Spike Announces Its First Video Game Hall of Fame Award. "Legend of Zelda" Franchise to be First Honoree Inducted at the 2011 "Video Game Awards"
--Global Multiplatform Event Will Include Exclusive World Premieres Of The Most Anticipated Titles Of 2012 And Beyond, Including "Tom Clancy's Rainbow 6 Patriots," "Transformers: Fall of Cybertron" and "BioShock Infinite" --Complete List Of Nominees Announced, With "Portal 2" and "Batman: Arkham City" Leading the Way With 12 and 10 Nominations Each, Respectively And "Uncharted 3: Drake's Deception" Rounds Out the Top 3 With 9 Nominations --Executive Produced By Mark Burnett, The 2011 "VGAs" Will Air LIVE On Saturday, December 10 On Spike TV, MTV2 And Spike.com
NEW YORK, Nov. 16, 2011 /PRNewswire via COMTEX/ -- Spike TV today announced the creation of its first ever Video Game Hall of Fame Award. This annual honor will recognize the most memorable and innovative video game franchises in history. The inaugural recipient, "The Legend of Zelda,(TM)" is one of the most influential and beloved gaming franchises of all time. The legendary series will take its rightful place as the first entry into the Video Game Hall of Fame, with a special tribute at the 2011 "Video Game Awards" (#VGA) - the network's ninth annual live televised event to celebrate the best in games. Telecasting from Los Angeles, CA and featuring some of the most notable names in video games, Hollywood, music, sports and more, the two-hour event honoring the outstanding achievements within the video game industry over the past year will premiere LIVE on Spike TV, MTV 2 and Spike.com on Saturday, December 10 at 8:00 PM ET/5:00 PM PT.
"The 'VGAs' always celebrate the best games of the year and previews the future with world premieres," said Casey Patterson executive producer of the "VGAs" and executive vice president of event production for Viacom Media Networks Entertainment Group. "Now our Video Game Hall of Fame will recognize the game franchises throughout history that have brought the industry to where it is today."
"It is only natural to start with 'Zelda,'" said Geoff Keighley, executive in charge, publisher relations, Spike. "'The Legend of Zelda' is a franchise that inspired many of us to see the potential of games when it debuted 25 years ago, one that has successfully transitioned from one game console generation to the next and has continually shown the narrative and artistic potential of the medium."
"All of us at Nintendo are truly honored to have 'The Legend of Zelda' as the first inductee into Spike's Video Game Hall of Fame," said Scott Moffitt, Nintendo of America's executive vice president of sales & marketing. "As we mark the 25th anniversary of the 'Zelda' series, we look forward to the December 10th 'VGA' event as a very special way to celebrate with fans and SPIKE viewers around the globe."
The 2011 "Video Game Awards" will feature world premieres of the most anticipated games of 2012 and beyond. In addition to the previously announced exclusives debuts of BioWare's next project, the next "Alan Wake" game and "Metal Gear Solid: Rising," this year's viewers will get the first look at footage from "Tom Clancy's Rainbow 6 Patriots," "Transformers: Fall of Cybertron" and Most Anticipated Game nominee, "BioShock Infinite." Additional exclusives will be announced in the coming weeks.
For additional information about other "VGA" world exclusives and announcements, fans can log onto VGA.spike.com and get updates via Twitter @SPIKE_TV as well as the hashtag #VGA.
Leading the way with 12 nominations is "Portal 2" by Valve. Rocksteady Studios' second adventure featuring the Dark Knight, "Batman: Arkham City" garnered 10 nominations, while the third chapter in the Nathan Drake adventure, "Uncharted 3: Drake's Deception" by Naughty Dog and independent game "Bastion" rounded out the top most nominated games with 9 and 5 nods each, respectively.
Nominees for Spike TV's 2011 "Video Game Awards" were determined by the VGA Advisory Council, made up of a group of some of the most well-respected video game journalists from media outlets such as Entertainment Weekly, USA Today, Game Informer Magazine, Kotaku, Joystiq, GameSpot, IGN and WIRED.
Below are several of the nominees and categories for Spike TV's 2011 "Video Game Awards." For a full list, please go to VGA.spike.com.
GAME OF THE YEAR"Batman: Arkham City" (Warner Bros Interactive / Rocksteady Studios)"The Elder Scrolls V: Skyrim" (Bethesda Softworks / Bethesda Game Studios)"The Legend of Zelda: Skyward Sword" (Nintendo)"Portal 2" (Valve)"Uncharted 3: Drake's Deception" (Sony Computer Entertainment / Naughty Dog)
STUDIO OF THE YEARBethesda Game StudiosNaughty DogRocksteady StudiosValve
BEST SHOOTER"Battlefield 3" (Electronic Arts / DICE)"Call of Duty: Modern Warfare 3" (Activision / Infinity Ward / Sledgehammer Games)"Gears of War 3" (Microsoft Studios / Epic Games)"Rage" (Bethesda Softworks / Id Software)
BEST INDEPENDENT GAME"Bastion" (Supergiant Games)"Minecraft" (Mojang)"Superbrothers: Sword and Sworcery EP" (Capybara Games)"The Binding of Isaac" (Edmund McMillen)
For the first time, Viacom Media Networks will broaden the reach and impact of the 2011 "VGAs" by simultaneously airing the show LIVE on both Spike TV and MTV2, as well as on Spike.com. Internationally, the "VGAs" will air in over 100 countries and territories around the world. In addition, the show will include unique interactive opportunities only available to viewers during the initial live broadcast. Further details will be announced in the weeks to come.
Mark Burnett, Casey Patterson and Carol Donovan will serve as executive producers of Spike TV's 2011 "Video Game Awards."
The presenting sponsors for the 2011 "Video Game Awards" are the all-new Chevy Sonic, Dr Pepper TEN and KFC Hot Wings. Energizer® Ultimate Lithium is the associate sponsor, with AXE and Mission Impossible-Ghost Protocol serving as digital sponsors.
Spike TV is available in 99.8 million homes and is a division of MTV Networks. A unit of Viacom VIA -0.54% VIA.B -0.04% , MTV Networks is one of the world's leading creators of programming and content across all media platforms. Spike TV's Internet address is http://www.spike.com and for up-to-the-minute and archival press information and photographs, visit Spike TV's press site at http://www.spike.com/press . Follow us on Twitter @spiketvpr for the latest in breaking news updates, behind-the-scenes information and photos.
"The Legend of Zelda" is a trademark of Nintendo.
SOURCE Spike TV
Copyright (C) 2011 PR Newswire. All rights reserved
As part of our month-long online coverage of our cover story for Transformers: Fall of Cybertron, we proudly present this special edition podcast. Listen in as Fall of Cybertron's game director Matt Tieger answers Game Informer reader questions about High Moon's upcoming robotic blockbuster.
We've been highlighting key areas of the new game during our month of coverage on Transformers: Fall of Cybertron, but in this video discussion we hope to address some of your remaining questions. Game Informer editors Matt Miller and Ben Reeves sat down in the conference room at High Moon Studios with game director Matt Tieger and lead programmer Andrew Zaferakis for a casual conversation about the most interesting gameplay additions to Transformers: Fall of Cybertron. If you have any remaining questions, feel free to submit them for the upcoming Transformers podcast with Matt Tieger. We hope you enjoy the video, and we apologize on behalf of Ben Reeves for the bad jokes.
Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player is mobile actor. In Transformers: Fall of Cybertron, developer High Moon is aiming for this second approach. It hopes to offer players some measure of control even during scripted sequences. But telling a story this way is no simple task.
Using interactive sequences and allowing players to discover the plot on their own is a lot more work than the traditional approach. “I feel like if you can tell a story in-game then that’s how you should do it,” says High Moon cinematics designer Neil Carter. “One of my favorite games is Out of This World. I loved how they seamlessly integrated cutscenes with gameplay. We’re trying to do more stuff like that in Fall of Cybertron.”
When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage. Without a second of hesitation, Game Informer's own Jeff Cork demanded to learn how the team at High Moon Studios recreates the iconic sounds of the transformations. We are happy to say that we captured the process on video along with many other glimpses inside the creation of audio for Transformers: Fall of Cybertron. Three separate videos each capture an element of the audio work being done for the game, from the fun of foley sound capturing, to working with the inimitable voice of Optimus Prime, Peter Cullen.
It may seem strange for a toy brand to have its own encyclopedia of chronicled narrative. Properties like Barbie, Hot Wheels, or LEGO aren’t known for their large wealth of fiction, for example. One of the first toy properties to pioneer the concept of branching off into additional media was Hasbro’s Transformers. Since the franchise was first introduced into the world in 1984, the brand has constantly been reinvented for different markets and audiences.
High Moon’s Transformers: War for Cybertron was significant in that it translated the core Transformer’s concepts into an entertaining game. Few licenses are able to safely make this transition. We sat down to talk with High Moon game director Matt Tieger and Hasbro vice president of intellectual property development Aaron Archer about how they avoided traditional licensing pitfalls and what they learned that will make the upcoming Transformer: Fall of Cybertron even better.
In the interest of offering an official history, we asked High Moon Studios, in cooperation with Hasbro, to prepare a timeline that explains the emerging fiction. If you've been paying attention to the Transformers for many years, you'll notice elements of the story drawn from the original generation of stories, not the least of which is the tracing of a history that takes the Transformers from Cybertron to Earth. Careful readers will also notice some new hints about the direction of the Fall of Cybertron storyline.
Today, we go deep on one small area of gameplay and character – a close-up look at the character Jazz. This Autobot should be familiar to anyone who watched the old 1980s cartoon, but he hasn’t had a central role in the Transformers storyline in recent years. That equation changes with Fall of Cybertron, as Jazz steps up as one of the main playable characters.
Like all of the characters in Fall of Cybertron, Jazz and the levels he plays are built to complement one another. The challenges and battles you’ll face match Jazz’s particular skill set and strengths. Along the way, you’ll get to know more about this redesigned character, including a unique gameplay mechanic that only Jazz can implement.
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