only name as he's called by name later in the issue). Virtually all of these folks are definitely from the latter parts of the G1 line, and my memory for names stops shortly after the movie. My bad. Anyway, ol' tape-deck discusses how he views Megatron's controversial "Peace through Tyranny" motto as 'simply advocating a more trenchant route to the realization of Primus' dream of universal order'. He states that the conveniently "lost" covenant of Primus has become a license for the Autobots to mold Primus' vision into something that only smothers their true potential. he continues that Megatron understood that cybertronians, above all races, are superior beings, more than capable of shouldering the burden of universal guardianship. "That destiny is still ours! We just have to reach out--- ---and TAKE it!" The Decepticons raise their fists and voice their agreement with a series of "Yes!" cries.
Page 5 & 6: More Witness! recaps. Stretch panels:
-The ark flying through an asteroid belt blasting obstacles
-Megatron, Starscream, a red Frumble, a blurry seeker in the background, and Buzzsaw invading the Ark.
-The ark crashing
-Op and Megs duking it out among fallen warriors, Megs being on the receiving end of a piece of machinery Op has tossed at his head.
Page 7: Kup & Ultra Magnus on their way to see Prime, who's stationed in a citadel atop a large hill - Kup complains, and Magnus muses that Prime has gone to lengths to make himself distant. They meet up with Hot Rod, who we learn...Prime has elected to mentor. Kup quips 'tough being the chosen one, eh? Prime's expecting them...
Page 8: This is the page Chris Ryall shared on his twitter. Prime opens with a "What do you want?" Looks like he's stressed and weary again.
Long story short, Kup believes the seperatists are now a threat to planetary security, and that there have been incidents believed to be building toward a main strike, something designed to bring Ex-cons back. Kup wants to send in the Wreckers, but Prime says no - that'll draw support for the dissenters. He believes that with the passage of time, whatever threat posed will fade. "Hot Rod will show you out." Yikes, testy today.
Page 9 & 10: Witness!
-Huffer, Bumblebee, Hound and Prowl hung from the ceiling as Shockwave walks below
-The Dinobots going to town on Megatron
-Defensor vs. Bruticus
-Scorponok vs. Fort Max
Underbase-powered Starscream murdering several Autobots (panel's various shades of yellow apart from Screamer, so it's tough to hell who. One seems to be Bumblebee, but he was supposed to be in his Goldbug form at this time IIRC. A Cliffjumper retcon?
Page 11: The Kalis-Baird beaming transmitter. Soundwave's cons perform a sneak attack. Guards are shot, Rucks says it was easy, and a pink, purple and blue chopper (that doesn't seem like Vortex) calls him a blowhard. They're accompanied by a grey and mostly-red stubby plane and a pinkish fire-breathing bug-lizard looking thing, who melts a way in before they shoot everyone.
Page 12: Soundwave walks in, plugs into a terminal, and gets access to the orbital defense network. He gets control of an 'astroid-smasher' and adjusts its position before firing at Cybertron's surface...
Page 13 and 14: Witness!
-Thunderwing with the Matrix of Leadership. It's not called the Creation Matrix here.
-Unicron in 'bot form scooping noms from Cybertron's surface into his mouth
-Prime dying on the floor as Prowl & co. attend him (his faceplate's still on - continuity error! )
-The Last Autobot awakened
-Prime kicking Bludgeon in the face
Page 15: Witness! The beginning...
The orbital blast descends and strikes the stationary Last Autobot, destroying him utterly. Montage shot of Soundwave with his fist clenched in victory, and Prime, Magnus, Kup and Hot Rod's horrified reaction.
...of the end.
Last page: A preview for #81: Cover is Megatron sitting on a throne in a ruined setting with red sky. His word bubble:"What kept you?"
Transformers: Autocracy ended its 6th issue with a killer cliff-hanger. Orion Pax, choosing to stand against Zeta Prime and to try and defend the province of Nyon is defeated by Zeta's ultimate weapon, the Vamparc Ribbon – a weapon that drains the life of anyone around it and turns it into raw power for the wielder. Fallen and at Zeta’s mercy, what will become of our hero now?
Yeah, like it wasn't already obvious...
Timed to perfection, Metzen and Dille reunite our two champions, again on Megatron's terms, and Megatron himself is every bit the leader we all know him to be. They also delve that little bit deeper into the relationships between the two factions and whilst there are no real surprises, Shockwave, Starscream and Ironhide are all allowed enough time to show the uneasy tension between the two groups and demonstrate those characteristics we all either love or hate about these story staples.
Even Hot Rod fills an interesting role as Pax’s conscience, a clear foreshadowing of his future self, whilst Pax wrestles with the qualities he will eventually become so famous for.
Just how old do you need to be to still count as an 'old timer' 9 MILLION years ago?
Ramondelli’s art, as always, is glorious. The dream-like style that is his forte just blows you away with the colours and textures and, even if it still lacks definition up close and it can be hard to distinguish one character from another at times, the iconic final panel that has become his signature of this series punctuates with his usual flair.
[ And that is a smurfing big mushroom!
As this series continues to develop, the long term impact upon every single IDW comic, past and future, begins to come into focus. What was hinted in Megatron: Origin about the future relationship between Pax and Megatron begins to clear and the real question now is how a story such as this, which begins to scratch the surface of how the one-day Optimus Prime and his archenemy-cum-oldest-friend truly got to know each other, is left languishing as an online-only novelty comic when its insight will clarify a hundred questions, although no doubt raise a thousand more.
Do it Pax! What could possibly go wrong??
For those with a lifelong interest in everything Cybertronian, this exodus chapter of everything we thought we already knew is almost indispensable. This story is literally history in the making, but it is starting to get out of reach for the more casual reader, at this point in the story only serious fans really need apply.
We're back with our first ever April Fool's episode of the Seibertron.comTwincast / Podcast! You can download the episode directly, or from our RSS feed, or finally from iTunes. Join host Counterpunch, along with regular cast members Jon 3.0, Razorclaw, and Seibertron as they discuss some exciting news of the week!
BotCon Metalhawk first in-hand pics
BotCon 2012 Invasion comic sneak peeks
Transformers Prime Robots In Disguise Deluxe Wave 3
Takara Arms Micron Official Images
Fall of Cybertron Gameplay Trailer
MP-11 Starscream In hand images
CM's Corp Ginrai color images
TF Prime Cyberverse Commanders Ironhide and Dreadwing
And here is the new trailer which was launched yesterday ...
TRANSFORMERS™: FALL OF CYBERTRON
The successor to the highest-rated Transformers game of all time and in development by the acclaimed team at High Moon Studios, Transformers: Fall of Cybertron allows players to experience the darkest hours of the war between the AUTOBOTS and DECEPTICONS as they vie for control of their dying home world. Fans will fight through both sides of the Transformers’ most epic battles that culminate in their legendary exodus from Cybertron. With the stakes higher and scale bigger than ever, fans will embark on an action-packed journey through massive, war-torn environments designed around each character’s unique abilities and alternate forms, including GRIMLOCK’s nearly indestructible T-Rex form and the legendary COMBATICONS combining into the colossal BRUTICUS. Taking the franchise’s competitive multiplayer to all-new heights, Transformers: Fall of Cybertron lets fans go head-to-head in blistering AUTOBOT vs. DECEPTICON matches after creating their own unique characters with the most in-depth, advanced customization ever before seen in a Transformers game.
The Fall of their Legendary Home Planet - Set in a desolate, post-apocalyptic era, the game thrusts players straight into an epic Transformers story where they will explore the devastated ruins of Cybertron and fight through the final, darkest hours of the war between the AUTOBOTS and DECEPTICONS.
Colossal Scale to Win the Battle - In a desperate war for survival, fans will be able to convert from robot to alternate form when they choose to turn the tides of battle. GRIMLOCK can change into a powerful T-Rex DINOBOT for super strength and fire-breathing attack, and the COMBATICONS can combine into the massive BRUTICUS to dominate his enemies with sheer size and power.
New and Unique Gameplay for Each Character - Every Transformers character is equipped with distinct abilities and personalities that are suited for each of the diverse missions in the game. AUTOBOT JAZZ can deploy his grappling hook to traverse across multi-level platforms. CLIFFJUMPER can cloak himself invisible to perform undetected stealth kills on his enemies. OPTIMUS PRIME can call in targeted artillery strikes from the sky. Additionally, countless characters make their very first in-game debut including GRIMLOCK, BRUTICUS, METROPLEX, the INSECTICONS and more.
The Biggest Character Creator Ever - Adding and vastly improving upon their acclaimed multiplayer gameplay from War for Cybertron, High Moon Studios has developed the most robust character creator ever seen in a Transformers game, allowing fans to design 100% personalized characters by choosing their individual body parts, colors, vehicle shapes, weapons, abilities and much, much more. Gamers can then take them online to go head-to-head in brutal AUTOBOT vs. DECEPTICON matches to prove their supremacy.
Publisher: Activision Publishing, Inc. Developer: High Moon Studios (Xbox 360, PS3) Release Date: August 28, 2012 Platforms: Xbox 360®, PlayStation®3 computer entertainment system Suggested Retail Price: $59.99 (Xbox 360, PS3) ESRB Rating: Not yet rated by the ESRB
The new Transformers: Fall of Cybertron Gameplay Trailer is live now at www.Gamespot.com. The video has has been embedded below on Seibertron.com's YouTube Channel. The current release date is scheduled for August 28th of this year! Hopefully High Moons Studio will be announcing whether or not there will be pre-order or store exclusive content.
With the hectic business of setting the scene on Cybertron out of the way, Transformers Robots In Disguise reaches its third issue and it’s Wheeljack’s turn to be the star, in what is essentially a stand-alone issue, but the political machinations of the planets new governing body are never far away…
...Bay's Turtles reboot really has turned them into aliens!
Firstly though, let's discuss the art. With any visual medium, there is a fine balance between detail and clarity and for one to work the other must be just right, and vice versa. Unfortunately, Griffith and Perez have missed the mark a bit here. In a bizarre effort to make their characters actually look their 6 million years of age they have made some minor alterations to characters such as Prowl that really stand out, but only kept them for a portion of the book. Looking at Prowl’s face and helmet, the micro-detail added in certain shots, but left out in others, is a bit bewildering and largely distracting. Dirge is also affected by this (as are various other aspects of this issue,) whereas Metalhawk appears to be fine without it, as is the equally as old Bumblebee. I’m all for realism in my cartoon space robot adventures, but consistency is a must, and its sudden halt makes little sense.
Now you see it ... Now you don't.
Josh Barbers story itself is entertaining. A well woven story arc expanded with a self-contained event, the staple of the bigger Marvel arcs back in the day, this one focuses on Wheeljack. Returning to his tried and tested role as creative and scientific genius, 'Jacks is tasked with puzzling out why parts of Cybertron are spontaneously exploding killing Autobot and Nail alike, whilst those around him fall to their existing prejudices as one side blames the other for these giant explosions wreaking havoc to the re-growing planet.
He has a clipboard! What else do you need to do SCIENCE?
Also (re-)introduced to the comic are the Aerialbots and the Conehead Dirge, last seen kicked through a space bridge back in AHM#7 and none too happy about it either. These returning characters allow Barber to expand on the feelings of those who just can't let go of the great war, and in exploring Silverbolt's blinkered treatment of Dirge and his inability to let millennia of war go, it demonstrates that even the 'good guys' will still hold grudges long after the war is ended.
7zark7 has had better days.
This is a good, but not spectacular, issue. I truly dislike the introduction of 'generic' characters just to kill them in the second scene (and MTMTE is also guilty of this) as I think it lacks impact and imagination, especially when there are so many characters to choose from and IDW were quite happy to kill off known characters in the last two issues.Correction: It would appear Barrel Roll does previously exist, albeit as a Minicon from 2010.
Looking past personal gripes though, in trying to weave a complicated and lasting story, Barber has succeeded on many counts - the subtext of Starscream's involvement with Bumblebee's government leaves us puzzling over his real motives, the disagreements within the Autobots themselves continue to add depth to the story and Wheeljack is his usual likeable self, all of which give us an enjoyable tale, but you just can't help but feel slightly let down on those few minor but hard to ignore details.
Including Metalhawk's constant disregard for Wheaton's Law.
The weakest of the three books so far, although this is still a great improvement on many of the stories of the past few years and so I can confidently say that those who are into this RID series will still enjoy, although probably not love, this issue.
Correction: It would appear Barrel Roll does previously exist, albeit as a Minicon from 2010.
The Transformers facebook page has posted a couple of Transformers: Fall of Cybertron images as part of their Cyber Monday campaign. Check out the Sea of Rust below. Transformers: Fall of Cybertron is scheduled to release this Fall.
This Cyber Monday, get an exclusive first look at the barren desert called the Sea of Rust from upcoming video game Transformers: Fall of Cybertron. It is a harsh and desolate wasteland full of the fallen corpses of an ancient Cybertronian civilization. However, deep within these ruins lies a vital lifeline, one of the last remaining reservoirs of Energon that could be used to power the Autobots’ final exodus…
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