Gamecentral wrote:GC: Shockwave is one of our favourite characters, we openly wept when we saw what they'd done to him in the last movie.
MT: (laughs) He's pretty different in the game. He's a very pivotal story character. So here's the way I look at the Decepticons, I think of the four main characters in the Decepticons: Megatron, Starscream, Soundwave, and Shockwave. By the way, which is incredibly confusing to non-Transformers fans because everybody starts with an 'S'. But think about it all in terms of loyalty. Starscream is loyal to Starscream, right? Soundwave is loyal to Megatron, and Shockwave is loyal to Cybertron.
So each of those characters and the things that they're doing is really based on loyalty in this game. Starscream, all things he does is all about Starscream. Soundwave all the things he does is all about Megatron. And Shockwave everything he's doing… he happens to be a Decepticon because that's the most logical choice at this point but really his loyalties lie towards Cybertron.
So he hatches this plan, he discovers this ancient, long forgotten technology - space bridges. The ability to open up wormholes in space, it's how the ancients used to travel and it's kind of a lost technology. Well, he's the mad scientist. He uncovers that technology and starts looking around the cosmos. Energon, I believe, is not just energy. It's not just crude oil, it's life force. It is a combination of raw energy and life.
So he's looking through the cosmos, he's trying to find more energon sources. Because what he wants to do is find enough energy to reboot Cybertron and get it back online. That's what he cares about. He spies Earth. The Earth that he spies, 65 million years ago is when dinosaurs are still stomping around. He doesn't find the Earth when humans are around, he finds primordial Earth, ancient Earth. And what he finds is this planet teeming with life and he can basically suck all that life energy out of the planet, killing the Earth and rebooting Cybertron. Which again comes back to what his loyalty is to Cybertron. He has no compunction about destroying a planet to save his own.
And in his investigations he sends probes through and he sees these lifeforms, these dinosaurs. He's also, as I've said, the mad scientist. So he captures a few Autobots and frankly he experiments. In this cosmology he's the progenitor of the Insecticons. There are some denizens of Cybertron in the below ground areas that he then converts into the known Insections. The next evolution of that is that some Autobots get captured - Grimlock and his team - and get converted into these dinosaur forms.
And the reason he does this is his philosophy is, 'I'm going to remove a lot of their brain processing power and put it all into raw combat power and therefore control them.' Obviously that never works, right? But what it does do for me personally is it gives a really great explanation for why Grimlock, who is the strongest of them, has the most work done to him and also has the problems vocalising his thoughts.
He's not stupid, he's not a dumb guy in anyway. I think of Grimlock as a person with a really bad stutter. It has nothing to do with how they think, it just has to do with getting the words out sometimes.
GC: As you implied earlier there is no single universe or canon in Transformers, it's a very fractured thing. My perspective coming from the UK is that the comics were the most important background for the characters, not the cartoon - which I think is the reverse of the situation in the US. But particularly in the early UK comics the Dinobots were this sort of elite commando squad. Grimlock never spoke funny, he wasn't stupid. But it seems like you've taken the later comic book approach where he's fully intelligent but he still has the vocal tick?
MT: You've actually nailed it. We really talked at length about it and the cartoon Grimlock was just… almost unloveable.
GC: Exactly, as kid I hated him. Why… how could a robot be like that?
MT: Yes, so now we have Shockwave trying to control him and him breaking out of that. His power, turning into the… he's a unique character in the game. One of the things in this game that's really special is the variety of what you can do. And we've really embraced the characters and made their abilities inherent in them. Grimlock is the only character in the game that you can't transform whenever you want.
The reason that is, is that he builds up rage. When he kills enemies - this is a very common game mechanic, right? - when you kill enough enemies you absorb some energon and then you go into rage and that allows you to trigger your transformation when you want to, when it's full.
But thematically what that does for me is that it ties it back into he's not entirely in control of himself. He's a bit of a Hulk character, you know? And so that also for me ties back into he's… where he has difficulty processing is a little bit in the emotional side, not in the cognitive reasoning side.
He's smart, he's tactical, he's intelligent. He just… his rage gets a hold of him sometimes. And on occasion he'll say things like, 'I can't process….' I'm paraphrasing here, something because of what Shockwave did to him. That is a much more adult, much more interesting, in my opinion…
Transformers: Fall of Cybertron is the sequel to War for Cybertron, the highest rated Transformers game ever. Coming Fall 2012 for Xbox 360 & PS3.
Transformers: Fall of Cybertron transports you to the final days of the planet Cybertron where you will experience the darkest hours of the apocalyptic war between the Autobots and Decepticons. Embark on an adrenaline-fueled journey through a wide range of missions and massive environments designed around each character's unique abilities. With the stakes higher than ever before, you play as a variety of Transformers, including Grimlock's nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus. Fight through both sides of the Transformers' most epic battles leading to their legendary exodus from their homeworld.
Spike Announces Its First Video Game Hall of Fame Award. "Legend of Zelda" Franchise to be First Honoree Inducted at the 2011 "Video Game Awards"
--Global Multiplatform Event Will Include Exclusive World Premieres Of The Most Anticipated Titles Of 2012 And Beyond, Including "Tom Clancy's Rainbow 6 Patriots," "Transformers: Fall of Cybertron" and "BioShock Infinite" --Complete List Of Nominees Announced, With "Portal 2" and "Batman: Arkham City" Leading the Way With 12 and 10 Nominations Each, Respectively And "Uncharted 3: Drake's Deception" Rounds Out the Top 3 With 9 Nominations --Executive Produced By Mark Burnett, The 2011 "VGAs" Will Air LIVE On Saturday, December 10 On Spike TV, MTV2 And Spike.com
NEW YORK, Nov. 16, 2011 /PRNewswire via COMTEX/ -- Spike TV today announced the creation of its first ever Video Game Hall of Fame Award. This annual honor will recognize the most memorable and innovative video game franchises in history. The inaugural recipient, "The Legend of Zelda,(TM)" is one of the most influential and beloved gaming franchises of all time. The legendary series will take its rightful place as the first entry into the Video Game Hall of Fame, with a special tribute at the 2011 "Video Game Awards" (#VGA) - the network's ninth annual live televised event to celebrate the best in games. Telecasting from Los Angeles, CA and featuring some of the most notable names in video games, Hollywood, music, sports and more, the two-hour event honoring the outstanding achievements within the video game industry over the past year will premiere LIVE on Spike TV, MTV 2 and Spike.com on Saturday, December 10 at 8:00 PM ET/5:00 PM PT.
"The 'VGAs' always celebrate the best games of the year and previews the future with world premieres," said Casey Patterson executive producer of the "VGAs" and executive vice president of event production for Viacom Media Networks Entertainment Group. "Now our Video Game Hall of Fame will recognize the game franchises throughout history that have brought the industry to where it is today."
"It is only natural to start with 'Zelda,'" said Geoff Keighley, executive in charge, publisher relations, Spike. "'The Legend of Zelda' is a franchise that inspired many of us to see the potential of games when it debuted 25 years ago, one that has successfully transitioned from one game console generation to the next and has continually shown the narrative and artistic potential of the medium."
"All of us at Nintendo are truly honored to have 'The Legend of Zelda' as the first inductee into Spike's Video Game Hall of Fame," said Scott Moffitt, Nintendo of America's executive vice president of sales & marketing. "As we mark the 25th anniversary of the 'Zelda' series, we look forward to the December 10th 'VGA' event as a very special way to celebrate with fans and SPIKE viewers around the globe."
The 2011 "Video Game Awards" will feature world premieres of the most anticipated games of 2012 and beyond. In addition to the previously announced exclusives debuts of BioWare's next project, the next "Alan Wake" game and "Metal Gear Solid: Rising," this year's viewers will get the first look at footage from "Tom Clancy's Rainbow 6 Patriots," "Transformers: Fall of Cybertron" and Most Anticipated Game nominee, "BioShock Infinite." Additional exclusives will be announced in the coming weeks.
For additional information about other "VGA" world exclusives and announcements, fans can log onto VGA.spike.com and get updates via Twitter @SPIKE_TV as well as the hashtag #VGA.
Leading the way with 12 nominations is "Portal 2" by Valve. Rocksteady Studios' second adventure featuring the Dark Knight, "Batman: Arkham City" garnered 10 nominations, while the third chapter in the Nathan Drake adventure, "Uncharted 3: Drake's Deception" by Naughty Dog and independent game "Bastion" rounded out the top most nominated games with 9 and 5 nods each, respectively.
Nominees for Spike TV's 2011 "Video Game Awards" were determined by the VGA Advisory Council, made up of a group of some of the most well-respected video game journalists from media outlets such as Entertainment Weekly, USA Today, Game Informer Magazine, Kotaku, Joystiq, GameSpot, IGN and WIRED.
Below are several of the nominees and categories for Spike TV's 2011 "Video Game Awards." For a full list, please go to VGA.spike.com.
GAME OF THE YEAR"Batman: Arkham City" (Warner Bros Interactive / Rocksteady Studios)"The Elder Scrolls V: Skyrim" (Bethesda Softworks / Bethesda Game Studios)"The Legend of Zelda: Skyward Sword" (Nintendo)"Portal 2" (Valve)"Uncharted 3: Drake's Deception" (Sony Computer Entertainment / Naughty Dog)
STUDIO OF THE YEARBethesda Game StudiosNaughty DogRocksteady StudiosValve
BEST SHOOTER"Battlefield 3" (Electronic Arts / DICE)"Call of Duty: Modern Warfare 3" (Activision / Infinity Ward / Sledgehammer Games)"Gears of War 3" (Microsoft Studios / Epic Games)"Rage" (Bethesda Softworks / Id Software)
BEST INDEPENDENT GAME"Bastion" (Supergiant Games)"Minecraft" (Mojang)"Superbrothers: Sword and Sworcery EP" (Capybara Games)"The Binding of Isaac" (Edmund McMillen)
For the first time, Viacom Media Networks will broaden the reach and impact of the 2011 "VGAs" by simultaneously airing the show LIVE on both Spike TV and MTV2, as well as on Spike.com. Internationally, the "VGAs" will air in over 100 countries and territories around the world. In addition, the show will include unique interactive opportunities only available to viewers during the initial live broadcast. Further details will be announced in the weeks to come.
Mark Burnett, Casey Patterson and Carol Donovan will serve as executive producers of Spike TV's 2011 "Video Game Awards."
The presenting sponsors for the 2011 "Video Game Awards" are the all-new Chevy Sonic, Dr Pepper TEN and KFC Hot Wings. Energizer® Ultimate Lithium is the associate sponsor, with AXE and Mission Impossible-Ghost Protocol serving as digital sponsors.
Spike TV is available in 99.8 million homes and is a division of MTV Networks. A unit of Viacom VIA -0.54% VIA.B -0.04% , MTV Networks is one of the world's leading creators of programming and content across all media platforms. Spike TV's Internet address is http://www.spike.com and for up-to-the-minute and archival press information and photographs, visit Spike TV's press site at http://www.spike.com/press . Follow us on Twitter @spiketvpr for the latest in breaking news updates, behind-the-scenes information and photos.
"The Legend of Zelda" is a trademark of Nintendo.
SOURCE Spike TV
Copyright (C) 2011 PR Newswire. All rights reserved
As part of our month-long online coverage of our cover story for Transformers: Fall of Cybertron, we proudly present this special edition podcast. Listen in as Fall of Cybertron's game director Matt Tieger answers Game Informer reader questions about High Moon's upcoming robotic blockbuster.
We've been highlighting key areas of the new game during our month of coverage on Transformers: Fall of Cybertron, but in this video discussion we hope to address some of your remaining questions. Game Informer editors Matt Miller and Ben Reeves sat down in the conference room at High Moon Studios with game director Matt Tieger and lead programmer Andrew Zaferakis for a casual conversation about the most interesting gameplay additions to Transformers: Fall of Cybertron. If you have any remaining questions, feel free to submit them for the upcoming Transformers podcast with Matt Tieger. We hope you enjoy the video, and we apologize on behalf of Ben Reeves for the bad jokes.
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