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War for Cybertron - Hands on Impressions

Transformers News: War for Cybertron - Hands on Impressions
Date: Wednesday, May 5th 2010 2:45pm CDT
Categories: Company News, Game News, Site News
Posted by: Razorclaw0000 | Credit(s): Counterpunch

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Views: 104,290

April 27th, seibertron.com was invited to preview the new Transformers: War for Cybertron game at High Moon Studios in Carlsbad California. We were privileged to attend the event, unfortunately the only person on-call was Counterpunch. Here is his review of the game:

Counterpunch wrote:Well, confession time...I'm a gamer. Even now, approaching 30 that fact doesn't seem to be changing. True story, I was asked to fly out to San Diego in order to preview Transformers: War for Cybertron on very short notice. Imagine the fun when I go to my boss and say, "I need a few days off. I have to go out to California." Mind you, I work in a professional office setting where most of my co-workers have very little idea about how I spend my free time (I'm at least 10 years younger than most). Of course, I was asked why I have to go to California. "Because a video game company is flying me out there to play and review a Transformers game..." That's right baby, I said it with a straight face. A blank stare and the requisite..."Why?" followed.

"Because people online need to hear my opinion on pressing matters regarding Transformers."

Ok, I didn't actually say that last part. But I was thinking it, and that's the important part. (For the record, my boss is very cool about these kind of things.) Now, as to video games? I've been at it for a while. My credentials to this fact include owning a Nintendo prior to Nintendo being packaged with Super Mario Bros. My long history of gaming has blessed me with the ability to know a fun game when I see it. I have to go ahead and state this upfront, Transformers: War for Cybertron is the Transformers game you've been waiting for.

I think there's a tendency for reviewers (particularly game reviewers) to lend credit to their opinion by focusing on the negative aspects in their reviews. I don't really find this to be helpful. That being said, the problems and complaints I had about the game were this:

1. I'm really bad at shooters.
2. I kept accidentally transforming.

While I'll cover the controls in depth later on, you should know that the default setting for transformation is a click (inward press) of the left analog stick. The idea is that all movement is controlled via the analog sticks and that you don't have to remove your thumbs from them in order to move, transform, strafe, aim, or whatever. It makes sense. Remembering that I'm bad at shooters and understanding that the play testing was on a XBox360, where as I am used to the PS3 controller (it's harder to click the PS3 controller analog stick than the 360 one), I really do think that some of my difficulties in this regard were more my own failings rather than the design layout. Never the less, an option to move the transformation button is present (and I will probably take that option when I get my copy).

So, that's the extent of my complaining. There's a quote I want to reference from Pete Hines "It's easy to be a dick. It's defensible. If you score something higher than everyone, well you're just a moron. But if you think a game is worse than everyone else, then you're the cool, see-through-it, not-buying-the-hype guy, who's not afraid to tell the truth." Happily, I think my reputation around here gives me enough lead-way for you to know that when I say that this is shaping up to be a really good game, that you know I'm giving you an honest report. To start, I'm going to discuss the factual aspects of gameplay.

Style/Controls/Feel
First thing to know is that this is a 3rd person shooter, meaning you play from an over the shoulder perspective of your character. Matt Tieger, lead designer for the game began a demonstration of the gameplay by telling us that the control scheme was directly influenced by the Gears of War games. This sets movement to the analog sticks while firing functions are attached to the triggers. Each character has two special abilities that were attached to the L & R bumpers on the 360 controller and would be attached to L1 and R1 on the PS3. Face buttons on the controller provide a variety of functions from interacting with the environment to jumping. Transforming, as mentioned above is done via depressing the left analog stick with a click. Converting back to robot mode is much the same. As mentioned before, transforming can be changed to set it to the 'Y' button on 360 or the [] button on PS3.

Not having a 360 myself and therefore never having played Gears of War, the controls were fairly easy to adapt to. Aiming was precise, though I imagine experienced shooter fans will want to increase the sensitivity from the default settings.

Single Player Campaign
The single player campaign is broken into two segments. The first story told is from the Decepticon point of view and deals with the amplification of the conflict. The second story told is from the Autobot point of view and deals with Optimus growing into his role of leader. More details about that can be found later in this review.

Combat is squad based. You operate in a group of three Transformers for each mission and you get to select which of those characters you will control as you play. The single player mode is on-line capable with drop-in, drop-out support. So, as you play your friends can enter your session and fight alongside you. In-game voice chat is supported and the difficulty of the AI increases as human players enter your campaign to assume control of the rest of your squad.

We saw that there were ten chapters total with five per campaign. Each of the individual characters has a payload of weaponry and special tactics that are unique to either their character design or character class. For instance, Optimus can ram enemies in his truck mode or boost his team mates via a rally cry in robot mode while Ratchet can create barriers or turrets with his scientist abilities or heal allies with his medic gun.

We were given access to try out two levels with the first being a raid on a mining facility where a mini-boss essentially teaches you to use your alt mode. Your robot mode isn't agile enough to deal with some of its attacks, so use of and quick shifting to your alt mode is required. The second level we previewed dealt with a small scenario where Prime, Ratchet, and Bumblebee had to break through a Decepticon embankment to enter a facility. This level required more of the bot mode as the terrain didn't allow for easy driving, much less shooting.

So, in the short preview we had of the one player campaign, the game seemed to require varied play styles and use of most of the available functionality.

Multiplayer
The game supports a multi-player battle with what I believe was up to 16 players (I maybe wrong on that account, but I think I remember 8 player slots per team). All the traditional shooter gameplay options were there from pure deathmatch to control points to team play. There are four different classes of characters to play with numerous different weapons payloads that affect how you will play the character. If you're familiar with Team Fortress 2, you'll feel right at home strategy-wise.

The different classes were as follows:

Leader
Large build character with powerful attacks in vehicle mode and a medium to heavy weapons armament. This class makes the rest of his team mates better during game play.
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Soldier
Medium to heavy build character with heavy weapons and lots of life. This class had access to the more damaging, straightforward weaponry.
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Scientist
Medium to light character build with flying alt modes. This class had specialized weaponry including healing and life siphoning weapons.
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Scout
Light build character with rapid fire light damage weapons. Scouts are the car alt modes. This class has powerful specialized abilities and a fast agile alt mode.
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In addition to choosing your class, you choose a set of weapons and abilities for the character. For instance with your scout you may choose to use cloaking or you might choose to set up weapon-drop beacons for your teammates. As a scientist, you may go with a medic build or you may go with abilities that let you appear as one of the opposing faction's soldiers.

Character creation did not stop at abilities though, you were given mostly free range to customize the look of your transformer from color to body design. One of the best features was that in the lobby while waiting for matches, you can work on your in-progress customs with the downtime. Several character slots were available for you to create, save, and develop your own Transformers.

Creating a character involves both the Autobot version as well as a Decepticon version as you won't necessarily know ahead of time which side you'll be on when you join a random game. A leveling-up system was incorporated into multi-player, but aside from knowing that accumulated ownage of other players equates to a higher level, I do not right now know how this affects long term game play and match making.

Play Through Final Word
I liked this title. Games should be fun, diverse, and immersive. Though my time playing was limited, I think that Transformers War for Cybertron does exactly that. The game plays well, the characters are clear representations of the Transformers we know and love, and there is a good back story to be experienced that really does add to the TF lore in meaningful ways. If you're the least bit hesitant after the previous Transformer games, you may just want to go ahead and dive into this without hesitation. As I said earlier, this is the Transformers game you've been waiting for.

Spoilers to follow:

We've heard previously that the idea with Transformers War for Cybertron was to make a great game that happened to be a Transformers game at the same time. Knowing that, what impressed me in genuine fashion about the game was the amount of care put into knowing and understanding the Transformers mythos. Sure, there are deviations and adaptations, this is necessary for growth in any long term franchise; but the core elements of who these characters are and more importantly WHY they do the things they do was examined in detail. Allow me to relate a bit of information regarding Megatron and Starscream and the reasons why Megatron values his lieutenant.

One important premise for the story is that Megatron has found ancient information on a process to refine energon in dangerous but effective ways. This information was purposely sealed up and sent away on a space station, protected by guardians who's job is to keep it from falling into the wrong hands. It turns out that chief among these guardians (seekers?) is Starscream. After listening to Megatron's great plans for remolding Cybertron into a great society he is convinced to hand the technology over to Megatron, thus Starscream's importance to the cause is established.

Cool right? I mean, from my perspective something like this makes perfect sense. That wasn't the hook though. On the other side of the equation is Jetfire...who upon hearing the same story from Megatron is appalled and wants nothing to do with the Decepticons.

It takes care and research to begin putting a story like that together. Hearing those kinds of things about the story was really what convinced me that the single player game alone would be worth my time. There's more to tell of course. You'll remember earlier in this article how I mentioned the team aspects of the single player game, well, each of those groups has their own dynamic that evolves as the game plays out. Things like how and why Bumblebee follows Prime and the contrast between the gritty war-weary Ironhide and the brash, saber rattling Warpath's view on the conflict really showcase the character development.

I touched on the fact that the Autobot campaign deals with Optimus Prime's growth as a leader. Well, from what we know in fact, he starts out as just Optimus. The story explains how he becomes Prime. On the Decepticon side of the equation, we learn why Megatron's ambitions lead to war and why his hatred of Prime is so deep-rooted.

Now, one opportunity that I had was to chat with the developers and talk about not only the game, but how the game came to be and all the things that surround that. So, to wrap this up I'm going to give you a list of interesting bits of information that played out over our various discussions with the development team. Enjoy and thanks for reading.

-Development started with Bumblebee. His was the first design presented to Hasbro and the project went from there. Very few revisions were done over the course of his development.

-Hasbro provided dossiers on the characters in the game that detailed their personalities and signature physical characteristics.

-The development team made regular and significant use of on-line fan communities for information and research.

-One central development aspect of the game and its tie-in to Transformers was that the game is intended to reach several different layers of audience from people who are looking to play a good 3rd person shooter with no knowledge of Transformers, to casual fans, to the most hardcore Transformer fans.

-Decisions were made to limit the character cast to a degree in order to develop their personalities further (though, from what I've seen the cast is really large, even if just in sighted appearance)

-The toys were a surprise, while happy to see the result, the game developers were not restricted ahead of time by needing to create character models who could be converted to toys.

-Megatron was required to be a tank in alt mode by Hasbro.

-The designs of the Decepticons being angular and harsh are a reflection of their purpose, the same is true of the Autobots.

-A sequel is very possible if sale support it.

-DLC is coming and will be character based.



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New Image of Transformers Autobot Alliance Battle Blade Optimus Prime

Transformers News: New Image of Transformers Autobot Alliance Battle Blade Optimus Prime
Date: Tuesday, April 20th 2010 9:01am CDT
Categories: Movie News, Toy News
Posted by: Mach | Credit(s): MADCAT4

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Views: 42,907

Seibertron member MADCAT4 has informed us that Japanese Online toy store - Red Mercury has open the pre-order for the new Autobot Alliance Battle Blade Optimus Prime.
This is a brand new Voyager Class figure that revealed in the recent Toy Fair 2010.

According to Red-Mercury, the release date of this figure in Japan will be on the 25th September 2010.

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Check out original post here.

Stay tuned to Seibertron, Ultimate Resource of Transformers!

"Logic is the ultimate weapon."- Transformers Spotlight Prowl Review

Transformers News: "Logic is the ultimate weapon."- Transformers Spotlight Prowl Review
Date: Tuesday, April 20th 2010 7:31am CDT
Categories: Comic Book News, Reviews
Posted by: Tigertrack | Credit(s): IDW Publishing

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Views: 55,959

“The evaluation is self-evident: one of their lives is not worth one of ours. That’s what the math dictates.”


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Let me get this off my chest first and foremost. I am a Prowl S-L-A-P-P-Y. He was one of the first toys I owned as a child. From the TV show, he was also not everybody’s favorite robot, but he did see plenty of screen time, so I felt comfortable having him as a favorite that nobody else did. Man did I hate seeing him go down like he did in the movie.

In the Marvel comics, he was forgettable until the final issues of the series (“An 80- issue miniseries!”), mostly because in the span of the first 10 issues, he and a band of other Autobots were put down for the count early on by Shockwave, and then put into storage until they could be repaired. When Grimlock found the nucleon and repaired all the wrecked Autobots (wikitron fan fact- causing them to no longer have alt modes), Prowl came back to lead the Autobots as Bludegon led the Decepticons...and of course, Prowl led the Autobots into a Decepticon trap that just about destroyed them. Can’t catch a break. Grimlock dispised him as a weak leader as well.

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So, I think you get the picture. Prowl’s claims to fame have been...
-right hand robot to the leader
-tactician/strategist
-unfeeling, logic driven cad
-incompetent leader and soldier
-overall ‘party pooper’ of the Autobots

He did have a shining moment, at least in this Prowl fan’s eyes.

The episode Roll For It in Season 1 was the closest we’ve seen to an independent Prowl who does more than think, or act as a ‘yes man’ to authority. Unfortunately, he needed Chip Chase’s help to be this remarkable a warrior.

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The TakaraTomy Binaltech fiction saw the reemergence of Prowl as a character, but again, needing Chip Chase as his more human side.

Prowl has been in every re-imagining of Generation One continuity you can name. His importance, as already stated, has never really gone past that of strategist relying on facts. As you can imagine, when the Transformers Spotlight Prowl was announced I was really excited ('Starscream fangirl' excited, no, excited, yes) that we might get something more about this underrated character.

Artwork:

The return of E.J. Su. Through the hazy mists who is it that we see reappear to light our darkest hour? None other than Transformers artist E.J. Su, back at work with IDW drawing Transformers.

“Hi, I’m EJ Su, you may remember me from such previous Transformers stories as Transformers: Infiltration, the hiding, and Transformers: Escalation, the slow build.”


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Oh, and remember when we didn’t like E.J’s new designs on our 'Precious'? Many of us would love to see him come back and give Transformers Ongoing pencils a go.

His art does create a familiar, happy feeling to return to though. E.J. calls upon his ‘-tion’ style mostly, and brings us simpler, blockier designs based on each character’s Classics and Universe toy (for those that had one).

The work is gritty, and energetic, and yet, it fits like an old glove. Textures are handled, but not in an overly complex way. The inks and colors work well with the pencils to create an effect that many of us have missed in our Transformers comics lately.

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"AWESOME!"

What I really like though are the uses of the large, dark, shadow spots. They work well, and as a style, allow the artist to use less detail, and think more about the inter-workings of the negative and positive spaces these dark shadows cause. It also allows for more attention to be brought to the parts that are bright, which are usually the most important to helping us see the story.

I am sure that the art is going to cause some wincing among fans, but I find it refreshing, nostalgic, and interesting to look at. It has a certain Mike Mignola Hellboy feel to it (with less hell, more boy) that works well with Transformers.

Plot/Writing:

Since All Hail Megatron Coda #15, Prowl has been left out of things. We’ve seen him helping Rodimus Prime’s bunch trying to get off of Earth in the Transformers Ongoing series (wikitron Fan Fact: Prowl got captured by humans as he was baited into trying to save Breakdown then **edit** rescued, in the battle for his rescue, Ironhide was lost). We’ve seen him pulling some strings as a high ranking Autobot leader to get certain people into certain places (See Spotlights Kup, and Ultra Magnus, and Last Stand of the Wreckers #4).

All this has led us to think is that Prowl is pretty much the Autobot equivalent of Shockwave, albeit less powerful of a fighter. Always calculating the math, and making decisions based on logic and numbers, never using instincts, or feeling to make his decisions. Prowl supports the Autobot cause to no end, and really does not question authority, as long as logic, and the numbers, support it.

This 'attempting to save Breakdown' incident in TF Ongoing #1 was a step in a new direction for Prowl. For those who may have thought, ‘What the hell?’ when Prowl made that somewhat uncharacteristic move, you’re about to be enlightened. This story tells the tale of Prowl between All Hail Megatron, and Transformers Ongoing #1. It gives us insights into the character that we perhaps have not given much thought to, or thought that the writers had given much thought to either.

This spotlight also helps fill in some pieces (like AHM Coda did), it is a fairly necessary read for anyone trying to make sense of the continuity that IDW is placing together.

For fans of Generation One characters that transform into police cars that are not named Streetwise, Siren, or Stakeout, this is written for you, as well.

Finally, Prowl fans can feel good that their guy is not just a logic driven, uncaring, strategist. We saw some passion in the Marvel series, and on the old cartoon, but until now, have really only seen him giving, and receiving orders.

In this issue Prowl has some intense inner dialogue where he is calculating the effectiveness of what they are doing on Earth, making suggestions, and feeling the command structure fall to pieces around him. He is caught up between his emotions and the logic, and this is what drives the story.

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And then we see the heart in the tin man...

The entirety of the issue is either Prowl ‘debating’ with himself, self-narrating the story, or dialogue where he interacts with others. It fits very well. It is well written, and Mike Costa deserves praise for this issue's success because he is sure getting enough people contesting his writing/pacing in Transformers Ongoing.

This issue allows us to get into Prowl’s head, and heart, and finally feel he’s...something.

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Long time coming, long overdue, and well executed. Prowl fan happy. Enjoy.

Check out the 5-page Prowl preview here, the issue hits your local comic shop somewhere near tomorrow.

First Look at Deluxe Movie Battle Blades Bumblebee

Transformers News: First Look at Deluxe Movie Battle Blades Bumblebee
Date: Wednesday, April 14th 2010 2:05pm CDT
Categories: Auctions, Movie News, Toy News
Posted by: Anonymous. | Credit(s): Taobao

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Views: 70,102

It's that new figure smell. The 2010 Toy Fair revealed that we'd be getting a brand new Bumblebee figure in the Deluxe class size. Battle Blades Bumblebee was actually mis-transformed during the display, so this Taobao auction is the fandom's first look at the figure in hand. This Bumblebee is mostly a new mold, while the legs and transformation look to be of the same design, the feet, and torso upwards seem to be redesigned. This Bumblebee also features a slew of new weapons and a moveable battle mask!. Check out the silent yellow fighter below!

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Keep it at Seibertron.com for the fastest Transformers news on the net!

New Images of Deluxe Movie Jetblade

Transformers News: New Images of Deluxe Movie Jetblade
Date: Wednesday, April 14th 2010 10:10am CDT
Categories: Auctions, Movie News, Toy News
Posted by: Anonymous. | Credit(s): TFCToy

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Views: 66,503

The 2010 Toy Fair revealed new movie figures, some were new molds, while others were new repaints. Among the repaints was a new variation of Revenge of the Fallen Deluxe Dirge. This repaint of Dirge is named Jetblade, and features a dominant white colour scheme with various blues and red. Thanks to ebay seller TFCToy who has put the figure up for auction, we get new images of the figure. Check them out below!

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Keep it at Seibertron.com for the fastest Transformers news on the net!

Blast from the past: 71 old articles found and added to news section

Transformers News: Blast from the past: 71 old articles found and added to news section
Date: Saturday, April 10th 2010 6:39pm CDT
Categories: People News, Press Releases, Site Articles, Toy News
Posted by: Seibertron | Credit(s): Seibertron

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Views: 112,122

Earlier today, fellow Seibertronian Giga Zarak contacted us to inform us that our old site articles section was missing. Truth be told, I think it's been M.I.A. for at least a few years now. Fortunately, I had the old articles in a database table still so I imported them into our news section for all of you to enjoy. Some of these articles are press releases, old newspaper articles from the 80s, or articles that I wrote for Seibertron.com's predecessor "Trans-Forum" (which was a Transformers fanzine I ran from 1996 to 1999).

Comments will be unavailable for these topics at this time. If someone can help by creating forum topics for them in the appropriate forums and by sending a list of the titles and URLs for these articles, I'll hook up these old articles with the new forum topics.

In the meantime, here's some fun reading from Seibertron.com to bring back some memories this fine spring weekend.

Transformers
Date: November 18th, 1984
Source: Unknown
Author: Sharon Young

Santa's orders launch invasion of robots
Date: November 25th, 1984
Source: Arizona Republic (Phoenix)
Author: Judy Hille

Milton Bradley purchase, hot toys put Pawtucket firm near industry's top
Date: December 23rd, 1984
Source: Providence Journal
Author: Hamilton Allen

Hottest toy sells out before it's delivered
Date: December 24th, 1984
Source: Unknown
Author: Jane A. Smith

Hasbro Can't Toy with Optimus Prime
Date: March 28th, 1987
Source: Unknown
Author: Lane Crockett

Poor Sales May Deal Toy Robots Fatal Blow
Date: December 16th, 1990
Source: Associated Press
Author: Karen Schwartz

Beast Wars Series Premieres With Winning Ratings In U.S.
Date: May 27th, 1996
Source: Mainframe

Hop in your Deceptive Automobile to BotCon '96!
Date: June 6th, 1996
Source: Trans-Forum

The Beast Within!
Date: June 6th, 1996
Source: Trans-Forum

And From Headquarters (July 1996) ...
Date: July 5th, 1996
Source: Trans-Forum

Botcon '96 Takes Over The Windy City
Date: July 5th, 1996
Source: Trans-Forum

Only Time Will Tell
Date: July 5th, 1996
Source: Trans-Forum

Dave's World
Date: July 5th, 1996
Source: Trans-Forum

New Beasts begin shipping in November!
Date: August 24th, 1996
Source: Trans-Forum

A Prime Mistake
Date: August 24th, 1996
Source: Trans-Forum

Arcee, Starscream Hot Rod and others to arrive in Toy Stores!
Date: October 1st, 1996
Source: Trans-Forum

The Beast Wars UNFOLD!
Date: October 1st, 1996
Source: Trans-Forum

Arcee Mania!
Date: October 1st, 1996
Source: Trans-Forum

Japanese Variations
Date: October 1st, 1996
Source: Trans-Forum

Starscream?!?
Date: December 9th, 1996
Source: Trans-Forum

Transformers Entertainment News
Date: April 7th, 1997
Source: Trans-Forum

Two new garage kits to be released in 1997
Date: April 7th, 1997
Source: Trans-Forum

Machine Wars are HOT!!!
Date: April 7th, 1997
Source: Trans-Forum

Beast Wars Season 2 Is In Works
Date: April 7th, 1997
Source: Trans-Forum

Men-In-Black's TransCon2
Date: May 5th, 1997
Source: Trans-Forum

The Convention Battles: Botcon '97 vs TransCon2
Date: June 13th, 1997
Source: Trans-Forum

The Real Heroes Of The Story
Date: June 13th, 1997
Source: Trans-Forum

Technology aids in production of Trans-Forum
Date: July 1st, 1997
Source: Trans-Forum

The Transformers Homepages
Date: July 1st, 1997
Source: Trans-Forum

Life Expectancy: the Future and Mortality
Date: July 7th, 1997
Source: Trans-Forum

Beast Wars Creative Team to change after Season 3
Date: October 21st, 1998
Source: Trans-Forum

Transformers Comic Scheduled to be published summer 1999?!?
Date: January 11th, 1999
Source: Trans-Forum

Transformers: Year 16
Date: January 11th, 1999
Source: Trans-Forum

Transmetal 2: Second Arrival
Date: March 1st, 1999
Source: Trans-Forum

Beast Hunters Transformers
Date: March 1st, 1999
Source: Trans-Forum

The Next Phase: NEO
Date: March 1st, 1999
Source: Trans-Forum

Trans-Forum International's "SEIBERTRON"
Date: March 1st, 1999
Source: Trans-Forum

What are the Animorphs?
Date: May 1st, 1999
Source: Trans-Forum

The Heroes of Cybertron: Fifteenth Anniversary Toys
Date: May 10th, 1999
Source: Trans-Forum

The BEAST WARS are over!!!
Date: July 1st, 1999
Source: Trans-Forum

A special Beast Wars edition of TRANS-FORUM
Date: July 1st, 1999
Source: Trans-Forum

The Beast Wars Comic Books
Date: July 1st, 1999
Source: Trans-Forum

Hasbro Announces Licensing Agreement With Dreamwave
Date: December 13th, 2001
Source: Hasbro

Interview with Dreamwave Productions (Part 1)
Date: December 18th, 2001
Source: Seibertron.com

Interview with Dreamwave Productions (Part 2)
Date: January 4th, 2002
Source: Seibertron.com

Comparisons of Pat Lee's artwork
Date: January 6th, 2002
Source: Seibertron.com

Hasbro Arrives at 2002 Toy Fair with Some of the Hottest Toys
Date: February 2nd, 2002

Transformers Armada rant by JHall
Date: February 8th, 2002

Return of 'Transformers' the latest craze
Date: April 29th, 2002

Exclusive Interview with Don Figueroa!!!
Date: September 20th, 2002

Hasbro Arrives at 2003 Toy Fair with Some of the Hottest Toys
Date: February 10th, 2003

Hasbro Reports Fourth Quarter and Full-Year 2002 Results
Date: February 13th, 2003

GO-GO-GO-BOTS! (Hasbro Press Release)
Date: February 16th, 2003

Transformers Armada By Hasbro Is A Big Success With Kids
Date: February 16th, 2003

Interview with Devil's Due
Date: April 7th, 2003

Hasbro's All-Star Brands Showcased at Licensing 2003 International
Date: June 9th, 2003

Hasbro's San Diego Comicon Transformers Press Release
Date: July 17th, 2003

Were Megatron and Galvatron 2 separate characters in Japan?
Date: September 14th, 2003

A Prime Problem
Date: September 15th, 2003

The Mystery of Ultra Magnus
Date: September 22nd, 2003

The Transformers and Religion
Date: September 29th, 2003
Author: Dr Spengler

Figuring out Don Figueroa
Date: January 18th, 2004

Dropbox Helps Celebrate Transformers 20th Anniversary with Atari
Date: April 2nd, 2004

Atari and Universal Motown Records Group Announce Joint Marketing Relationship
Date: April 12th, 2004

Atari Begins the "Ultimate Conflict" with Worldwide Release of 'TRANSFORMERS' Video Game
Date: May 12th, 2004

Hasbro Properties Group Brings Global Toy and Game Brands to Licensing 2004 International
Date: June 7th, 2004

"Tanuki": Animal Tracker, Raccoon Dog
Date: June 29th, 2004
Source: The Japan Times
Author: Rowan Hooper

Legendary TRANSFORMERS Property from Hasbro Will Come to Life with Live Action Film from DreamWorks and Paramount; Steven Spielberg to Executive Produce
Date: July 23rd, 2004

Hasbro Celebrates 20 Years of the TRANSFORMERS Brand at the Official TRANSFORMERS Collectors' Convention in Chicago
Date: July 26th, 2004

The end of Dreamwave - A crushing blow to the fan community ...
Date: January 4th, 2005

Hasbro Transformers CYBERTRON Press Release
Date: February 18th, 2005

Toy Images of Transformers Movie Legend Class Ravage

Transformers News: Toy Images of Transformers Movie Legend Class Ravage
Date: Saturday, April 10th 2010 9:28am CDT
Categories: Movie News, Toy News
Posted by: Mach | Credit(s): Seibertron Forum Member

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Views: 52,892

A Seibertron member from China, that prefer to remain anonymous, has sent us a gallery of upcoming Transformers Movie Legend Class Ravage. This version of Ravage has been announced in the recent Toy Fair 2010.

No official release date has been announced for the toy at this moment. Check out the toy images below:

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Stay tuned to Seibertron, Ultimate Resource Of Transformers!

Video Review of War For Cybertron Optimus Prime

Transformers News: Video Review of War For Cybertron Optimus Prime
Date: Wednesday, April 7th 2010 4:53pm CDT
Categories: Game News, Reviews, Toy News
Posted by: Anonymous. | Credit(s): Jynxer, Peaugh

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Views: 81,641

It's positive feedback if you will. A new year means a new toy line, which yields more Transformers toys, and ultimately, a new incarnation of the face of the franchise - Optimus Prime. Generations, or Classics 3.0, will be making it's start this year, and it is headlined by the toys for the War For Cybertron video game. Peaugh has gotten a hold of the figure and has subsequently posted a review. This figure is in the Deluxe class, and you can check the review embed below, or via Youtube.



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If you want to check out more still pictures of War For Cybertron Optimus Prime, feel free to check out our Toy Fair 2010 coverage.

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Keep it at Seibertron.com for the fastest Transformers news on the net!

Video Review of Battle Ops Bumblebee

Transformers News: Video Review of Battle Ops Bumblebee
Date: Friday, April 2nd 2010 10:05pm CDT
Categories: Movie News, Reviews, Toy News
Posted by: Anonymous. | Credit(s): frenzyrumble, Kaykadem

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Views: 61,115

We first saw the figure up close and personal at Toy Fair 2010 in February. Two months later the figure has gotten into the hands of Transformers Customiser frenzyrumble. He's posted a video on Youtube and goes over as much as you can in a review. Feel free to check out what he has to say in Part 1 and Part 2 of his review below.




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Generations Drift's repaint will be: BLURR!

Transformers News: Generations Drift's repaint will be: BLURR!
Date: Thursday, April 1st 2010 12:08pm CDT
Categories: Editorials, Media, Press Releases, Toy News
Posted by: Dead Metal | Credit(s): Parry Game Preserve

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Views: 80,543

Parry Game Preserve have received their Hasbro Q&A answers and one of them is a real killer!
Preserve: At Toy Fair this year, a Classics 3.0 Drift was shown. Has a redeco/retool been planned for this toy at this time?
Hasbro: Yes, we have planned a redeco for this item. So to beat you to your next question, it will be Blurr. We have tooled up a new head and weapons for him and let us say, he looks awesome!

So all Blurr fans can already look forward to a new Blurr!

To see the full Q&A just click here.

To see seibertron.com's ow Q&A answers just click here.

Stay tuned to seibertron.com for all your Transformers related news!

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