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749 total news articles in this section, 10 per page.

Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License"

Transformers News: Transformers: The Fall of Cybertron "True To Form: Safeguarding The Transformers License"
Date: Thursday, October 27th 2011 4:30pm CDT
Categories: Game News, People News
Posted by: El Duque | Credit(s): gameinformer

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Views: 57,100

gameinformer has posted the latest article in their month long Transformers: Fall of Cybertron coverage. This article titled "True To Form: Safeguarding The Transformers License" focuses on intellectual property development and licensing. High Moon game director Matt Tieger and Hasbro vice president of intellectual property development Aaron Archer cover the following:

  • On the creation of the first game
  • On game narrative
  • On managing Transformers lore
  • On scripting a game
  • On creative limits
  • On designing characters
  • On the War for Cybertron toys
  • On Dinobots

Click here to read the full article on gameinfromer.

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It may seem strange for a toy brand to have its own encyclopedia of chronicled narrative. Properties like Barbie, Hot Wheels, or LEGO aren’t known for their large wealth of fiction, for example. One of the first toy properties to pioneer the concept of branching off into additional media was Hasbro’s Transformers. Since the franchise was first introduced into the world in 1984, the brand has constantly been reinvented for different markets and audiences.

High Moon’s Transformers: War for Cybertron was significant in that it translated the core Transformer’s concepts into an entertaining game. Few licenses are able to safely make this transition. We sat down to talk with High Moon game director Matt Tieger and Hasbro vice president of intellectual property development Aaron Archer about how they avoided traditional licensing pitfalls and what they learned that will make the upcoming Transformer: Fall of Cybertron even better.

Transformers: War for Cybertron "The Transformers Timeline"

Transformers News: Transformers: War for Cybertron "The Transformers Timeline"
Date: Wednesday, October 26th 2011 3:45pm CDT
Category: Game News
Posted by: El Duque | Credit(s): gameinformer

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Views: 46,428

Want to explore the history of the Cybertronian civil war? gameinformer has posted the timeline mirrored below in their latest Transformers: Fall of Cybertron article, "The Transformers Timeline". Click here to view the full article and see the image in greater detail.

In the interest of offering an official history, we asked High Moon Studios, in cooperation with Hasbro, to prepare a timeline that explains the emerging fiction. If you've been paying attention to the Transformers for many years, you'll notice elements of the story drawn from the original generation of stories, not the least of which is the tracing of a history that takes the Transformers from Cybertron to Earth. Careful readers will also notice some new hints about the direction of the Fall of Cybertron storyline.


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Twincast / Podcast Episode #31 "United Again"

Transformers News: Twincast / Podcast Episode #31 "United Again"
Date: Wednesday, October 26th 2011 2:14pm CDT
Categories: Media, Podcast, Site News
Posted by: Razorclaw0000

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Views: 115,521

The Seibertron.com Twincast/Podcast is stuffed to the brim this week with new news from both sides of the world. As always, you can listen to the podcast crew, Counterpunch, Jon3.0, Tigertracks, and Razorclaw, with special guest Seibertron by visiting the podcast download area or directly from iTunes.

Without further ado, the big news of the podcast is the reveal of new United figures. Hear what the crew has to say and which repaints we think you should pay attention to.

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We also jump on (and beat up) the newly announced MP-11 Coronation Starscream.

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Next, we discuss "Fall of Cybertron", give you some background on "War for Cybertron", and try to figure out where the upcoming Transformers MMO from Jagex fits.

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Following that, we discuss the oddity that is CM Corp's Minerva, giving you some background on the character, as well.

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We also go deep with the news out of last week's New York Comic Con, discussing Prime and the Movie toyline.

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Finally, we discuss Blurrz's comprehensive coverage of the Third Party Scene at the Victoria's Ultimate Hobby and Toy Fair 2011.

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Seibertron.com is your ultimate Transformers resource!

Transformers: Fall Of Cybertron Deep Character Dive: Jazz

Transformers News: Transformers: Fall Of Cybertron Deep Character Dive: Jazz
Date: Monday, October 24th 2011 5:57pm CDT
Category: Game News
Posted by: El Duque | Credit(s): gameinformer

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Views: 49,755

gameinformer continues with their month long Transformers: Fall of Cybertron coverage with a new article that focuses on fan favorite, Jazz. The article discusses his character, transformation, gameplay, and some aspects that didn't make it into the game. Click here to read the full article, "Fall Of Cybertron Deep Character Dive: Jazz", over on gameinformer. Be sure to check out the screenshots mirrored below.

Today, we go deep on one small area of gameplay and character – a close-up look at the character Jazz. This Autobot should be familiar to anyone who watched the old 1980s cartoon, but he hasn’t had a central role in the Transformers storyline in recent years. That equation changes with Fall of Cybertron, as Jazz steps up as one of the main playable characters.

Like all of the characters in Fall of Cybertron, Jazz and the levels he plays are built to complement one another. The challenges and battles you’ll face match Jazz’s particular skill set and strengths. Along the way, you’ll get to know more about this redesigned character, including a unique gameplay mechanic that only Jazz can implement.


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TFC Toys Dino-Combiner Prototype Images

Transformers News: TFC Toys Dino-Combiner Prototype Images
Date: Sunday, October 23rd 2011 12:50am CDT
Categories: 3rd Party News, Toy News
Posted by: El Duque | Credit(s): Scaleface, ACToys

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Views: 53,916

Dinobots have been the talk of the fandom since it was revealed that Grimlock and company would be featured in next year's Transformers: Fall of Cybertron. Now we have some Dinobot (or would it be Dino-nots?) news from the third-party front. Some new prototype images of TFC Toys' Dino-combiner have surfaced on ACToys. All five figures are revealed in dinosaur mode, as well as their combined form. Like TFC Toys' Hercules set, the Dino-combiner will also feature individual weapons that combine. Even if you're not a fan of the set's combining gimmick these figures look as though they could serve as good individual Dinobots. Of course that will depend heavily on their final colors.

Just in case you're wondering who the other combiner is in image three, it's another TFC Toys project based on Star Cats Rescue Team, a Chinese cartoon. While not a Transformers related project, it appears a Denfensor-ish repaint may be in the cards based on the last image mirrored below.

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Transformers: Fall of Cybertron "Transformers: Resurrecting The Dinobots"

Transformers News: Transformers: Fall of Cybertron "Transformers: Resurrecting The Dinobots"
Date: Friday, October 21st 2011 2:35pm CDT
Category: Game News
Posted by: El Duque | Credit(s): gameinformer

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Views: 89,803

gameinformer has published their latest exclusive Transformers: Fall of Cybertron article, "Transformers: Resurrecting The Dinobots". In addition to awesome art and screenshots mirrored below, the article also contains two videos, "The Story Behind the Dinobots" and "Designing the Dinobots", which can be viewed by clicking here.

Two things unite every sane person in the world: pumpkin pie and the unrivaled awesomeness of dinosaurs. In the '80s, Hasbro capitalized on the popularity of these beasts by creating the memorable team of elite Transformers called the Dinobots. Once a pillar of Transformers fiction, the proud Dinobots went the way of the dodo as the series chose to emphasize other characters. Thankfully, High Moon Studios couldn't let them go, as the Dinobots return to the fight in Transformers: Fall of Cybertron. Led by the robotic Tyrannosaurus Rex named Grimlock, these five transforming robots will be an intricate part of the story. Check out the first video below to learn how High Moon Studios built a new origin story that logically allowed for robotic dinosaurs on the alien planet of Cybertron.


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Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron"

Transformers News: Transformers: Fall of Cybertron "The Enemies & AI Of Transformers: Fall Of Cybertron"
Date: Thursday, October 20th 2011 10:55pm CDT
Category: Game News
Posted by: El Duque | Credit(s): gameinformer

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Views: 37,397

gameinformer has posted their latest Transformers: Fall of Cybertron article, "The Enemies & AI Of Transformers: Fall Of Cybertron". Click here to learn more about the game's IA, meet some of new enemies, and check out more screenshots.

High Moon has improved the responsiveness of all of its enemies for Fall of Cybertron, but that’s only one of the key changes to the AI. In order to communicate how its enemies react to the world, High Moon has implemented some overt animation and sound effects that help distinguish each character. Whenever possible, enemies in Transformers: Fall of Cybertron undergo physical transformation changes that will cue players into enemy behavior and weaknesses.


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If a player hides from the Guardian’s battle mode, the Guardian will shift into investigate mode and begin scanning the environment for signs of their prey


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Leapers don’t go into a full transformation, but they do shift into a wedge shape as they jump into the air. This air attack is one of the Leapers’ more powerful moves. Players will have to dodge this move and attack from behind in order to defeat these monstrosities


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Crawlers will not attack while in flight, so their unique transformation sound signals players that it is time to crawl out of cover and find a better firing position. This is a good example of how High Moon’s visual and auditory cues aid players in combat


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Enemy AI often influences a character’s design. For example, the Guardian’s battle mode is big and bulky, which represents how tough a challenge the Guardian will be in combat

Transformers: Fall of Cybertron Q&A with Matt Tieger from NYCC

Transformers News: Transformers: Fall of Cybertron Q&A with Matt Tieger from NYCC
Date: Thursday, October 20th 2011 12:31pm CDT
Categories: Game News, People News
Posted by: El Duque | Credit(s): Transformers Game facebook page

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Views: 39,602

The Transformres Game facebook page has posted a short Q&A with Transformers: Fall of Cybertron game director Matt Tieger from NYCC. Apparently Tieger was a bit under the weather so only three questions were asked. Video embedded below.

Promised video interview with Matt Tieger - Game Director - Transformers: Fall of Cybertron, responding to your questions. Tieg was not feeling great so we only got to 3 questions.



Transformers: Fall of Cybertron "Animating The Transformers"

Transformers News: Transformers: Fall of Cybertron "Animating The Transformers"
Date: Wednesday, October 19th 2011 3:39pm CDT
Category: Game News
Posted by: El Duque | Credit(s): gameinformer

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Views: 41,759

gameinformer continues their exclusive Transformers: Fall of Cybertron coverage with their latest article "Animating The Transformers". Lead Animator Jason Diaz gives us a look at the process in a series of videos featuring Optimus Prime, Grimlock, and Jazz. There is also an additional video explaining the difficult process of bringing expression to the robotic characters. Click here to to view their videos.

The team at High Moon is laser-focused on creating an authentic vision of the Transformer characters -- one that is true to the roots of the character concepts, while still moving the fiction and visual treatment forward in exciting new directions. That philosophy is on display in a big way through the animation work that is going into Fall of Cybertron. Each character's unique transformations is built to represent the nature of the character. Optimus Prime pounds the ground with the force of a gorilla. Jazz flips and twists like a break dancer. Grimlock morphs into a destructive monster like an uncontrollable hulk bursting forth from a smaller form.

Transformers: Fall of Cybertron Game Director Matt Tieger Interview

Transformers News: Transformers: Fall of Cybertron Game Director Matt Tieger Interview
Date: Monday, October 17th 2011 3:20pm CDT
Categories: Game News, Interviews, People News
Posted by: El Duque | Credit(s): gameinformer

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Views: 48,648

gameinformer has posted a couple of video interviews with Transformers: Fall of Cybertron game director Matt Tieger. Click here to view the interviews.

Matt Tieger has to direct Optimus Prime. He has to direct the player's experience and he has to direct High Moon Studios as they work on Transformers: Fall of Cybertron. While technically a sequel to 2010's War for Cybertron, due to some radical changes in story structure and gameplay, Matt Tieger prefers to call Fall of Cybertron a spiritual successor. We had a chance to sit down the game's director to talk about his history in the gaming industry and what it is like to be a key player in one of the largest franchises in entertainment.


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749 total news articles in this section, 10 per page.

Transformers Podcast: Twincast / Podcast #109 - I Can Deal With That
Twincast / Podcast #109:
"I Can Deal With That"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Monday, January 19th, 2015