On the last day of BotCon 2012 the Activision Transformers: Fall of Cybertron and JAGEX Transformers: Universe MMO panels were held. Unfortunately the battery in the camera I was using died before the panels were over, but I managed to get a few images from the Activision presentation. There wasn't a lot of new information revealed, but here's a quick run down.
The Activision panel, which consisted of Aaron Archer, Matt Tieger, and a few other Activision employees, actually started off with a brief presentation of the Transformers: Prime game they are developing for the Nintendo platforms.
They're hoping for a holiday release date
Brawler style game play
All the voice actors from the show are on board
Based largely on the events of seasons one and some of two
A trailer of cut scenes was show, but no actual game play
Transformers: Fall of Cybertron
They feel it surpasses it's predecessor in everyway
18 upgradeable weapons
Cliffjumper(voiced by Nolan North) and Jazz have "buddy" vibe, they wanted to explore Cliffjumper's history due to his role in Transformers Prime
They feel they nailed Grimlock's appearance (Matt really, really likes Grimlock!)
Looked to the comics to establish the connection between the Dinobots and Shockwave
The Generations Fall of Cybertron toys have been a joint collaboration between HMS and Hasbro with the figures designed in-step with the game models
Multiplayer Customization - Unprecedented ability to craft your own Trasformer
Head, torso, upper/lower arms and legs, wings, etc are all customizable
Transformation will look natural no matter what design you choose
Still no plans for a PC version
Transformers: Universe MMO
Panel consist of Aaron Archer, Eddy Dew, Steve Huckle, and Kerry Vero.
Free to play on any browser with Java, should look and play like a console game
Based in the Transformers Prime continuity, but independent of the show
Third person POV, with some camera adjustment
There will be multiple character classes to revealed later with 5 classes available at the launch
Probably no class changing, though you can create multiple characters of varying classes
Trailer was shown, but did not feature game play
No beast modes or flight modes will be available for the launch, though they hope to add flight modes soon
Character appearance will change with modes and upgrades
Possible Beta version by the end of the year
Humans are in the game, but only as part of the environment
The Seibertron galleries featuring this year's SDCC exclusives Transformers Prime "Rust in Peace" Cliffjumper and the Transformers: Fall of Cybertron Bruticus Giftset are now up. Click here and here or the images below for their full gallery.
Our Seibertron.com gallery of the BotCon 2012 Transformers Generations "Fall of Cybertron" Voyager Soundwave, his data disc, and Deluxe Kickback are up. Click hereor any of the images below for the full gallery.
Hot on the heels of their announcement at the BotCon Hasbro panel we now have official images of this year's SDCC exclusives Transformers Prime "Rust in Peace" Zombie Cliffjumper and Special Deco Transformers: Fall of Cybertron Bruticus giftset courtesy of IGN! As usual both items come in special edition packaging. According to the panel, the Cliffjumper set will include a shard of dark energon, a dark energon attachment to wrap around Cliffjumper's bodey, and a box that can turn into a torso for the zombie head to set on. The Bruticus set comes in book style box with the actual figures packaged in a separate removable tray.
From the description, it sounds like we're in for a treat:
G4's Donell "Autobot" Tucker gives you a overview preview of Optimus Prime's right-hand bot, Jazz, in Transformers: Fall of Cybertron. Learn about the gameplay mechanics behind Jazz as he attempts to escape from a dangerous mission.
Courtesy of our good friends at Activision, we have 18 beautiful screenshots of the Dinobots in the upcoming Transformers video game, Fall Of Cybertron. Set for release on August 28th, 2012, we get a great look at Grimlock, Swoop, Snarl and Slug as they bash their way through the Campaign mode of the game..
Whether you want to get a glimpse at your favorite characters, or use these as your desktop wallpapers, enjoy!
The successor to the highest-rated Transformers game of all time and in development by the acclaimed team at High Moon Studios, Transformers: Fall of Cybertron allows players to experience the darkest hours of the war between the AUTOBOTS and DECEPTICONS as they vie for control of their dying home world. Fans will fight through both sides of the Transformers' most epic battles that culminate in their legendary exodus from Cybertron. With the stakes higher and scale bigger than ever, fans will embark on an action-packed journey through massive, war-torn environments designed around each character's unique abilities and alternate forms, including GRIMLOCK's nearly indestructible T-Rex form and the legendary COMBATICONS combining into the colossal BRUTICUS. Taking the franchise's competitive multiplayer to all-new heights, Transformers: Fall of Cybertron lets fans go head-to-head in blistering AUTOBOT vs. DECEPTICON matches after creating their own unique characters with the most in-depth, advanced customization ever before seen in a Transformers game.
Keep it at Seibertron.com - The Ultimate Transformers Resource!
So, here is it, Robots in Disguise issue 4, the comic that is currently dividing the Transformers readership.
RiD has some big boots to fill. More than Meets the Eye is a great comic; light hearted, colourful and fast paced and Autocracy is beautifully rendered, focuses on the franchise's most famous characters and has a story that we all know the conclusion to, so it falls to RiD to be the bigger of the three and bring new stories that are grittier, darker and more involving and this is not an easy thing to do when your subject matter is giant shape-changing space robots, especially with such limited scope.
Because that has always worked so well in the past for the 'cons, eh Swindle?
Unfortunately this leaves little room for middle ground, and whilst I already know many will disagree with me on this, it's a good effort but for me it just isn’t working. In the past, Prowl has previously been depicted as a fan favourite’s character, with honour and integrity working from behind the scenes as the manipulator, not afraid to go behind people's backs to do what must to get the job done. Spotlight: Kup and AHM:15 are amongst the best examples of this, even if the aftermath wasn’t quite what everyone expected (See Infestation: Transformers #2). Here, the pressures of securing an entire rebuilt planet seem to have got to him, and in his pursuit of the Autobot philosophy any kind of honour has been stripped away leaving just the oft referred to ‘cold and calculating’ part of his personality which just ceases to make him the same likeable character, and Arcee’s influence throughout just appears to make it worse in her role of 'secret enforcer'.
Born to be a kindergarten teacher
Art wise, my reservations from the last issue continue. Cybertron herself is crisp and clear but character detail once again overwhelms us one minute and is gone the next, and some character updates stand out from their other 80s-looking peers but for all the wrong reasons. Starscream (and his type) is a prime example, but the one thing that confuses me the most is that one section of the Seekers has lost its genre-defining lithe shape that invoked speed and manoeuvrability in favour of this bulkier almost movie-style physique, whilst Dirge – the last remaining Conehead - retains an older-style (possibly due to his early expulsion from Earth) but looks so much better for it, probably up there as one of my favourite Seeker designs. Why the different body types? Where’s the consistency? Adding to the confusion, Bombshell and the Constructicons all look near cartoon-perfect. And then of course there is Arcee... I’ll just let you decide on her amongst yourselves, my opinion is already out there and this does little to change it.
And the voice of Prowl's conscience is a psychotic
pink robot. This can only end well.
Aside from my misgivings about the Prowl/Arcee dynamic and the art, the writing for this issue is still good. Barber has taken a world without the easy options of Prime, Megatron, Magnus and even Rodimus to solve the its ills and woven an involving and complex story and really grasped Prowl as a lead in this (still) dysfunctional government making pre-emptive decisions in the name of Cybertron security, even if it does take him in a very different direction, but it does feel a little heavy handed at times. The premise for this story – Bombshell seeding chaos into the Decepticon ranks as the planet becomes more and more divided - is engrossing, a character with an exceptional skill is finally being put to use in a well thought out and effective way, but the ending is blunt and seems a waste of such potential just to showcase this new 'Prowl' archetype even further.
And cue the Benny Hill theme tune...
This issue had the potential to be great noir-style detective story or a bad cop/good cop action epic and falls short on both, mainly depicting Prowl on a murderous rampage meltdown and for many this will make him a thoroughly unlikeable character. One must wonder where they are planning on taking this, especially with the effective removal of a well-loved Decepticon group, and if there will be any 'bad guys' left in the only comic of the two ongoings that fully involves characters that the purple-badge wearing fans have any interest in as Barber boldly wields the machete of character death with reckless abandon.
Champion bedside manner too. This guy is a true hero!
Fans of the bigger picture will appreciate this comic more than others, but with no clear story mapped out by the 4th issue, RiD is becoming an increasingly difficult read. Pick it up for the well scripted action scenes and enlightening character interactions, but be wary, whilst this is still of a higher standard than some of IDW’s previous runs, it is also still the weakest of the three series available.
A massive article titled Transforming Grimlock: How High Moon saved the Dinobots has been posted by theverge.com's Russ Pitts. In this extensive article you get to hear from game director Matt Tieger what it takes to create Dinobot's in the current game story arc. There a lot of great new pictures of Grimlock Slag, Snarl and Swoop.
Matt Tieger has decided that what he wants in his next game is a giant Tyrannosaurus Rex from outer space who fights with a sword and a shield and breaths fire. And is a robot.
What he wants, in other words, is Grimlock, the Dinobot. All that stands in his way is the company who owns the Transformers, Hasbro, and they've decided that Grimlock (and the rest of the Dinobots) are being retired.
According to Hasbro, the Dinobots will not be in any Transformers movies. They will not be in any Transformers games. They will not be in any Transformers anything. They are finished.
The people at Hasbro, in other words, tell Tieger that Grimlock will be done away with.
This is the story of how he tried to change their mind.
Matt Tieger wanted to be a paleontologist when he grew up. And a marine biologist. And an artist. But mainly: Paleontologist. He loved dinosaurs. Knew all of their names. He wanted to dig their bones out of the Earth and tell their stories.
By the time he went to college, he'd changed his mind. He wanted to be a marine biologist again. He studied marine biology. Then, just shy of a Ph.D from Rutgers, he changed his mind yet again and left to make videogames.
Now Tieger works as Game Director for High Moon Studios, the company behind 2010's Transformers: War for Cybertron. For Matt, it is the best job in the world. Particularly because he is now in charge.
His new game is the sequel to War for Cybertron, Fall of Cybertron, and what Tieger wants more than anything is to let players be the leader of the Dinobots.
"As a fan of Transformers," Tieger told Polygon, by phone. "Grimlock is, if not my favorite, in my top three favorite Transformers of all time.
Also included in this article is the origins of the Dinobots in Fall of Cybertron, and anyone who has read SPOTLIGHT: SHOCKWAVE, will know just where this is headed:
As Tieger explains it, it goes like this: "It's all about loyalty in the Decepticon.
"Megatron is obviously in charge of the Decepticons, [and has] three lieutenants: Shockwave, Soundwave and Starscream (which by the way is very confusing to people who are not big Transformers fans because they're all Ss), but it's all about loyalty.
"Soundwave is loyal to Megatron above all things.
"Starscream is loyal to Starscream above all things.
"Shockwave is loyal to Cybertron above all things.
"So Shockwave's plan is:
"'We're not going to leave Cybertron. I'm going to save it. I'm going to search the cosmos, find a world that is teeming with what I can covert into Energon (the Transformers energy source). And I'm going to suck that planet dry and ... use it to reboot my home.'"
This is a thorough article packed with Dino-information. A great read for Transformer and video game fans alike. Check out this full article by clicking HERE.
Along with the write up are dozens of concept art, reference pictures used by the design team and artwork used to pitch the idea of Dinobots in this game to Hasbro. Mirrored below are some of the new Dino screen shots and concept designs. Click on any image to be taken to the full article.
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