The Transformres Game facebook page has posted a short Q&A with Transformers: Fall of Cybertron game director Matt Tieger from NYCC. Apparently Tieger was a bit under the weather so only three questions were asked. Video embedded below.
Promised video interview with Matt Tieger - Game Director - Transformers: Fall of Cybertron, responding to your questions. Tieg was not feeling great so we only got to 3 questions.
gameinformer continues their exclusive Transformers: Fall of Cybertron coverage with their latest article "Animating The Transformers". Lead Animator Jason Diaz gives us a look at the process in a series of videos featuring Optimus Prime, Grimlock, and Jazz. There is also an additional video explaining the difficult process of bringing expression to the robotic characters. Click here to to view their videos.
The team at High Moon is laser-focused on creating an authentic vision of the Transformer characters -- one that is true to the roots of the character concepts, while still moving the fiction and visual treatment forward in exciting new directions. That philosophy is on display in a big way through the animation work that is going into Fall of Cybertron. Each character's unique transformations is built to represent the nature of the character. Optimus Prime pounds the ground with the force of a gorilla. Jazz flips and twists like a break dancer. Grimlock morphs into a destructive monster like an uncontrollable hulk bursting forth from a smaller form.
gameinformer has posted a couple of video interviews with Transformers: Fall of Cybertron game director Matt Tieger. Click here to view the interviews.
Matt Tieger has to direct Optimus Prime. He has to direct the player's experience and he has to direct High Moon Studios as they work on Transformers: Fall of Cybertron. While technically a sequel to 2010's War for Cybertron, due to some radical changes in story structure and gameplay, Matt Tieger prefers to call Fall of Cybertron a spiritual successor. We had a chance to sit down the game's director to talk about his history in the gaming industry and what it is like to be a key player in one of the largest franchises in entertainment.
As if the awesome teaser trailer from NYCC featuring everyone's favorite bad ass Dinobot commander Grimlock wasn't enough we now have an exclusive look at some of the environments from the highly anticipated sequel courtesy of gameinformer. As part of their continuing coverage they invite fans to take an "Illustrated Tour Of Cybertron". Click here to take a look at their exclusive artwork, which includes:
Activision wrote:Currently in development by the acclaimed team at High Moon Studios, Transformers: Fall of Cybertron takes fans through the final, darkest hours of the civil war between the AUTOBOTS and DECEPTICONS as they fight for control of their dying planet, ultimately leading to their storied exodus from home.
gameinformer continues it's Transformers: Fall of Cybertron coverage with a new article entitled "Behind The Crosshairs: The Weapons Of Transformers". The article highlights many of the new weapons that will be featured in the highly anticipated sequel. Click here to get the low down on weapons like the "Gear Shredder", the "Dimensional Decimator", and many more. They have also posted the screens shots that we've mirrored below.
Fall of Cybertron boasts such a creative list of weapons that many of High Moon’s concepts feel like they would be at home in a Ratchet and Clank or Resistance title. Players can outfit themselves with one primary and secondary weapon – usually a damage-heavy explosive cannon. Both Autobots and Decepticons have access to every weapon in the game. Here are a few of Fall of Cybertron’s more impressive Saturday-morning specials. And be sure to check out these guns in action in the weapons gallery below.
The Upgrade System
Each weapon can be upgraded through universal munitions stations scattered around the planet. “We really made a conscious choice to make every upgrade a significant improvement, so one upgrade might increase your firing speed by 75 percent,” explains game director Matt Tieger. “We could have made the system so that there were a lot of upgrades that each improved your guns a little bit, but we wanted to make each upgrade feel like this giant thing. That way when players buy it they’re really going to feel the difference.” The great thing about this upgrade system? Players only have to buy each upgrade once, as every upgrade carries over to other characters whenever they use that weapon.
gameinformer continues to roll out new and exciting Transformers: Fall of Cybertron goodness with a video that gives us a look at Optimus Prime's updated design for next year's sequel to Transformers: War for Cybertron. High Moon Studios' Ivan Power and Mike Brown comment on Prime's bulked up and war torn update, they describe his as new alt mode as "a fist with wheels"! Click here to visit gameinformer and view the video.
As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron. The war on Cybertron is coming to a dramatic climax, and Optimus has proven himself both a leader and a mighty warrior. His new look is battle-scarred, powered up, and ready for action. Check out the video to see the in-game model for Optimus Prime, complete with commentary from the High Moon team on creating a new look for the leader of the Autobots. Keep in mind that this footage is pre-alpha and was shot in a test area for the new game, so it does not represent the final appearance of the character. Enjoy!
The Transformers Game facebook page has just posted that Matt Tieger, the game director of Transformers: Fall of Cybertron, will be attending this week's NYCC for a panel discussion with Hasbro. If you're planning on attending be sure to swing by the Activision both!
A schedule of other Transformers related panels can be found here.
Matt Tieger, Game Director of Transformers: Fall of Cybertron will be headed to New York Comic Con this week for a panel discussion with Hasbro. Stop by the Activision booth if you are attending.
Gamestop has listed pre-orders for the recently unveiled Transformers: Fall of Cybertron. The highly anticipated sequel to Transformers: War for Cybertron is priced at $59.99 and scheduled for release December 2012. Pre-orders have been listed for PS3 and Xbox 360. The product description also offers a few additional details regarding some of the characters that will be making appearances, such as the Combaticons and their combined form Bruticus!
Transformers: Fall of Cybertron transports you to the final days of the planet Cybertron where you will experience the darkest hours of the apocalyptic war between the Autobots and Decepticons. Embark on an adrenaline-fueled journey through a wide range of missions and massive environments designed around each character's unique abilities. With the stakes higher than ever before, you play as a variety of Transformers, including Grimlock's nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus. Fight through both sides of the Transformers' most epic battles leading to their legendary exodus from their homeworld. Transformers: Fall of Cybertron allows you to go head-to-head as Autobots and Decepticons with its multi-player online mode. Create your own personalized character and weaponry with the most advanced and in-depth customization ever before seen in a Transformers video game.
gameinformer has posted video tour of High Moon Studios featuring some sneak peeks at their upcoming WFC sequel Transformers: Fall of Cybertron. Keep your optics focused, there's concept art for a redesigned Megatron, Wheeljack, and a yellow character possibly Swindle. Click here to visit their site and take the tour.
Take a tour with High Moon president Peter Della Penna as he explains the history of the studio. Keep your eyes peeled, and you may see some hints of some unannounced characters on the way in Fall of Cybertron.
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